Posted by Vegaz_Parrelli
in Sunset Beach (1.1 Only/AIGS) by Vegaz (Started by Vegaz_Parrelli April 12, 2024, 04:56:01 pm
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
Well your zoomdelta fix worked...creates a line of exposed void at the bottom but that's easily fixed by boundlow -1.
I couldve sworn animations werent compatible with parallax. Couldve swore I saw a tutorial explicity stating that and how to try to get around it, so my bad, but on the plus side I just did some experiments and it absolutely works so I just learned something important for future stage creation myself. So thanks for pointing that out.
No problem. I know the tutorial. You didn't imagine it. It's just outdated. We used to use bgctrl to make parallax floor frames appear and dissappear in sequence, which behaved like an animation. But 1.1 allows animated Parallax. Check out the bg and bgtut documents in the Doc folder.