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Bane84

MFG Network Member

Messages by Bane84

    

Kobe Bryant is dead...

 January 26, 2020, 09:01:06 pm View in topic context
avatar  Posted by Bane84  in Kobe Bryant is dead... (Started by Bane84 January 26, 2020, 09:01:06 pm
 Board: All That's Left

    

Examples of Rope/“Stretch” Physics?

 December 15, 2019, 08:26:10 pm View in topic context
avatar  Posted by Bane84  in Examples of Rope/“Stretch” Physics? (Started by Bane84 December 15, 2019, 08:26:10 pm
 Board: M.U.G.E.N Development Help

I’m attempting to code a move where the character fires a grapple gun.  I’m expecting to use some form of a distance vector where point A is the mouth of the gun, point B is the edge of the grappling hook attached to the rope, and using AngleDraw on the rope to properly scale and rotate it (length of the rope as it travels and the trajectory the grappling hook travels).

What I need to figure out is:
  • What graphic do I use for the rope sprite?
  • What sort of AngleDraw formula should I use?

There has to be an existing character or thread somewhere where this issue has already been solved.  Could someone point me in the right direction?  Thanks.
    

Re: Super Smash Bros Ultimate

 November 27, 2019, 01:14:42 pm View in topic context
avatar  Posted by Bane84  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

    

Just wanted to take a moment to thank...

 November 15, 2019, 08:20:31 pm View in topic context
avatar  Posted by Bane84  in Just wanted to take a moment to thank... (Started by Bane84 November 15, 2019, 08:20:31 pm
 Board: Feedback

...whomever it is that is ponying up the cash to keep the Guild running (ad-free no less!).  I'm not sure how much it costs to keep this place up and running month to month, but I truly appreciate having a place to browse the latest releases (and upload my own to boot).  With the increasing annoyance of advertisements in places like YouTube (ads in the middle of the video wtf), it really makes you stop and think about the cost of an ad-free experience.
    

Re: Pokémon Sword and Pokémon Shield (Switch)

 November 02, 2019, 11:32:16 pm View in topic context
avatar  Posted by Bane84  in Pokémon Sword and Pokémon Shield (Switch) (Started by Kirishima February 27, 2019, 03:08:36 pm
 Board: Gaming

Final starter evolutions:
Spoiler, click to toggle visibilty

Who will you be choosing?
    

Re: Asking for help here

 October 05, 2019, 03:30:18 am View in topic context
avatar  Posted by Bane84  in Asking for help here (Started by IsRageNeko October 05, 2019, 03:12:40 am
 Board: M.U.G.E.N Development Help

From a cursory glance:
  • Created a Statedef of MoveType = A.
  • Created a HitDef with a hit attribute of a Throw, a p1stateno parameter that puts Fiona into a state to drop the chandelier on the opponent (effects), and a p2stateno parameter to put the opponent into a custom hit state to react to the chandelier dropping with a SelfState state controller at the end to leave that state into a falling state presumably.
    

Re: Helper is able to be hit

 October 04, 2019, 09:55:43 pm View in topic context
avatar  Posted by Bane84  in Helper is able to be hit (Started by Mastergeorgeify October 04, 2019, 05:08:30 pm
 Board: M.U.G.E.N Development Help

    

Re: MugenHook - upgrade your M.U.G.E.N!

 September 23, 2019, 12:37:13 am View in topic context
avatar  Posted by Bane84  in MugenHook - upgrade your M.U.G.E.N! (Started by ermaccer September 20, 2019, 03:01:11 pm
 Board: Projects

I wonder if there's a better way to include boss/hidden characters. Can something be done about that?

I second this.  It would be cool if there could be conditions to unlock them.

I'll be following this project.
    

Re: Mugen is now 20 years old

 August 08, 2019, 11:40:56 pm View in topic context
avatar  Posted by Bane84  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

I started with MUGEN wayyyy back in 2000-2001 when I downloaded some DBZ character compilation.  Then I realized that the engine could be used to create your own characters and stages.  I joined the now defunct Mugen DEV forum and went from there.

Some names that stuck out in my mind from back then:
  • Cadicle (Helped me with my first character)
  • XGargoyle
  • Samanosuke of the Saito Clan
  • ShinRyoga
  • Kazmer13
  • N64Mario
  • Kung Fu Man
  • Richard Lockard (inspired me to start with digitized characters)
    

Re: Expectations for E3 2019

 June 05, 2019, 05:14:13 am View in topic context
avatar  Posted by Bane84  in Expectations for E3 2019 (Started by Macaulyn97 May 29, 2019, 12:44:39 am
 Board: Gaming

Spoiler, click to toggle visibilty
    

Re: Super Smash Bros Ultimate

 January 04, 2019, 05:56:53 pm View in topic context
avatar  Posted by Bane84  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Spoiler: Don't forget about this one. (click to see content)


    

Re: Super Smash Bros Ultimate

 October 03, 2018, 04:00:03 am View in topic context
avatar  Posted by Bane84  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

    

Re: help with *sigh* Remappal

 July 02, 2018, 12:57:42 am View in topic context
avatar  Posted by Bane84  in help with *sigh* Remappal (Started by Duke of Corvus July 02, 2018, 12:49:35 am
 Board: M.U.G.E.N Development Help

;Variables with this index and above will not have their values
;reset to 0 between rounds or matches. There are 60 int variables,
;indexed from 0 to 59, and 40 float variables, indexed from 0 to 39.
;If omitted, then it defaults to 60 and 40 for integer and float
;variables repectively, meaning that none are persistent, i.e. all
;are reset. If you want your variables to persist between matches,
;you need to override state 5900 from common1.cns.
IntPersistIndex = 50
FloatPersistIndex = 40

You are using var(1) for your transformation variable.  It is most likely being reset between rounds.
    

Re: Super Smash Bros Ultimate

 June 19, 2018, 04:05:09 am View in topic context
avatar  Posted by Bane84  in Super Smash Bros Ultimate (Started by GTOAkira March 09, 2018, 12:23:32 am
 Board: Fighting Games

Yeah, so apparently this is happening.

    

Re: Marvel vs Capcom Infinite Thread

 September 18, 2017, 12:07:52 am View in topic context
avatar  Posted by Bane84  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Unfortunately, I have to agree with the criticism about the Infinity Stones.  I was planning on using them for cosplay purposes, but since we can't even take them out of the box, that idea is essentially quashed.
    

Re: Help with Super Dropkick

 September 15, 2017, 03:20:16 am View in topic context
avatar  Posted by Bane84  in Help with Super Dropkick (Started by Knuckles8864 September 13, 2017, 03:49:13 pm
 Board: M.U.G.E.N Development Help

Don't forget to reset the value of that variable to 0 in the dropkick activation state.
    

Re: The Nintendo News Thread

 September 14, 2017, 01:20:43 am View in topic context
avatar  Posted by Bane84  in The Nintendo News Thread (Started by "Bad News" Hoffmann June 07, 2011, 09:14:28 pm
 Board: Gaming

As expected, nothing new or interesting from this Direct.

Some highlights (No particular order):
- Pokemon Ultra Sun + Ultra Moon
- Kirby Battle Royale
- Kirby Star Allies
- Mario & Luigi remake on 3DS
- Mario Party Top 100
- XenoBlade Chronicles 2
- Arcade Archives for Nintendo Switch
- Info on Metroid Samus Returns for 3DS
- Orange+White 2DS system
- Super Mario Oddessy + Wedding Amiibo

At this point, I'm thoroughly convinced that we're not going to see a Smash 4.5.
    

Re: Numbered Palette Selector help

 December 26, 2016, 04:35:04 pm View in topic context
avatar  Posted by Bane84  in Numbered Palette Selector help (Started by Sir Ghostler December 26, 2016, 06:41:30 am
 Board: M.U.G.E.N Development Help

You can do it as a helper or an explod, Explod is possibly slightly easier.

I think it's also worth noting that you'll need to "refresh" any Explods on every tick by removing them (only if their ID is detected) before re-creating them.

You can also hit the "Start" button without ending the intro.

Oh, you.  I was just getting ready to say this same thing.

You beat me to it.  :P
    

Re: Merry Christmas!

 December 24, 2016, 10:51:01 pm View in topic context
avatar  Posted by Bane84  in Season's Greetings (Started by DW December 13, 2016, 05:05:45 pm
 Board: All That's Left

I'm celebrating with my family and nieces, and hoping that Carrie Fisher pulls through...
    

M-GEN: Altered Beast

 December 19, 2016, 05:26:58 am View in topic context
avatar  Posted by Bane84  in M-GEN: Altered Beast (Started by Bane84 December 19, 2016, 05:26:58 am
 Board: Your Releases, 1.0+

Ohi.  I found a bonus stage.

Requirements
  • The character will only work with Mugen 1.1.
  • The character will only work with the included stage.
  • The character must be in the P2 slot in Single Team mode.
  • 1 Player only.
  • The game resolution must be 640x480, 1280x720, or 1920x1080.
Notes
  • Any character may be used, but not all characters are guaranteed to be compatible.
  • Even though this bonus stage attempts to automatically turn a character around when Back is held, characters that would normally block while holding Back may be stuck blocking and will not turn around if near certain enemies.
  • Moves which utilize the Back button may not work, because characters will automatically turn around when Back is held.
  • Taller characters may have a more difficult time progressing through this bonus stage as the number of enemies on screen at the same time will increase as the stage goes on.
Screenshots
Spoiler, click to toggle visibilty

http://network.mugenguild.com/bane84/