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Messages by REDHOT

    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 19, 2017, 01:49:15 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I just tried your Cap, and I have to say, I expected this to be like the rest of the MVC mugen garbage but I was surprised he really is solid, good work.

haha  ;D
Thanks! anyway I have some things to fix for his final version, specially his shield´s states.
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 18, 2017, 06:07:41 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 18, 2017, 01:47:23 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

About warmachine, any chance to use Logansan sprites?

WarMachine will be in his MvC2´s sprites.
The only thing that I could do is this groove in his mouth in all his sprites..nothing more, I always hate the feeling that I´m playing with Iron Man using another palette.

Anyway maybe his v1 will be like always.

I'm getting 404 error with Link dude

What link? web page? tron bonne´s download link? works fine to me
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 17, 2017, 01:48:39 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

mmmm a char eeh... maybe thor o super skrull...is just...for throw ideas

The MvC2 characters is my priority.
I see it very difficult that some day i´ll do Thor or Super Skrull..for that I´d like to do both exactly like MvC3 (in moves), but obviously in 2D.
    

Re: Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!)

 July 15, 2017, 05:23:41 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!




Hi! the first vertion of Tron Bonne it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Beximus and this edition that I made, is made with a lot of effort to try to improve Tron Bonne in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Metal hit (new code based in Beximus one, this only works with T.Bonne, I´ll have to update all the characters with this code, now you can hit Sentinel, Iron Man and T.Bonne, and the normals hit sounds are replaced with the metal ones, exactly like in MvC2.. this will work too with Dr.Doom, War Machine and Mech Zangief (when they are released. I discover a code that works ONLY with Mech Zangief and NOT with Zangief).
- HD Special Hits
- Better sounds using movehitreset.
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Air Dash
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Electic hit effect in air medium punch
- Firehit effect in standing kick punch
- Crouch hard kick command
- Check kobun chef win.
- King Kobun hyper ground corner push veloff
- Hyper combo finish in Chuushoku Rush hyper
- Rock explod in standing strong kick
- Air combo camera
- Throws
- Announcer message in Chuushoku Rush hyper
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- LegendaryXM90 (Intros, lose time over, and win code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 27, 2017, 01:57:24 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

あなたの製作物は本当に素晴らしいです!
私はあなたのストライダー飛竜にAIを追加しようとしましたが、
最終的には、それに加えてあなたのストライダーをよりMvC2の性能に正確になるように改変しました!
是非これをあなたのサイトでアップデートとして公開して下さい。

Your creation is truly amazing!
I tried to add AI on your Strider Hiryu,
Eventually, in addition to that, I edited your Strider to be more accurate MvC2 gameplay!
Please do release this as an update on your site.

https://onedrive.live.com/download?cid=D822217CAFA11DAA&resid=D822217CAFA11DAA%213722&authkey=AGcIRQQ_0qrYoQ0

変更点
- AIを追加(風見氏のKong氏飛竜パッチがベース http://www.geocities.jp/kazayuuka/
 (StriderHiryu.cmdにてAIの強さを変更することができます。)
- P1&P2アイコン(ズームアウトに対応)
- バグ修正
- 私が気付いたMvC2と異なるステートの修正
 与ダメージ
 パワーゲージ
 ポーズタイム
 のけぞり時間
 空中ジャンプ
 ガード条件
 ベクトル
 フレーム
 他いくつかのコード

Changes
- Add AI (based on Kong Hiryu Patch by Kazami http://www.geocities.jp/kazayuuka/)
 (You can change the AI difficulty at StriderHiryu.cmd.)
- P1 & P2 icon (adapt zoomout)
- Fixed bugs
- Fixed the state different from MvC2 I noticed
 Damage
 Poweradd
 Pausetime
 Hittime
 Airjump
 Guardflag
 Velocity
 Frame
 some codes

Hi, thanks!, I´ll check it later the difference into this one and the last version in the first place. I will use my judgment when I´ll update Strider to evaluate whether I will use all the changes you made or only some.
Thanks for your work and time!.
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 23, 2017, 01:44:39 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I gotta say this project looks promising.
If you need another char for MVC2 style that's marvel based, I have a few ideas in mind
1) Sentinel
2) Cyber-Gouki
3) an original character done in the past (Sandman, electro, etc. Mainly any character that is not used any sort of character as a base)

Thanks, Sentinel was released in MvC2 style months ago in his v1.. if you mean the Sentinel that I´m thinking about.
The main idea is NOT doing another character that isn´t in the MvC2 game, except Norimaro replacing Wolverine with bone claws.
This is the main idea obviusly. When I´ll reach the objective (the 56 characters in his final version) I could consider enlarge the project and transform it into a new one with the next steps that is NOT confirmed at all:

1 - New HD FX and HQ sounds, probably elaborated by me (I could got the sounds from UMvC3)
2- Tag system
3- MvC/MvC2 mix gameplay (MvC: Duo/Triple Hyper combo with one character - Team Hyper combo in Tag System.    MvC2: Duo/Triple Hyper combo calling another character - Counter - Snapback)
4- War Machine into Gold War Machine hyper (like Zangief into Mech Zangief)
5- War Machine new helmet sprites
6- Hulk into Orange Hulk hyper
7- Venom into Orange Venom hyper
8- Charlie / Shadow palette, the same with Spiderman/Armored, Blackheart/Mephisto, Cap/U.S. Agent.
9- New Hyper Portaits and new draws
10- Ryu with his ken and akuma mode like in MvC
11- Morrigan with lilith hypers
12- New characters (the next list is per phase, the first ones are the easiest to make, the existents in the MvC series..and the ones I would do first if this comes true... )
     
       PHASE ONE:
       Anita - Mech Gouki - Shadow Lady

       PHASE TWO:
       Apocalypse - Onslaught - Abyss

       PHASE THREE (characthers by CAPCOM that we have sprites and NOT appear in MvC series):
       Street Fighters characters - Darkstalkers characters - etc

       PHASE FOUR (UMvC3 characters ):
       They would be exactly like UMvC3 in his animations and abilities (moves, hypers and supers), obviusly in 2D, the hard part of this? SPRITES, well
       for that this it´s in the phase four, and unfortunately this is very likely that never happen.

please, not take all this like a confirmation, at all.
I still have enough to complete my initial idea, and probably the last.
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 22, 2017, 08:24:43 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

here's another problem with captain america that i forgot to point out:

if you do a throw, cap's shield will be outside of his arm instead of in his arm

Yes, this is something that I point out in "Things to perfect´s list"

Quote
- Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.

That´s something that I have to check in the finals vertion of Cap... probably I have to generate the p2stateno anims shield of all the MvC2 character´s throws...
Could exist an easy way that MystikBlaze do.. generate it automaticly...
    

Re: Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 22, 2017, 03:22:42 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

glad to see that you're back, just 25 more to go

anyway when he does a hyper combo finish on final justice, it's not slowing down unlike his other super moves

Thanks!.
mmmm I read too that other guy found a bug in Final Justice.. sincerally Final Justice is working perfect for me.. in all the ways, inclusive in Hyper Combo Finish.
The Hyper Combo Finish BG appears to me when Cap.America throw the enemy down with the big explotion, like in MvC2, nothing weird.. Cap do the Final Justice perfectly

This happen to you always? with any oponnent?

Let me know if you found another bug guys.

Thanks!
    

Marvel vs Capcom 2 characters project (Captain America RELEASED gameplay video!)

 June 21, 2017, 05:37:33 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!



Hi! the first vertion of Captain America it´s finally released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Unkoman and this edition that I made, is made with a lot of effort to try to improve Captain America in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Original MvC2 Explotion effect ripped by me (NEW!)
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves or effects that NOT appear in MvC2.
- Advanced guard FX and code
- Air combo code
- Shield states
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sound
- hits and guards fx
- Hit character sound
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Hyper Portait
- Launching
- Landing FX and sound
- Lie down time
- Lose by time over anim
- Portaits
- Palettes
- p1 and p2 icon
- Recovery Roll
- Pre Walking
- Double Jump code
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit code, FX and sound
- Wins
- Dizzy
- Yacell
- 1 Powerbar
- Commands
- Vertical Spinning
- Run jump
- A.I
- Special dust effects
- Veladd in air combo
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Shield states: - P2 icon (the p1 icon it´s ok)
                              - Check shield anims in ALL p2stateno throws (when I say ALL I say all the MvC2 characters)... if you do a throw for example with Guile against Cap.. the shield will be posicionated in any side.. I know that MystikBlaze do something good about that.. not perfect.. but something that I could check... Exist the posibility that I have to animate the shield of all cap´s p2statenos.
- Air combo camera
- Throws
- Announcer message in Final Justice (better)
- Check all hypers (few things)
- Check all supers (few things)
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Unkoman (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- MystikBlaze (Intros code base)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
    

Re: Ton Pooh released by Gladiacloud, Beximus and Shinzankuro

 June 04, 2017, 05:47:29 pm View in topic context
 Posted by REDHOT  in Ton Pooh released by Gladiacloud, Beximus and Shinzankuro (Started by Gladiacloud June 03, 2017, 01:47:21 pm
 Board: Your Releases, 1.0+

This is a very great job, congratulations guys.
Congratulations in those sprites and animations too.. I know that surely was the hard part of this.
    

Re: Marvel vs Capcom Infinite Thread

 June 01, 2017, 02:18:00 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Not sure why I didn't pick up on it until now, but what happened to that promise they made that this game wasn't going to be limited to MCU characters?  Because that appears to have flown right out the window.

Exactly what I think when I saw that list... alsoo...
Quote
So, does this mean we'll 100% be seeing X-Men and/or Fantastic Four characters in Marvel vs. Capcom: Infinite? Naturally, Evans couldn't give a definitive answer. However, from the looks of it any character omissions from those series won't be due to licensing issues.

As for all of you foot diving fiends out there hoping to play Dr. Doom in MvCI, you may be in for a treat. "Oh, ah… I would say stay excited," Evans said. "We have many announcements coming. But you’re not the first to ask [if Doom is in!"

Is impossible that Wolverine isn´t in the game.. IMPOSSIBLE... like a DLC character too...
    

Re: Marvel vs Capcom Infinite Thread

 May 31, 2017, 01:47:27 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

That roster is so bad that I prefer to wait a few months more with the hope that this list is a total LIE
    

Re: Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)

 May 28, 2017, 05:37:34 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Thanks to you guys!
    

Marvel vs Capcom 2 characters project (Sonson RELEASED, gameplay video!)

 May 28, 2017, 05:30:25 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!



Hi! the first vertion of Sonson it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is FerchoGTX, Ryou Win & Kong and this edition that I made, is made with a lot of effort to try to improve Sonson in MvC2 gameplay, this character was not worsened to offend the great work of the original authors.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX and code
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx
- Hit character sound
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Lose by time over anim
- Palettes
- p1 and p2 icon
- Mini portait
- Air dash
- Recovery Roll
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands (dash & launching moves too)
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Air combo camera
- Throws
- Air hard punch (pole hits)
- Combo messages in Shienbu
- Ground Corner Push hitting big monkey
- Hyper Combo Finish in POW
- Check and get a little better all hypers and supers (HitDef in Tenchi Tsuukan / Fire hit in Enou / Superarmor in Enou)
- Camera holder in Wall Climb
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- FerchoGTX, Ryou Win & Kong (Original authors and various original codes of this character, Some MvC2 FX and sounds)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- Violin Ken (Negative edge command)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)

 May 15, 2017, 01:45:47 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

I always felt that Web ball should stay longer on ... Spiderman could never really compete I always felt that be real nice.
Well with Web Ball (Hard punch) the trap stay a considerer time in any MvC game, if the trap stay more longer will be annoying for the player 2.
    

Re: Marvel vs Capcom 2 characters project (Spider-Man RELEASED, gameplay video!)

 May 13, 2017, 11:53:57 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!



Half of the 56 characters have been reached today!! (28/56)


Hi! the first vertion of Spider-Man it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is FerchoGTX (with some things edited by DarkWolf13 in the first place for his own project) and this edition that I made, is made with a lot of effort to try to improve Spider-Man in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx and sounds
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper sounds
- Intro
- Launching
- Lie down time
- Lose by time over anim
- Palettes
- Mini portait
- Pre walking
- Air dash
- Wall climb
- Scale character
- Super jump FX and code
- Taunt
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands (dash & launching moves too)
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Throws: adjust some little things
- Air combo camera
- Maximum Spider: -adjust some little things..
                                 - check p2stateno,
                                 - check cameras,
                                 - check possible bugs (NOTE: MAXIMUM SPIDER FOR NOW WORKS ONLY IN SUPER JUMP STAGES, YOU POSSIBLY FIND A BUG IF YOU DO A MAXIMUM SPIDER IN A NORMAL STAGE WITHOUT SUPER JUMP..... SPIDEY POSSIBLY WILL DO ONLY TWO OR THREE HITS)
- Intro:- Adjust some little things,
              - erase PalFX if you press START before intro, (check if intro 3 exist when spidey fall in his web rope)
- Web ball: - Don´t break the web trap if you throw another web ball (the same thing with Thanos´s bubble trap).
                   - Sometimes if you throw a web ball when the enemy it´s already trapped, and you throw ANOTHER web ball.. the web trap is not created, check this.
                   - Check possible float positions.
                   - Big web trap in big enemies.
- Web Throw: - Check, spider rope´s velsets, pos and trans.
                        - Check some hitdef
                        - TAP buttons (anim fast.. this exist?)
- Air dash: - Adjust some little things
- Check Spider shield anim in guards states
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- FerchogtX (Original author and various original codes of this character and Some MvC2 FX and sounds)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, Hyper Ports, and Common1 codes)
- Iwakick (Tech-it coding)

Hope you enjoy it.

Cheers!
    

Re: Marvel vs Capcom Infinite Thread

 May 06, 2017, 05:00:55 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

Chris it´s confirmed and he´s not in that list, well maybe it´s all fake, a shame.
    

Re: Marvel vs Capcom Infinite Thread

 May 06, 2017, 04:45:48 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom Infinite Thread (Started by Erroratu November 01, 2016, 08:51:19 pm
 Board: Fighting Games

I read months ago a filtred list of all the MvC I characters.. (I don´t know if you posted this here);

MARVEL: Iron Man, Captain America, Captain Marvel, Ms Marvel, Thor, Loki, Hulk, Hawkeye, Black Panther, Black Widow, Ant-Man, Spider-Man, Venom, Daredevil, Iron Fist, Luke Cage, Ghost Rider, Punisher, Ultron, Thanos, Star-Lord, Rocket (w/Groot), Doctor Strange, Gwenpool, Squirrel Girl, Fing Fang Foom (Giant Character), Wolverine, Magneto, Storm, and Doctor Doom.

CAPCOM: Ryu, Rashid, Chun-Li, Zangief, Gill, Morrigan, Talbain, Tessa, Mega Man X, Sigma, Roll, Strider, Jin, Captain Commando, Edward Falcon, Asura, Gene, Dante, Leon, Ada, Wesker, Nina (BoF2), Spencer, Simon Blackquill, Phoenix Wright, Rathalos (Giant Character), Masamune Date, Batsu, June, and Frank West.

In that list we know that Iron man, Cap America, Ms Marvel, Thor, Hulk, Hawkeye, Ultron, Ryu, Chun-Li, Mega Man X, Sigma, Strider and Morrigan are a reality... but It catches my eye THIS:
Rocket (w/Groot)
According to the new video this list can be PROBABLY the official one... jesus I hope so... only for PUNISHER and LOKI
    

Marvel vs Capcom 2 characters project (Ken RELEASED, gameplay video!)

 May 03, 2017, 04:28:45 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Tron Bonne RELEASED gameplay video!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+




Teaser Gameplay Video!





Hi! the first vertion of Ken it´s released! with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Mouser and this edition that I made, is made with a lot of effort to try to improve Ken in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

What was edited?:

- Hitdef, anims, and some codes in all standing, crouching and air punches and kicks (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Removed all extra moves that NOT appear in MvC2.
- Advanced guard FX
- Announcement messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX
- State hits
- hits and guards fx and sounds
- Hit in fall
- Hyper BG
- Hyper sounds
- Intro
- Launching
- Lie down time
- Palettes
- Scale character
- Super jump FX
- Velocity data
- Volume
- Wall hit
- Wins
- Yacell
- Vertical Spinning
- Run jump
- Commands
- Anims times
- Damage
- Negative Edge
- Recoveries anims
- some CLSN boxes

Things to perfect:

- Throws: adjust some little things
- Air combo camera
- Hypers: adjust some little things
- Shoryuken: adjust some little things
- Tech-hit
- A.I
- CLSN boxes
- Air Dizzy
and maybe a little more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (yper Ports and Common1 codes)
- Iwakick (Tech-it coding)
- Violin Ken (Negative edge command)
- FerchogtX (Some MvC2 FX and sounds)

Hope you enjoy it.

Cheers!