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LNZX

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Messages by LNZX

    

Re: Mortal Kombat NEW 2D Shinnok & Others

 November 04, 2017, 08:55:47 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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ThaRealest and Max Arturo
Ah.. Need to congratulate several makers of blurred resizes. Also I'll laugh when you utilize xTH@Wk's version someday.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 30, 2017, 04:49:18 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

No. They're 200% exclusive characters for MK Devastation. Also good work on Mr. Kobra, I very liked Coop's palette/details.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 26, 2017, 05:11:43 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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Kahn looks giant, because wasn't resized good enough
OK.. I checked CoopNPB's graphics and apologize about mistake. It was CNS resize obviously.

Spoiler, click to toggle visibilty

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video will come today and there will be more 3D era chars
Can you be more specific about characters? I would like Kira or Shujinko.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 26, 2017, 02:11:06 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

I noticed your age and won't lose time anymore. To you obviously isn't allowed to watch MK games yet. And I realized it was pointless to leave feedback for ignorants anyways.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 26, 2017, 03:00:51 am View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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I know it won't be changed anyways. They already chosen speed progress instead of quality.
I didn't hear an adequate response about this. And I'll be more concrete about conclusion.

Spoiler, click to toggle visibilty

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Was fast solution to make him taller like MK comics.
It's pointless direction, while doesn't look normal with another MK characters.

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and defending MKTX, isn't active anymore and has no releases.
It's always happens when copy/pasters like you without excuse.) Also don't worry about MKTX progress, it isn't your project anyways.
It was released for someone, you wasn't included obviously. XD And animation was coped from Shang Tsung MK1. I would like to see MKDT without unauthorized MKTX materials. Also you wasn't correct, MK2 doesn't include several frames.

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and threat as easy to manage when you know nothing of it
It isn't necessary to be XNA expert to avaluate CoopNPB's works. And I know enough from several tutorials by Lucas. Did you record video with Liu Kang for subscribers?

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apologies with the insults due to that but everything else
No problem. I don't pay attention to troublemakers anyways. Blocked.

Spoiler, click to toggle visibilty
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 25, 2017, 03:30:23 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

I don't plan to work on MKDT to provide detailed suggestions. I already mentioned in general what could be improved.
Besides, I know it won't be changed anyways. They already chosen speed progress instead of quality.

I'll repeat if anyone missing objective criticism.

1. Kahn looks giant, because wasn't resized good enough;
2. Kahn's palette looks too much contrasted;
3. Kahn's bodyparts twitching in several animations;
4. Fatality animation copy/pasted from MKTX.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 25, 2017, 01:24:44 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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How sure are you of that? If you just know to derail topic?
It was clearly visible on your MKDT channel. Also twitching bodyparts in several animations.

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don't even bring up "cant accept criticism"
Mistakes were already pointed in messages.

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because i can, and will bring up your whole scamming incident
I don't think it's your business anyways. I'll decide who can be blocked and for what especially. And MKTX's donations is incorrect example of criticism. It wasn't objective anyways.

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there will be surprises when channel releases
Another inaccurate 3D character? Can't wait to check!
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 25, 2017, 10:18:24 am View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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so many details and is so big, it looks like a transformer
It's because they created on eye without comparison. XD Also increased contrast doesn't make Kahn's graphics better.

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floating around these websites somewhere knowing these hacking social losers
It's mockery? From creator who never accepts criticism? I don't have interest to purchase MKDT models/portraits. Besides, I never downloaded 3D characters. They don't look compatible with 2D stylistics in general.

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So if you don't have nothing nice to say, keep it moving.
And disccussion is for everyone, it's not your house to command.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 24, 2017, 07:34:26 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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have permission to be used by MKDT Team
Nope. It's different to request from CARZ or MK Revival collaborators. Also various MK Revival animations were uploaded for public.

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SMK3, a UMK3+
Without intrusive promotion of exclusive/original content? And SMK by Juano16 clearly has another direction.

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original animations would require too much coordination and ideas
Normal excuse to avoid improvements. As example you can take various fighting games obviously.

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with both moves that can be switched by variations
It's wasting of time as MKX variations probably.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 24, 2017, 10:05:41 am View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

It has nothing to do with how characters were created. Animations look like copies from classic MK characters. Where original stances or another basic animations?
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 August 24, 2017, 09:26:26 am View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

Lacks of innovations in general. Every MKDT character is MK9/MKX model with copy/paste of classic animations. I don't include CARZ's graphics, it was used without permission. Also separate Sub-Zero/Noob Saibot way better, than pointless combination without balance.
    

Re: Mortal Kombat NEW 2D Shinnok & Others

 July 06, 2017, 03:20:59 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat NEW 2D Shinnok & Others (Started by CoopNPB September 26, 2015, 06:40:15 am
 Board: Sprite Projects

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you guys can have a chance to progress the project forward
They have >10 members to finalize MKDT without Borg117's updates.
    

Re: Mortal Kombat Trilogy Extended (by MKTX Team) cancellation discussion

 November 13, 2016, 04:06:39 pm View in topic context
avatar  Posted by LNZX  in Mortal Kombat Trilogy Extended (by MKTX Team) cancellation discussion (Started by Iced December 28, 2015, 05:01:16 pm
 Board: M.U.G.E.N Discussion



Mortal Kombat Trilogy Extended v1.033

What's New:
- Alternative stage fatality for The Dead Pool;
- Alternative stage fatality for The Pit II; /Animated background by Ivan Faust
- Fixed several problems with cyborgs.

Download: https://yadi.sk/d/I_sMFK2Dxyccy
    

Re: Mortal Kombat Trilogy Extended (by MKTX Team) cancellation discussion

 September 02, 2016, 09:46:53 am View in topic context
avatar  Posted by LNZX  in Mortal Kombat Trilogy Extended (by MKTX Team) cancellation discussion (Started by Iced December 28, 2015, 05:01:16 pm
 Board: M.U.G.E.N Discussion

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you migth want to open your eyes and read the very
First post still looks absurd.) I don't know who run with 3 backers and 20$ in total.
No matter, I would like to see this topic closed. As project was closed already.
    

Re: MK1/MK2/UMK3/MKM Sprite Boxes

 July 31, 2016, 04:31:06 pm View in topic context
avatar  Posted by LNZX  in MK1/MK2/UMK3/MKM Sprite Boxes (Started by LNZX July 28, 2016, 08:14:11 pm
 Board: Resource Releases

    

Re: MK1/MK2/UMK3/MKM Sprite Boxes

 July 29, 2016, 04:28:30 pm View in topic context
avatar  Posted by LNZX  in MK1/MK2/UMK3/MKM Sprite Boxes (Started by LNZX July 28, 2016, 08:14:11 pm
 Board: Resource Releases

Thanks for download.
    

Re: MK1/MK2/UMK3/MKM Sprite Boxes

 July 29, 2016, 08:27:18 am View in topic context
avatar  Posted by LNZX  in MK1/MK2/UMK3/MKM Sprite Boxes (Started by LNZX July 28, 2016, 08:14:11 pm
 Board: Resource Releases

Thanks.) It's for everyone who used MK Warehouse resources.
    

MK1/MK2/UMK3/MKM Sprite Boxes

 July 28, 2016, 08:14:11 pm View in topic context
avatar  Posted by LNZX  in MK1/MK2/UMK3/MKM Sprite Boxes (Started by LNZX July 28, 2016, 08:14:11 pm
 Board: Resource Releases

I decided to make topic (similar to MKMW forums) about Fly's works here. He left MUGEN scene in 2012 year, however works always will remain relevant. Here you may download various MK1-MKM sprites. It was extracted in 2011/2012 years without assistance. And includes hidden/unused animations for MK characters. If you'll take something, don't forget about credits.

Check exceptional MK1-MKM graphic packs by Fly:

Spoiler, click to toggle visibilty

Below you may download additional packs:

Spoiler, click to toggle visibilty
    

Re: MK2/MK3/UMK3 Klassic Stages

 July 28, 2016, 07:16:19 pm View in topic context
avatar  Posted by LNZX  in MK1/MK2/UMK3/MKG Klassic Stages (Started by LNZX February 07, 2011, 04:44:10 pm
 Board: Your Releases, 1.0+

Link was used as password for archive I uploaded.
    

Re: MK2/MK3/UMK3 Klassic Stages

 July 27, 2016, 09:10:18 pm View in topic context
avatar  Posted by LNZX  in MK1/MK2/UMK3/MKG Klassic Stages (Started by LNZX February 07, 2011, 04:44:10 pm
 Board: Your Releases, 1.0+