Now, I have no idea how AbyssWolf's CSW style works. But all I can say is, for a pixel canvas of that size, you need to cut out some detail. It's muddled and all over the place, I can't read it from a normal size, and the suit is the biggest offender.
This isn't a fix (bc again, I have no idea how this style works), but see how the 2nd frame, it feels much easier to look at? There's probably more to CSW's style than what I did, but even with something as complex and small as CSW, you gotta keep readability in mind, especially because of the size.
Re: 3D to 2d commsions/JUS sprites to Bigger (SFIV characters in mugen now)
in-progress commissions: <-- aside from still needing air frames and a transitional frame from the last kick, I had to redo most of the frames because of scale issues. Only need to do one last frame before handling the latter two,
Spoiler, click to toggle visibilty
So this is more like a lighting thumbnail, or at least how I want the lighting to work. I'd have gone deeper into it, but my arting laptop is on it's last legs.
This is basically for an online course/mentorship that lasts for 6 weeks, and it simulates working on a commission for a company. So far, it's been pretty good, learned some neat stuff. I stopped doing any digital art (starting from the ones above), so that I can do a small before/after one the course is done.