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Toni

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Messages by Toni

    

Re: [No Theme Thread] All Pixels Unite

 March 16, 2024, 06:11:22 pm View in topic context
 Posted by Toni  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

Thank you. :)
I considered it, but at this moment, I don't have any such plans. I'm just too preoccupied with other things.
    

Re: Akira (sprites by Rabano) released, Iori and Ryu updated (16/02/2024)

 February 17, 2024, 08:44:57 am View in topic context
 Posted by Toni  in Akira (sprites by Rabano), Ryu and Iori updated (20/02/2024) (Started by KarmaCharmeleon February 15, 2024, 09:50:27 pm
 Board: Your Releases, 1.0+

A small suggestion for her lv3: It might be better to give her two helpers individual voices instead of repeating the same sound.
https://streamable.com/kr9hkc
Currently, it sounds a bit robotic at regular speed. Well, to me, at least.
    

Re: Ingrid Big Update (12/31/23)

 January 01, 2024, 12:44:37 am View in topic context
 Posted by Toni  in Ingrid Big Update (01/16/24) (Started by Yuko December 31, 2023, 11:28:56 pm
 Board: Your Releases, 1.0+

No problem.

One more thing: I don't know if this is intentional since I've never played the source game, but her Sundive has the command reversed after jumping over the opponent.

Apart from these things, she looks pretty solid. Nice work.  :thumbsup:

And well, I'm using 1.0, so yeah, it might be a version thing. Hmm.
    

Re: Ingrid Big Update (12/31/23)

 January 01, 2024, 12:16:30 am View in topic context
 Posted by Toni  in Ingrid Big Update (01/16/24) (Started by Yuko December 31, 2023, 11:28:56 pm
 Board: Your Releases, 1.0+

Neat.
Some quick things I noticed:

- Her effects have very pronounced shadows:



- She doesn't come with a readme (yes, I've seen it on your download page, but I'm not going to look it up online every time I want to check her movelist)

- Probably Blanka's fault, but his part of their special intro doesn't work.
    

Re: Hauzer (Warzard/Red Earth POTS style) released (updated)

 November 17, 2023, 03:47:13 am View in topic context
 Posted by Toni  in Hauzer (Warzard/Red Earth POTS style) released (updated version 1.02) (Started by Diek Stiekem November 16, 2023, 05:13:25 pm
 Board: Your Releases, 1.0+

Nice update, but I have some more findings:
Maybe it's just me, but it seems there isn't any difference between the high and normal jumps now, whether in jump height or distance.
The super grab is mistakenly set as a special instead of a hyper.
Also, if his lv3 super is hit by a projectile, it will not vanish once the attack is over. Even worse, attacking the flame turns it into a clone: https://streamable.com/lubfes
    

Re: Hauzer (Warzard/Red Earth POTS style) released

 November 16, 2023, 08:13:26 pm View in topic context
 Posted by Toni  in Hauzer (Warzard/Red Earth POTS style) released (updated version 1.02) (Started by Diek Stiekem November 16, 2023, 05:13:25 pm
 Board: Your Releases, 1.0+

Nice. Some things I noticed, though:
He doesn't have a neutral High Jump. Instead, if the sound and animation is any indication, he seems to drop instantly to the ground before making a regular jump (forward and back versions work fine).
He doesn't have any step sounds for his forward and back walks.
Considering his size, things like landing from jumps should probably make the screen shake.

So yeah, apart from the high jump, it's mostly cosmetic stuff. Otherwise, it's a pretty solid release.  :thumbsup:
    

Re: Darkstalkers - Dark Force Realm

 April 28, 2023, 09:54:20 pm View in topic context
 Posted by Toni  in Darkstalkers - Dark Force Realm (Started by Toni April 22, 2023, 01:10:24 am
 Board: Your Releases, 1.0+

Thank you.  :)
    

Darkstalkers - Dark Force Realm

 April 22, 2023, 01:10:24 am View in topic context
 Posted by Toni  in Darkstalkers - Dark Force Realm (Started by Toni April 22, 2023, 01:10:24 am
 Board: Your Releases, 1.0+

    

Re: Morrigan (P.O.T.S), but with MvC stuff

 April 15, 2023, 10:44:34 pm View in topic context
 Posted by Toni  in Morrigan (P.O.T.S), but with MvC stuff (Started by Toni November 12, 2022, 10:25:19 pm
 Board: Edits & Addons 1.0+

Another small update:
- Shell Kick now hits multiple times even when her opponent is airborne (finally).
- Replaced throw escape animation with sprites from Morrigan's MvC guard push.
- Fixed graphical glitch where the back of Soul Eraser would cover the drones.

Once more, only small improvements, but improvements none the less. Link in the first post has been updated.
    

Re: Final Fight's El Gado spritesheet

 March 09, 2023, 11:13:52 pm View in topic context
 Posted by Toni  in Final Fight's El Gado spritesheet (Started by Rabano December 04, 2022, 11:55:03 pm
 Board: Sprite Projects

Hmm. Not to diminish your efforts with him, but seeing the shaded animation, it looks as if his upper body shrinks a bit during his LP. The shoes on the other hand become quite bulky.
    

Re: [No Theme Thread] All Pixels Unite

 February 08, 2023, 12:13:04 am View in topic context
 Posted by Toni  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 am
 Board: Graphics

A second attempt at a pseudo-claymation KFM, with some lazy animation thrown in.


I know, the headband's movement doesn't look good, but I already spent way too much time on this.
    

Re: Birdie (CVS/POTS)

 January 24, 2023, 02:06:38 am View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 pm
 Board: Your Releases, 1.0+

To fix the negative edge commands in Bull Head, you have to go to the special, find the part that changes the strength depending on which button is pressed and add the code to make it do the same on button releases.

So, instead of this
Code:
[State 1001, Varset]
type = VarSet
trigger1 = Time = 0
var(10) = ifelse((command="y"),1,ifelse((command="z"),2,0))
IgnoreHitPause = 1
Persistent = 1

it reads this
Code:
[State 1001, Varset]
type = VarSet
triggerall = Time = 0
trigger1 = Time = 0
var(10) = ifelse((command="y" || command="rlsy"),1,ifelse((command="z" || command="rlsz"),2,0))
IgnoreHitPause = 1
Persistent = 1

There's also a small mistake in the move list for The Birdie: both versions show *Hold* B, F, B, B instead of *Hold* B, F, B, F

Pretty good update otherwise.
    

Re: Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22)

 January 24, 2023, 12:59:55 am View in topic context
 Posted by Toni  in Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22) (Started by Jmorphman January 01, 2023, 03:58:19 am
 Board: Your Releases, 1.0+

    

Re: Birdie (CVS/POTS)

 January 22, 2023, 10:29:15 pm View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 pm
 Board: Your Releases, 1.0+

Some more bugs:
- The punch counter doesn't work (as in, the counter happens, but it doesn't hit).
- His lv3 is coded as a special instead of a super.
    

Re: Birdie (CVS/POTS)

 January 22, 2023, 05:53:17 pm View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 pm
 Board: Your Releases, 1.0+

I wish I can do that, but that's what I had, and I can't make one myself because when I add a new sprites from another char, even if it has the same colors, it just get screw up with the palettes. until I found out a way to fix it I'll have to keep it that way.
Just using the same colors isn't enough. They also have to be correctly indexed.
Birdie doesn't seem to include a template palette, but maybe this can help at least a bit.
    

Re: Birdie (CVS/POTS)

 January 22, 2023, 08:33:05 am View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 pm
 Board: Your Releases, 1.0+

Unlike your preview screenshots, the effect for his lv3 super doesn't have transparency for me for some reason.
    

Re: Birdie (CVS/POTS)

 January 22, 2023, 02:12:21 am View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 pm
 Board: Your Releases, 1.0+

First impression is pretty good.
The negative edge version of his d,f+P special always does the LP version.
Also, a movelist would have been nice.
    

Re: [Theme Thread] CVS Sprite thread

 January 18, 2023, 02:35:20 am View in topic context
 Posted by Toni  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics



Somewhat of a lower effort sprite (with the legs taken straight from Ryu), but hey, at least it's animated.
    

Re: Midnight Bliss and Shock Project

 January 15, 2023, 06:25:24 pm View in topic context
 Posted by Toni  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

First of all, sorry for not picking up any of your suggestions. I just prefer to work on characters I have in my roster, where I can instantly see the sprites in-game.
That said, here are some more MB sprites I made for fun.


Palettes are optimized for Q and Terry Bogard by KarmaChameleon


Palette is optimized for Chang Koehan by Falcon Rapper


Palette is optimized for Rolento by Jmorphman
    

Re: SEA COAST Z2i - RELEASE

 December 25, 2022, 09:08:11 am View in topic context
 Posted by Toni  in SEA COAST Z2i - RELEASE (Started by Bob Lee December 25, 2022, 05:45:08 am
 Board: Your Releases, 1.0+

Screenleft and screenright are both 30, are they not? Yeah, that's the HDBZ standard.