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XGargoyle

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Messages by XGargoyle

    

Re: How to make projectile travel farther horizantally?

 January 13, 2020, 01:04:21 am View in topic context
 Posted by XGargoyle  in How to make projectile travel farther horizantally? (Started by Redben January 12, 2020, 07:36:54 am
 Board: M.U.G.E.N Development Help

There are several ways to do it, depending on what you have already.
Post the code of your hammer and we will tell you what to change.
    

Re: HELP WITH CINEMATIC SUPER MOVES!

 January 12, 2020, 02:25:04 am View in topic context
 Posted by XGargoyle  in HELP WITH CINEMATIC SUPER MOVES! (Started by kiLabee January 11, 2020, 10:48:54 pm
 Board: M.U.G.E.N Development Help

1) enemy, pos x and y
2) posset
    

Re: How to control the projectile' speed without velocity, remvelocity and accel?

 January 11, 2020, 01:34:50 am View in topic context
 Posted by XGargoyle  in How to control the projectile' speed without velocity, remvelocity and accel? (Started by Redben January 10, 2020, 07:12:37 pm
 Board: M.U.G.E.N Development Help

Use a helper instead of the projectile sctrl
    

Re: How do I make Custom HUD for characters?

 January 04, 2020, 02:21:47 pm View in topic context
 Posted by XGargoyle  in How do I make Custom HUD for characters? (Started by XxJRushxX January 04, 2020, 05:32:35 am
 Board: M.U.G.E.N Development Help

These "bars" are just a helper or explod. You could dusplay a different sprite based on the "hidden" var value or simply scale up the sprite (usually for custom bars)
    

Re: How to force char to apply a certain move only one time per round?

 January 04, 2020, 02:18:21 pm View in topic context
 Posted by XGargoyle  in How to force char to apply a certain move only one time per round? (Started by Redben January 04, 2020, 01:41:28 pm
 Board: M.U.G.E.N Development Help

You will need to set up a variable that changes the value once the move has been performed and then prevents the move from being activated again
    

Re: i need this program

 January 01, 2020, 05:20:33 pm View in topic context
 Posted by XGargoyle  in i need this program (Started by oscar123 January 01, 2020, 10:07:00 am
 Board: M.U.G.E.N Development Help

Photoshop or GIMP
    

Re: Hyper DBZ - Eighteen and Krillin Released!

 January 01, 2020, 01:02:45 am View in topic context
 Posted by XGargoyle  in Hyper DBZ - Eighteen and Krillin Released! (Started by Balthazar December 24, 2019, 10:43:27 pm
 Board: Your Releases, 1.0+

If you use photoshop, it's as easy as opening the png, go to the palette editor and save the palette as an ACT file
    

Re: [SPANISH ONLY] Español solamente V2

 December 30, 2019, 07:08:39 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

aqui no se habla de pollas
    

Re: I need help with debugs and codes

 December 27, 2019, 02:01:09 am View in topic context
 Posted by XGargoyle  in I need help with debugs and codes (Started by timon25 December 24, 2019, 02:25:30 am
 Board: M.U.G.E.N Development Help

You don't need to hold control before the match begins. Just hold it when the intro starts
Ctrl+1 will enable and disable AI for P1. Ctrl+2 for P2
    

Re: The speed in which a move follows itself/another move: what determines it?

 December 25, 2019, 11:47:50 pm View in topic context
 Posted by XGargoyle  in The speed in which a move follows itself/another move: what determines it? (Started by Redben December 25, 2019, 08:43:59 pm
 Board: M.U.G.E.N Development Help

CMD file

you will see something like AnimElem=X or Animelemtime(X) followed by a movecontact or movehit
    

Re: How to prevent character's AI from executing a certain move?

 December 23, 2019, 08:09:45 pm View in topic context
 Posted by XGargoyle  in How to prevent character's AI from executing a certain move? (Started by Redben December 23, 2019, 12:15:15 am
 Board: M.U.G.E.N Development Help

it's the same
    

Re: Elongating Clsn1 box Along with Scaling?

 December 21, 2019, 07:02:29 pm View in topic context
 Posted by XGargoyle  in Elongating Clsn1 box Along with Scaling? (Started by Fighting Toys Freak December 20, 2019, 10:07:57 pm
 Board: M.U.G.E.N Development Help

No

clsn boxes are not scaled.
The only way to fix that is to have different sized clsn boxes in the animation, and then change to the correspoding anim/animelem based on the angledraw scale

You need different animations with different sized boxes, and then change to the correct ani based on the scaling. It's easier if your "beam" has no boxes and instead it's displayed on top of an invisible helper (the one that has the hitboxes)
    

Re: Elongating Clsn1 box Along with Scaling?

 December 20, 2019, 10:52:53 pm View in topic context
 Posted by XGargoyle  in Elongating Clsn1 box Along with Scaling? (Started by Fighting Toys Freak December 20, 2019, 10:07:57 pm
 Board: M.U.G.E.N Development Help

clsn boxes are not scaled.
The only way to fix that is to have different sized clsn boxes in the animation, and then change to the correspoding anim/animelem based on the angledraw scale
    

Re: How to make char AI execute hyper whenever power requirement is met?

 December 18, 2019, 08:04:04 pm View in topic context
 Posted by XGargoyle  in How to make char AI execute hyper whenever power requirement is met? (Started by Redben December 14, 2019, 06:49:03 pm
 Board: M.U.G.E.N Development Help

then add something like triggerall=movetype!=H
    

Re: [SPANISH ONLY] Español solamente V2

 December 17, 2019, 09:52:25 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Pero eso necesitaria que Capcon hiciera algo original por primera vez en años...
    

Re: How to make char execute hyper whenever power requirement is met?

 December 15, 2019, 01:10:32 pm View in topic context
 Posted by XGargoyle  in How to make char AI execute hyper whenever power requirement is met? (Started by Redben December 14, 2019, 06:49:03 pm
 Board: M.U.G.E.N Development Help

put a changestate like this in  your characters statedef -3

[state -3]
type = changestate
trigger1 = AILevel
trigger1 = power >= XXX put the power level requirement
value = XXX state of the hyper

ctrl = 1 needs control otherwise it will interrupt other moves

Corrected, otherwise the human controlled characters will also perform automatically the move.
And it's better to code the AI routines in the CMD file, by the way
    

Re: My 20th Mugen Anniversary

 December 03, 2019, 08:37:41 am View in topic context
 Posted by XGargoyle  in My 20th Mugen Anniversary (Started by O Ilusionista December 02, 2019, 09:11:59 pm
 Board: M.U.G.E.N Discussion

Yo, happy anniversary... mine's has probably been passed but too lazy to keep track and write up such long and exquisite post ;)
    

Re: Editing Roll Bugs/Issues

 November 16, 2019, 11:21:58 pm View in topic context
 Posted by XGargoyle  in Editing Roll Bugs/Issues (Started by SNEAKYTING November 14, 2019, 10:02:46 am
 Board: M.U.G.E.N Development Help

Yes
    

Re: How do I rip off Shorthops and Melee Fox's Blaster so accurately I can SHFFL?

 November 15, 2019, 04:09:06 pm View in topic context

you'll need to override state 40
    

Re: Editing Roll Bugs/Issues

 November 14, 2019, 02:44:08 pm View in topic context
 Posted by XGargoyle  in Editing Roll Bugs/Issues (Started by SNEAKYTING November 14, 2019, 10:02:46 am
 Board: M.U.G.E.N Development Help

When the projectile hits the enemy, it puts him in state 700.

Post the code for state 700, I suppose that it may be sloppy and it forces KFM to play the wrong animation