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Messages by ade2004

    

Re: Auction alert

 March 17, 2011, 10:46:02 am View in topic context
 Posted by ade2004  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 am
 Board: M.U.G.E.N Discussion

You gotta be joking right? The fact that ANYONE should charge shipping for a mugen is just bullcrap, I've never heard of anyone wanting a "hard copy" of a mugen game, he is taking advantage to make money off of his game.

MUGEN is free, the game companies are not suing mugen because we use their sprites, I'd like to keep it that way.
    

Re: Auction alert

 March 15, 2011, 04:18:44 pm View in topic context
 Posted by ade2004  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 am
 Board: M.U.G.E.N Discussion

The worst part is charging for it, claiming you are paying for "processing" and "shipping". Like he's running some huge company.
    

Re: Auction alert

 February 21, 2011, 04:34:55 pm View in topic context
 Posted by ade2004  in Auction alert (Started by Sepp August 27, 2007, 01:16:44 am
 Board: M.U.G.E.N Discussion

This asswipe should be reported:

http://mugenclangaming.enjin.com/

Go to "get a game"

"Visit Our MCG Home Page and use the donation module. We Accept Paypal, Credit Cards, Personal Checks or Money Orders. What does a Donation Pay for? All the shipping materials,handling,& a MCG members time to process your goods.The Game or Item For PC Mugen is Free!If You want XMugen Games they are priced differently for Project conversion time & labor,You will receive your games or Items in 2 or 3 business days using Paypal. All other payment methods will take 5 to 7 business days to process within the US. All other countries outside the US will take a longer time to process. Once the Donation has been received then the recipient will be contacted immediately via email or by phone to finalize the process and get the order underway. You are Guaranteed a Great game from MCG and if you have any Problems we will replace the game or item without any Questions Free of Charge! Please Contact EDGE or 3LIT3 MUG3N D3m()N, We are the MCG Owners For any other details or questions that you may have,or the shipping costs per game or item. If You want get into The Next Generation of Gaming for PC, PSP, PS3 & XBOX you have found the right place! We are hoping our Service will Satisfy today's Gamer. Thanks for taking your time to visit & reading over our getting a game policy.
Now What Are You Waiting For? Get Your Game On!!!! "


 >:(
    

Re: The mugen alert selling thread

 February 21, 2011, 04:34:25 pm View in topic context
 Posted by ade2004  in The mugen alert selling thread (Started by ade2004 February 21, 2011, 04:15:18 pm
 Board: M.U.G.E.N Discussion

Thanks, posted.
    

The mugen alert selling thread

 February 21, 2011, 04:15:18 pm View in topic context
 Posted by ade2004  in The mugen alert selling thread (Started by ade2004 February 21, 2011, 04:15:18 pm
 Board: M.U.G.E.N Discussion

Where is it?

This asswipe should be reported:

http://mugenclangaming.enjin.com/

Go to "get a game"

"Visit Our MCG Home Page and use the donation module. We Accept Paypal, Credit Cards, Personal Checks or Money Orders. What does a Donation Pay for? All the shipping materials,handling,& a MCG members time to process your goods.The Game or Item For PC Mugen is Free!If You want XMugen Games they are priced differently for Project conversion time & labor,You will receive your games or Items in 2 or 3 business days using Paypal. All other payment methods will take 5 to 7 business days to process within the US. All other countries outside the US will take a longer time to process. Once the Donation has been received then the recipient will be contacted immediately via email or by phone to finalize the process and get the order underway. You are Guaranteed a Great game from MCG and if you have any Problems we will replace the game or item without any Questions Free of Charge! Please Contact EDGE or 3LIT3 MUG3N D3m()N, We are the MCG Owners For any other details or questions that you may have,or the shipping costs per game or item. If You want get into The Next Generation of Gaming for PC, PSP, PS3 & XBOX you have found the right place! We are hoping our Service will Satisfy today's Gamer. Thanks for taking your time to visit & reading over our getting a game policy.
Now What Are You Waiting For? Get Your Game On!!!! "


Loophole or not?
    

Re: Image thumbnails during stage select.

 December 27, 2010, 10:16:01 pm View in topic context
 Posted by ade2004  in Image thumbnails during stage select. (Started by ade2004 December 27, 2010, 04:30:02 am
 Board: M.U.G.E.N Development Help

That's what I did, the problem now is through positioning in the system.def only 13 out of the 34 stages line up in the center, the rest are off to the right and one to the left.  :???:

is there a way to get mugen to not display the "stage X:" text?
    

Re: Image thumbnails during stage select.

 December 27, 2010, 02:13:34 pm View in topic context
 Posted by ade2004  in Image thumbnails during stage select. (Started by ade2004 December 27, 2010, 04:30:02 am
 Board: M.U.G.E.N Development Help

Not exactly sure if that made a difference, some are all over the place and some seem centered on the screen. Was I supposed to have made the thumbnails right next to each other in the font image pcx?

EDIT: another issues I think is causeing tihs is the original screenpack I am editing:

"stage 1: The pit1" etc is the format for all the stages, is that why I sometimes see 2 thumbnails? because of how it's reading that? How can I fix it? aka not make mugen display "stage 1:"
    

Image thumbnails during stage select.

 December 27, 2010, 04:30:02 am View in topic context
 Posted by ade2004  in Image thumbnails during stage select. (Started by ade2004 December 27, 2010, 04:30:02 am
 Board: M.U.G.E.N Development Help



I have no problem using font factory, I have 34 stage thumbnails letters "A to Z" and numbers "1 to 8". The problem now is it's been a while so I don't remember what/where exactly in the stages I should change to correspond to the font letters and numbers, so I get results like this:


The 2nd image turned out well, but then again I'm not sure why...
    

Re: AI Coding Tutorial

 December 02, 2010, 11:06:39 pm View in topic context
 Posted by ade2004  in AI Coding Tutorial (Started by Romeotantan November 17, 2009, 12:13:32 am
 Board: Tips, Tricks, Tutorials

So with all that has been said about "IntPersistIndex = 58" is ot ok to fully follow this tutorial?
    

Re: Going through different block animations?

 June 09, 2010, 09:55:28 pm View in topic context
 Posted by ade2004  in Going through different block animations? (Started by ade2004 June 08, 2010, 04:47:41 pm
 Board: M.U.G.E.N Development Help

both P1 and P2 have 3 block animations(coded in air file)

P2 is blocking while P1 is attacking(want p2 to cycle thru the 3 animations(loop) as long as he holds block)

Get it?
    

Going through different block animations?

 June 08, 2010, 04:47:41 pm View in topic context
 Posted by ade2004  in Going through different block animations? (Started by ade2004 June 08, 2010, 04:47:41 pm
 Board: M.U.G.E.N Development Help

Say I have 3 block animations, so far only one is being used. Is it possible to loop through 3 different block animations as long as the opponent is still blocking?
    

Re: AI coding

 May 21, 2010, 03:34:32 am View in topic context
 Posted by ade2004  in AI coding (Started by louishaishit May 18, 2010, 10:29:12 pm
 Board: M.U.G.E.N Development Help

If not in the cmd then where else?
    

Re: ShugenDo - Discussion Thread

 May 21, 2010, 03:25:24 am View in topic context
 Posted by ade2004  in ShugenDo - Discussion Thread (Started by Kratos January 04, 2007, 08:08:28 pm
 Board: ShugenDo

What I really look forward from ShugenDo basically is online play . Would be nice to play certain game-packs in a competitive manner .
Same here, I'm just waiting for the final release with online play. I hope there's some kind of converter tool or support for mugen chars.
    

Re: MORTAL KOMBAT SIGMA

 May 21, 2010, 03:14:46 am View in topic context
 Posted by ade2004  in MORTAL KOMBAT SIGMA (Started by stopmotiontoys May 17, 2010, 11:34:40 pm
 Board: Projects

Game will be Locked, Just a single EXE file.

http://elecbyte.com/mugendocs/readme.txt said:
2. The M.U.G.E.N environment, defined as any or all of the M.U.G.E.N
executable
, documentation, sample character and stage files,
configuration files, and other associated data files provided by
Elecbyte and necessary for proper operation of the executable, is
copyrighted by Elecbyte and may not be redistributed in whole or in
part, altered or unaltered, without Elecbyte's express written
permission.
Only the following files are exempt from this
restriction, and may be freely distributed and/or altered for non-
commercial purposes: all files in the data/ directory, all files in
the chars/kfm/ directory, all files in the font/ directory,
stages/kfm.def and stages/kfm.sff.

I'd consider that before moleboxing the whole thing, especially after what happened with Vyx (I know you dont intend to sell but still..)

BIG FREAKING DEAL? Many have done this before him, and will continue to.
    

Freezeman's BlazBlue sprites

 January 20, 2010, 03:56:05 am View in topic context
 Posted by ade2004  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

But how about ssf2hd? that didn't have a game dvd...
    

Freezeman's BlazBlue sprites

 January 20, 2010, 03:30:13 am View in topic context
 Posted by ade2004  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

how exactly are these being ripped from an xbox?
    

Calculating the % of damage after a combo?

 January 17, 2010, 12:05:28 am View in topic context
 Posted by ade2004  in Calculating the % of damage after a combo? (Started by ade2004 January 17, 2010, 12:05:28 am
 Board: M.U.G.E.N Development Help

And displaying it in mugen, how can this be done?  ???
    

Re: My little MKA mugen project

 January 12, 2010, 10:02:04 pm View in topic context
 Posted by ade2004  in My little MKA mugen project (Started by ade2004 February 05, 2009, 07:01:32 am
 Board: Projects

    

Re: Stance switching...

 November 23, 2009, 12:21:58 am View in topic context
 Posted by ade2004  in Stance switching... (Started by ade2004 November 22, 2009, 04:47:35 pm
 Board: M.U.G.E.N Development Help

lets see so we got in statedef 0:

[State 0, 1]
type = ChangeAnim
triggerall = var(55) = 0
trigger1 = Anim != 0 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 0

[State 0, 1.1]
type = ChangeAnim
triggerall = var(55) = 1
trigger1 = Anim != 165 && Anim != 5
trigger2 = Anim = 5 && AnimTime = 0
value = 165

and for state 999:

[Statedef 999]
type = S
physics = S
sprpriority = 0

[state 999, Varset]
type = varset
trigger1 = var(55) = 0
trigger1 = time = 0
v = 55
value = 1

[state 999, Varset]
type = varset
trigger1 = var(55) = 1
trigger1 = time = 0
v = var from above
value = 55


right?
    

Re: Stance switching...

 November 23, 2009, 12:05:52 am View in topic context
 Posted by ade2004  in Stance switching... (Started by ade2004 November 22, 2009, 04:47:35 pm
 Board: M.U.G.E.N Development Help

 ???

To be honest I know nothing about that, from what I have been able to do with my scorpion so far was through sprite replacing and a little learning along the way. The char I used as a base had the statedef 0 code in it, i didn't do jack to it. I guess stance changing was a luxury I wanted to have.