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Messages by REDHOT

    

Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated)

 January 20, 2018, 04:51:25 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Storm V.1.1 Updated:
Loops in Storm after a KO fixed (super moves, and hyper moves).

Doctor Doom V.1.1 Updated:
Clones in Doctor Doom if you hit him when he do the Molecular Shield fixed.

Juggernaut V.1.3 Updated:
Loop in explod on Head Crush in Juggernaut if you hit him fixed.
    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 January 20, 2018, 03:21:47 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

Thanks that´s because the characters it´s supposed to by played in a normal Super Jump stage.
But let me see how works that code.
    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 January 16, 2018, 11:53:02 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

I'm glad you notice some bugs. Maybe next time I post a video on what exactly the type of bugs experience :wink2:

That would be great! if you have time, obviusly.
Thanks

EDIT: I fixed today all the loops in Storm after a KO (super moves, and hyper moves).
         Clones in Doctor Doom if you hit him when he do the Molecular Shield.
          Loop in explod on Head Crush in Juggernaut if you hit him.


My internet sucks like a week, I can´t upload fast anything (I can download fast), I´ll upload Storm, Dr.Doom and Juggy when my internet goes well
    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 January 16, 2018, 12:52:50 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.

Your welcome my friend. Yes it happens with both hyper moves. Also I don't know to explain it but when round 2 starts. Sub combat system of storm say YES like the character just perform a attack.

In Hail storm exist that bug.. but It´s impossible that you have that bug in that hyper because you cannot kill the enemy (I put kill = 0 in his hitdef to prevent that bug). Lightning storm hyper works perfect to me whenever I try it.

And yes, exist that bug with the system message in round 2.. thats probably because in Storm there are some failures in some win states or something like that.

I want to fix it before works in the other character.
    

Re: Marvel vs Capcom 2 characters project - Bugs report discussion

 January 15, 2018, 01:00:22 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

Well I tryed out your storm yesterday on mugen 1.0. I notice a bug when storm finish K.O with a hyper move and a super move. She gets stuck in a loop of the move. Also after spiderman does a hyper move like maxima spider. The camera gets stuck to point you can't move left or right on any stage. I had address this issue before but nice work my friend.

Thanks!.
I notice this bug only with Lighning attack (super move).. you have this bug with a hyper move too? The lightning storm works fine to me....
will be updated
    

Marvel vs Capcom 2 characters project (Storm v1 released!)

 January 14, 2018, 04:51:12 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! the first character of 2018 it´s released today!. One of the most strongest player in the game and most used for the experts.
Storm.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Kong, and this edition that I made, is made with a lot of effort to try to improve Ruby Heart in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/

I upload the file in MEGA, because I have problems with my internet and it´s impossible to upload in Mediafire... son I will be upload the file right there

What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Air combo code
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Intro
- Palettes
- Pre-walking
- Portaits
- p1 and p2 icon
- Scale character
- Air dash
- Super jump FX and code
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- System message in Double typhoon
- Check hitpauses
- Check all palfx
- Lightning Storm hyper: Get better - check hitdefs - check ligthnings
- Hail Storm hyper: Get better - check velsets - check projectile offset - check scales and sounds - Hyper combo finish DON´´T work with this hyper, you can´t kill the enemy with Hail storm, there´s a bug that I can´t fix.. if you kill the enemy with hail storm, the anim NEVER ends.
- Check all supers
- Holding fwd or back + punch or kick, (in fly mode) Storm moves.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- WhiteMagic2002 (intro code base)
- Mouser (various original codes of this character)
- Third (Ouke no sabaki p2stateno code)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: Fighter Factory 3.0.1 Final

 January 13, 2018, 04:59:28 pm View in topic context
 Posted by REDHOT  in Fighter Factory 3.0.1 Final (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

That's been possible for years and even mentioned in one of the previous posts.

Sprites > Import from another project

Shit I never knew that.. it would be great that i knew it before haha.

Thanks!
    

Re: Fighter Factory 3.0.1 Final

 January 13, 2018, 04:20:31 pm View in topic context
 Posted by REDHOT  in Fighter Factory 3.0.1 Final (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Hi, I apologize in advance if this had already been suggested.

I want to know if it´s or will be possible to select and copy a certain amount of sprites of one character and paste it to another character, with the same values (X and Y).. for example, for effects.
I´m working with various characters.. and upload every single sprite/effect and change all the values it´s sometimes a pain in the ass.

I know that you can do this with the AIR file opening with notepad.
    

Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)

 January 11, 2018, 04:09:48 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Marvel vs Capcom 2 characters project - Bugs report discussion

 January 11, 2018, 04:08:34 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project - Bugs report discussion (Started by REDHOT January 11, 2018, 04:08:34 am
 Board: M.U.G.E.N Discussion

    

Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)

 January 10, 2018, 12:55:24 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

red hot this is every cool of you to go out your way and taking happen buddy :) keep up the nice contribution. if I find any bugs I sure to report it...........no wait I better not....I know why don't you make a new topic for MVC2 BUG report discussion this way we can keep it separated and keep this place as Update release here :D this way there wont be too mush confusion Im just saying xD

Sounds nice.. Mugen Discussion seems the place to create that topic.
I´ll do it later.
Thanks!
    

Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)

 January 09, 2018, 03:10:32 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)

 December 20, 2017, 12:20:39 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

ah man my favorite mvc2 char is here! thanks!

Your welcome!

Thanks again my friend. I don't know if you ever notice your spiderman gets the whole stage camera stuck after he does a hyper move

Hi!, with the Maximum Spider? or any hyper move? works good for me, but let me check it out..thanks.

Only more 15 characters and you will be the one who managed to finish the entire set of MvC2 completely for mugen xD

Ruby looks and plays solid man! Keep it up!

I´m more close month by month  ;D
Thanks! keep it up with your project too
    

Marvel vs Capcom 2 characters project (Ruby Heart v1 released!)

 December 16, 2017, 05:13:40 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! one of the main MvC2 character is released today!. Ruby Heart.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Mouser, and this edition that I made, is made with a lot of effort to try to improve Ruby Heart in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- Portaits
- p1 and p2 icon
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know
    

Re: Marvel vs Capcom 2 characters project (Venom v1 released!)

 November 28, 2017, 12:23:34 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Thanks dude!,
 I have vacations on December 1 to 10 and on December 29 to January 10... I calculate that probably will be one release on December and other one in January.. it would be great two per month.
The only thing that I´m sure that all the characters will be released in 2018.
    

Marvel vs Capcom 2 characters project (Venom v1 released!)

 November 26, 2017, 04:05:24 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! Venom is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Big Eli King, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Venom in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Pre walking
- Recovery Roll
- Scale character
- Super jump FX and code
- Air Dash
- Taunt
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Check all supers
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Big Eli King (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know

    

Marvel vs Capcom 2 characters project (Anakaris v1 released! Spiral updated)

 November 09, 2017, 04:12:29 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! Anakaris is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recomended to play in 1.1)

The original author is Kong, and this edition that I made, is made with a lot of effort to try to improve Anakarisin MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall FX and sounds
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Pre walking
- Recovery Roll
- Scale character
- Super jump FX and code
- Air Dash
- Jump kicks
- Taunt
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Check all hypers
- Get better pharaoh illusion hyper
- Ouke no sabaki: - Check p2 velset
                                       - the move pressing x,y,z,a,b,c is missing
                                       - Check anims
                                       - Final dust
                                       - Landing effect
                                       - more time with the state
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Kong (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- Third (Ouke no sabaki p2stateno code)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Bugs? let me know

Also..

Spiral updated v.1
- Bug hyper repetition fixed
    

Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)

 October 26, 2017, 01:42:53 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Hyperlink updated
    

Re: Marvel vs Capcom 2 characters project (Spiral v1 released!)

 October 25, 2017, 01:37:58 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Marvel vs Capcom 2 characters project (Spiral v1 released!)

 October 25, 2017, 03:30:40 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Storm, Juggernaut & Doctor Doom updated) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



Hi! Spiral is released today!.
With the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1

The original author is Iwakick, with a first edition by DarkWolf13 for his own project, and this edition that I made, is made with a lot of effort to try to improve Spiral in MvC2 gameplay, this character was not worsened to offend the great work of the original author or the first editor..

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds using movehitreset.
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- System messages
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- hits and guards fx
- Hit in fall
- Hit in dash
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Intro
- Launching
- Lie down time
- Portaits
- p1 and p2 icon
- Recovery Roll
- Scale character
- Super jump FX and code
- Velocity data
- Volume
- Wall hit, FX and sound
- Wins
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Damage
- Negative Edge
- Recoveries anims

Things to perfect:

- Dancing Swords: Get a better code and commands. Note: you CAN´T do a Sword ring if you throw a lot of swords before... this is a bug that I have to fix.. The sword ring works correctly with the six swords..
- Check turn swords in Sword ring up
- Check System message
- Power Dance: Check palFX, Do Power Dance repeteadly
- Speed Dance: Check palFX, Do Speed Dance repeteadly
- Metamorphosis: Check palFX
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Iwakick (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (First edit, various original codes of this character, Hyper Ports, and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Cheers!