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Just No Point

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Messages by Just No Point

    

Re: Inktrebuchet's Sprite work

 April 28, 2018, 03:46:50 am View in topic context
 Posted by Just No Point  in Inktrebuchet's Sprite work  (Started by ink August 22, 2012, 08:52:57 pm
 Board: Graphics

Not too bad as long as it's not done that way for hit frames.
    

Re: Z2 style Neko Majin Z & Arale Norimaki

 April 27, 2018, 02:24:17 pm View in topic context
 Posted by Just No Point  in Z2 style Neko Majin Z & Arale Norimaki (Started by Alpha Proto June 12, 2017, 04:25:41 am
 Board: Sprite Projects

https://discord.gg/sANPJ2
Yo Alpha, have you joined the HDBZ discord yet? You should really get in there so the team can talk with you more. We really love what you're pumping out now ^_^
    

Re: Hit Override won't leave

 April 26, 2018, 09:30:22 pm View in topic context
 Posted by Just No Point  in Hit Override won't leave (Started by mrgamer123 April 26, 2018, 08:24:34 pm
 Board: M.U.G.E.N Development Help

Time =-1
    

Re: Inktrebuchet's Sprite work

 April 26, 2018, 04:53:49 pm View in topic context
 Posted by Just No Point  in Inktrebuchet's Sprite work  (Started by ink August 22, 2012, 08:52:57 pm
 Board: Graphics

Damn it's smooth though!
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 18, 2018, 04:50:28 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Without the snark you make good responses. Responses I agree with. I never said it was "wrong" to uphold syntax. All I did was give a reason why some ppl may not want to do it. There was no need for the sarcasm and putting me in my place. And had this been a thing when you started creating years back you would have followed the syntax better and removed all errors. You guys are acting like I don't get it. I'm just saying that this is going against a 20 year precedence that even you had set in motion. That is a REASON why some may not want to change now. It doesn't have to be a reason you agree with but you can disagree in better fashion too.

Even though I said I wouldn't I'd already started cleaning up syntax issues. I can't help myself it's how I am. But just like with autoclsn maker ppl shouldn't react in snarky manners. 
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 18, 2018, 03:53:28 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I just took a look in one of your chars and you do it too. So your "ROFL it fucking should" comes off pretty hypocritical. We've even taught ppl in MUGEN Class that you can use whatever you want for some of these things. Being strict in MUGEN syntax seems 20 years too late in my opinion. I don't care that it shows the errors. I simply gave an answer to the question that was asked. If I'd known I'd get so much crap for my answer I wouldn't have said anything. Even VirtualTek acted like my answer was worthless so I won't waste anymore time giving answers.
We can all continue to use incorrect syntaxes and ignore the errors or we can fix said errors. In the end it's not a big deal.
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 17, 2018, 09:52:28 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

ctrl+f -> find: animtype = Hamburger -> replace: animtype = Hard

Yeah it's really hard to do it with so many chars *sarcasm*
That's not the only potential issue and you know it. This example is an easy replace all fix but not all would be. But at least you got hit to me with that sharp sarcasm
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 17, 2018, 05:36:13 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

I can tell you I don't want to go back and change Hamburger to H in 100s of lines of code. If you have a ton of chars that FF3 didn't say had errors and this one is now telling you you have all kinds of errors you can't expect ppl to want to go back and fix all them when doing so is merely to appease the FFS. Now on future chars there is less excuse. You can fix them as you code (unless you use templates you'd already made like I do) but even then the NEW code can be more accurate.

You shouldn't be forcing such strict coding guidelines on a hobby engine. Most of us that use this to code will NEVER code in anything else, Anyone that goes into real coding will find out very quickly how coding in bad syntax can bite them later on. This hobby app shouldn't be so strict! MUGEN was made for ppl that have all ranges of coding knowledge.
    

Re: Unpopular Opinions we have (Non-Political)

 April 17, 2018, 02:56:43 pm View in topic context
 Posted by Just No Point  in Unpopular Opinions we have (Non-Political) (Started by Dumanios September 06, 2016, 07:34:31 pm
 Board: All That's Left

    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 17, 2018, 05:36:16 am View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Would it be too much trouble to add a toggle to allow MUGEN parser bugs like FF3 did?
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 13, 2018, 01:51:59 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

It's not something that should prevent you from saving the sff. What if you need to stop working and head out? You can't even save your progress with the errors and fix them later
    

Re: Krillin Z2

 April 10, 2018, 12:15:24 pm View in topic context
 Posted by Just No Point  in Krillin Z2 (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev

The height and speed has long changed :p these were 1st draft passes with them. Many things will continue to change so don't think anything I'm posting is a declaration of a final version. It had just been a while since anything new was shown and I figured I should share something :)
    

Re: Krillin Z2

 April 05, 2018, 08:23:02 am View in topic context
 Posted by Just No Point  in Krillin Z2 (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev



Also RIP Krillin
    

Re: Fighter Factory Studio + quick fix

 April 05, 2018, 06:12:27 am View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Quote
Do you want to import with same group/index number?
Yes I do. Thank you!

Also, did I miss the button that toggles the right side window options? The one that changes things so we can sort and scroll through sff, air, and snd files? I couldn't find the button on the Neo default template. I had to go to Classic. But Classic hides a ton of other features.
    

Re: about mugen archive

 April 05, 2018, 01:17:35 am View in topic context
 Posted by Just No Point  in about mugen archive (Started by drewski90 April 05, 2018, 01:09:31 am
 Board: Off-Topic Help

I've heard they use Google ads now. No more adfly
    

Re: Krillin Z2

 April 04, 2018, 10:45:00 pm View in topic context
 Posted by Just No Point  in Krillin Z2 (Started by Daeron April 12, 2017, 12:32:09 pm
 Board: Official Z2 Char Dev



weee
    

Re: EX / Fighting Layer: New Arika fighting game

 April 04, 2018, 08:26:48 pm View in topic context
 Posted by Just No Point  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

It has the same input issues that MUGEN has. Everything is based on facing instead of absolute right and left. That's my biggest issue with it. Kept screwing my rotations up when I jumped over and the chars turned. Not to mention the weird vels everything has.
    

Re: Fighter Factory Studio + quick fix

 April 04, 2018, 08:02:48 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Another thing I noticed that is inconvenient. For importing from another project you get 2 options. Replace sprites and skip sprites. There is no add as duplicate numbers option. So when I went to import some fx from another WIP and they shared some group numbers I had no way to import without changing them in the source sff
    

Re: YouTube's Under Attack!

 April 04, 2018, 06:56:25 pm View in topic context
 Posted by Just No Point  in YouTube's Under Attack! (Started by DarkWolf13 April 03, 2018, 11:01:16 pm
 Board: All That's Left

and WTF is wrong with youtubers? they get angry and make a fuss for youtube "demonetizing" their videos?
why not get a real fucking job like the rest of the productive people?
To play devil's advocate Entertainment is a real job.
    

Re: Fighter Factory Studio + quick fix

 April 04, 2018, 06:43:36 pm View in topic context
 Posted by Just No Point  in Fighter Factory Studio 3.5.2 (UPDATED May, 19 + PATCH) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

It's also saying this is an Invalid Block State

[State ]

Some copy pasta code in all HDBZ chars that works just fine.

And where is the button to toggle the right side window in animation and sprite viewer? So I can scroll through the sff and air and reorder them? I found it in Classic where it should but Classic skin doesn't have all the new features.