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Messages by REDHOT

    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 18, 2018, 08:47:28 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Just a friendly feedback:
  • Flood Debugging  ("Has no 0-th partner"): This error is occurring when setting var(43) on State -2.
    Originally it is coded like:
    [State 0, VarSet]
    type = VarSet
    trigger1 = partner,var(4) = 0 && var(43)
    var(43) = 0


    Just adding trigger1 = numpartner resolves the problem:
    [State 0, VarSet]
    type = VarSet
    trigger1 = numpartner
    trigger1 = partner,var(4) = 0 && var(43)
    var(43) = 0


  • Flood Debugging when jumping ("Has no target with hit id -1"): This error is occuring on State -1/CMD.
    Originally it is coded like:
    [State -1]
    type = ChangeState
    value = 40
    triggerall = roundstate = 2 && !var(59)
    triggerall = command = "holdup" && !var(1) && prevstateno != 810
    trigger1 = stateno = [100,102]
    trigger2 = stateno = [105,107]
    trigger3 = stateno = 250 && movehit && time>11 && target,statetype = A && time<13
    trigger4 = stateno = 420 && movehit && time>11 && target,statetype = A && time<13


    This bug occur when char hasn't a target at all. Just replacing the italicized lines per the bolded lines resolves the problem:
    [State -1]
    type = ChangeState
    value = 40
    triggerall = roundstate = 2 && !var(59)
    triggerall = command = "holdup" && !var(1) && prevstateno != 810
    trigger1 = stateno = [100,102]
    trigger2 = stateno = [105,107]
    trigger3 = (stateno = 250 || stateno = 420) && numtarget
    trigger3 = movehit && time>11 && target,statetype = A && time<13


Very interesting project we have here.
Keep it up the good work.  ;D

Thanks!
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 18, 2018, 01:37:22 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

hmmm Maybe it would be a good idea to try and look into a modified add004 system for this. I'm more than positive now there's some way of doing a pal code where depending on palette you choose you can do different attacks. May not be FULLY like MVC2 but it's close enough, since along with the stuff and add004pie, there's also this file called "add004pie-list1", and for this file, where it states "##add.Value01[Start]", you can add which character by name in the DEF, followed by the author, and the value of the attack.
EX: #Name="Ryu",    #Author="POTS", #Value=1000    <---- Hadouken Assist
#Name="Sagat",    #Author="Mouser", #Value=1030    <---- Tiger Knee Assist
See what I mean? Now I'm not entirely sure if there's a workaround to this where there might be a Pal thing for this but I believe if you ask Shiyo there might be some way of doing something similar :)

I´m thinking to implement the Tag system, and more new features when the caracters will be completed in my point of view.
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 15, 2018, 03:34:33 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

There´s nothing positive have 4 buttons attack (for me), is nice to have 6 buttons attack and have the possibility to do a medium attack punch or kick without do a light attack before, like in MvC, this is a thing that never liked in MvC2.
If someday I want to do a Tag System I could implement that you could call the assist doing a x+a for example.
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 13, 2018, 01:44:08 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Red hot, have you thought about placing an alternative command file, such as mvc2 with 4 attack buttons? By the way I congratulate you for your great work friend

Red hot, has pensado en colocar un archivo de comandos alternativo, como mvc2 de 4 botones de ataques? Por cierto te felicito por tu gran trabajo amigo.

The command file will be always the same, with 6 attack buttons.
    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 12, 2018, 01:36:09 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Marvel vs Capcom 2 characters project (Cammy released!)

 June 01, 2018, 11:49:57 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Oooooh this is niiiiiiiice! Man you're on fire with these conversions REDHOT!
I don't suppose there's gonna be a vote on "Special bonus Characters" after the main roster's done right?
After the main roster is done, will be updated all of this characters, since Akuma to Norimaro.. fix all bugs and get better all the moves and MvC2 system.
when everything will be 100% I have something in mind but I can´t say it now.
    

Marvel vs Capcom 2 characters project (Cammy released!)

 June 01, 2018, 06:18:00 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



7 CHARACTERS LEFT!!


Hi! Cammy is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Mouser, and this edition that I made, is made with a lot of effort to try to improve Cammy in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX
- Throws
- Combos
- Common cns
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- hits and guards fx
- Hyper BG
- Hyper Combo Finish
- Hyper sounds
- Lie down time
- P1 & P2 icon
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Velocity data
- Volume
- Wall hit, FX and codes
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Mouser (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 21, 2018, 06:20:07 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

wow shuma looks great! hey you said before its best to play these chars in 1.1 right?

Hi buddy, yeap, I recommend 100% to play these chars in 1.1 and copy the values that I put on the web for all the stages.
There are probably bugs on 1.0 that MAYBE will be unfixeable because 1.1 have new variables and codes that 1.0 not.
I have to check all this.
    

Marvel vs Capcom 2 characters project (Shuma-Gorath released!)

 May 20, 2018, 07:04:36 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+



Teaser Gameplay Video!



8 CHARACTERS LEFT!!


Hi! Shuma-Gorath is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Cyanide, and this edition that I made, is made with a lot of effort to try to improve Shuma-Gorath in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Cyanide (Original author and various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports code and Common1 codes)
- Mouser (Some original MvC2 system codes of this character)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: Marvel vs Capcom 2 characters project (Sakura released!)

 May 11, 2018, 01:46:09 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

This is sooo good guys, Black heart looks beautiful, KEEP THE GOOD STUFF! The ones i'm dying for now are Psylocke and Shuma Gorath, Seriously thanks. <3

Shuma-Gorath will be the next.

The list of next releases is this:

- Shuma Gorath
- Cammy
- Rogue
- Felicia
- Psylocke
- Roll
- Marrow
- Servbot
- Norimaro
    

Re: Marvel vs Capcom 2 characters project (Sakura released!)

 April 26, 2018, 01:44:37 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Excited to see Sakura!

She can cancel her DP just as she lifts off the ground into both Hadouken supers (normal and evil), and it'll leave her floating mid-air.

Thanks! let me check it out
    

Re: Marvel vs Capcom 2 characters project (Sakura released!)

 April 24, 2018, 07:21:27 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Awesome release. It's only one problem I notice. When you do the hyper roundhouse kick (haru ichiban) move. If the second kick doesn't connect. She get stuck in a infinite loop rounding housing kick all the way up in the air like a helicopter but awesome work my friend

Thanks, let me check it.
The second kick always should connect.
    

Re: Marvel vs Capcom 2 characters project (Sakura released!)

 April 24, 2018, 01:37:56 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Marvel vs Capcom 2 characters project (Sakura released!)

 April 24, 2018, 06:36:44 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+





Teaser Gameplay Video!



9 CHARACTERS LEFT!!


Hi! Sakura is released!, with the Original MvC2 1vs1 gameplay (as faithfull as possible) - 6 button gameplay edition.

MUGEN vertion: 1.0 and 1.1 (all the characters are highly recommended to play in 1.1)

The original author is Beximus, and this edition that I made, is made with a lot of effort to try to improve Sakura in MvC2 gameplay, this character was not worsened to offend the great work of the original author.

Download in the project web page!:

http://marvelvscapcom2mugen.esy.es/


What was edited?:

- Metal hit
- HD Special Hits
- Better sounds
- No tag system
- Removed all the extra moves that not appear in MvC2
- Air dash
- Hitdef, anims, and some codes in all normal moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all special moves (to an original MvC2 gameplay as faithfull as possible)
- Hitdef, anims, and some codes in all hyper moves (to an original MvC2 gameplay as faithfull as possible).
- Advanced guard FX & code
- System messages
- Throws
- Combos
- Common cns
- Air combo code
- Dash fwd and backward FX and codes
- State hits
- Fall effects
- Hit character sound
- hits and guards fx
- Hit in fall
- Hyper BG
- Hyper Combo Finish
- Hyper portrait
- Hyper sounds
- Landing effect & sound
- Lie down time
- P1 & P2 icon
- Pre-walking
- Portaits
- Scale character
- Super jump code
- Super jump FX
- Taunt
- Velocity data
- Voices
- Volume
- Wall hit, FX and codes
- Dizzy
- Yacell
- Commands
- Vertical Spinning
- Run jump
- Special dust effects
- Anims times
- Standing state
- Damage
- Negative Edge
- Recoveries anims
- 1 Powerbar
And more!!....

Things to perfect:

- Check all hypers
- Check all supers
- Check system messages.
- Check recovery roll command
- Air combo camera
- Tech-hit
- Damage dampener
- A.I
- CLSN boxes
- Air Dizzy
.....and more things in my list

Credits:

- Beximus (Original author and various original codes of this character)
- Mouser (various original codes of this character)
- DarkWolf13, walruslui and ExShadow (Hyper Ports, and Common1 codes)
- FerchogtX (Some MvC2 FX and sounds)
- Violin Ken (Negative edge command)
- InfinityMugenTeam (Hyper Portait image)
- Preppy (Hyper Combo Finish BG, sounds and Portaits images)

Hope you enjoy it.

Any bugs that you want to share do it right there:

    

Re: MvC2 Screenpack

 April 12, 2018, 01:46:17 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 Mugen Screenpack (Started by MangeX October 16, 2008, 06:13:01 am
 Board: Projects

You can do that kind of things in MUGEN? wow, keep it up!
    

Re: Marvel vs Capcom 2 characters project (Blackheart released!)

 April 08, 2018, 05:49:55 pm View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

    

Re: Fighter Factory Studio + BIG FIX 2

 April 07, 2018, 05:08:47 pm View in topic context
 Posted by REDHOT  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Im sorry but Im not very happy with this new change.... specially for Creator that make mugen stages and screen packs
I mean why did you guys removed the Position Guide Arrow ?
Im talking about this here


You can see that if you put the Classic interface... but in this new interface it´s true.. it´s hide somewhere
    

Re: Fighter Factory Studio + quick fix

 April 04, 2018, 07:22:05 pm View in topic context
 Posted by REDHOT  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

Congratulations on the release!!.
I´ll check it out when I can
    

Re: Marvel vs Capcom 2 characters project (Blackheart released!)

 March 27, 2018, 04:34:03 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Blackheart plays well! 

Did you remove some sprites from him?  I remember Sunboy ripping sprites from MSH so his anims should've been full.

Nope, and I don´t know if Beximus did.
I had to add more sprites into him because in MvC2 seems that Blackheart has more sprites.
Looks like all his additional sprites are in your sff, they're just not utilized in the air file for some reason.  For example, group 11 has several additional crouching frames not being used. 

Also, it looks like he has sprites for his other variations of Inferno (lightning 1300-1305 and fire in group 1100-1114).  Perhaps you can make use of those?

Exactly.
In MvC2 Blackheart don´t use all that frames in crouching animation.. also in Inferno he use one animation.. the ice one.
Maybe with the final update could make that he use the others one.. why not?
    

Re: Marvel vs Capcom 2 characters project (Blackheart released!)

 March 26, 2018, 06:36:25 am View in topic context
 Posted by REDHOT  in Marvel vs Capcom 2 characters project (Cammy released!) (Started by REDHOT September 08, 2016, 04:02:55 am
 Board: Edits & Addons 1.0+

Blackheart plays well! 

Did you remove some sprites from him?  I remember Sunboy ripping sprites from MSH so his anims should've been full.

Nope, and I don´t know if Beximus did.
I had to add more sprites into him because in MvC2 seems that Blackheart has more sprites.