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Kratos

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Messages by Kratos

    

Re: When should new Consoles be released by Microsoft and Sony?

 June 09, 2012, 12:18:21 am View in topic context
 Posted by Kratos  in When should new Consoles be released by Microsoft and Sony? (Started by "Bad News" Hoffmann June 02, 2012, 10:10:03 am
 Board: Gaming

2016
    

Re: Mugen Story Mode 2.0 (MSM2.0 f Patch - MSC 2.0a Patch)

 November 28, 2011, 04:44:35 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

yea I have the 2.0a patch and I still got the same video problem. I'm on Windows 7.
24 bitmaps do work, but I notice a lot of color loss with them for some reason.

ok i try to fix all that

I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).

Try this build of the exe, in all video modes and in fullscreen and windowed , and tell me your results please

http://www.This link no longer works, sorry/?d=OHGF92HB

i don't have windows 7 so you help me so much testing the program there

and did you try another picture formats? all have the color loss?

This fixed my video problems.
    

Re: Mugen Story Mode 2.0

 November 25, 2011, 04:52:50 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

yea I have the 2.0a patch and I still got the same video problem. I'm on Windows 7.
24 bitmaps do work, but I notice a lot of color loss with them for some reason.
    

Re: Mugen Story Mode 2.0

 November 25, 2011, 02:24:59 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

I see. Well this 2.0 version is very functional!

The only bug is that I still have the same video playing problem.

EDIT HERE ARE SOME SUGGESTIONS:
It would be great if we could use 24bit color bitmaps for the menu images so there is no color loss.
There should be two options after you select story mode: "Continue" or "Start New Game" (this would reset all triggers to zero).
    

Re: Mugen Story Mode 2.0

 November 25, 2011, 02:01:39 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

pobably the trigger 1 is activated yet, for that squall appears, you have to deactivate the triggers

go to "MSMConfigurator.exe" and press "RESET ALL TRIGGERS TO ZERO", with that all the triggers will be set to OFF

success!

Alright now I'm getting the hang of it. Just takes a while to learn this "new" style of mugen.
I noticed you mention a save and load option, will you complete that later?

    

Re: Mugen Story Mode 2.0

 November 25, 2011, 01:55:22 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

okay I'm starting to understand. But I still see squall without having passed a chapter through msm in my select screen. This is what I have in triggerselect.sdef

randomselect
randomselect
kfm
kfm720
;BEGINTRIGGERSELECT
;1
NULL
squall
;ENDTRIGGERSELECT
kfm
kfm720
randomselect
randomselect

This is what I have on the story mode creator:

    

Re: Mugen Story Mode 2.0

 November 25, 2011, 01:34:15 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

so if I launch mugen through msm, and have this in my triggerselect.sdef, I should only see kfm and kfm720 in my select screen until i have passed a chapter correct?

;Insert your characters below.

NULL
NULL
kfm
kfm720
;BEGINTRIGGERSELECT
;1
kfm
squall
;ENDTRIGGERSELECT
kfm
kfm720
NULL
NULL

I want squall to be hidden until I pass a chapter.
    

Re: Mugen Story Mode 2.0

 November 25, 2011, 12:42:41 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

I'd also like a more in depth tutorial on how to setup the character unlocking. I'm not sure what I have to do with the triggerselect.sdef or if I have to edit my regular select.def

And thanks for your quick responses. I want to make sure this program is bug free and easy to use for everyone! =)

EDIT: I downloaded the new patch. Same problem. Main intro video plays. But the same video for saga does not play, only the music plays.
    

Re: Mugen Story Mode 2.0

 November 25, 2011, 12:12:01 am View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

I cannot get my introduction video to play in the saga creator. It is called wildlife.wmv
But it will play as the main introduction video. As the saga video, I can only hear the music, no video.
    

Re: Mugen Story Mode 2.0

 November 24, 2011, 11:37:03 pm View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

First of all to use the addon, you're not supposed to click on mugen.exe, you're supposed to click on MugenStoryMode.exe
And if your computer crashed because you clicked on mugen.exe, it's because you don't have your mugen directories setup right.

    

Re: Mugen Story Mode 2.0

 November 24, 2011, 10:37:52 pm View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

It still happens with the patch. But I noticed it always happens if in mugen.cfg fullscreen = 1.
So I have to leave it at 0 and it does not happen.

EDIT: I found a fix. Instead of using fullscreen = 1
Under [Video] in mugen.cfg you have it like so:

[Video]
 ;The video resolution defaults to the same as the game resolution.
 ;You can force an alternate resolution by uncommenting the lines
 ;below.
Width  = 1280
Height = 720

or whatever your screenpack resolution is.
    

Re: Mugen Story Mode 2.0

 November 24, 2011, 10:14:54 pm View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

sounds great. In the mean time I'll start experimenting with other parts of the program. =)
    

Re: Mugen Story Mode 2.0

 November 24, 2011, 09:54:32 pm View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

I have a 16:9 screen, but it does that on every res. The only thing that fixes it is ALT+TAB and going to mugen again. That's the only error I've seen so far. Will there be a fix for this?
    

Re: Mugen Story Mode 2.0

 November 24, 2011, 09:36:34 pm View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

I get this when mugen story mode launches the mugen.exe program. Mugen is not centered correctly on the screen.

    

Re: Mugen Story Mode 2.0

 November 24, 2011, 09:09:17 pm View in topic context
 Posted by Kratos  in Mugen Story Mode 2.3 [Source Code Released] (Started by kamiloxnumetal November 24, 2011, 10:05:09 am
 Board: Edits & Addons 1.0+

This is amazing. I will have to take some time to learn how to use it, but I think this will make mugen a lot more interesting.
    

Re: BLEED's work

 November 24, 2011, 04:53:16 am View in topic context
 Posted by Kratos  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

I wanted to work at Midway games, that's why I learned all this stuff but I never got in.  You have to push really hard to get in a game company, and your work has to be top notch.  I went to Midway twice for job interviews, but no luck...

Oh well, I still do it for the pure enjoyment.

Here's another animation I'm making.



Don't give up. You have great talent.
    

Re: BLEED's work

 November 07, 2011, 09:44:54 pm View in topic context
 Posted by Kratos  in BLEED's work (Started by Bleed September 29, 2011, 06:33:34 am
 Board: Projects

woah  o_O
    

Re: WIP-"The Nexus Storm"- Screenpack remake for [1.0]

 November 05, 2011, 03:48:58 am View in topic context
 Posted by Kratos  in WIP-"The Nexus Storm"- Screenpack remake for [1.0] (Started by SOLIDUS SNAKE August 13, 2011, 02:31:45 pm
 Board: Projects

Man this is so

    

Re: WIP-"The Nexus Storm"- Screenpack remake for [1.0]

 October 31, 2011, 05:08:49 am View in topic context
 Posted by Kratos  in WIP-"The Nexus Storm"- Screenpack remake for [1.0] (Started by SOLIDUS SNAKE August 13, 2011, 02:31:45 pm
 Board: Projects

This is shaping up to be really nice! Please tell me that we're not gonna have to make custom portraits for the select screen >_<.
    

Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro

 October 07, 2011, 05:40:35 am View in topic context
 Posted by Kratos  in brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro (Started by two4teezee October 01, 2011, 03:34:22 am
 Board: Your Releases, 1.0+