YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

***
Alchemist is Offline
Contact Alchemist:

Alchemist

Contributor

Messages by Alchemist

    

Re: Guyver 1 GGXRD style

 October 09, 2015, 11:53:32 pm View in topic context
 Posted by Alchemist  in Guyver 1 GGXRD style (Started by Alchemist October 04, 2015, 08:59:54 pm
 Board: Sprite Projects

Omg Alchemist!

This looks great man.(I really gotta get into 3D modeling)

Why not just code him yourself? Too rusty?

I'm rusty as hell, I've been M.I.A for at least 5years lol







not happy with the run yet, my raise the shoulders or something, I'll be honest i'm not too good at animating but I'll try my best



*EDIT* raised shoulders and changed angle slightly
    

Re: Guyver 1 GGXRD style

 October 05, 2015, 10:30:41 pm View in topic context
 Posted by Alchemist  in Guyver 1 GGXRD style (Started by Alchemist October 04, 2015, 08:59:54 pm
 Board: Sprite Projects



Thanks!, small update, had another crack at the shaders and removed the anti-aliasing, looks a bit closer to pixel art, here's a place holder idle stance, it's based off the pose from the Dark Hero film, timings way off though.
    

Guyver 1 GGXRD style

 October 04, 2015, 08:59:54 pm View in topic context
 Posted by Alchemist  in Guyver 1 GGXRD style (Started by Alchemist October 04, 2015, 08:59:54 pm
 Board: Sprite Projects

Hey guys, long time since I've worked on anything, about a year I made a thread on making a GG style Guyver2, unfortunately due to losing the files and some other stuff I was unable to follow through. This time I'm going to start first on the main guy Sho, I've got a few ideas for moves but mostly alot of the animations are going to come from Nadjib Assani's original guyver as I think his vision was spot on, so in a way you can view it as an update to his sprites.



 So far the characters fully modelled, rigged and textured, I tried my best to recreate Arc systems works style with the little knowledge I have and I think it's turned out okay, unsure of I'll end up coding the character myself or asking for someone to do it, I have a few creators in mind if they'll be up for it.


    

Re: Rufus - SSF4: AE 2012 - + TRIAL

 March 20, 2014, 05:20:57 pm View in topic context
 Posted by Alchemist  in Undecided Character from SSF4: AE -2012- (Started by Mr. I January 04, 2014, 09:16:40 am
 Board: Projects

C.VIPER
=====

1. New character still yet to be ported properly to mugen

2. A few interesting mechanics such as feints, jump-canceling

3. burnkicks !!!
    

Re: New Shape-shifting Fighter Project

 March 05, 2014, 04:59:54 pm View in topic context
 Posted by Alchemist  in New Shape-shifting Fighter Project (Started by DNZRX768 February 22, 2014, 06:02:55 pm
 Board: Projects

was thinking you could name it Mugen? a take on the system itself perhaps?
    

Re: MvC2 Cammy Released, All mvc2 chars, k-guile,mvc3 ken updated(12/14/13)

 December 15, 2013, 02:02:19 am View in topic context
 Posted by Alchemist  in MvC2 Cammy updated, All mvc2 chars, k-guile(12/15/13),mvc3 ken updated(12/14/13) (Started by Kamekaze December 14, 2013, 09:22:18 pm
 Board: Your Releases, 1.0+

Wow, tears were shed lol, what can I say man, I'm in awe, I'm eternally grateful that you were able to complete this, never mind how long it took for you to be comfortable to do so, a man of his words. Just to clarify you were never indebted to me, sorry if you felt that you were. Over the years your skills have increased exponentially, no doubt a well respected and valued member of the community, if anything I have much to learn from you @kamekaze
    

Guyver 2: Oswald A Lisker

 September 09, 2013, 07:57:07 pm View in topic context
 Posted by Alchemist  in Guyver 2: Oswald A Lisker (Started by Alchemist September 09, 2013, 07:57:07 pm
 Board: Sprite Projects

Sup fellas been a long while since I been apart of the community and I'm looking to come back eventually, I did intend to start by updating my old characters but I thought I'd cut straight to the chase instead. For a long time now I've had the idea to create characters from the Guyver universe, a very niche and old manga,  I always thought it had some cool character designs and abilities that could translate well into a fighter. So anyway I wanted to use this thread as a means to document my creative process, I'll be modeling, rigging and animating from the ground up. I've been learning 3d max for a number of years now and am comfortable at it, though the animation stage is still pretty new to me so I'll be using this first project to learn the ropes.

As for coding once I eventually reach that stage I'm not sure If I want to do it, as Ive been out the game for a while and am very rusty, but I always envisioned the gameplay to be similar to that of Arc System Works game, so in future if anyone wants to work with me that would be great!

anyway here's some progess shots of the model:

   
after smoothing is applied:


 

and lastly these are test renders, I'm trying to go for the cell shade affect similar to the ninja storm series and the new GG XRD




any critiques or even suggestions for animations and movesets when I reach that stage would be great! Also if this is the wrong section i apologize in advanced.  :)
    

Re: Requesting MVC2 Cammy by Alchemist

 July 02, 2013, 11:24:38 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

Yup, thinking to start her again from scratch.
    

Re: Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 11:38:12 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

Thanks  :)
    

Re: Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 11:09:00 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

    

Re: Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 09:25:54 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

Hey man would you mind uploading it to some sort of file host?
    

Re: Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 08:40:34 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

thanks man  :)

EDIT: hmmm, not sure why, I haven't received it yet
    

Re: Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 08:30:00 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

    

Requesting MVC2 Cammy by Alchemist

 July 01, 2013, 07:42:49 pm View in topic context
 Posted by Alchemist  in Requesting MVC2 Cammy by Alchemist (Started by Alchemist July 01, 2013, 07:42:49 pm
 Board: Requests

lol a bit odd requesting my own character, I've been away from the scene for like 3-4 years now and have the drive to come back but I'm rusty as hell, I'd like to see where I left off and try build up my knowledge again thanks!  :)

I believe the last update was version was 1.2 maybe?
    

Re: [Request]SSF4 & SFXT VFX

 April 25, 2013, 04:26:43 am View in topic context
 Posted by Alchemist  in [Request]SSF4 & SFXT VFX (Started by ark98 April 24, 2013, 04:15:59 pm
 Board: Development Resources

    

Re: C. VIPER

 December 28, 2012, 04:33:53 am View in topic context
 Posted by Alchemist  in C. VIPER (Started by MGMURROW November 30, 2012, 01:44:45 am
 Board: Capcom Fighting All Stars

few questions, will burn kicks be cancelable like mvc3? also which versions of moves are you implementing? for example in the sf4 series seismo hits low and burnkick hits mid, in mvc3 they changed this, siesmo hits mid and burnkicks are overheads, think it would be broken to have seismo's as lows and burnkicks as highs lol, and another thing rapid seismo's in mvc3 don't require your opponent guard it to be able to execute it? how are you planning to execute it in this instance?

good job to you and Felo, my fave sf4 character by far!

edit: also hard tk feint has 2-3 frames of invincibility
    

Re: Street Fighter IV Series' Inspired LIFEBARS Mugen 1.0 Remake 640x480

 September 26, 2011, 11:01:17 pm View in topic context
 Posted by Alchemist  in Street Fighter IV Series' Inspired Lifebars + wip screenpack 640x480 Mg1.0 (Started by Jerk McDouchebag September 01, 2011, 03:45:47 am
 Board: Projects

    

Re: StormEX: FGT Ichigo Kurosaki (RE-UPDATING)

 March 08, 2011, 01:32:26 am View in topic context
 Posted by Alchemist  in StormEX, & Tsao-ri: Ichigo Kurosaki  (Started by DragonSlayerEX February 07, 2011, 02:48:09 am
 Board: Projects

I haven't really came up with any solid pallets yet. I was planning on color separating him first before I worried about that. I'll wait until I finish his bankai completely before I get the the pallets.

was you sent my colour seperated sheet? if not I'll pm you.
    

Re: need Bleach DS 2 HitSparks

 February 22, 2011, 06:53:59 am View in topic context
 Posted by Alchemist  in need Bleach DS 2 HitSparks (Started by ŁfenrirŁ February 11, 2011, 06:25:05 pm
 Board: Development Resources

    

Re: StormEX--Aizen (Needs Help With idea's)

 January 17, 2011, 11:43:21 am View in topic context
 Posted by Alchemist  in StormEX--Aizen (Almost done) (Started by DragonSlayerEX September 03, 2010, 08:12:47 am
 Board: Projects

hmmm haven't got any idea for moves per say, but I did have a system for my own version of Aizen, but seen as it'll be a long time before I get to him I'll share it. Basically it keeps to the whole idea of illusions, the majority of aizens special moves "sword strike type" will have Aizen remain stationary but at the same time send a clone to strike the enemy instead, on contact you'll be able to cancel them and transport to the clones location and continue close up strings, so in a way he could use them to get in or pressure with block strings once push back gets too great on normals. Also it could have some mixup potential depending on the strenght of slash attack hitting infront or behind the opponent both being canceble, or you don't have to cancel at all and remain at distance to fire off some kido ? all costing power of course, pm me if ur interested and things aren't clear, not sure if I explained that well  :P lool