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Messages by GT

    

Re: MUGEN recognizes Super as a Special?

 May 06, 2017, 05:00:30 pm View in topic context
 Posted by GT  in MUGEN recognizes Super as a Special? (Started by Knuckles8864 May 06, 2017, 04:52:30 pm
 Board: M.U.G.E.N Development Help

Your hit attr is set to S,SP instead of S,HP.
    

Re: 2OS Grafphicsxz

 February 28, 2017, 06:29:55 am View in topic context
 Posted by GT  in 2OS Grafphicsxz (Started by 2OS December 03, 2010, 06:35:20 pm
 Board: Graphics

They're all animated. You just gotta click em'. I think linking directly to Deviant Art prevents the .gif from playing here.
    

Re: C.Viper [Update 2] by Nexus Games\Shin Mako

 February 20, 2017, 04:41:06 am View in topic context
 Posted by GT  in C.Viper [Update 3] by Nexus Games\Shin Mako (Started by Nexus Games February 19, 2017, 05:20:16 am
 Board: Your Releases, 1.0+

that Jin Satome doesn't have chip damage animation i tried it on king and that did not happen
i can fix the hit boxes

That doesn't have anything to do with the animation.

Crimson Viper is putting characters into state 5950 via Selfstate. She's forcing the characters to look into their own data files for a non required state and animation that may not exist. She should be using a changestate in state 9210 that activates a ChangeAnim2 for the animation for chip death (Accompanied by a safety ChangeAnim2 using required gethit sprites in the event the character doesn't follow the community standard for that animation). 
    

Re: C.Viper [Update] by Nexus Games\Shin Mako

 February 20, 2017, 03:36:57 am View in topic context
 Posted by GT  in C.Viper [Update 3] by Nexus Games\Shin Mako (Started by Nexus Games February 19, 2017, 05:20:16 am
 Board: Your Releases, 1.0+

Kick throw forces p2 into a non standard gethit state (5950).


Huge clsn on HP.

Also, the frame with the smeared arm lasts too long. Blurry/Smeared transitional frames like those should last no longer than 2 ticks in my opinion.

The booster effect on the right leg is set to the wrong angle.


Stand light punch clsn is bigger than standing medium punch.


    

Re: Ryougi Shiki

 February 07, 2017, 03:22:00 am View in topic context
 Posted by GT  in Ryougi Shiki (Started by Shadic12 February 07, 2017, 01:58:36 am
 Board: Edits & Addons 1.0+

There's some wacky stuff going on in the debug log. (Negative animelem?)



 :S
    

Re: Touka (from Aquapazza/Utawarerumono) Custom WIP

 January 29, 2017, 06:47:03 pm View in topic context
 Posted by GT  in Touka (from Aquapazza/Utawarerumono) Custom slow WIP (Started by krudelu January 29, 2017, 12:27:21 pm
 Board: Projects

Pretty cool start so far. Headpos and Midpos are wrong.



For turning animations, I would suggest using a clsn similar to the stand clsns.
Your crouch clsn is incredibly simplistic, but your crouch to stand clsn is complex (and what you should be using for the crouch imo).
The dash clsn is pretty simple too. I would suggest 1 box for the upper body and one for the lower (Same for the get hits)..
    

Re: Leonardo (TMNT) by Acey

 January 18, 2017, 12:11:08 am View in topic context
 Posted by GT  in Leonardo (TMNT) by Acey (Started by Magma MK-II January 02, 2017, 02:05:16 pm
 Board: Found Releases

There are two of the same snd state controllers in state 3000.

Code:
[State 3000, PlaySnd]
type = PlaySnd
trigger1 = anim = 3001
value = S36,1
channel = 8

[State 3000, PlaySnd]
type = PlaySnd
trigger1 = anim = 3001
value = S36,1
channel = 8

When activated, the playsnd plays every tick.
    

Re: Help with indexing palettes in GIMP

 January 08, 2017, 04:43:01 am View in topic context
 Posted by GT  in Help with indexing palettes in GIMP (Started by MegaSobi December 23, 2016, 05:36:37 am
 Board: M.U.G.E.N Development Help

Yeah, that's mask. If mask is 0 then the transparency color will be drawn. If mask is 1, the transparency color will not be drawn.
    

Re: The Kamen Rider/Super Sentai Thread

 November 19, 2016, 08:13:56 am View in topic context
 Posted by GT  in The Kamen Rider/Super Sentai Thread (Started by Hams Will Get You September 07, 2009, 10:26:18 am
 Board: Entertainment

I'm really liking this series so far! Lot's of story/character development going on here. The designs are pretty sick too.
Spoiler, click to toggle visibilty
    

Re: Luffy (Great Pirate)

 November 13, 2016, 08:55:33 pm View in topic context
 Posted by GT  in Luffy (Great Pirate) (Started by Dr.T November 13, 2016, 11:54:47 am
 Board: Your Releases, older Mugen

-Some of the movement values in the .cns seem unchanged from KFM. I'd suggest adjusting those. Luffy seems very floaty atm.
-It's not necessary, but for the sake of keeping things neat and organized, it might be good to remove the sctrl components you aren't using.
Spoiler, click to toggle visibilty

-Gattling Arm misses upfront.


-Stand clsn is way too simple.
    

Re: Ranma (male) Release!!!

 November 12, 2016, 09:25:50 am View in topic context
 Posted by GT  in Ranma (Female) Release!!! (Started by ironjw November 12, 2016, 08:43:46 am
 Board: Your Releases, 1.0+

Spoiler, click to toggle visibilty

-You could probably save yourself a couple of lines of code by adding those cancels via CMD.

-I would do something about all of these rocks! You can use the super to make a bunch of them.


-Head and midpos are wrong.

    

Re: The Kamen Rider/Super Sentai Thread

 September 30, 2016, 06:28:58 am View in topic context
 Posted by GT  in The Kamen Rider/Super Sentai Thread (Started by Hams Will Get You September 07, 2009, 10:26:18 am
 Board: Entertainment

Finished the final episode for Ghost earlier today. Holy hell. I haven't seen an ending that bad since W. I could hardly wait for that last episode to be over.

Nothing to do now but wait for Ex-Aide...
    

Re: New System!... and also Ryu

 September 24, 2016, 06:19:40 am View in topic context
 Posted by GT  in New System!... and also Ryu (Started by vyn September 19, 2016, 03:43:05 am
 Board: Projects

Yes, he can. He's adding mechanics that he hasn't used in his characters before.  It's a new system for this Ryu and perhaps his future characters.
    

Re: Taking a Break

 September 04, 2016, 05:24:27 am View in topic context
 Posted by GT  in Taking a Break (Started by First Lt. Ding September 04, 2016, 03:53:41 am
 Board: All That's Left

 :o
    

Re: Evil Ryu

 August 29, 2016, 12:24:37 am View in topic context
 Posted by GT  in Evil Ryu (Started by vyn August 28, 2016, 09:22:48 pm
 Board: Your Releases, 1.0+

Apparently, there's a bug where if p2 performs a super while Evil Ryu's Shinkuu Hadouken is out, it will disappear.
Also, during Metsu Hadouken, it looks like the helper attached to the beam will not destroy itself if Evil Ryu is not in the Metsu Hadouken state.

https://www.youtube.com/watch?v=ebhAuPrlfIs&feature=youtu.be
    

Re: Mukai

 July 31, 2016, 05:35:37 pm View in topic context
 Posted by GT  in Mukai (Started by Koop July 27, 2016, 11:09:14 pm
 Board: Your Releases, 1.0+

Any reason why the character sprites .sff aren't cropped.
    

Re: Game Screenshots - Post game names!

 July 15, 2016, 11:36:23 pm View in topic context
 Posted by GT  in Game Screenshots - Post game names! (Started by Jellyball October 13, 2007, 12:11:01 am
 Board: Gaming



This game is 2 gud
    

Re: Heita Zinnai

 July 12, 2016, 02:04:45 am View in topic context
 Posted by GT  in Heita Zinnai (Started by GT July 08, 2016, 06:33:39 am
 Board: Your Releases, 1.0+

    

Re: Heita Zinnai

 July 10, 2016, 05:36:57 pm View in topic context
 Posted by GT  in Heita Zinnai (Started by GT July 08, 2016, 06:33:39 am
 Board: Your Releases, 1.0+

i cant tell if he's good yet  needs to simplify since not all users can use arcade stick and stuffs ( keyboard user :v )
What do you mean?

Nice one.
Thank yo-

- nitpick CNS file reads "King by GT"
:grrr:
I wanted to fight someone when I read that was still there!


 - on one taunt the voice will not stop, even if you do other moves with a Heita voice
 - same applies to one of his Konjou Hashiri run voice
Fixed.

- it´s kinda strange that you turned the Raiment select off by default
I think the mode he starts in when Raiment select is off is the most fun and simple. :)

- IMO Roll afterimage needs to be clearer/sharper
Me and afterimages don't get along very well. 10 years in Mugen and I still haven't figured out how to properly code them. Wew boi.


 - does Heita get some benefits in Super Heita mode?
No benefits other than becoming a real MAN. I thought it would be fun to have the palette swap for that attack. None of his attack attributes change though.

Great! I always wanted a six-button Heita Zinnai that isn't cheap!
;)

Link has been updated!
    

Re: Drunk Posting

 July 10, 2016, 05:20:56 pm View in topic context
 Posted by GT  in Drunk Posting (Started by Odb718 July 10, 2016, 10:53:34 am
 Board: All That's Left

What happened to all of the other characters in your signature?