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Vegaz_Parrelli

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Messages by Vegaz_Parrelli

    

Re: IT'S PRIME TIME - Optimus Prime Full Version by Varia31

 July 19, 2018, 08:18:54 pm View in topic context
 Posted by Vegaz_Parrelli  in IT'S PRIME TIME - Optimus Prime Full Version by Varia31 (Started by Varia31 July 19, 2018, 09:39:31 am
 Board: Your Releases, 1.0+

This looks so awesome.
    

Re: Desert Ryder by Vegaz and Kirokaze

 July 19, 2018, 03:03:12 pm View in topic context
 Posted by Vegaz_Parrelli  in Desert Ryder by Vegaz and Kirokaze (Started by Vegaz_Parrelli July 13, 2018, 07:42:33 pm
 Board: Your Releases, 1.0+

    

Re: Desert Ryder by Vegaz and Kirokaze

 July 17, 2018, 09:01:39 pm View in topic context
 Posted by Vegaz_Parrelli  in Desert Ryder by Vegaz and Kirokaze (Started by Vegaz_Parrelli July 13, 2018, 07:42:33 pm
 Board: Your Releases, 1.0+

    

Re: Ippo (Update) Divinewolf/Pots Style Release

 July 17, 2018, 05:12:04 pm View in topic context
 Posted by Vegaz_Parrelli  in Ippo (Update) Divinewolf/Pots Style Release (Started by Nexus Games July 17, 2018, 07:07:13 am
 Board: Your Releases, 1.0+

How'd I miss this?! I love Ippo! Can't wait to try him.

Spoiler, click to toggle visibilty
    

Re: M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update

 July 17, 2018, 03:52:26 pm View in topic context
 Posted by Vegaz_Parrelli  in M.I.C.A Final Version Edition 1.0 & 1.1 640x480 UPDATED 6/12/2018 New update (Started by OldGamer January 02, 2018, 12:02:37 pm
 Board: Your Releases, 1.0+

Oldgamer has it on OpenGLScreen for some reason.

I'm pretty sure he uses that to optimize the screenpack for speed and performance sake. I've tested it in both OpenGL and Screen and Screen is faster. But you can't run 32bit stages of course. priorites

    

Re: Desert Ryder by Vegaz and Kirokaze

 July 17, 2018, 03:41:27 pm View in topic context
 Posted by Vegaz_Parrelli  in Desert Ryder by Vegaz and Kirokaze (Started by Vegaz_Parrelli July 13, 2018, 07:42:33 pm
 Board: Your Releases, 1.0+

Update. Check first post.
    

Re: The 8th Passenger 1.1 & 1.0

 July 15, 2018, 11:36:03 pm View in topic context
 Posted by Vegaz_Parrelli  in The 8th Passenger 1.1 & 1.0 (Started by MatreroG July 15, 2018, 09:41:20 pm
 Board: Your Releases, 1.0+

Bro...this stage is dope!  And that bgm is perfect. Depth. Design. Just awesome.
    

Re: Super Mugen Stage -The Flower World from Panel De Pon Game

 July 15, 2018, 11:31:25 pm View in topic context
 Posted by Vegaz_Parrelli  in Super Mugen Stage -The Flower World from Panel De Pon Game (Started by OldGamer July 15, 2018, 02:45:08 pm
 Board: Your Releases, 1.0+

I love these bright stages. And the perpective and delta's really give the stage depth.
    

Re: Desert Ryder by Vegaz and Kirokaze

 July 14, 2018, 04:01:44 am View in topic context
 Posted by Vegaz_Parrelli  in Desert Ryder by Vegaz and Kirokaze (Started by Vegaz_Parrelli July 13, 2018, 07:42:33 pm
 Board: Your Releases, 1.0+

Muy Bueno.
But I do not quite understand the idea: the floor looks very static, should not be a moving platform next to the vehicle in the background?

Thanks bro. I thought moving the backround would be enough. I may need to move the floor as well.
    

Desert Ryder by Vegaz and Kirokaze

 July 13, 2018, 07:42:33 pm View in topic context
 Posted by Vegaz_Parrelli  in Desert Ryder by Vegaz and Kirokaze (Started by Vegaz_Parrelli July 13, 2018, 07:42:33 pm
 Board: Your Releases, 1.0+

[PREVIEW]





[DOWNLOAD]

Ryd'n

[COMMENT]

Thanks to Kirokaze, we gotta another cool stage. It's got Superjump, animations, looped bgm and zoom. You can check this pixel genius out at https://www.deviantart.com/kirokaze. Enjoy.

UPDATE!
- floor sprite improved by Magma
- added sin.y movement to floor
- adjusted floor sprite x,y position
    

Re: City Rooftop by Vegaz

 July 13, 2018, 12:39:43 pm View in topic context
 Posted by Vegaz_Parrelli  in City Rooftop by Vegaz (Started by Vegaz_Parrelli July 10, 2018, 06:28:08 pm
 Board: Your Releases, 1.0+

    

Re: PizzaHighFive's STAGE Release Thread! o yeaa!

 July 12, 2018, 04:56:35 pm View in topic context
 Posted by Vegaz_Parrelli  in PizzaHighFive's STAGE Release Thread! o yeaa! (Started by PIZZAHIGHFIVE July 04, 2018, 11:15:19 pm
 Board: Your Releases, 1.0+

I tested the Toxic Seahorse stage. Nice work. It's got the Mega Man look with the MVC feel. Some suggestions...

-Create more layers of clouds by increasing the size of the cloud sprite. Stack them from small to largest and give them velocities that increase with the size of the cloud. It will give the stage more debt.
-The gray structure between the 2 pipes pouring water looks cut off at the top. Maybe add something to it the top of it.

-The bottom of the bridge are also looks cut off, or like part of it is missing. Perhaps darkening  the pillars below it will help it blend.

Go for it, bro.  ;)
    

Re: Ult Inca (Metamoqester)

 July 11, 2018, 05:37:42 pm View in topic context
 Posted by Vegaz_Parrelli  in Ult Inca (Metamoqester) (Started by ELECTR0 July 11, 2018, 11:45:47 am
 Board: Your Releases, 1.0+

Excellent work, ELECTRO. I'll be taking a close look at this one...
    

Re: City Rooftop by Vegaz

 July 11, 2018, 03:34:33 am View in topic context
 Posted by Vegaz_Parrelli  in City Rooftop by Vegaz (Started by Vegaz_Parrelli July 10, 2018, 06:28:08 pm
 Board: Your Releases, 1.0+

    

Re: Lonely Dance Hall

 July 10, 2018, 07:07:26 pm View in topic context
 Posted by Vegaz_Parrelli  in Lonely Dance Hall (Started by cldz July 07, 2018, 08:15:36 pm
 Board: Your Releases, 1.0+

Bro...I tested this and...it's very impressive. You actually did what I had in mind but took it even further. The zoom on this is incredible. I've wanted to really push the zoom feature to such limits myself. Now I see it's potential. If you far enough out, the characters sound far away. I didn't even know that was possible. Very cool stage, bro.
    

Re: New Bomberman's Stadium Mugen Stage By OldGamer & Kater15

 July 10, 2018, 06:42:04 pm View in topic context
 Posted by Vegaz_Parrelli  in New Bomberman's Stadium Mugen Stage By OldGamer & Kater15 (Started by OldGamer July 10, 2018, 12:47:37 pm
 Board: Your Releases, 1.0+

Dude this is very cool. That bgm is epic too! The fight was rigged tho. Bomberman had homefield advantage...lol
    

City Rooftop by Vegaz

 July 10, 2018, 06:28:08 pm View in topic context
 Posted by Vegaz_Parrelli  in City Rooftop by Vegaz (Started by Vegaz_Parrelli July 10, 2018, 06:28:08 pm
 Board: Your Releases, 1.0+

    

Re: Street Corner by Vegaz

 July 09, 2018, 09:33:38 pm View in topic context
 Posted by Vegaz_Parrelli  in Street Corner by Vegaz (Started by Vegaz_Parrelli July 03, 2018, 08:28:32 pm
 Board: Your Releases, 1.0+

    

Re: Street Corner by Vegaz

 July 09, 2018, 04:29:29 am View in topic context
 Posted by Vegaz_Parrelli  in Street Corner by Vegaz (Started by Vegaz_Parrelli July 03, 2018, 08:28:32 pm
 Board: Your Releases, 1.0+

    

Re: Ult La Rue Diamuse (Savage Reign)

 July 09, 2018, 04:25:08 am View in topic context
 Posted by Vegaz_Parrelli  in Ult La Rue Diamuse (Savage Reign) (Started by ELECTR0 July 09, 2018, 04:05:45 am
 Board: Your Releases, 1.0+

Dope. :cool4: