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The_None

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Re: T_N's long and rocky road

 November 12, 2019, 10:24:28 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

It's been a long while, and a couple of months had been a bit rough in places that included my two hard drive troubles (I had a lot of things backed up, not much worries) and therefore I've preferred to make sure I got hardware issues out of the way before proceeding with any serious work. I was able to work on some things on April and September and I've been meant to carry on, but I had a hard time staying consistently motivated throrough the other months, so let's see if I'd be able to warm myself into graphics by doing single sprites again.

This time I've tried to trace over and pose a bulk drawing and modified the drawings into what the outfit the character would get. Not sure was it that neccersary for me to try to capture the arm muscles considering these would be concealed by the suit he's wearing, but I tried whatever I tried. Perhaps eventually I'll try outright using a posed 3D model through the tools Helios suggested once I'd get around finishing that sprite, if ever....

Spoiler: Reminds me..... (click to see content)
Spoiler: Also, a belated bonus (click to see content)

So against my better judgement I opted to work on further on the sprite before waiting on any feedback and this is what I did.....

Yes, I ended up trying out a simpler spriting style for a change, perhaps starting out simpler would've been the key before I'd be able to get onto something slightly more ambitious. River City Girls had a bit of influence there, as it had in the previous sprite I did before Garcian, as below
    

Re: T_N's long and rocky road

 April 08, 2019, 11:50:21 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I'd guess this may have to do with how after all of these years there are still a lot of things in graphics I still have a hard time nailing it down (doesn't help when for some things I don't feel I've got sufficient enough of help in them), especially for things I'd have to do entirely on my own (there's probably a reason why some of the traced characters like Beavis, Butthead, Balthazar's Dink, Clippy and others are among the sprites that came out most well). If I could actually draw worth a damn I would've done well with any technique. But with my deficiencies within my artistic abilities you can magically bring me some sort of automated graphics tool you can conjure up with and chances are I would end up still churning out something rather amateurish with it. Maybe it's just me tho'

Remminds me to reassure myself do I still have it regarding tracing at least, I've lazily grabbed a Youtube screencap of Bryan Fury (could've booted up Tekken 7 myself to get a nice clean screencap myself but as I've said, I was a bit lazy) then traced off from that, scaled down the vectors and did some pixel touchups. I've left the sprite unshaded as I'd rather be sure I got things right before proceeding further with essentially polishing the unmentionable. (Interestingly apparently @Ink: thought the lineart was good enough to have him play around with my own lineart)
    

Re: T_N's long and rocky road

 April 06, 2019, 08:44:07 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


So against my better judgement - and before I got any feedback at all (let alone anything sufficient) on my previous sprite - I ended up taking a knack at doing.... one of the more 'memorable' figures of the cast of Tiertex's attempt at developing their own unofficial Street Fighter I sequel. This time rather than me starting out with dark fillings and applying lights and shadows I went out to start with brighter fillings and adding in the shadows later. Of course this being me not having much of an idea what am I doing with lightning and other stuff (I still do need help after all, and I have a feeling this thread would end up having a streak of around 10-ish posts of mine with no replies isn't it?) it went around as "well" as I could expect, maybe it's just me tho'
    

Re: T_N's long and rocky road

 April 05, 2019, 10:47:38 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Yup, took a crack at spriting Santos from Trio The Punch, and part of me feels like I forgot how to apply the lightning (from top angle rather than top and side), especially on the face (altho' I'd guess that may as well be his backwards cap complicating a few things, I dunno)
    

Dopefish

 April 01, 2019, 10:31:26 pm View in topic context
 Posted by The_None  in Dopefish (Started by The_None April 01, 2019, 10:31:26 pm
 Board: Your Releases, older Mugen


Yes, handful of you may recall when I've released this character many years ago, back when our site still used to be on under construction phase. And ever since Logical Bends left the phase I've strangely didn't end up making Tom Hall's legendary stupid fish available again, until just now. In the meantime I gave him a little bit of update, quite less compared to what I hoped to do with the character given real work on the update didn't begun until yesterday, but considering the past month was so rough I had a hard time mustering myself to do a new character for this day altogether (sorry about that. And besides, this would probably mark this as the last time I'll ever bother myself to do anything on self-imposed schedule) it's a miracle I have anything to release for today, all things considered.

Now go eat your veggies at Logical Bends
    

Re: T_N's long and rocky road

 March 20, 2019, 10:44:32 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


As an experiment I actually took a 3D model (Johnny Cage from iOS MKX), edited the diffuse textures myself into much simpler ones that mostly use solid colors, rendered the model in Blender with the material being shadeless and unfiltered, painted in his face and the shading by myself. With that said as I was doing this it became quite apparent fast that I haven't done graphics in a loooong while and it really shows, maybe it's just me tho'
    

Re: T_N's long and rocky road

 February 25, 2019, 11:19:39 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


I tried to give the DopeFish (strange why I somehow didn't think up of re-releasing him since my site went out of the "under construction" stage years ago) the 3/4 view (the middle sprite, the front and side views are what he had in Commander Keen IV sprites to begin with) and..... well, either I tried to bite way more than I could chew or maybe it's just me not doing pixel graphics in a looong while.
    

Re: TVC Alex

 December 11, 2018, 06:14:16 pm View in topic context
 Posted by The_None  in TVC Alex (Started by The_None December 10, 2018, 11:34:08 pm
 Board: Your Releases, 1.0+

Also how come with the MvC2 super sounds you use (in Alex as well as Thanos), you mix the versus screen sound with them?  You know that's not part of the super sounds, right?  It's definitely on purpose and not a mistake like with a lot of other MvC2 creations out there... right?
Just looked at the MVC2 hyper combo compilation (of the version likely pertaining to either the Arcade release or the PSN/XBL re-release) and I can confirm that the versus screen ambient sound can actually be heard as well, if not as loudly as it happens in my MVC stuff.

But I'm probably stuck with it since JP/Eng voice options started with SF4 and TvC is pre-SF4, so whatever.
SF4 was released at arcades for few months back when TvC hit the arcades, actually. Altho' TvC (the original Japan-only version) got the console port faster. But yeah part of me was tempted to give him his SF5 voice at least, maybe as an add-on.

...wait, X-Factor?  Isn't it supposed to be Baroque?
I considered giving him the Baroque but it relies on the red life - not exactly a common subsystem - for activation. Maybe if I'd went for that I would have it feed off a meter that's charged by taking damage, but for charging it isn't exactly a simple matter of "around some % of damage taken", is it?

Also I realized what the XF end bug is about and well, yeah I had to patch it up.
    

TVC Alex

 December 10, 2018, 11:34:08 pm View in topic context
 Posted by The_None  in TVC Alex (Started by The_None December 10, 2018, 11:34:08 pm
 Board: Your Releases, 1.0+


I may not had enough motivation to do something more ambitious I hoped I would do but apparently there is enough demand for my take at Alex so to lift up the juices I went ahead to take a shot at doing The Sexy Sexy Man himself again. This time, rather than trying to outdo GM I took one of his lesser known appearances as a base.

Spoiler: more screenshots (click to see content)
Stun Gun Headbutt some fools Marvel-style at Locial Bends
Spoiler, click to toggle visibilty
    

Re: MM_Alex (that sexy, sexy man) by Most_Mysterious

 October 20, 2018, 09:45:28 pm View in topic context
 Posted by The_None  in MM_Alex (that sexy, sexy man) by Most_Mysterious (Started by DoesItMatter October 16, 2018, 07:13:56 pm
 Board: Found Releases

Is this any different from the version on his website?

http://www.justnopoint.com/lbends/index.php?location=chars&page=2
Spoiler, click to toggle visibilty
    

Re: T_N's long and rocky road

 October 06, 2018, 09:18:55 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


James Rolfe and Mike getting into Mugen with a video prompted me to do another attempt at the NES-esque reendition of The Fuckin' Nerd himself. Tried to sort of follow the NES palette limit but when I got around adding him the Power Glove I ended up having to break the 4-color limit to give it a unique outline color to make it easier to stand out from his shirt. Oh well.
    

Re: T_N's long and rocky road

 September 16, 2018, 08:36:58 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

    

WSMIP Budokai - Beta 01

 September 12, 2018, 11:47:54 pm View in topic context
 Posted by The_None  in WSMIP Budokai - Beta 01 (Started by The_None September 12, 2018, 11:47:54 pm
 Board: Your Releases, 1.0+

Y'know, as of last few months I was been actually a bit too down to start a new personal project of mine (something I hope I'd be able to eventually change), so I've decided the next best course is to pick up something I used to work on ages ago and tidy it up for the release. And thus today I'm bringing you, of all things....

An honest-to-god Mugen fullgame. This was in fact originally a project by @Smogon, who came up with the concept and most of the character designs (based on the people he knew from the university he attended) and spritework (done by his MS-Paint skills), while I've been assigned as a coder. Ever since I've finished up the Dragon Tank few years ago (something that did take it's previous owner quite a while until I took up on it) I've considered picking up the project to complete what Smogon was set out to do, and - after briefly returning to the project at the beggining of 2016 - I finally took it upon myself two months ago to get to the stage it currently is, which required additional sprites (thanks to my vector animation abilities), stages and large changes to the code. I hope Smogon - who is nowadays busy with his band. I actually tried to contact him but the last time we were ever in touch was ages ago. I've sent him an e-mail last time in around 2014 and got no response, and when I stumbled upon his band's site in 2016 I've realized he changed his adress, but my personal issues have prevented me from going forward. And then when I tried to reach him again two months ago his website change to just a still image and a YouTube embed of a recent single, no contact information anywhere  - wouldn't mind me working on the project on my own accord.

Anyway, this is a silly project we were doing for fun ages ago. This was meant to be a more casual oriented combo-friendly fighter with controls on a simplier side (altho' thanks to the game running on Mugen 1.1 I could make the AI as hard on the hardest settings as I felt like it), and because of the casual nature (and the beta stage) the balance may not be exactly there. I'll admit I was quite to blame for the relatively slow progress on the project as back when we were collaborating I sort of preferred my own personal projects, but now that I picked this up I may as well embrace the silliness. I am very full aware that this is a mess of sorts, at least I hope it's an entertaining mess. And besides, 2018 happens to be a year when what was left of a certain other long-awaited project was unearthed, so why not follow the train?

As of now the beta contains around 9 out of 11 planned playable characters. Some elements would no doubt be subject to change, especially the soundtrack and some of the stages, that are basically placeholders.

Spoiler: More screenshots (click to see content)

Enlist at this page right there.
    

Re: T_N's long and rocky road

 July 04, 2018, 01:33:30 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics


Inspired by Card Sagas Wars - or at least what was left of it - recently resurfacing, I felt like taking my stab once again at doing a small super deformed sprite and taking my UMMBCM (an abandoned fullgame whose cast comprised mostly of self-inserts of the authors involved) character for a subject, with the previous redesign attempts included in the image for a good measure. For today's take I took some cues from Ahruon's more recent sprites (the ones from his Tumblr and stuff) rather than strictly following the NGPC style, hence I ended up messing up his right hand among things. And yes, the 2018 Double M is supposed to wear an oversized T-shirt.
    

Re: Maniacs, a mugen fullgame from the mid 2000s

 July 04, 2018, 12:39:40 am View in topic context
 Posted by The_None  in Maniacs, a mugen fullgame from the mid 2000s (Started by The_None July 03, 2018, 10:25:17 pm
 Board: Requests

Spoiler: A still from the intro sequence (click to see content)
Thanks
    

Maniacs, a mugen fullgame from the mid 2000s

 July 03, 2018, 10:25:17 pm View in topic context
 Posted by The_None  in Maniacs, a mugen fullgame from the mid 2000s (Started by The_None July 03, 2018, 10:25:17 pm
 Board: Requests

Maniacs was a silly Mortal Kombat-esque Mugen fullgame done by bWWd and released as an emule link in around 2004 if my memory isn't fooling me. bWWd himself got in trouble over this fullgame when someone found out that he lifted some guy's MK3 stage conversions without permission as this was released before the community ethics were loosened few years later, so with the less strict current community guidelines I'm sure it wouldn't be an issue to request it now, wouldn't it?
The small cast consisted of folks like Majeranek, Kokoszyn and Paff-I that liked to dance a lot and his sounds were snippets from some techno songs.

With how obscure it is I don't expect anybody to still have this fullgame, but when a google search have redirected me to a certain warehouse with the characters from that game available individually for regularly mugen (a bit sketchily repurposed), I'd guess someone still has it. Part of me still wants to experience the silly screenpack and these storyboards again, for a chuckle.
    

Re: Running gags and memes of MUGEN

 May 31, 2018, 08:25:09 pm View in topic context
 Posted by The_None  in Running gags and memes of MUGEN (Started by SilentProtagonist March 17, 2012, 10:38:29 pm
 Board: M.U.G.E.N Discussion

It's "Gang Bang" by the Russian rapper D-Man 55
    

Dantel

 May 31, 2018, 08:21:56 pm View in topic context
 Posted by The_None  in Dantel (Started by The_None May 31, 2018, 08:21:56 pm
 Board: Your Releases, 1.0+


Yup, I felt like doing another Survival Arts character, this time being the final boss. Like Viper (who by the way also got a rather minor update as well) he has been outfitted with plenty of custom stuff there and there, and I may as well forewarn you that I certainly like being cruel when designing boss characters (then again, so apparently did Scarab).

Spoiler: Viper Changelist (click to see content)

Spoiler: More screenshots (click to see content)

Let yourself become a feast at Logical Bends
    

Re: T_N's long and rocky road

 May 15, 2018, 12:05:49 am View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

So here's one of the most pointless things I've ever done....

I just took a Body Blows character (the left is the original sprite, right is what I did), sort of clumsily redrew it (I started this literally two hours before I went to sleep) and tried to give it a more 'streamlined' shading style so to speak. Kind of like, if I took a SF2 sprite and tried to give it SFA shading, sort of.

The face was certainly quite an area where I was like "I have no idea what I was doing" then again I'd guess same can be said of most of my sprite.
    

Re: T_N's long and rocky road

 May 12, 2018, 11:33:27 pm View in topic context
 Posted by The_None  in T_N's long and rocky road (Started by The_None November 15, 2015, 02:25:36 pm
 Board: Graphics

I'm a mouse user. I may have considered getting a tablet a few times before but so far I may be doing mostly relatively fine, especially given that nowadays I work with vectors so setting up the curves and stuff isn't that much of an issue, or that may as well just be me babbling.

Sorry for having you wait so long for a simple answer but sometimes I prefer to come back to the topic when I'd get anything new to show off. On the subject of....

....allow me to shock the world on this one

For this one I started with first tracing vectors on top of the front view of an Andrew Loomis model (that I also used for my previous sprite) and then fiddling with the vectors to turn the ideal male into a chubby one. (As much as I did a decent job chubbifying the model, I realized that the guy sort of looks a bit slimmer than the real thing that actually existed. The ShockMaster is the name, look him up if you somehow haven't heard about him) Then I tried my best to turn the model into the 3/4 perspective and posed it into the stance. For the shading I tried to do the similar way I/Balth did with Dink, and I have a feeling I would perhaps try seeking another shading style that I'd be able to nail, maybe it's just the combination of me not shading things in a while and simply me not being used to shade this sort of bodytype.

I have even went far enough to add in a little bit of glitter to his helmet, something I don't expect to carry over whenever I'd feel like actually making The Shockmaster into the full character, but nonetheless....
Spoiler: Unshaded and unglittered version in case someone more competent than me at shading would take on doing that one in hopes I'd be able to learn from one (click to see content)