Is it true that IKEMEN engine damages the PC RAM (Random Access Memory)?
Why did people say that?
The people said the engine has a memory leak on SSFv2.
A memory leak means that resource are not freed as planned so the engine uses more ram than expected when loading a SSFv2 char.
This does not affect other part of the OS. And when the engine is closed the OS frees all memory used by the program.
So I tried Ikemen GO for the first time on Linux Mint and tried to convert my current Legacy screenpack by Noz everything works fine except one or two things. When I go to watch mode I noticed that when I try to select Single, Smil, or turns the selection doesn't blink/flicker when I select the selected mode when compared to Mugen 1.1b. Second would be that after a character wins there Win screen doesn't show up it just automatically returns to the character select screen. Finally I use an Xbox One controller and it doesn't work when I try to map it in game on Linux but if I use the windows version of Ikemen go through the Wine application the Xbox Controller works analog and everything with it.I see.
Did you do any modifications to the screenpack?
And if so it would be posible to upload it? (You can send it via PM if you want to keep it private)