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Vegeta DBvsTW(Public Beta)

 April 04, 2021, 09:24:26 pm View in topic context
avatar  Posted by SckronZF  in Vegeta DBvsTW(Public Beta)  (Started by SckronZF April 04, 2021, 09:24:26 pm
 Board: Your Releases, 1.0+

Some years ago I started a project that due to the university I left aside, I have not decided to cancel it yet and I plan to complete it even if it takes time, in that project I present some videos of this character but I never released it, currently it is still not 100% completed but, I think it would be a waste not to release it even if it is as beta.

-I must repeat it so that there is no confusion, the character is still a beta, it still lacks details to polish, that is why it is not well balanced, the full character will be released with the project.

I would appreciate the feedback from him to be able to balance it correctly.

BTW, I want to give credits to:

-Kenshiro99 for allowing me to use part of certain codes of his chars
-TeamZ2 for the FX in their chars that have been very useful to me
-Infinitymugenteam for the EoH template that i modified to make my own
-Thans to AVPboy for the great default palette

Supers showcase:




Download:

https://www.mediafire.com/file/epck3l5nvopp53e/VegetaDBvTW(PB).zip/file

    

Guilty Gear: the mising link PSX SPRITES!

 July 25, 2018, 08:46:48 pm View in topic context
avatar  Posted by SckronZF  in Guilty Gear: the mising link PSX SPRITES!  (Started by SckronZF July 25, 2018, 08:46:48 pm
 Board: Requests

Well that, someone has the sprites of guilty gear: the missing link?
    

Mazemerald offline stages?

 July 16, 2018, 06:54:46 am View in topic context
avatar  Posted by SckronZF  in Mazemerald offline stages? (Started by SckronZF July 16, 2018, 06:54:46 am
 Board: Requests

    

Re: CPS2/HDBZ Style Original/Edit Stage "AVPboy6754" - Sacred Grounds

 December 29, 2017, 06:26:22 pm View in topic context
avatar  Posted by SckronZF  in CPS2/HDBZi Style Original/Edit Stage "AVPboy6754" - Sacred Grounds (Started by AVPboy December 29, 2017, 06:21:17 am
 Board: Your Releases, 1.0+

iba a responderte en ingles pero creo que eres mexicano tambien asi que solo dire que  es un muy buen escenario, personalmente me gusto mucho, y queria pedir tu permiso para poder usar este en mi proyecto de DB vs The World :D
    

BeerusDBvsW-Beta2

 December 28, 2017, 11:48:48 pm View in topic context
avatar  Posted by SckronZF  in BeerusDBvsW-Beta2 (Started by SckronZF December 28, 2017, 11:48:48 pm
 Board: Your Releases, 1.0+

Hello guys,

I bring you again a beta of my beerus character Dragon Ball project vs The World this time update minimal things, but I think it is a little better than the previous one, this will be the last beta of the character, so the next one will be the complete character, in the following update that would be already the finished character will be included:

- all the missing voices
-new color palettes
-reassigned commands
-intro and ending
-taunt
-NO SPAMEABLE OR CHEAP MOVES

and if I can get someone to help me with that too:

-New IA


I also leave the Discord server that I just did for the project, here I will upload updates of all the characters, etc.

DiscordServer: https://discord.gg/ub6KMP7



Download: http://www.mediafire.com/file/ltrzldyyxr4zlqy/BeerusDBvsW%28Beta2%29.rar

Mirror: https://mega.nz/#!2dRFHYgI!QftnTtnc-5TTDXkRvhx9EG2E0sjIOGii3LWUXlITtZ0

IF YOU PLAY IN 640x480 DELETE THE LOCALCOORD ON .DEF OF THE CHAR :)
    

I need your help!!

 December 22, 2017, 07:10:15 pm View in topic context
avatar  Posted by SckronZF  in I need your help!! (Started by SckronZF December 22, 2017, 07:10:15 pm
 Board: Projects

hello everyone, a long time ago publish a beta of my char beerus, in this post I mentioned that I was forming a project called DragonBall vs The World, well, now I need the help of anyone who wants to contribute to this with a simple thing ...


Chars suggestions, why? because even though the project is personal, in the end there will be people from this community who will be free to download it and I want to give opportunity to that community to choose these chars,

Now, on the DB side, there is nothing to choose from as I am subject to Extreme Butoden sprites but, on the side of '' The World '' it is from where you choose which chars you want, or suggest ....

to suggest chars could only one condition and is that the CHARS that choose sprites exist and visually fit with those of Dragon Ball Extreme Butoden, for example, Ryu from Street Fighter in the case of the Sprites that would be used are those of the Capcom vs. SNK 2 because they fit .....

Well, having said that, I wait for your suggestions, after there is a considerable number of suggestions I will make a survey :D

I attached videos of the style that these characters will have:













Project Discord Server: https://discord.gg/ub6KMP7

Thank you in advance for your help!!
    

Re: BeerusDBvsW Beta(95%)

 November 26, 2017, 05:54:25 pm View in topic context
avatar  Posted by SckronZF  in BeerusDBvsW Beta(95%) (Started by SckronZF October 12, 2017, 07:50:05 pm
 Board: Your Releases, 1.0+

muchas gracias, me alegro de que esta beta del personaje sea de su agrado :D


Looks cool. What Characters are planned for this Game?

hello bro, from the side of Dragon Ball i have planned:


Goku(SSJ) - 0%
Vegeta(SSJ) - 80%
Gohan(Adult or young SSJ2, i don't know really) - 0%
Piccolo - 0%
Kuririn - 0 %
Frieza - 0%
C°18 - 80%
Kid Buu - 0%
Bardock - 50%
Mirai Trunks(SSJ) - 0%
Beerus - 95%
Cell - 0%
Gotenks(SSJ) - 50%
and the last can be Broly,Nappa,Captain Ginyu or Raditz :D



from another side i have only planned:

Twelve(SF:Third Strike) - 0%
Ryu(SF) - 0%
Chun-li(SF) - 0%

ant another 11 characters can be selected by people :D

Add in his neck chop (where he teleports behind enemy and chops, and the screen changes colour) and a super destructo ball (small and purplish thingy) and he's all set to be the best beerus!
hi bro, i have a problem with that, i cant add a lot of moves because i want  all characters with the same num of atacks, but of course maybe i can add some move, and i will add some mechanics in all chars like parry, or teleport  on all chars although the teleport I look at it difficult since I feel that it would not be good with characters from street fighter, KOF and other games
    

BeerusDBvsW Beta(95%)

 October 12, 2017, 07:50:05 pm View in topic context
avatar  Posted by SckronZF  in BeerusDBvsW Beta(95%) (Started by SckronZF October 12, 2017, 07:50:05 pm
 Board: Your Releases, 1.0+

Hello,

Today I bring a character from my project Dragon Ball vs World, this is Beerus the god of destruction, the character has a gameplay Marvel vs. Capcom style with some differences, this is a beta because there are some infinite combos and other details that I need to polish and solve but I have decided to upload it so that you can try it out and give your opinion about it.

my project consists of at least 20 characters, 10 Dragon Ball and 10 other fighting games, I will not use any character already created, all will do with the same style starting from the same template, their opinions, all their feedback will be taken in mind, I hope it's to your liking, I've tried to give it a simple gameplay but with the possibility of different combos, the special attack commands will eventually change them so that all the characters have different commands and do not feel repetitive.


By the way, I want to thank:

-Kenshiro99 for allowing me to use part of certain codes of his beerus
-TeamZ2 for the FX in their chars that have been very useful to me
-Infinitymugenteam for the template you use even if you modify it to make one of your own.

the following video is outdated since the character has slight changes.


Español:

Hola,

hoy traigo un personaje de mi proyecto de Dragon Ball vs World, se trata de Beerus el dios de la destruccion, el personaje tiene una jugabilidad estilo Marvel vs Capcom con alginas diferencias, esta es una beta por que hay algunos combos infinitos y otros detalles que necesito pulir y resolver pero he decidido subirlo para que tu puedes probarlo y opinar sobre el.

mi proyecto constara de al menos 20 personajes, 10 de Dragon Ball  y 10 de otros juegos de pelea, no usare ningun personaje ya creado, todos los hare yo con el mismo estilo partiendo de una misma plantilla, sus opiniones, todo su feedback sera tomado en cuenta, espero sea de su agrado, he tratado de darle una jugabilidad sencilla pero con posibilidad de diferentes combos, los comandos de ataques especiales eventualmente los cambiare para que todos los personajes tengan diferentes comandos y no se sienta repetitivo.


por cierto, quiero dar gracias a:

-Kenshiro99 por permitirme usar parte de  ciertos codigos de su beerus
-TeamZ2 por los FX en sus chars que me han sido muy utiles
-Infinitymugenteam por la plantilla que use aun que la modifique para hacer una propia.

el siguiente video esta desactualizado ya que el personaje tiene ligeros cambios.




Project Discord Server: https://discord.gg/ub6KMP7

Link: http://www.mediafire.com/file/2fgw3xufdfkt6ee/BeerusDBvsW-Beta%2895%25%29.rar
    

How can i solve this?(spammeable move)

 August 29, 2017, 05:19:08 am View in topic context
avatar  Posted by SckronZF  in How can i solve this?(spammeable move) (Started by SckronZF August 29, 2017, 05:19:08 am
 Board: M.U.G.E.N Development Help

How can i solve this?
I want it can only be done 2 times as maximum





    

Re: No spameables helpers!

 August 18, 2017, 10:47:45 pm View in topic context
avatar  Posted by SckronZF  in No spameables helpers! (Started by SckronZF August 15, 2017, 05:19:15 pm
 Board: M.U.G.E.N Development Help

i will try that, thank you for help
    

Re: Projectile remove sound?

 August 18, 2017, 10:46:39 pm View in topic context
avatar  Posted by SckronZF  in Projectile remove sound? (Started by SckronZF June 15, 2017, 10:10:57 pm
 Board: M.U.G.E.N Development Help

thank you guys, this solved my problem
    

Helper Sprites on top!

 August 18, 2017, 10:44:31 pm View in topic context
avatar  Posted by SckronZF  in Helper Sprites on top!  (Started by SckronZF August 18, 2017, 10:44:31 pm
 Board: M.U.G.E.N Development Help

hello, i need help with a helper sprites, 


I do not know why when the helper hits the character's sprites they get put on the helper, how can I change that? The sprpriority of the helper is greater than that of the character ..

How could I solve that?


Español:

no se por que cuando el helper golpea los sprites del personaje  se ponen sobre el helper.... como podria hacer que se mantengan sobre el personaje?



    

No spameables helpers!

 August 15, 2017, 05:19:15 pm View in topic context
avatar  Posted by SckronZF  in No spameables helpers! (Started by SckronZF August 15, 2017, 05:19:15 pm
 Board: M.U.G.E.N Development Help

Hi, i need help with a helper.

I Was making a helper code for a Bills char, this is a energy ball, give 3 hits and after that the p2 is launched to hitwall state, this is not directly spameable because i use !numhelper(xxxx) on .CNS but if you make a specific combo this can uses infinite times... How i can evade this? Can i give specific orders of 1 hit make hitwall but 2time on combo send p2 to the ground?



Sorry for the bad English...

En español :


Estaba haciendo un helper para un char, este helper da 3 hits, en el tercero envía al p2 a un estado en el que hace wall hit, no es directamente spammeable por qué aplique "!numhelper(xxxx) pero si se hace un combo especifico puede usarse infinitamente, cómo puedo hacer para que la primera vez que se usa en un combo si haga wall hit pero que en la segunda envie a el p2 al suelo?
    

Projectile remove sound?

 June 15, 2017, 10:10:57 pm View in topic context
avatar  Posted by SckronZF  in Projectile remove sound? (Started by SckronZF June 15, 2017, 10:10:57 pm
 Board: M.U.G.E.N Development Help

i need help whith a projectile code....



How can I add a sound to the moment a projectile is deleted?

That is when you start the remove anim


The projectile is eliminated at 80 ticks
And should give 12 hits

How can I do that to pass the 80 ticks or give the 12 hits the sound plays?
    

Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19

 October 26, 2016, 06:04:36 am View in topic context
avatar  Posted by SckronZF  in Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19 (Started by kenshiro99 October 23, 2016, 11:00:57 pm
 Board: Your Releases, 1.0+

I only use the template as a guide and arrange the movements as I please
    

Re: Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19

 October 26, 2016, 04:33:36 am View in topic context
avatar  Posted by SckronZF  in Captain Ginyu MVC style and char update by Kenshiro99 and G-Knux19 (Started by kenshiro99 October 23, 2016, 11:00:57 pm
 Board: Your Releases, 1.0+

i am making a MvC gotenks an Bardock  but i dont have all experience in that  they two now have

gotenks

air punches & kicks
stand Punches & kicks
Crouch Punches & kicks


Bardock

air, stand & crouch punches & kicks

2 hypers

i will write in spanish the next part .....

lo siento por mi ingles tan malo jajajaja a lo que voy es que puedo apoyarte de alguna manera si gustas solo que yo el template que estoy usando para empezarlos es el Eternity of Heroes de mugeninfinity  pero cambio los efectos por los del proyecto ''to six'' de duracelleur  cualquier cosa que pueda ayudar ya sea avanzando algun char,  o terminarlos entre los 2 podria ser bueno,  podria mandarte por privado una ''beta'' de esos 2  chars