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Filthy Casual

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Messages by Filthy Casual

    

Re: 10 Years of The Black Heart

 July 03, 2019, 03:04:14 am View in topic context
 Posted by Filthy Casual  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

    

Re: Edward&Belmont Trusdale Re-released. Several others updated. see thread.(7/31/17

 August 01, 2017, 04:49:48 am View in topic context


Not sure what happened here, but found it by accident trying to record a combo.
EDIT: Seems to be when you do Winds of Change: Away after the opponent falls out the Big Tornado.
    

Re: Edward&Belmont Trusdale Re-released. Several others updated. see thread.(7/31/17

 August 01, 2017, 03:01:17 am View in topic context

Edward's j.B seems to take meter for some reason. I can only get it to do it during the first round for me.
    

Re: Kemono Friends Fight! Character/Sprite/Sound Rips

 July 23, 2017, 05:53:21 pm View in topic context
 Posted by Filthy Casual  in 3 StudioS Games Character/Sprite/Sound Rips (18+) (Started by Dissidia July 23, 2017, 10:42:42 am
 Board: Resource Releases

Link sends me to my files instead of wherever it's supposed.
    

Re: C. Viper by Megamaze (Edit)

 July 08, 2017, 12:23:33 am View in topic context
 Posted by Filthy Casual  in C.Viper by Megamaze - Edit (Update 3.5) (Started by maroto June 28, 2017, 03:29:43 am
 Board: Edits & Addons 1.0+

There needs to be some sort of damage scaling implemented, 4 reps of the EX Thunder Knuckle loop almost killed. Also Super Jump works fine.



    

Increasing the damage for the third character on a Turns Team.

 July 01, 2017, 04:58:58 pm View in topic context
 Posted by Filthy Casual  in Increasing the damage for the third character on a Turns Team. (Started by Filthy Casual July 01, 2017, 04:58:58 pm
 Board: M.U.G.E.N Development Help

Basing it off how CVS2's Ratio System works, I was trying to figure out if it's possible to detect the third character in each team. In doing so, it grants the character a damage boost. I've already got the damage boost coded, but I'm not sure how I can get it for only the third character on a Turns Team.
    

Re: Aquaman Released

 June 03, 2017, 02:43:11 am View in topic context
 Posted by Filthy Casual  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

    

Re: Aquaman Released

 May 31, 2017, 08:17:59 pm View in topic context
 Posted by Filthy Casual  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

    

Re: Aquaman Released

 May 31, 2017, 08:45:18 am View in topic context
 Posted by Filthy Casual  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

The opponent is still in a juggle state after being dizzied during a juggle in both Rebalanced and Custom. Like hitting them with any normal that doesn't knockdown after they are dizzied during juggle will cause them to fall into a knockdown instead of being in a standing hitstun.
    

Re: CVTW2 Ryu 28may2017 update

 May 31, 2017, 07:14:26 am View in topic context
 Posted by Filthy Casual  in CVTW2 Ryu 24 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

  • Mind's Eye gets rid of multi-hit projectiles after the first parry instead of having to parry the rest of the fireball.
  • You also can't parry multihit moves like f.HP or f.MP. Like after the first parry, you are in a set recovery and cannot parry the next hit. I'd lower the amount of recovery after a successful parry from 13 frames to something smaller like 4 frames. Maybe even adjust the pausetime for the opponent aswell.
  • LP Shoryu doesn't have fall set aswell so the opponent just flips into recovery after hit.
  • Also can't seem to get both hits of EX Shoryu to hit after LK Tatsu, only the first hit
  • Hop Kick hits high and is invincible to all crouching moves (even cr.HP). Would change it to where the hurtbox is small like this and low profile moves whiff and not just have all moves in the crouching state whiff due to the NotHitBy. Hop Kick should also hit mid like the source.
    

Re: QuickFist WIPs: Updating K'

 January 16, 2017, 12:55:02 am View in topic context
 Posted by Filthy Casual  in QuickFist WIPs: Updating K' (Started by QuickFist August 05, 2013, 02:08:04 am
 Board: Projects


I'll give you some more feedback later but here's a notable one.
    

Re: Piccolo Xmas RELEASE

 December 27, 2016, 01:42:04 am View in topic context
 Posted by Filthy Casual  in Piccolo Xmas RELEASE (Started by Balthazar December 25, 2016, 10:55:09 am
 Board: Releases



I think the double ground bounce should go aswell.
    

Re: Best Combo Heavy Characters?

 September 29, 2016, 04:12:37 am View in topic context
 Posted by Filthy Casual  in Best Combo Heavy Characters? (Started by goldeneragaming September 28, 2016, 12:55:11 am
 Board: M.U.G.E.N Discussion




Some examples of combos for Reu's Evil Ryu and Evil Ken.
    

Re: EVO 2016

 July 02, 2016, 09:35:18 am View in topic context
 Posted by Filthy Casual  in EVO 2016 (Started by Jesuszilla June 21, 2016, 05:07:12 am
 Board: Fighting Games

Do you know if VSav will get some decent commentators for this year's EVO? Last year's commentary was terrible and kinda ruined the experience for me.
    

Re: General HDBZ Discussion topic

 July 01, 2016, 08:14:22 pm View in topic context
 Posted by Filthy Casual  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Not entirely sure if you can DP out of it since the window is very small. If done right it shouldn't be possible though.
    

Re: General HDBZ Discussion topic

 July 01, 2016, 06:23:20 pm View in topic context
 Posted by Filthy Casual  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ



Don't know how I didn't find this sooner.
    

Re: Hyper DBZ Majin IKEMEN (Online HDBZ)

 June 30, 2016, 08:46:23 am View in topic context
 Posted by Filthy Casual  in Hyper DBZ Majin IKEMEN (Online HDBZ) (Started by TheFclass97 December 27, 2015, 07:04:05 pm
 Board: IKEMEN Releases




Some more online sets.
    

Re: General HDBZ Discussion topic

 June 06, 2016, 06:00:08 am View in topic context
 Posted by Filthy Casual  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ



Unrelated but here's a 100% combo w/ Goku.
    

Re: General HDBZ Discussion topic

 June 04, 2016, 06:28:47 pm View in topic context
 Posted by Filthy Casual  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

@xgargoyle
Yes that's from the MUGEN 1.0 version. That's also in single play not simul.
    

Re: General HDBZ Discussion topic

 June 04, 2016, 11:32:39 am View in topic context
 Posted by Filthy Casual  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

Quick bug report:

Babidi
- Juggling Super Enchanter off a Floating Orb does not work properly and causes this: