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EgyLynx

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Messages by EgyLynx

    

Re: Coca-Cola: Holidays Are Coming

 December 11, 2019, 07:05:29 pm View in topic context
avatar  Posted by EgyLynx  in Coca-Cola: Holidays Are Coming (Started by pacpack December 05, 2019, 02:07:21 am
 Board: Your Releases, 1.0+

Hmm... BTW where that Asuka was are? And whose these Asuka and that so called martial law champ is?
    

Re: Project: DragonBall Infinite Battle

 December 11, 2019, 06:45:37 pm View in topic context
avatar  Posted by EgyLynx  in Project: DragonBall Infinite Battle (Started by BigFiji December 02, 2019, 05:56:12 am
 Board: Projects

Yeh yeah but...Story mode not found one Gohan... And i don´t know which select.def that story battle uses...
I think, youre making 0 get work because there is that like game much less memory take and so on... anyway it at bugs or two... if select eng...
And it seens at youre not allowed use these persons ... so...
    

Re: [GR style] Twelve characters updated (12/02/19)

 December 04, 2019, 06:17:56 pm View in topic context
avatar  Posted by EgyLynx  in [GR style] Alice updated (12/13/19), 6 characters updated (12/08/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

Ah, sorry, i think youre stopped update these... or somewhat worse happened... well... that put to future... long long far way future...
    

Re: Project: DragonBall Infinite Battle

 December 04, 2019, 08:44:24 am View in topic context
avatar  Posted by EgyLynx  in Project: DragonBall Infinite Battle (Started by BigFiji December 02, 2019, 05:56:12 am
 Board: Projects

I see more a compilation than a full game
try to have same hit spark for all characters , have same gameplay (mvc , cvs whatever but same gameplay for every character for your project)  same hyper background if you use this 
good luck  dood  ( ^__^)b
It seens at youre go only in that Mugen think without read any  other files:( . That is just for different gameplay :(

Thanks guys! Wasn't expecting feedback so soon, thanks for the constructive responses. From what i'm gathering, character uniformity is a priority (Same hit sparks: noted) , so ill be sure to focus on that during the maintenance month for the next alpha release.  As for game play, some of the characters (I.e Tien, Super Buu) are 6 button characters by origin. To make them truly homogeneous i would have to re write them from scratch to fit the 3 button CobraG6 format, or remove them entirely.  This is certainly a possibility, but would happen much farther down the line. The temporary workaround system for this is explained within the game itself. ( Tips and Tricks Section). I've already tweaked most of the characters to play as uniformly as possible (Same Ki charge Button, removal of transformations, similar button layouts, etc.)
 I could be wrong, but it doesn't seem like you guys spent any real time with the game. Please actually play the game before commenting if possible. If you did play the game, thank you; i'll be working hard  (when i'm not in class lol) to implement the features mentioned to me.
I was, and i am terriple dissapointed... these stories/Sagas are nice idea... but :( ...
Youre be a sure that all PERSONS are found...
I have feelings at bad about at youre not get all...
And this good idea at drop with just one think :( ...



I already have all the characters mentioned in the full roster ready to be implemented/tweaked as necessary. Actually, most of them are in the Chars folder in the first alpha release, just unused. I'm not entirely sure if that's what you concern was, but if so, don't worry, everyone that was promised will be in the game  :thumbsup:

and again, thank you playing, and for the CONSTRUCTIVE criticism.
Game self not found one Gohan at one point at almost end...
    

Re: Project: DragonBall Infinite Battle

 December 03, 2019, 05:53:48 pm View in topic context
avatar  Posted by EgyLynx  in Project: DragonBall Infinite Battle (Started by BigFiji December 02, 2019, 05:56:12 am
 Board: Projects

I see more a compilation than a full game
try to have same hit spark for all characters , have same gameplay (mvc , cvs whatever but same gameplay for every character for your project)  same hyper background if you use this 
good luck  dood  ( ^__^)b
It seens at youre go only in that Mugen think without read any  other files:( . That is just for different gameplay :(

Thanks guys! Wasn't expecting feedback so soon, thanks for the constructive responses. From what i'm gathering, character uniformity is a priority (Same hit sparks: noted) , so ill be sure to focus on that during the maintenance month for the next alpha release.  As for game play, some of the characters (I.e Tien, Super Buu) are 6 button characters by origin. To make them truly homogeneous i would have to re write them from scratch to fit the 3 button CobraG6 format, or remove them entirely.  This is certainly a possibility, but would happen much farther down the line. The temporary workaround system for this is explained within the game itself. ( Tips and Tricks Section). I've already tweaked most of the characters to play as uniformly as possible (Same Ki charge Button, removal of transformations, similar button layouts, etc.)
 I could be wrong, but it doesn't seem like you guys spent any real time with the game. Please actually play the game before commenting if possible. If you did play the game, thank you; i'll be working hard  (when i'm not in class lol) to implement the features mentioned to me.
I was, and i am terriple dissapointed... these stories/Sagas are nice idea... but :( ...
Youre be a sure that all PERSONS are found...
I have feelings at bad about at youre not get all...
And this good idea at drop with just one think :( ...

    

Re: Project: DragonBall Infinite Battle

 December 03, 2019, 12:09:29 am View in topic context
avatar  Posted by EgyLynx  in Project: DragonBall Infinite Battle (Started by BigFiji December 02, 2019, 05:56:12 am
 Board: Projects

I have some hints... ask at PM if youre wanna... :( .
    

Re: Megaman chars - Blade Man, Bass & Others

 November 27, 2019, 05:12:02 pm View in topic context
avatar  Posted by EgyLynx  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

No offense taken. Mugen is a hobby to me, so I decided to take things easier and focus in what I enjoy coding.

First preview of Needle Man, which is being coded by Mistah Jorge.
Showing the power sets, specials and hypers.

[youtube]https://www.youtube.com/watch?v=gB0F9UfqNGc[/youtube]

Needle Man is still under development so things can be changed until the release
But youre do these full space! I not yet seen you at any weak think... even that not Mugen
    

Re: Mighty Street Fighter (Formerly SF2Nes)

 November 26, 2019, 07:33:49 pm View in topic context
avatar  Posted by EgyLynx  in Mighty Street Fighter (Formerly SF2Nes) (Started by Cobra Caddie December 11, 2018, 09:19:24 pm
 Board: Projects

What are  yours steps so far?
    

Re: MugenHook - upgrade your M.U.G.E.N!

 November 15, 2019, 10:49:52 pm View in topic context
avatar  Posted by EgyLynx  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

can anybody help me? I have a screenpack with 43 rows and 60 columns and everytime i load the character select it crashes mugen so i was wondering if its because its too big for hook or is there a fix to this? 
Are look these "log" files at after crash? Maybe that it just somewhat  bug at somewhere?
Are you sure SP IS mugen 1.0/1.1? it maybe can be even older?
    

Re: Yajirushi released KFM_02UM and updated K9999_02UM

 November 11, 2019, 10:33:51 am View in topic context
avatar  Posted by EgyLynx  in Yajirushi released KFM_02UM and updated K9999_02UM (Started by Memes never die/Manby November 10, 2019, 08:28:29 pm
 Board: Found Releases

And here cams... one more KFM edit... well... them allowed already that...
    

Re: Megaman chars - Blade Man, Roll, TopMan...

 November 05, 2019, 02:44:02 pm View in topic context
avatar  Posted by EgyLynx  in Megaman chars - Blade Man, Bass & Others (Started by O Ilusionista January 03, 2016, 11:47:07 pm
 Board: Projects

Slow and sure? at from yours it will be great!
    

Re: G.E.M First Characters Relaunched!

 October 27, 2019, 07:05:56 pm View in topic context
avatar  Posted by EgyLynx  in G.E.M First Characters Relaunched! (Started by MAXIMUS September 29, 2019, 11:41:25 am
 Board: Your Releases, older Mugen

First of all sorry for the delay in answering ...
Family problems... :embarrassed:

I'm very happy to see that Max'  :hyo:
I am so happy to be back! I've been standing still for a long time! And I have a lot of ideas!

Feel free to let me know if you've lost some mugen datas with time
Hello my friend, how are you? Yes, I lost! The problem that I think will be hard to find ...
These are two of my characters that I was playing, but at the time I only made available to some friends and the people of G.E.M ...
One is Dragon Ball Z's Reecon with ripped Anime sounds!
And the other was sonic knuckles with some edited MamboJambo hits ...
The worst thing for everyone I ever asked doesn't have it anymore either ... :'(
Oh my Vejita... No that can´t ... Well... thereare already some these both?
how it going? It need seen after lost it... or how it going?
    

Re: Team Sonic Fighters

 October 23, 2019, 08:53:52 pm View in topic context
avatar  Posted by EgyLynx  in Team Sonic Fighters (Started by GeorgeMP October 05, 2019, 10:02:58 pm
 Board: Projects

But... isn´t ere somewhat lott these already?
    

Re: [GR style] Six characters updated (09/26/19), Marisa updated (09/19/19)

 October 08, 2019, 03:46:27 pm View in topic context
avatar  Posted by EgyLynx  in [GR style] Alice updated (12/13/19), 6 characters updated (12/08/19) (Started by Ricepigeon October 24, 2015, 09:09:53 pm
 Board: Your Releases, 1.0+

 
You mean this? I'm not sure which one is the best to show because I never used this feature before. The easiest way I know to trigger it is to make Ran hit Maori when she's using her big sister move. It only happens when Maori is hit while she's using that move when Yukari is fighting her.

Well.. I think in now youre should ask at that other maker also... whose maked that Maori...


    

Re: G.E.M First Characters Relaunched!

 October 07, 2019, 09:11:34 pm View in topic context
avatar  Posted by EgyLynx  in G.E.M First Characters Relaunched! (Started by MAXIMUS September 29, 2019, 11:41:25 am
 Board: Your Releases, older Mugen

Are that means at you publishing something NEW?
    

Re: One Piece Will of a King - 2v2 tag & assist full game

 October 05, 2019, 11:36:54 am View in topic context
avatar  Posted by EgyLynx  in One Piece Will of a King - 2v2 tag & assist full game (Started by A.C.I.D October 02, 2019, 10:32:31 am
 Board: Projects

too early...put messages when youre 100% sure it cam... now ... i not know...
    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 28, 2019, 11:23:48 am View in topic context
avatar  Posted by EgyLynx  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

Oh, yikes, only learned about this today. Shame it's kinda 1.1b exclusive, a thing I was working on was for 1.0.
Is there anything planned for character-specific arcade routes in the future?
Well... that+s are need "bat" file everyone think and select every one... better at just one select file...

    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 26, 2019, 05:07:22 pm View in topic context
avatar  Posted by EgyLynx  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

Why not make it in easier? WHY download something MORE also?
I know, you try keep your files so small at possible... but ...
What i seen, all hasnt SAME  long animations... or even same after all...

Example, some if you throw hem just dissapear or KFM show self...

Some at just... change colors.
    

Re: Fighter Factory Studio 3.5.4?

 July 15, 2019, 12:40:00 pm View in topic context
avatar  Posted by EgyLynx  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

When that 3.5.4 was cam... are it will work them page?
    

Re: Shingo Yabuki

 July 07, 2019, 06:06:43 pm View in topic context
avatar  Posted by EgyLynx  in Shingo Yabuki (Started by Infinite Intel. July 06, 2019, 06:42:42 pm
 Board: Your Releases, 1.0+

I will tell, what i think one by one...