@SolidZone 26 The issue is fix, what I figure out is that, it depends on what your PlayerInfo is set on in the stages def file, as you can see minds is set on p1startx = -90 and p2startx = 90. All my stages in my Darkstalkers vs Street Fighter project is set on that, try setting your stages to p1startx = -90 and the same for p2startx = 90.
So excited now that we have Dormammu, as for that bug with his level 3 when he dose it to him self he don't stay in the air but when it happens to other characters they stay in the air but so far he's great expect a video soon awesome job guys
Re: Ton Pooh released by Gladiacloud, Beximus and Shinzankuro
@Trololo You know what you can do with the teleport since it's a V-Trigger how about making it where everytime you do it takes away super meter each that way a person can't cheat with it how dose that sound. I also agree with Project.13 on what he said, but then again like you said @Trololo the spites hows that gonna come about.
@Trololo I would say if your gonna fix up Nash teleport in my opinion to do his teleport it should be three pucnh in order to do it and since he's p.o.s.t style there would be know other way to do it so I'll go with all there punch buttons to be honest.