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Re: *7* Original Stages (1 brand new added 16/11)

 November 16, 2019, 11:37:13 pm View in topic context
 Posted by CpnCrossfader  in *7* Original Stages (1 brand new added 16/11) (Started by CpnCrossfader November 10, 2019, 02:13:50 pm
 Board: Your Releases, 1.0+

Thanks guys. Another brand new original stage has now been included in the 1st post.
    

*7* Original Stages (1 brand new added 16/11)

 November 10, 2019, 02:13:50 pm View in topic context
 Posted by CpnCrossfader  in *7* Original Stages (1 brand new added 16/11) (Started by CpnCrossfader November 10, 2019, 02:13:50 pm
 Board: Your Releases, 1.0+

Hi all,
Thought I'd release 7 of my original stages (Edit: Transylvania now also added), including 2 that I've already published a while back for completeness, in case anyone wants them.
Most of them have some kind of gimmick to make them (hopefully) interesting.

Transylvanian Carriage Ride
A fight on top of a speeding horse cart through the Transylvanian mists. Like Pamplona, I recommend using the music as it includes sound effects.
Spoiler, click to toggle visibilty
Download Transylvania

Pamplona
The running of the bulls- floor rumbles, bulls run past in the foreground and background. I recommend using the sound file that comes with this one as it includes rumbling effect.
Spoiler, click to toggle visibilty
Download Pamplona

The Bridge of Khazad-Dum
A stage made for my Gandalf character. It isn't completely faithful to the film, but the interesting part is the scale. Both characters start fairly far apart (zooms in as they get closer).
Spoiler, click to toggle visibilty
Download Bridge of Khazad-Dum

Taverna
A tribute to some of my favourite characters, having a drink together
Spoiler, click to toggle visibilty
Download Taverna

The Birth of Venus (Uffizi)
Parallax floor and wire boundaries. Fairly small arena.
Spoiler, click to toggle visibilty
Download Uffizi

Dagobah
The swamps of Dagobah. X-Wing gradually force lifts from the water.
Spoiler, click to toggle visibilty
Download Dagobah

Ponte Santa Trinita, Florence
The Ponte Vecchio in Florence (my favourite city), from the viewpoint of Ponte Santa Trinita.
Spoiler, click to toggle visibilty
Download Firenze
    

Re: Geralt of Rivia

 November 10, 2019, 08:56:18 am View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

Palette problem now fixed; it now accepts alternate palettes, 2 of which are included. Original link updated.
    

Re: Geralt of Rivia

 November 08, 2019, 01:06:06 pm View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

Thanks Gui- Let's just move onwards.
Speaking of which, I've made a few corrections and updated the original link now based on the more specific elements of the feedback received.

Changes:
Hit effects now corrected and recoloured.
Aard (force push) move slightly nerfed.
Igni (flame attack) player2 state now changed to the classic SFII crouch burning animation (5401).
Taunt glitch (see floating animation repeatedly demonstrated in Gui's video) now corrected.
Added a couple more sounds to attacks.

I attempted to fix the problem with the indexed sprites sadly to no avail. I tried Kolossoni's suggestion but couldn't get it to co-operate in FF; when I imported using the option mentioned the sprites were slightly off with the colours. If anyone can assist with this, I'd be grateful.
However the only consequence of this problem is that he is currently limited to his main palette. All of the sprites look fine, he's just locked to that one palette, so I'm releasing the update regardless.
    

Re: Geralt of Rivia

 November 07, 2019, 08:18:54 pm View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

His sprites are indexed but not properly sorted for any palettes to be created. I hate when this happens.
A simple way is making another blank .sff file and importing them by forcing them to adapt to a sprite with all the colors available. That'll save you time to properly index them.

Second, his effects are indexed wrong as well. I think that's why they look funky. You'd need to rework those.

At last some useful and constructive criticism. I appreciate the tips and might try and fix this, thanks.
    

Re: Geralt of Rivia

 November 07, 2019, 08:17:51 pm View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

    

Re: Geralt of Rivia

 November 07, 2019, 03:35:22 pm View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

Thanks to those in support. I'm not actually new; this is actually my 6th character and 8th piece of content that I've created and shared on here. It just takes me a long time to make them, so I'm very sporadic at publishing stuff!
Peace to all, I hope I haven't ruined your days too much by offering this free optional download.
    

Re: Geralt of Rivia

 November 07, 2019, 08:27:35 am View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

Thanks for the feedback, some of which is constructive, the rest of which is arbitrary, subjective, vague and rude.
The sense of entitlement astounds me. I noticed there wasn't a Geralt out there already, so I spent a fair amount of time putting this together for my own game, and once it was done I thought I'd post it up to share in case anyone else was interested, instead of simply leaching off the content on this forum. It's not like I'm charging any money or anything, I'm not claiming that it's character of the month, so for someone that I don't know to say it offends/frustrates them is beyond my comprehension. If you don't like, just move on. Stuff like this just makes people not want to share their content in the future, and it definitely makes me less likely to publish any fixes.


Regarding the constructive elements-

There is clearly one animation sequence which is an error. The floating glowing move that you kept repeating in the video. That obviously shouldn't be there and needs fixing.

The hit effects are poorly coloured, I agree.

There are sounds missing from moves, I'm sorry if this is offensive to you, or whatever.

Other than those minor points, I'm happy with the character, personally. If anyone wants to take over or improve the character for the community, please feel free- I'm not precious or protective over my own work like that. But I'm not about to put in more of my own time to win a rude stranger's approval.
    

Re: Geralt of Rivia

 October 26, 2019, 08:01:08 pm View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

Apologies, now included! Link updated.
    

Geralt of Rivia

 October 26, 2019, 04:13:21 pm View in topic context
 Posted by CpnCrossfader  in Geralt of Rivia (Started by CpnCrossfader October 26, 2019, 04:13:21 pm
 Board: Your Releases, 1.0+

Introducing...

Geralt of Rivia, from the Witcher series of books/games by Andrzej Sapkowski.

Spoiler, click to toggle visibilty

I used "KOF Anthology Shin" by Duracelleur as a base point for movement, then created all the special moves/new animations. Then I created the sword stance system, which works in a similar way to my Gandalf character; You need the sword drawn in able to perform sword attacks (which can be linked together). If you attempt a sword attack while it is sheathed, Geralt will need to firstly draw his sword, which adds a very minor delay. Vice versa for non-sword attacks. You can sheath/draw your sword at any point- see movelist below.


Moves:

Axii (Mind Control) - D, DF, F, x
Igni (Fire Blast) - D, DF, F, a
Yrden (Magic Trap) - B, then F + x  (Does not hurt opponent, but briefly stuns/interrupts if they enter the trap)
Quen (Magic shield orb) - block (This is created any time you block)
Aarden (Kinetic Blast) - z

Swallow Potion - a + b (Drinks potion of Health Regeneration)
Toggle Sword - a + x (Puts sword away if already unsheathed, or draws it if sheathed.)
If you attempt a sword move while sheathed, or a non-sword move while drawn, the character will automatically first of all put away or pull out their sword, creating a minor delay.

Swift Sword attack - x, x, x
Combo attack - y, y, y
White Wolf Uppercut - D, DB, B, x or y

I have made this in the same style as my other characters- No power levels required for special moves, but they are weighted to not be too powerful. (I like all of the cultural references to be available immediately).

Edit:
Picture links now working!
.cmd file now included!
Hit effects now corrected
Aard (force push) move slightly nerfed
Taunt glitch (see floating animation in Gui's video) now corrected
Added a couple more sounds to attacks
Fixed Palette problem- Now accepts alternate palettes, 2 of which are included


Download Here
    

Re: Gandalf

 June 08, 2018, 01:36:36 pm View in topic context
 Posted by CpnCrossfader  in Gandalf (Started by CpnCrossfader June 01, 2018, 11:42:14 pm
 Board: Your Releases, 1.0+

UPDATE:  I've now created a video to showcase his moves better-



Also, I hope you all spotted the significance of the opponents!  :P
    

Re: Gandalf

 June 02, 2018, 07:52:37 am View in topic context
 Posted by CpnCrossfader  in Gandalf (Started by CpnCrossfader June 01, 2018, 11:42:14 pm
 Board: Your Releases, 1.0+

Thanks, I appreciate the support
    

Re: St. Dumas Order 1.1 & 1.0

 June 02, 2018, 07:51:29 am View in topic context
 Posted by CpnCrossfader  in St. Dumas Order 1.1 & 1.0 (Started by MatreroG June 02, 2018, 04:50:17 am
 Board: Your Releases, 1.0+

This looks fantastic!
    

Re: Gandalf

 June 02, 2018, 12:04:10 am View in topic context
 Posted by CpnCrossfader  in Gandalf (Started by CpnCrossfader June 01, 2018, 11:42:14 pm
 Board: Your Releases, 1.0+

Thanks- That was me, yeah! You can probably tell by the spriting!

I'm into my pop culture characters
    

Gandalf

 June 01, 2018, 11:42:14 pm View in topic context
 Posted by CpnCrossfader  in Gandalf (Started by CpnCrossfader June 01, 2018, 11:42:14 pm
 Board: Your Releases, 1.0+

In a hole in the ground there lived a Hobbit...

**************************
Gandalf by Cpn Crossfader
**************************

This is an original work; coded and sprited in its entirety by Cpn Crossfader.














Moves-
x/y/z staff attacks
a/b/c sword attacks

When you perform a sword attack, Gandalf must first draw it from his sheath. This causes a split second delay, unless the sword has
already been drawn in a previous attack, so it is possible to chain sword attacks together without needing to unsheath it. If you
stand idle for several seconds, he will re-sheath his sword. He also puts it away if you walk forwards or backwards, or duck/jump.

QCF + a/b/c = Petrify

This turns the opponent to stone for a couple of seconds.

QCF + x/y/z = Mind Control

This forces the opponent to turn around and walk away for a few seconds before the effect wares off

QCB + x/y/z = Grow

In this move, Gandalf grows in size, and uses the "Do not take me for some conjurer of cheap tricks!" quote. All attacks powers are
increased, and he will stay this size until a move hits the opponent, then he returns to normal size and strength.


SUPERS (require 1 level to use)

QCB + a/b/c = Flaming sword

An original attack, he summons lightning to strike and channels the energy through a flaming sword swing

B, then F + x/y/z = YOU SHALL NOT PASS!!!!!!!!!!!!!!!!!!!!!

His strongest move, taken from the Fellowship of the Ring. He slams his staff down creating a powerful energy wave.


Other cult references-
He rides in on Shadowfax in the intro to round 1.
If he loses a round, he will return in the following rounds as Gandalf the White, with slightly increased attack powers.
His Taunt and Victory celebration is to smoke some Old Toby.

I'm considering adding a Smaug firework special move at some point, like at Bilbo's leaving party.
I'd also like to have a go at giving him a Bridge of Khazad-dûm home stage if I find time.

    

Re: Character of the Month: April 2018 Nominations

 May 31, 2018, 09:39:01 am View in topic context
 Posted by CpnCrossfader  in Character of the Month: April 2018 Nominations (Started by Bizarro Santamorphman May 16, 2018, 02:34:02 am
 Board: Contributions of the Month

Good luck to all nominees.
I was personally very grateful just to receive my first ever candidate recognition for T-1000.

I didn't vote as I had a dog in the race
    

Re: T-1000 (from Terminator 2)

 April 30, 2018, 01:44:48 pm View in topic context
 Posted by CpnCrossfader  in T-1000 (from Terminator 2) (Started by CpnCrossfader April 22, 2018, 10:04:13 pm
 Board: Your Releases, 1.0+

Sure, I'll PM you.
    

Re: Robocop 2 - OCP Office 1.1 & 1.0

 April 27, 2018, 10:34:31 am View in topic context
 Posted by CpnCrossfader  in Robocop 2 - OCP Office 1.1 & 1.0 (Started by MatreroG April 24, 2018, 04:11:31 am
 Board: Your Releases, 1.0+

Great stage  :)

@concurserio- http://ryouwin.smeenet.org/
There is a 3D character at the top, and also the character in the video further down the page.
    

Re: T-1000 (from Terminator 2)

 April 23, 2018, 04:59:46 pm View in topic context
 Posted by CpnCrossfader  in T-1000 (from Terminator 2) (Started by CpnCrossfader April 22, 2018, 10:04:13 pm
 Board: Your Releases, 1.0+

The way I handled the taunt morph was to use the opponent's 199 animation. If that anim doesn't exist he uses the 181. Of course, there are examples where this is not ideal; I think I played Michelangelo and he morphed into a slice of pizza or something like that (when you think about it, pretty good taunt to use against a ninja turtle, but not what I intended!).
I'm definitely open to better suggestions on this! (I.e. How to check if 199 exists, but is not the taunt. Length of anim perhaps?)

Regarding the detail, it's all drawn by me from scratch, and I'm afraid I'm not a very good artist, but if you're happy with the screenshot above then you hopefully won't be too disappointed.

I'm not precious or overprotective of my work so if anyone wants to help by making some better sprites or help with animation I would be delighted.
    

T-1000 (from Terminator 2)

 April 22, 2018, 10:04:13 pm View in topic context
 Posted by CpnCrossfader  in T-1000 (from Terminator 2) (Started by CpnCrossfader April 22, 2018, 10:04:13 pm
 Board: Your Releases, 1.0+



Another nostalgic project for me, an original character sprited/coded/built from the ground up.
Introducing the iconic villain from Terminator 2 Judgement Day, T-1000; played by Robert Patrick.


Special moves-
Back, then forward and kick = Run towards opponent with metal arms (from the chase scene), and then dive at them when close
QCF + punch = Shoot Gun
QCB + punch = Eye poke (Hospital security guard scene)
Start button = Mimic Taunt (Morphs into opponent and then performs opponent's taunt back at them)
Crouch + medium kick = Melt into floor, reappear behind opponent (Mental Hospital Scene) -see pic below
A+B or X+Y = Pauses for a moment, and if hit by an attempted ground attack, block it, morph into opponent and counter hit them back. (Inspired by Mystique by ZVitor)

One Hyper move
QCB + kick = Motorcycle "Have you seen this boy?"  -requires 1000 power

Plus lots of metal stab and close combat attacks, as expected (generally speaking, kick moves are the metal attacks, punch moves are traditional fighting attacks).
Other film references include finger wag victory celebration, a wall slam throw move (from the fight in arcade corridor), metallic split/hole damage when hit, melt/morph get up from trip, morph back to front guard block, and throat impale (scene at Foster Parents' house).

T-1000 Download