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XGargoyle

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Messages by XGargoyle

    

Re: scaling a character in a custom hurt state?

 February 16, 2020, 01:21:47 pm View in topic context
 Posted by XGargoyle  in scaling a character in a custom hurt state? (Started by kiLabee February 06, 2020, 05:59:23 am
 Board: M.U.G.E.N Development Help

Buu's back throw has the enemy shrinked and enlarged during the whole throw animation. It's an easy example of that being used in a non-cinematic situation
    

Re: Character of the YEAR 2019

 February 16, 2020, 10:38:48 am View in topic context
 Posted by XGargoyle  in  Character of the YEAR 2019 (Started by Jmorphman February 01, 2020, 06:24:44 am
 Board: M.U.G.E.N Discussion

Thanks to everybody who participated and special thanks to the other nominees for putting a tough challenge and making all of us push harder on delivering quality characters.
Last but not least, big thanks to Nico for his incredible skills, it's been a pleasure and a privilege working with him and seeing him grow to become an expert
    

Re: Code for Slow p2

 February 14, 2020, 09:50:03 am View in topic context
 Posted by XGargoyle  in Code for Slow p2 (Started by icare26 February 13, 2020, 09:19:30 pm
 Board: M.U.G.E.N Development Help

you could have tested it instead of posting. That's how people learn.

Assuming that var(44) only goes from 300 to 0, you could use var(44)>0. If not, then you will need to specify the correct ranges
    

Re: Sprites of Moses bible fight

 February 14, 2020, 09:47:25 am View in topic context
 Posted by XGargoyle  in Sprites of Moses bible fight  (Started by Cesarshadow February 13, 2020, 05:33:35 am
 Board: Sprite Projects

    

Re: [SPANISH ONLY] Español solamente V2

 February 13, 2020, 10:16:15 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Una duda gentes; ¿Puede un personaje completo ser un spark? Me ha venido esa duda a la cabeza pensando en Pyron. Es un ser de fuego, etc etc. Digamos que alguien use sus sprites, los refiltre y les de el tratamiento de spark(blur, transparencia, etc); ¿sería factible?

Yo creo que eso que mencionas es posible, se le da una transparencia aditiva desde el air de la animación, como un stage cualquiera.

Vaya mierda de consejo!!! XDDDD

Tan solo añade un controlador Trans en el statedef -3 y ya tienes la transparencia a todo el char.

http://mugenguild.com/forum/topics/trans-sctrls-169500.0.html
    

Re: Code for Slow p2

 February 13, 2020, 10:04:45 pm View in topic context
 Posted by XGargoyle  in Code for Slow p2 (Started by icare26 February 13, 2020, 09:19:30 pm
 Board: M.U.G.E.N Development Help

[State -2]
type = VarAdd
trigger1 = var(44) = 300
v = 2
value = -1

This triggers the first time that var(44)=300, but when var(44)=299 there's no code that keeps decreasing the value
    

Re: To Have or Give a Gameplay Mechanic?

 February 13, 2020, 10:33:36 am View in topic context
 Posted by XGargoyle  in To Have or Give a Gameplay Mechanic? (Started by Nep Heart December 31, 2019, 12:00:11 am
 Board: M.U.G.E.N Discussion

Mixing characters with different system is like having a kickboxer fight against an arm-wrestler, each one using their skillset
    

Re: Editing the super effect

 February 12, 2020, 09:42:05 am View in topic context
 Posted by XGargoyle  in Editing the super effect (Started by NecusX February 10, 2020, 01:56:38 am
 Board: M.U.G.E.N Development Help

using -1 just disables that parameter, so you can't have a specific custom animation as -1. Use 9999 or whatever other number, but not -1.
    

Re: Disabling all input when round over.

 February 11, 2020, 09:33:40 pm View in topic context
 Posted by XGargoyle  in Disabling all input when round over. (Started by Kolossoni February 11, 2020, 08:06:44 am
 Board: M.U.G.E.N Development Help

add roundstate=2 in all his CMD moves
    

Re: Auto Charging

 February 08, 2020, 11:22:52 pm View in topic context
 Posted by XGargoyle  in Auto Charging (Started by NecusX February 08, 2020, 10:06:36 pm
 Board: M.U.G.E.N Development Help

look for a poweradd in the -2 or -3 states, and disable it
    

Re: [SPANISH ONLY] Español solamente V2

 February 08, 2020, 04:45:37 pm View in topic context
 Posted by XGargoyle  in [SPANISH ONLY] Español solamente V2 (Started by Titiln July 14, 2010, 03:57:43 am
 Board: International

Warner, Felo: cambiense el avatar de server ya que ahora parece que se hablen a si mismos
    

Re: Elecbyte might actually update mugen this year

 February 03, 2020, 09:29:01 am View in topic context
 Posted by XGargoyle  in Elecbyte might actually update mugen this year (Started by NecusX February 02, 2020, 10:53:47 pm
 Board: M.U.G.E.N Discussion

But it means that elecbyte may give it somewhat of a chance if not then they would've given up the project, domain renewal ain't free you know

No, it's just $5/year, which OMG is fucking expensive for a grown adult with an average income
    

Re: Character glitching after certain move

 January 29, 2020, 02:17:26 pm View in topic context
 Posted by XGargoyle  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 pm
 Board: M.U.G.E.N Development Help

1) Check in Ken what is the animation number used for the run (ken's AIR file)
2) Copy the same animation from the run and paste it on the existing anim 100 (the one that has -1,0, 0,0, 0,)
3) save the AIR file
4) problem fixed
    

Re: I wanna be so very shit, like no thread ever was

 January 28, 2020, 03:00:41 pm View in topic context
 Posted by XGargoyle  in I wanna be so very shit, like no thread ever was (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

best watcher then?
    

Re: Kobe Bryant is dead...

 January 27, 2020, 02:40:50 pm View in topic context
 Posted by XGargoyle  in Kobe Bryant is dead... (Started by Bane84 January 26, 2020, 09:01:06 pm
 Board: All That's Left

    

Re: I wanna be so very shit, like no thread ever was

 January 27, 2020, 02:35:38 pm View in topic context
 Posted by XGargoyle  in I wanna be so very shit, like no thread ever was (Started by Do not even ask October 28, 2012, 10:37:23 am
 Board: All That's Left

He thinks that mugen characters are some kind of wild pokemons, and that collecting them and having people fighting against them is somehow the trendiest thing that could ever happen in mugen.
    

Re: Ultron AI needs to be toned down...

 January 27, 2020, 12:31:20 am View in topic context
 Posted by XGargoyle  in Ultron AI needs to be toned down... (Started by Shutterbug January 26, 2020, 06:38:27 pm
 Board: M.U.G.E.N Discussion

You should just block
    

Re: My Top 10 MUGEN Characters of 2019

 January 24, 2020, 05:54:49 pm View in topic context
 Posted by XGargoyle  in My Top 10 MUGEN Characters of 2019 (Started by RPGamerWriter January 23, 2020, 10:43:22 pm
 Board: M.U.G.E.N Discussion

Android 18 by Team Z2: I've been keeping a close eye ever since I found out one of my favourite DBZ characters was getting the Z2 treatment, and she was well worth the wait. I'm still learning her combos for the most part but she's still great fun. NicotineFist did a great job staying true to the Z2 style with the sprites and Danielle McRae did a wonderful job on the voice acting. On top of all this, she's still a beta, so she's only gonna get better from here!
Don't forget the coder who made her ;)
    

Re: Character glitching after certain move

 January 24, 2020, 09:51:20 am View in topic context
 Posted by XGargoyle  in Character glitching after certain move (Started by tizerist January 23, 2020, 01:29:50 pm
 Board: M.U.G.E.N Development Help

well, either change the code in garfield so that when fighting ken he uses his own run animation instead of 100, or you fix Ken and duplicate his run animation as 100 (but it could lead to issues if Ken uses the anim 100 for another purpose)
    

Re: Why are most MUGEN stages set to default p1startx = -70 and p2startx = 70?

 January 23, 2020, 09:10:34 pm View in topic context

in your intro state (normally 190), add this:

[State 0, Capture X position start]
type = VarSet
trigger1 = Time=0
fvar(1) = floor(Pos X)

now, in the intro itself when it moves the character around or after the interaction with P2, ensure that you set the final position to fvar(1), or whatever variable you are using.

For example, my character does this:

[State 0, VelSet]
type = VelSet
trigger1 = facing=1
trigger1 = floor(Pos X) > floor(fvar(1))
trigger2 = facing=-1
trigger2 = floor(Pos X) < floor(fvar(1))
x = 0

This will stop the character at the correct X position no matter if the start position is 70 or 140