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Niitris

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Messages by Niitris

    

Re: LET'S TALK ABOUT LOOT BOXES/GACHA.

 May 29, 2019, 08:49:59 pm View in topic context
 Posted by Niitris  in LET'S TALK ABOUT LOOT BOXES/GACHA. (Started by 地獄の花 May 27, 2019, 05:02:48 pm
 Board: Gaming

There are lots of small companies that release or even rely on gacha to generate money. The thing about those companies is that they have to be fair, rational, and rely on consumer trust for their game to have a chance at staying afloat. Something Epic or EA would obviously not give a damn about.

For every game like FGO or Granblue, there's many more flops like the recent Disgaea gacha that Nippon Ichi tried and failed at due to bad servers. They're now looking at bankruptcy for their lack of success. And SNK with the many mobile games they released before they were bought out, none of which having any massive success until the Metal Slug tower game some years ago. Mobile is a very competitive market, but one of the few where small developer/publishers can find success.

I would much rather the industry self-regulate, but it's already been shown how much they can be trusted with that. So now the next step is being considered, and it's simply something everyone will have to adjust for. Some thanks can be given to the ESRB for their negligence in comparing loot boxes to CCGs. Ignoring how much more accessible the former is, and how much more interactive video games are to paper products (casinos use bright, heavy colors for a reason).
    

it all started with horse armor

 May 28, 2019, 12:05:46 pm View in topic context
 Posted by Niitris  in LET'S TALK ABOUT LOOT BOXES/GACHA. (Started by 地獄の花 May 27, 2019, 05:02:48 pm
 Board: Gaming

Mentioned already but DLC characters will be fine, it can only be purchased once.

I'd also like to add that this would possibly all games. Even M-rated games are 17+, still below the legal gambling age. It'd be interesting to see the overall fallout if this does go through, mobile gacha would have to be changed in order to comply with the standards. Or possibly be put to pasture, at least in the US anyway.

This is easily the biggest cancer in the history of video games, even worse then the shovelware that was being pushed before the industry crash. It's unethical, predatory, lazy, and the most disgusting example of publishers putting profit above all else. At least in the arcade model you paid to play the game with a chance to win. Here you're blowing money out the ass for... a chance to earn something?

As someone who wants as little government involvement as possible in video games (or just about anything for that matter), this is the one area I can easily make an exception for. There is no reason for loot boxes to exist inside of T-rated games.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 April 28, 2019, 10:16:31 pm View in topic context
 Posted by Niitris  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

The most micro-transaction filled broken mess of a  mk game to date... and all anyone can focus on is "my waifu's anime tiddys are gone!"

I don't read things either, I just go straight to reply and type things that I "think" are right. Everyone discussed microtransactions and know it's dumb as shit. Not sure if you missed that part (you obviously did), but that's on the previous page.

Also that would be Warner Bros since you're so smart, I doubt Netherrealm are laughing given that most of the work staff are recovering from 100 hour work week crunches.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 April 28, 2019, 05:05:56 pm View in topic context
 Posted by Niitris  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

In fairness, SCVI wasn't made with eSports in mind, so they didn't have to worry about any hurdles that come with it.

I can see where it makes sense for characters to look decent for eSports, but it's also overstated. Tekken has been eSports for over a decade; there's a show in Korea called Tekken Crash (started with 6) that is dedicated to competitive play. Not sure if it's still on TV now but it definitely was in the pre-streaming days.

I think most people will agree that Tekken doesn't suffer from indecent female design. Yet they're still able to make pleasant, stylish women that are presentable for public television or any other eSports broadcast. The Tekken devs are also very aware of how their women are depicted. They prohibited boob jiggle up until 5, and even then someone snuck it in.

So when I see that, and then look the even more reserved Mortal Kombat using realism and other such stuff as their reasoning, it just doesn't jive well with me. I guess to be nicer about it, a little more compromise doesn't sound so unreasonable to me.
    

Re: Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019)

 April 28, 2019, 01:42:18 pm View in topic context
 Posted by Niitris  in  Mortal Kombat 11 : PS4/PC/XBoxOne/Switch (April 23 2019) (Started by GTOAkira December 07, 2018, 05:29:54 am
 Board: Fighting Games

Not uncommon for stuff like intros and other cinematics to run at 30fps.


Agreed.
I don't like talking about these things but it's really been getting silly as of late.

Recently DoA6 (which also caught shit for covering up their women) had a patch that puts spandex parts around more revealing costumes. Not unlike SFV Juri but applied to select costumes no matter how tacky looking. It looks lazy, laughable, and is more bad publicity for an already struggling game. Off-topic but you're not missing anything in that game, 5LR has everything but better.

It seems to me that now only the masculine form is seen as "strong." And that it's impossible for the bare feminine form to associated with "strength," and is shunned upon for various reasons, some of which are too political for the scope of this thread. I don't like the idea that now we have to be "mature" about the presentation of women (which is fine on it's own btw), but in the process, become adverse to what makes the female form such a 'powerful' image. It wouldn't be so bad if this double-standard (and that's exactly what it is) and eSports (ruining games by rendering single player to be near-worthless) wasn't the prevailing justification for everything going on.

I don't wanna ramble so I'll cut it short here. It's amazing how sensitive people have become to women being even modestly bare. And the defense for it all shows a lack of really nuisance thinking about the matter, instead going for commonly cited logic and believing it's good enough. Which it often is when you argue with dumb people. Nothing wrong with more modest attire, fits better with the more Hollywood-esque direction than stuff like MK9 did. But the way it was done in MK11 isn't right, and it's rightfully being called out.
    

Re: New Samurai Spirits announced

 March 27, 2019, 08:55:27 pm View in topic context
 Posted by Niitris  in New Samurai Spirits announced (Started by Roman55 September 10, 2018, 12:58:40 pm
 Board: Fighting Games

The load times are likely because the game hasn't been optimized yet, KoF XIII had similar loading issues before its console launch.

Neo_G considers SSII to be his favorite, he's very much about the classics in game design. I hope they get the online right from the get-go this time with no bugs. And rollback netcode but that's a bit optimistic.
    

Re: Ground Velocity,Guard Velocity vars

 December 23, 2018, 08:25:50 pm View in topic context
 Posted by Niitris  in Ground Velocity,Guard Velocity vars (Started by Mark85 December 23, 2018, 03:25:34 pm
 Board: M.U.G.E.N Development Help

Variables are "boxes" that store values, which can dynamically change depending on what you need. Variables are what allows coders to create more complex functions than what Mugen typically allows without them.

A basic example is that you can set var(0) to become 1 when you enter StateDef 210, like this:

Code:
[Statedef 210]
type = S
movetype = A
physics = S
anim = 210
ctrl = 0

[State 210, VarSet]
type = VarSet
trigger1 = Time = 0                ;enters state
var(0) = 1                         ;sets var(0) to equal 1

For your example, !var(20) means that the value of that variable is zero.
    

Re: Character Themes like in MVC

 December 11, 2018, 02:44:33 pm View in topic context
 Posted by Niitris  in Character Themes like in MVC (Started by PIZZAHIGHFIVE December 10, 2018, 11:24:29 pm
 Board: M.U.G.E.N Development Help

You'd have to add an AssertSpecial in [StateDef -3] to disable the BGM.

Then you play the theme inside of the character's SND using PlaySnd, also in [StateDef -3].
    

Re: Dead or Alive 6 revealed

 October 27, 2018, 08:01:51 pm View in topic context
 Posted by Niitris  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

    

Re: Help scaling Explod for a custom powerbar in MUGEN 1.1

 October 26, 2018, 11:37:32 pm View in topic context
 Posted by Niitris  in Help scaling Explod for a custom powerbar in MUGEN 1.1 (Started by Sir Ghostler October 19, 2018, 04:09:52 pm
 Board: M.U.G.E.N Development Help

[State 20000, Modify Effect]
type = ModifyExplod
trigger1 = numexplod(20001)
id = 20001
scale = ifelse((root, power != 3000), root, power * 0.00033333 - floor(root, power * 0.00033333), 1.0), 1.0
ignorehitpause = 1

floor(root,power...) isnt necessary since in that equation, it will always turn out to be 1.

I recommend using a variable to keep track of the root's power.
Then divide the variable by 3000 in the scale code and you'll get a decimal.

Should give you more accurate results on top of making your code less obtuse. You can then use the variable in place of Root,power everywhere else.
    

Re: Feedback to Warnings/Decisions

 July 27, 2018, 12:52:28 pm View in topic context
 Posted by Niitris  in Feedback to Warnings/Decisions (Started by Iced February 24, 2012, 09:43:26 pm
 Board: Feedback

On the contrary, he's kinda right.

As if the original ban was questionable enough, at least that has an argument going for it. The reflex modding looked painfully bad, the calling out of the text/sig change and retracting of the permaban is proof enough. I've spoken to people who barely or don't post here and damn near all of them agreed, varying from 'the mods looked biased' to 'they're out of touch.'

Just saying what I've seen.
    

Re: How do you bypass Super Armor?

 July 27, 2018, 12:44:30 pm View in topic context
 Posted by Niitris  in How do you bypass Super Armor? (Started by Nep Heart July 27, 2018, 08:16:21 am
 Board: M.U.G.E.N Development Help

Super Armor is designed to ignore hit reel, so they'll never enter the custom state even if they are hit.

I suppose you could give your attack a Throw flag (super armor generally loses to throws), but that'll cause issues against other types of characters. Also, it would still depend on how their super armor was coded.
    

Re: EX / Fighting Layer: New Arika fighting game

 July 07, 2018, 02:45:45 pm View in topic context
 Posted by Niitris  in EX / Fighting Layer: New Arika fighting game (Started by Renzo F April 01, 2017, 04:40:22 pm
 Board: Fighting Games

The game is cool, I'm still getting the hang of it though. I like it more than most fighters I've played over the last few years.

It feels kinda jank in places but that's to be expected, and the game is still fun despite that.
    

Re: How To Stop Air Walk after Recovery?

 July 07, 2018, 02:42:27 pm View in topic context
 Posted by Niitris  in How To Stop Air Walk after Recovery? (Started by Koopa901 July 07, 2018, 02:32:07 pm
 Board: M.U.G.E.N Development Help

Make his Stateype=A while he's in the air.
    

Re: "Tiny Buffering" Update [Divinewolf] UPDATE: 18.06.18

 June 19, 2018, 04:07:36 pm View in topic context
 Posted by Niitris  in "Tiny Buffering" Update [Divinewolf] UPDATE: 27.06.18 (Started by Cruz June 11, 2018, 09:15:46 am
 Board: Your Releases, 1.0+

Can confirm that Rugal doesn't, I was just messing around with those characters trying to learn how bitwise works.
    

Re: Dead or Alive 6 revealed

 June 13, 2018, 12:04:28 pm View in topic context
 Posted by Niitris  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

You're right about the costumes, E3 streams all had alternate colors for everyone's costume trailer, so yeah it was a bit dishonest. But first impressions are everything, and that first trailer's impression could've been better. The follow up information didn't help matters.

Tekken 7 lacking modes also got (fair) criticism, particualry the choice to make Tekken Bowl into DLC. But that isn't DoA6's direct competition, SCVI and Smash Ultimate will be. Unless Early 2019 is in May or something.

I hope [E] is right and they're just saving it all for later. The reason they did the last time is because Ninja Gaiden 3 bombed in their face and feedback from the pre-release alpha (as they called it) several months before release.

I guess we'll see when more characters are announced.
    

Re: Dead or Alive 6 revealed

 June 13, 2018, 03:00:44 am View in topic context
 Posted by Niitris  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

Mainly long-term publicity and money. Partially so that people can feel 'proud' when playing DoA.
    

Re: Dead or Alive 6 revealed

 June 13, 2018, 01:04:40 am View in topic context
 Posted by Niitris  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

They also said that they're going for the e-sports crowd. Good luck, DoA5 is still a jank fighting game (though somehow not much worse than what current day Namco has to offer) and while it's still too early, I highly doubt 6 will suddenly become an FGC darling. Apparently cool = zap all of the fun that DoA is known for (boob jiggle included) and make everyone wear black, boring as fuck costumes with bland looking stages. All to appease people who are gonna end up dropping the game anyway and go back to Street Fighter V or Dragonball.

Tag Team mode is also confirmed to be absent from the game (per Famitsu), something that every game in the series has had since 1999. Meanwhile, Soulcalibur VI has just confirmed Create-a-Character, hasn't made e-sports a priority, and has personality that resembles a Soulcalibur game. Gravure movies are also absent (kinda duh) but that's the more overt stuff that most people wouldn't have an issue with toning down.

This game sounds awful so far, I'm not interested in playing some "generic western action game" called Dead or Alive. Maybe they'll turn it around somewhere, but it's safe to say this game is already off to a poor start.
    

Re: Dead or Alive 6 revealed

 June 09, 2018, 03:15:41 pm View in topic context
 Posted by Niitris  in Dead or Alive 6 revealed (Started by GTOAkira June 08, 2018, 04:29:45 pm
 Board: Fighting Games

    

Re: The Donald Trump Political MAGAthread: The Federal Bureau of Golden Showers

 April 14, 2018, 10:14:48 pm View in topic context
 Posted by Niitris  in The Donald Trump Political MAGAthread: Manafort Found Guilty (Started by Ricepigeon March 22, 2017, 08:42:19 pm
 Board: All That's Left

The prior administration were supporting the rebels too, moreso than the current one in place.

But yeah, Assad has nothing to gain from gassing his own people. And it's known that these rebels (aka ISIS and company) have gained access to and can indeed use sarin and other chemical bombs. Not to mention continuing the war is for their personal benefit. It has everything to do with territorial influence; the US leaving means Russia wins and we can't have that. Of course you can't just invade sovereign nations anymore so the powers that be need an excuse, peppered with some window dressing (brutal dictator is killing his own citizens, we must install democracy to obtain peace in the Middle East or something).

Funny how when Trump needed to call out the media's bullshit the most, he folds to them and their establishment friends. It hasn't gone unnoticed.