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Messages by Pascha

    

Re: NoZ's Legacy Custom Portrait Thread

 January 09, 2019, 04:08:11 am View in topic context
avatar  Posted by Pascha  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Indeed also my fav screenpack by far, just wish added more char slots...
    

Custom SSF4 Oni Error

 April 16, 2018, 12:27:46 pm View in topic context
avatar  Posted by Pascha  in Custom SSF4 Oni Error (Started by Pascha April 16, 2018, 12:27:46 pm
 Board: M.U.G.E.N Configuration Help

When going to fighter factory, when I load the sprite file
this what happens:

Custom_SSFIV_Oni.sff (5741): Sprite incorrectly linked to index 5752
Custom_SSFIV_Oni.sff (6355): Sprite incorrectly linked to index 6366


When I try to save sprite at mugen 1.1
this is what it says: "The sprite at index 5742 is empty. You can't save a SFF File with an empty sprite".

Help please.

    

Re: Captain Commando dilemma

 April 08, 2018, 09:30:17 am View in topic context
avatar  Posted by Pascha  in Captain Commando dilemma (Started by Pascha April 08, 2018, 02:46:15 am
 Board: M.U.G.E.N Discussion

what style is your game? versus? cvs?, does it have air combos? or are you going to modify the characters to fit a style?

MGMURROW

CVS

Most of my characters use HD effects.

Good portion of them have HD filtered sprites.

The only MVC style characters I have in, are the classics aka hulk, captain america, spiderman, spiral, etc


    

Re: Captain Commando dilemma

 April 08, 2018, 03:33:58 am View in topic context
avatar  Posted by Pascha  in Captain Commando dilemma (Started by Pascha April 08, 2018, 02:46:15 am
 Board: M.U.G.E.N Discussion

try them out and see which one to keep in terms of how he plays

I tried them all plenty of times. Each have their unique-nes and quirk.

Unless there's more posts coming, I'll probably add one of each one time per week.
    

Captain Commando dilemma

 April 08, 2018, 02:46:15 am View in topic context
avatar  Posted by Pascha  in Captain Commando dilemma (Started by Pascha April 08, 2018, 02:46:15 am
 Board: M.U.G.E.N Discussion

Not sure which section this belongs

but I'm having trouble picking captain commando version to be in my legacy custom game

I can only pick one

help me decide with a second opinion

1)Captain Commando by Rei
2)Captain Commando by Warusaki (Patched)
3)Captain Commando by Race45 & Infinite
    

Re: about mugen archive

 April 08, 2018, 02:41:47 am View in topic context
avatar  Posted by Pascha  in about mugen archive (Started by drewski90 April 05, 2018, 01:09:31 am
 Board: Off-Topic Help

Aww I missed the fun

Didn't see his posts.
    

Re: Dragon BallZ vs One Piece Project Official Post

 April 05, 2018, 02:54:33 am View in topic context
avatar  Posted by Pascha  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

I think thats kinda the point is that kenshiro wants a certain aesthetic to the game. So thats really his choice

We are aware of that. He isn't going to change his mind.

For those who like to simply download individual characters of the game on different screenpacks, it would be a nice touch if we got to see a different version of Luffy using the same base, with different HD level spark hits and combos. It's easier on the eyes, which is why I hope Walruslui works on it.

Maybe in the future if someone wants to work on them. Until then, the hitsparks continued the same way

Why is why I said that I'm hoping Walruslui or any other contributor works on it.
    

Re: Dragon BallZ vs One Piece Project Official Post

 April 05, 2018, 01:35:17 am View in topic context
avatar  Posted by Pascha  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

I think thats kinda the point is that kenshiro wants a certain aesthetic to the game. So thats really his choice

We are aware of that. He isn't going to change his mind.

For those who like to simply download individual characters of the game on different screenpacks, it would be a nice touch if we got to see a different version of Luffy using the same base, with different HD level spark hits and combos. It's easier on the eyes, which is why I hope Walruslui works on it.
    

Re: Dragon BallZ vs One Piece Project Official Post

 April 04, 2018, 11:23:24 am View in topic context
avatar  Posted by Pascha  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

Yes I am aware of that but I would like to test out his suggestion regardless. I already know kenshiro does not want to change it right now but it's good to expirement for future use

I wonder if you actually experimented on it yet.
    

Re: Dragon BallZ vs One Piece Project Official Post

 April 04, 2018, 11:21:48 am View in topic context
avatar  Posted by Pascha  in Dragon BallZ vs One Piece Project Official Post (Started by kenshiro99 January 11, 2017, 07:44:38 pm
 Board: Projects

I just wish we got the HD hit sparks, rather than the stale retro sparks

I wonder if anyone has worked on it.
    

Re: Importing Mugen renegade menu to Legacy

 March 24, 2018, 10:24:31 pm View in topic context
avatar  Posted by Pascha  in Importing Mugen renegade menu to Legacy (Started by Pascha March 24, 2018, 02:55:11 am
 Board: M.U.G.E.N Configuration Help

Thank you. This made it easier.
    

Importing Mugen renegade menu to Legacy

 March 24, 2018, 02:55:11 am View in topic context
avatar  Posted by Pascha  in Importing Mugen renegade menu to Legacy (Started by Pascha March 24, 2018, 02:55:11 am
 Board: M.U.G.E.N Configuration Help

Hi does anyone know how to import and replace Legacy's menu with Mugen Renegade?

I would like a step by step tutorial, or any type of help.

I've been struggling to do so for many hours.

     Posted: March 24, 2018, 03:06:35 am
Any type of help would be appreciated

     Posted: March 24, 2018, 07:41:11 am
Not a single soul?
    

Re: Mugen Renegade Custom Portrait Thread

 March 11, 2018, 03:10:10 am View in topic context
avatar  Posted by Pascha  in Mugen Renegade Custom Portrait Thread (Started by Spectra August 10, 2017, 08:54:28 am
 Board: Edits & Addons 1.0+

    

Re: Mugen Renegade Custom Portrait Thread

 March 11, 2018, 03:08:02 am View in topic context
avatar  Posted by Pascha  in Mugen Renegade Custom Portrait Thread (Started by Spectra August 10, 2017, 08:54:28 am
 Board: Edits & Addons 1.0+



Ken alt for 9000,1
    

Re: Mugen Renegade Screenpack

 March 10, 2018, 04:35:21 am View in topic context
avatar  Posted by Pascha  in Mugen Renegade Screenpack  (Started by Spectra August 08, 2017, 05:51:25 am
 Board: Your Releases, 1.0+

I'm assuming no one has gotten it to work ever.
    

Re: Mugen Renegade Screenpack

 March 09, 2018, 03:35:21 pm View in topic context
avatar  Posted by Pascha  in Mugen Renegade Screenpack  (Started by Spectra August 08, 2017, 05:51:25 am
 Board: Your Releases, 1.0+

Well that's a bummer :/
Hopefully Spectra can implement a stage port for that version of the screenpack someday.
    

Re: Mugen Renegade Screenpack

 March 09, 2018, 10:26:46 am View in topic context
avatar  Posted by Pascha  in Mugen Renegade Screenpack  (Started by Spectra August 08, 2017, 05:51:25 am
 Board: Your Releases, 1.0+

Tried every fucking method, and I get this shit:




I'm using the 198 big roster port, can that be the problem?
since it can be a size issue.
    

Re: Mugen Renegade Screenpack

 March 09, 2018, 09:51:54 am View in topic context
avatar  Posted by Pascha  in Mugen Renegade Screenpack  (Started by Spectra August 08, 2017, 05:51:25 am
 Board: Your Releases, 1.0+

Looks fantastic
Might be my new main mugen screenpack now (step aside legacy)

A few questions

1)Is there any way to add more character slots?
2)So basically your custom portraits coordinates are different than noz, because I added the ryu noz version from my previous game, and his portrait comes out in the middle during the char selec screen. VS screen wise isn't proper either. I guess it has to be from scratch then?

I'm going to assume we have to add our own lifebar.

1. Yes but you would have to remake the select screen yourself.
2. Yes you would have to make them from scratch but you can download the templates from the portrait thread to help you out. http://mugenguild.com/forum/topics/mugen-renegade-custom-portrait-thread-180836.0.html
3. Yes you do have to add your own lifebar.


I'm frustrated atm. I can not get stage preview icon to appear for the stage port tutorial
I followed and I tried every fucking thing, and I still can't get it to run. Did every step.
It shows blank.

    

Kyo Kusanagi Intro Request

 March 09, 2018, 03:52:56 am View in topic context
avatar  Posted by Pascha  in Kyo Kusanagi Intro Request (Started by Pascha March 09, 2018, 03:52:56 am
 Board: Requests

Anyone willing to make a kyo kusanagi intro for arcade?

    

Intro and ending questions for Mugen

 March 09, 2018, 03:52:16 am View in topic context
avatar  Posted by Pascha  in Intro and ending questions for Mugen (Started by Pascha March 09, 2018, 03:52:16 am
 Board: Introductions and Guides

1)How do I make a character intro for mugen
2)How do I make a character ending for mugen
3)How do I install a intro for mugen game itself