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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: Death CIty Desert (Soul Eater)

 November 17, 2018, 01:54:40 am View in topic context
 Posted by Vegaz_Parrelli  in Death CIty Desert (Soul Eater) (Started by Zadkiel_Mugen November 16, 2018, 05:36:50 pm
 Board: Your Releases, 1.0+

Cool concept. Maybe slow those clouds down. The back image is a bit blurry 2.
    

Re: dbz stage fighter z namek animated

 November 16, 2018, 04:14:11 am View in topic context
 Posted by Vegaz_Parrelli  in dbz stage fighter z namek animated (Started by oscar123 November 16, 2018, 12:44:12 am
 Board: Your Releases, 1.0+

Nice! Is this 1.0....1.1? What's the resolution?
    

Re: Cyber City by Vegaz

 November 14, 2018, 02:02:15 pm View in topic context
 Posted by Vegaz_Parrelli  in Cyber City by Vegaz (Started by Vegaz_Parrelli November 12, 2018, 06:45:45 pm
 Board: Your Releases, 1.0+

    

Re: Cyber City by Vegaz

 November 14, 2018, 02:38:43 am View in topic context
 Posted by Vegaz_Parrelli  in Cyber City by Vegaz (Started by Vegaz_Parrelli November 12, 2018, 06:45:45 pm
 Board: Your Releases, 1.0+

It looks good.
But it looks a lot like the stage itself is too small.
Like the characters is too big for the city. :)

It looks good.
But it looks a lot like the stage itself is too small.
Like the characters is too big for the city. :)

I have to agree, that's kinda what's keeping me from using it. It looks really odd. You can fix it by messing with the stage localcoord's, bounds and zoffsets but it'd be some work. Other than that it looks incredible.

Perspective guys. The buildings in the back move considerably slower than the fighters. The intended camera angle is meant to be level with the fighters. Not the typical slightly overhead view of most stsges. A higher localcoord will have it look to pixelated imo. But thanks for the continued support.

I can see this stage to be a good addition for my KOF Mugen, esp for STrider or Zero (MMZ). Nicely done Vegaz!

Enjoy yaself bro!
    

Re: Everyday Life in Japan

 November 12, 2018, 07:28:52 pm View in topic context
 Posted by Vegaz_Parrelli  in  Everyday Life in Japan (Started by starlord November 12, 2018, 12:31:44 pm
 Board: Your Releases, 1.0+

yuuta toyoi

Indeed.

Question. Are your stages 1.1 only? If so that's cool, you just need to tell us that. In 1.0 the stages are huge.  Also you should just change the stage delta to 1,1. If the house was further away it would make sense but right now it looks akward with how slow the the house moves with it being so close to the fighters.
    

Cyber City by Vegaz

 November 12, 2018, 06:45:45 pm View in topic context
 Posted by Vegaz_Parrelli  in Cyber City by Vegaz (Started by Vegaz_Parrelli November 12, 2018, 06:45:45 pm
 Board: Your Releases, 1.0+

[PREVIEW]







[DOWNLOAD]

Dat Cyber Ish

[COMMENT]

I'm back on my Cyberpunk jizz, bruh. Comes wit superjump, zoom  parallax and looped bgm. Click dat link.
    

Re: forest

 November 12, 2018, 02:48:01 pm View in topic context
 Posted by Vegaz_Parrelli  in forest  (Started by starlord November 11, 2018, 09:41:07 pm
 Board: Your Releases, 1.0+

Very nice.
    

Re: Sand Castle

 November 12, 2018, 02:47:30 pm View in topic context
 Posted by Vegaz_Parrelli  in Sand Castle (Started by starlord November 11, 2018, 11:26:43 pm
 Board: Your Releases, 1.0+

    

Re: SFIV-Training [Update]

 November 12, 2018, 02:45:18 pm View in topic context
 Posted by Vegaz_Parrelli  in SFIV-Training [Update] (Started by Margatroid November 10, 2018, 08:11:45 pm
 Board: Your Releases, 1.0+

Excelllent example of the potential of 1.1. We should all...switch to 1.1...
    

Re: Everyday Life in Japan

 November 12, 2018, 02:41:46 pm View in topic context
 Posted by Vegaz_Parrelli  in  Everyday Life in Japan (Started by starlord November 12, 2018, 12:31:44 pm
 Board: Your Releases, 1.0+

Ths artwork looks familiar. Is it Kirokaze?

Based on the screenshot the reflection effect looks pretty cool. I'll test and be back wit feedback.
    

Re: Gordeau v1.021

 November 09, 2018, 05:56:36 pm View in topic context
 Posted by Vegaz_Parrelli  in Gordeau v1.035 (Started by OHMSBY October 31, 2018, 09:08:46 pm
 Board: Your Releases, 1.0+

    

Re: Piltdown Storage (Vendetta)

 November 07, 2018, 12:56:11 pm View in topic context
 Posted by Vegaz_Parrelli  in Piltdown Storage (Vendetta) (Started by ELECTR0 November 07, 2018, 12:05:16 pm
 Board: Your Releases, 1.0+

Another excellent conversion bro.
    

Re: Wasteland by Vegaz

 November 07, 2018, 09:55:53 am View in topic context
 Posted by Vegaz_Parrelli  in Wasteland by Vegaz (Started by Vegaz_Parrelli November 05, 2018, 06:47:02 pm
 Board: Your Releases, 1.0+

    

Re: Wasteland by Vegaz

 November 06, 2018, 03:36:49 pm View in topic context
 Posted by Vegaz_Parrelli  in Wasteland by Vegaz (Started by Vegaz_Parrelli November 05, 2018, 06:47:02 pm
 Board: Your Releases, 1.0+

Very nice stage!
Have you thought about separating the clouds and having them move?
I'm not too sure how uniform the colors in the sky are horizontally. But they may look good sliding across the stage very slowly.
The water is a nice touch.

Bro, I wanted to really bad. But separating that sky and then creating the Sprites to animate the water was a bit much. Not the process of say doing it once, but usually I end up doing that thing multiple times. I almost never get all the imperfections out of an image in the first or second time. So I would have been doing the process over and over again. And I honestly didn't feel like doing it. Although... Literally as I was typing this I got an idea of how I might be able to do it. Maybe I'll give it a try.
very interesting mugen stage and  its almost you rip from the real anime and made it look like real mugen stage background very nice job there vegaz :D

Thanks a lot OG. I honestly can't remember where the image came from. It may actually be from the anime...
    

Re: 4 Shin Koihime stages [Update]

 November 06, 2018, 07:10:50 am View in topic context
 Posted by Vegaz_Parrelli  in 4 Shin Koihime stages [Update] (Started by Margatroid November 06, 2018, 05:27:33 am
 Board: Your Releases, 1.0+

Simply the best.
    

Re: Tales Of Destiny

 November 06, 2018, 03:24:58 am View in topic context
 Posted by Vegaz_Parrelli  in Tales Of Destiny (Started by cldz October 10, 2018, 06:48:47 pm
 Board: Your Releases, 1.0+

    

Re: Wasteland by Vegaz

 November 06, 2018, 03:23:38 am View in topic context
 Posted by Vegaz_Parrelli  in Wasteland by Vegaz (Started by Vegaz_Parrelli November 05, 2018, 06:47:02 pm
 Board: Your Releases, 1.0+

    

Re: Wasteland by Vegaz

 November 05, 2018, 08:42:15 pm View in topic context
 Posted by Vegaz_Parrelli  in Wasteland by Vegaz (Started by Vegaz_Parrelli November 05, 2018, 06:47:02 pm
 Board: Your Releases, 1.0+

    

Re: Fyra.Noll+Misaki.Murasaki+11/3/2018All Char UPGRADE

 November 05, 2018, 07:04:18 pm View in topic context
 Posted by Vegaz_Parrelli  in Fyra.Noll+Misaki.Murasaki+11/3/2018All Char UPGRADE (Started by nazonohito November 03, 2018, 02:51:44 pm
 Board: Your Releases, 1.0+

This characters look very interesting. But the download comes up blocked for me. Any chance we can get an alternate download link? Mediafire would be universal to most...
    

Wasteland by Vegaz

 November 05, 2018, 06:47:02 pm View in topic context
 Posted by Vegaz_Parrelli  in Wasteland by Vegaz (Started by Vegaz_Parrelli November 05, 2018, 06:47:02 pm
 Board: Your Releases, 1.0+

[PREVIEW]







[DOWNLOAD]

Wasteland

[COMMENT]

Well, well. It's that time again. New original stage inspired by Dragon Ball Z. It has animations, superjump, looped bgm and zoom. This is probably the first stage in months that I've dropped that will work on Beta, 1.0 and 1.1. Click the link and battle on...