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Messages by XenoCard

    

Re: REVival 2 WIP Thread

 June 04, 2020, 03:50:38 am View in topic context
 Posted by XenoCard  in REVival 2 WIP Thread (Started by TheFclass97 October 22, 2019, 12:09:45 am
 Board: Projects

    

Re: Fuck the MUGEN Archive. Start archiving shit for yourselves.

 November 13, 2019, 05:13:22 am View in topic context
 Posted by XenoCard  in Fuck the MUGEN Archive. Start archiving shit for yourselves. (Started by Zero Space October 26, 2019, 11:31:48 pm
 Board: M.U.G.E.N Discussion

They're still on that bull eh?

Good grief, I know not everyone in Archive is bad but I know certain people are ruining it for everybody. I mean, I got banned for nothing but criticizing their "community weekend" event.
    

Re: Magneto

 October 23, 2019, 04:07:14 am View in topic context
 Posted by XenoCard  in Magneto (Started by Infinite Daze September 28, 2019, 03:30:51 pm
 Board: Your Releases, 1.0+

Ya did well my man, I'm gonna give this Magneto a shot
    

Re: The Passing Released Kychiel

 March 24, 2018, 09:02:27 pm View in topic context
 Posted by XenoCard  in The Passing Released Kychiel (Started by Yagoshi300 March 24, 2018, 03:34:06 pm
 Board: Found Releases 1.0+

I wish I knew what sort of connection Kyo and Satchiel had. I still don't understand it to this day.
    

Re: Pyron stage - Concept

 February 17, 2018, 02:04:12 am View in topic context
 Posted by XenoCard  in Stages WIPS: Dragon project (Started by Master Yoda May 05, 2010, 12:36:57 am
 Board: Projects

Oooh,that looks lovely. I'd like that in somehow
    

Re: Only winners and losers here. For here, the shit thread rules.

 February 17, 2018, 12:46:07 am View in topic context
 Posted by XenoCard  in Confused on why I'm in the shit thread after I kept threatening to shit (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

just two words.

    

Re: Dormammu released by Gladiacloud & Shinzankuro

 February 11, 2018, 11:36:33 pm View in topic context
 Posted by XenoCard  in Dormammu released by Gladiacloud & Shinzankuro (Started by Gladiacloud February 11, 2018, 10:43:30 pm
 Board: Your Releases, 1.0+

Good lord, thank you so much for this. I've been waiting to play him in M.U.G.E.N after having time to try him out in MVC3 back in the days
    

Re: GOTENKS Z2 RELEASED!

 January 14, 2018, 05:54:17 am View in topic context
 Posted by XenoCard  in GOTENKS Z2 RELEASED! (Started by Balthazar January 12, 2018, 06:31:57 pm
 Board: Your Releases, 1.0+

This  character is one huge meme. I love it.
    

Re: Agent Nash by MGMURROW

 December 20, 2017, 08:01:01 am View in topic context
 Posted by XenoCard  in Agent Nash by MGMURROW 6/3/19 (Started by MGMURROW December 19, 2017, 12:28:42 am
 Board: Your Releases, older Mugen

It's an interesting Nash right there but there's just some things I have an issue with this one since it feels like his moveset is all jumbled up to a mess. I don't know why you even gave him a Tatsumaki aside from slightly off putting animations and strange hitboxes that has priority. It.. it feels off. I'd say if you're going with the "Agent" routine then you might want to consider revamping his moveset and have a clear way of what his moveset could be rather than to slap as much cool flashy things as possible. I understand you want to make a cool and stylish Charlie, but personally it would be better if this Nash had a prominent core focusing on his playstyle and his capabilities on what he knows on combat that fits his role and lore. Hope this helps in some way.
    

Cynos by XenoCard [UPDATED 1/5/2018]

 October 26, 2017, 01:22:06 am View in topic context
 Posted by XenoCard  in Cynos by XenoCard [UPDATED 1/5/2018] (Started by XenoCard October 26, 2017, 01:22:06 am
 Board: Your Releases, 1.0+



"Wake up!"


Now he's calling for action. The Definitive Version is here! Better combo abilities and effects to add up too. I hope he's worth while with this update.

Download him now!

UPDATE of 1.5.18

You can now actually hit Cynos when he taunts (Should be fixed)
New Idle
New Jump Animation
Changed C.MK, C.HK, A.MK, A.HK entirely

Crusader's Drive completely changed, Now he tackles into the air or forwards depending on the presses.
Crash Track revamped to be more useful
Tweaked Supers and added effects
MVC Hitsparks added
New Super: Lunar Erruption
New Special: Twin Pistons

Fixed the Medium and Hard Twin Pistons not... really using the second blow properly


His next update is considered as a new character as he'll be getting a redesign for my upcoming game for Ikemen/Mugen Vibrant Fighters.

Till then, Check him out!





https://drive.google.com/file/d/15ztlXGPHypA0u59dLWJVYYCknIyk5kuL/view?usp=sharing
    

Re: XenoCard's W.I.P Thread: Cynos' diving through victory!

 October 12, 2017, 01:57:50 am View in topic context
 Posted by XenoCard  in XenoCard's W.I.P Thread: Cynos' diving through victory! (Started by XenoCard March 20, 2014, 07:07:06 pm
 Board: Projects



I got some good news: Cynos is almost complete. However, I think that he needs more stuff into it and needs more enthusiasm within his works..

That's where you guys come in to support my work upon what to do and what's wrong with my character.

If you wish to help me out with him, send me a private message. Thanks guys, I hope he'll be alright.
    

Re: XenoCard's W.I.P Thread: Cynos' diving through victory!

 October 04, 2017, 06:49:07 pm View in topic context
 Posted by XenoCard  in XenoCard's W.I.P Thread: Cynos' diving through victory! (Started by XenoCard March 20, 2014, 07:07:06 pm
 Board: Projects

I got some good news for y'all, Cynos' is coming along nicely and boy is he great. So far his stuff has been added and all there is now is his specials, supers, and a few more tweaks.



Here's the progress so far
    

Re: Hugh Hefner is DEAD!!!

 September 29, 2017, 02:49:43 am View in topic context
 Posted by XenoCard  in Hugh Hefner is DEAD!!! (Started by Ricepigeon September 28, 2017, 03:17:32 pm
 Board: All That's Left

He died as he lived... being a charming man with a passion. God speed.
    

Re: XenoCard's W.I.P Thread: Cynos' diving through victory!

 September 28, 2017, 10:45:20 pm View in topic context
 Posted by XenoCard  in XenoCard's W.I.P Thread: Cynos' diving through victory! (Started by XenoCard March 20, 2014, 07:07:06 pm
 Board: Projects

It's been so... so long ever since I updated this thread. I'd like to humbly say that I apologise for taking too long with the updates and adding meaningless stuff. With personal stuff and etc, I want to make things up, and I have it with.. Cynos.



Yeah, Cynos is a character that I've been working on since the start of September despite see setbacks and hopefully that I can get him finished in due time. Now you may be asking.. what's even the point? I got proof and progress right here!



As seen in the video he's not.. finished but he's definitely still being worked on. The problem with me on this is that I keep predicting release dates when I try to work on these characters but I never got the chance to finish in time. They have no deadlines but normally I do want this finished. But I realize now that it's better to wait it out until progress is truly satsifying, so I can't guarantee a proper release date.

What I can try to show is to make him fun. Stick around for more development stuff with characters like Cynos, I'll try my best to keep you up to date.
    

Re: OCT/30/2016 OMEGAPSYCHO's 15TH anniversary Project (THE POWERPUFF GIRLS)

 November 04, 2016, 07:02:34 pm View in topic context
 Posted by XenoCard  in NOV/23/2016 OMEGAPSYCHO's 15TH anniversary Project (THE POWERPUFF GIRLS) (Started by OMEGAPSYCHO June 12, 2015, 11:55:46 pm
 Board: Projects

Oooh, this gonna be good!
    

Re: Jailbot for M.U.G.E.N. 1.0 (the wait is over!)

 October 30, 2016, 06:20:42 pm View in topic context
 Posted by XenoCard  in Jailbot for M.U.G.E.N. 1.0 **UPDATED 11/16/2016** (Started by altoiddealer October 30, 2016, 12:00:04 am
 Board: Your Releases, 1.0+

Well... least he's around to play with. Jailbot looks promising so I'll give it a shot.
    

Re: Random Topic V10

 October 07, 2016, 08:37:09 pm View in topic context
 Posted by XenoCard  in Random Topic V10 (Started by Orochi Gill July 09, 2016, 05:00:44 am
 Board: All That's Left

Tragic, for a person who loves a character yet not knowing the waifu's true personality and where she come from. One doesn't simply have a waifu without acknowledging where she come from.
    

Re: Graphic contest: Piccolo Beatdown intro

 October 07, 2016, 08:12:57 pm View in topic context
 Posted by XenoCard  in Graphic contest: Piccolo Beatdown intro (Started by Balthazar October 16, 2015, 12:08:12 pm
 Board: Hyper DBZ

Here's a little work in progress of mine to contribute my submission. It may not be the best but, wouldn't hurt to support!



For that Piccolo's intro, I was thinking about Impmon crossing his arms or standing in one knee in defeat and fleeing once Piccolo starts that attack. Of course it's a W.I.P.. so I'll try to do that.

Glad I'm not the only one with a DigiMon submission in the works! (mine's MachinedraMon).

I know that Impmon's eyes have that anime expression, but maybe shorten the open eye's pixel height by 1 or 2 pixels (1 is better)? Other than that, love the idea, and what you have so far, let's see where it goes from here. ;)

Good grief I've been so late on this, but I'm gonna get to it. Hopefully it's not too late but thanks for the feedback!
    

Re: Characters that are "Private"

 September 27, 2016, 11:03:36 pm View in topic context
 Posted by XenoCard  in Characters that are "Private" (Started by aznpikachu215 September 27, 2016, 08:37:03 pm
 Board: M.U.G.E.N Discussion

Some things are best not shared to the world and with yourself. Sometimes some characters are private either from personal reasons or they just don't feel like it. Sometimes it might be also due to respecting the authors or nervous to show the world for the criticisms they might not be able to take.

Different mindsets but in short: Private Characters are like a rare package claimed times ago. Or... just, some characters are better off shared in private or just not at all.
    

Ryu by XenoCard [Edit from P.O.T.S]

 September 25, 2016, 09:09:25 am View in topic context
 Posted by XenoCard  in Ryu by XenoCard [Edit from P.O.T.S] (Started by XenoCard September 25, 2016, 09:09:25 am
 Board: Edits & Addons 1.0+

The journey has just begun. Ryu finally comes into action in this edit! Though it's not really at his best. Hopefully in an update there's improvements awaiting for this warrior. (not really much is edited but it's there.)






 
Download it here: http://www.mediafire.com/download/64a7849zi7w0syi/Ryu.rar
 
(Fun Fact = his new master's palette is based out of Street Fighter 2: The Animated Series)

Changes from P.O.T.S' Ryu

Ryu normally moves a tad more faster.
Messatsu Gou Shoryu replaced with Messatsu Hadou Combo
Shin Shoryuken now deals 3 hits.
Shanketsu Hadouken moves slower but makes up for more hits.
Some stuff changed
Shinkuu Hadouken now inflicts 25 hits while the damage is nerfed to keep it balanced.

What's left now?
Revamping Master Mode
Fixing this character all together
Fixing/Adding visuals
Evolve Shun Goku Statsu
Probably try to... revamp Shinkuu Tatsumakii Senpuu Kyaku, Metsu Shoryuken, Shinkuu Hadouken, and fix the Messatsu Hadou Combo properly.

Credits:

Phantom Of The Server
Jmorphman
vyn
CAPCOM
Nintendo

If you have any feedback speak your mind, I know this isn't really good but I tried I presume.