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Messages by mfgfgm

    

Re: Making a char be unthrowable, non-knockbackable and always on ground.

 May 14, 2018, 03:54:04 pm View in topic context

Hey guys, I also want to make my character unthrowable but I have no idea how to use posset and nothitby. Can anyone please write down the code for me? Thanks.
    

Custom Death Animation

 December 25, 2017, 08:13:15 am View in topic context
avatar  Posted by mfgfgm  in Custom Death Animation (Started by mfgfgm December 25, 2017, 08:13:15 am
 Board: M.U.G.E.N Development Help

Hello, I'm trying to make a character that plays a certain animation when he dies rather than just fly back and fall. I already made the animation but I don't know how to implement it into the character. If you happen to know how to code it, could you please help me?
    

Re: (SOLVED) Death Animation?

 December 25, 2017, 03:50:49 am View in topic context
avatar  Posted by mfgfgm  in (SOLVED) Death Animation? (Started by MDI October 30, 2010, 06:21:02 am
 Board: M.U.G.E.N Development Help

Open common1.cns (/MUGEN/data/)
Copy the Statedef 5150 code and paste it into your character's CNS
Adjust the code

If you have trouble with step 3 share specific info on what exactly you're trying for

I'm trying to make the character do a custom death animation rather than the usual one where he flies back. I prepared the animation and I want it to play whenever the character's health is zero. Is there a way to do that?
    

Re: (SOLVED) Death Animation?

 December 24, 2017, 04:17:29 pm View in topic context
avatar  Posted by mfgfgm  in (SOLVED) Death Animation? (Started by MDI October 30, 2010, 06:21:02 am
 Board: M.U.G.E.N Development Help

time = 1? He's probably going to 5050 before that point. Check it and prevent it happening if necessary.

Hey, I know I'm 7 years too late, but what exactly was needed for this code to work? I'm working on a character and I too need to use this code.
    

Downgrading a character from 1.1 to 1.0/Winmugen

 November 24, 2017, 08:12:29 pm View in topic context
avatar  Posted by mfgfgm  in Downgrading a character from 1.1 to 1.0/Winmugen (Started by mfgfgm November 24, 2017, 08:12:29 pm
 Board: M.U.G.E.N Development Help

Hello, I have a problem with my character. I made it on Fighter Factory 3 and it worked fine with mugen 1.1. In the def file the mugen version is empty, it's like this "mugenversion = " with nothing written after it. Now, I tried putting "1.0" and "04,14,2002" and tried the character in mugen 1.1, it worked normally. But when I put it in 1.0 and winmugen, I got an error that just said "Error loading sff file". Is there a way to fix this issue?
    

Help with coding

 November 02, 2017, 01:09:19 pm View in topic context
avatar  Posted by mfgfgm  in Help with coding (Started by mfgfgm November 02, 2017, 01:09:19 pm
 Board: Introductions and Guides

Hey, I'm trying to make a character that is ONLY hittable by projectiles and possibly helpers. I don't want normal attacks to do any damage, let alone phase him. Is there a way I can do that?
    

Re: Yamcha

 October 09, 2017, 02:19:21 pm View in topic context
avatar  Posted by mfgfgm  in Yamcha (Started by xxxx November 20, 2016, 11:35:33 pm
 Board: Sprite Projects

Hey so out of curiosity, are you drawing the sprites on paper or are you using some sort of tablet?
    

Re: Yamcha

 October 04, 2017, 02:33:22 pm View in topic context
avatar  Posted by mfgfgm  in Yamcha (Started by xxxx November 20, 2016, 11:35:33 pm
 Board: Sprite Projects

When I clicked on this Yamcha thread I ended up killing him.

Ok, even i have to say that's not needed. This thread is full of this. Balm, you have really improved, the animations are looking great. I think you're doing a good job of mixing up the moves for him as well. People seem to be concerned that you're going to make Yamcha different or leave out aspects of his character. I've made a few cracks about Yamcha myself but i trust you will do right by him as a fan, especially with HQ and others on board as well. Honestly, him and Krillin and some of the most realistic characters when we think about how most of us would act in their place. I am more upset that Toriyama decided he didn't want to at least bring him full circle. Yamcha was brash, comic relief, some times a joke but he was also brave and kept trying despite his flaws. It would have been nice if he carried over his character more from dragonball to z or at least kept fighting. That was what was kind of endearing about Yamcha. No matter how many times he failed and looked silly doing so, he kept at it.

Yamcha didn't fail, he let others believe he did. One video can prove this. Search "Yamcha vs Olibu" and see how he one-shots him. Now keep in mind Olibu is on par with Pikkon who was on par with SSJ Goku. This alone is proof that Yamcha is actually the master of deception. He makes you believe he sucks only to surprise you with his amazing power. Let's not forget who had the balls to slap Beerus's back and actually hurt him and make him fall forward a bit. Thank God Yamcha was suppressed otherwise Beerus and the Kaioshin would have died.
    

Re: Yamcha

 September 29, 2017, 11:07:01 am View in topic context
avatar  Posted by mfgfgm  in Yamcha (Started by xxxx November 20, 2016, 11:35:33 pm
 Board: Sprite Projects

When I clicked on this Yamcha thread I ended up killing him.
    

Help with transformation and Sprites

 August 30, 2017, 03:40:47 pm View in topic context
avatar  Posted by mfgfgm  in Help with transformation and Sprites (Started by mfgfgm August 30, 2017, 03:40:47 pm
 Board: M.U.G.E.N Development Help

Hello, I am trying to find a way where I can make a transformation, but here's the thing: I want the transformed character to stay the same when being thrown (usually they revert back to their original forms when thrown). Also, is there a way to make a character that uses 2 SFF files instead of 1?
    

Re: Super Buu Z2 [Project]

 August 10, 2017, 07:08:01 pm View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

I don't know man, his punches and kicks deal a small amount of damage.
    

Re: Super Buu Z2 [Project]

 August 10, 2017, 08:59:13 am View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

Guys, I feel like Buu's damage is a bit low compared to the other Z2 characters.
    

Re: Super Buu Z2 [Project]

 July 26, 2017, 09:05:55 pm View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

That is one of the best Super Buu's I've ever seen for Mugen. For feedback I suggest you add his self destruct move.
    

Re: Super Buu Z2 [Project]

 July 18, 2017, 03:49:46 pm View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

My dude there are people like that all over the internet. Trust me when I say it can be both entertaining and mindboggling at the same time.
It's one of the risks of the internet being so open for anyone to come on it I guess.

I understand where you're coming from, I have come across a few of those people myself.
    

Re: Super Buu Z2 [Project]

 July 18, 2017, 03:46:59 pm View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

I've been in the forum for about 16 years. I have seen these people many times!

Must have been painful dealing with them. But I assure you I am a rational person, and not some retard.
    

Re: Super Buu Z2 [Project]

 July 18, 2017, 12:49:50 pm View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

Your completely fabulous idea of having Kid Buu first gave me the impression you were lacking brain cells.

It's not like I actually wanted Kid Buu, it was just a thought that came across my mind. Do you really think that there could be someone so retarded he'd actually believe that Z2 would cancel Super Buu just like that? Seriously man.
    

Re: Super Buu Z2 [Project]

 July 16, 2017, 10:07:49 am View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

Heheh you're right.
    

Re: Super Buu Z2 [Project]

 July 16, 2017, 10:00:13 am View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

    

Re: Super Buu Z2 [Project]

 July 16, 2017, 08:49:04 am View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev

Sarcasm: the use of irony to mock or convey contempt.
    

Re: Super Buu Z2 [Project]

 July 15, 2017, 09:11:14 am View in topic context
avatar  Posted by mfgfgm  in Super Buu Z2 [Project] (Started by Barker February 06, 2015, 02:22:19 am
 Board: Official Z2 Char Dev