It is also possible the character has the get hit states overridden, in a way that as soon as it gets to stste 5100, it changes to another state or has their defense modified
Re: I use HELPER for advice on how to use afterimage
Impossible. Every new afterimage controller will automatically overwrite the previous afterimage. The only way to achieve what you want (different colored afterimages), is to create multiple helpers that replicate the character's animation, each one of the helpers must become also invisible and have their own afterimage enabled
Main character goes to state 289, then spawns the helper. Then what? Character is still frozen in state 289 because you didn't add any changestate to the root after the helper is destroyed
To begin with, it seems you are using a helper for the pause method, but the command detection is not redirected to the root (as in root, command="blahblah") then in state 391 you have a destroyself which kills the helper followed by a changestate that never happens because the helper is already removed.
Re: LOVE WEAPONLORD?! Weaponlord/Samsho/GoldenAxe MUGAN
Well, you could simply grab a spritesheet from an EB character you want to code and make a z2i version, this will also show your coding skills. If the character is not even in EB, then it would be really difficult that an artist would like to spend time spriting a full sheet if there is no warranty the coder has the skills to complete a character.
Re: Can the RNG in mugen be seeded to produce the same results