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Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 September 13, 2019, 05:57:42 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/09/13]

- Added more palettes by Spec Gespenst and davismaximus.
- Added a throw: Crescent Line.
- Added Alpha Counter (punch and kick versions).
- Added Rolling Crystal Flash (incomplete, lack of sprites).
- Now Vega does 10% more damage, and receive 10% more damage, when mask is off. This effect can be combined with MAX Mode.
- Fixed hitspark position for Flying Barcelona Attack and Flying Barcelona Special when enemy is behind.
- Incremented damage for Bloody High Claw.
- Updated Red Impact: decremented initial pausetime. Changed pausetime and sound in the last hit. For the target, changed velocities and added a horizontal "shake" effect in the last hit.
- Changed sprpriority for the cage: now would must be looks better when the level 3 portrait appears.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 1181 sprites done from 1474 (80,12% done).

Download spritepack and char for testing in the first post.
    

Re: FeLo's Requests

 September 04, 2019, 04:25:37 pm View in topic context
 Posted by Fausto Mugen  in FeLo's Requests  (Started by FeLo_Llop September 04, 2019, 09:17:38 am
 Board: Requests

Check the Ryon's tutorials, they were very useful for me.

    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 September 03, 2019, 04:03:14 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

I am still working in Vega, I hope to release an update on Friday 13. Please, review the poll in the first post, about the voice to use in Vega.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 August 14, 2019, 02:26:00 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Suggestions:
- Edit the cage priority, becuase the Level 3 Port appears behind it, or vice versa.
- Add a Level 1 Cage Barcelona Special, if you wanna keep it to "s" I'd suggest making the Level 2 come out if you hold s before the superpause.
- Add more pause-time to the Red Impact finish, and maybe add an echo-ish sound, like what I did here:
   https://www.dropbox.com/s/itg05g64h9henf9/cut.wav?dl=0
Edit:
- He's missing the startup dash sound when he runs.
- Bloody High Claw could do with a lil' extra damage.
- The Super Finish text isn't centered well at certain points.

Thanks for the feedback and suggestions, I will consider for the next update.

However:

1 - I don't plan add a level 1 for the supermoves from the cage.
In SFA3, they were level 3 only, and I would have to add more commands for that too.
2 - I will see what I can do with the Red Impact move, but I don't think I can do much more. In the original games it was a quick move, simpler than "dramatic" xD

Will you add this move too?

I plan add the Splendid Claw move, but it will take time, since I have to edit the sprites.

Since you already converted my other pals over, I made another spooky one:

8bit horror
Thank you very much for your palettes, I appreciate your work.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 August 13, 2019, 06:26:59 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/08/13]



- Added more palettes by sethzel, _Data_Drain_, Koldskool, Aldo, Infinite Intel, Moon Girard, NDSilva, sabockee and K0FH3R077.
- Added dash forwards and run forwards.
- Added all jump normals.
- Added all crouching kicks.
- Changed command for Climb Cage.
- Changed BindToRoot code for Vega, mask and claw: now Vega, mask and claw shakes during "no custom" hits.
- Added sprites for fall recovery near ground.
- Updated Scarlet Mirage MAX: now does three flips and more hits.
- Added Flying Barcelona Attack (aerial slash only): normal and ex versions. Normal version works from cage too.
- Added Flying Barcelona Special (aerial slash only): level 1 and level 2 versions. Level 2 version works from cage too.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 1094 sprites done from 1474 (74,22% done). 

Download spritepack and char for testing in the first post.
    

Re: fighting games news that dont deserve their own thread

 August 13, 2019, 02:08:35 pm View in topic context
 Posted by Fausto Mugen  in fighting games news that dont deserve their own thread (Started by Niitris May 08, 2014, 11:34:32 pm
 Board: Fighting Games

Fight Crab now in early access
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 August 08, 2019, 06:40:13 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Thank you very much for the palettes!

By the way, I plan release a new update this Monday 08/12. If someone wants provide feedback, more palettes, edited sprites, etc., I could include them in the new update.

Than you all for the interest in this char :)
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 July 19, 2019, 02:37:20 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Beautiful palettes! I will include them all in the next update. Thank you!
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 July 16, 2019, 01:58:14 am View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

I just wanted to point out that adding a separation to the Midnight Bliss top/chest would be a suitable idea, because then she doesn't need to seem "nude" whenever someone makes a non-tatoo Vega palette. And because there's already a glove separation, I thought it would be just as easy to add that. :P


Oh, well... Actually...

I just made it myself :ninja:

Since you made his beta avaiable, and becuse it was, indeed, relatively easy to do!


So if you want, just patch it into the folder: http://www.mediafire.com/file/3h64ppgpjydzjd2/Vega_CS_Update.rar/file

No need to really worry about that. :)

I really appreciate the work you did, and I think it's a good idea. However, I can not apply it, for two reasons:

1. "Midnight Bliss Top" uses only 4 colors, there is a color in the template that is not being used.

2. I must apply any change in the template also to the sprite pack, since I plan to launch it as a resource for other authors. That is, I should reindex the almost one thousand sprites that I have now, and it is very tedious.

Sorry for the inconvenience, and thank you for your interest in this char.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 July 15, 2019, 03:15:04 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

The only feedback I have is that MAX Scarlet Mirage only does 2 Flips and the Stand Strong Punch only does 1 hit.
The Red Impact should probably have a stronger hit sound aswell if you can find one.
I feel like Splendid Claw (which you have planned) would be good as a Level 3, he'd have too many LVL2s if not.


- MAX Scarlet Mirage is based on the level 2 version of rei's cvsbalrog. I think the Falcon Rapper version does two flips, maybe I can adapt his attack to my version.

-This is supposed to be so, that attack should not hit more than once.

- I'll see what I can do, maybe I can turn up the volume or something.

- I think the same, I forgot to update that in the file "Readme.txt".

Thanks for the feedback!

Bloody High Claw looks great!

Thank you very much! I admire your work, you are one of the authors that I take as a reference for Vega.

well.... i wasn't expecting this for a loooooooonnngggg time... lol, keep up the good work!

Thank you!

I find it weird that the Midnight Bliss sprite have a glove separation, but not a top separation...

Thank you for the pals! I will add to Vega in the next update.

Those Midnight Bliss sprites are based on the SvC version, where Vega uses a glove on that hand. When I adapted the colors to my version, I was not sure how to color that part, so I thought "bah, it's just three colors", and I left it that way
xD
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 July 12, 2019, 04:41:07 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/07/12]

"Soak in your own blood! Bloody High Claw!"



- Added Bloody High Claw (level 2 only).
- Added a throw: Rainbow Suplex.
- Added stand strong punch.
- Added dash forwards (incomplete, lack of sprites).
- Changed SprPriority code for Vega, claw and mask.
- Changed AfterImage code: now claw and mask appears during afterimages.
- Fixed Parry, Custom Combo and MAX Mode: aligned FXs and added sounds.
- Remove Claw and Remove Mask now reset claw hits and mask hits to the max values.
- Added jump dust FX to Back Slash, Short Back Slash and Scarlet Terror.
- Temporary disabled AI commands in CMD file.
- Various fixes.
- Updated "Readme.txt" file
- Color separation progress: 968 sprites done from 1474 (65,67% done). 

Download spritepack and char for testing in the first post.
    

Re: EB Vegeta Mugen Char Pots/Infinite Style (transform)

 June 25, 2019, 01:51:46 pm View in topic context
 Posted by Fausto Mugen  in EB Vegeta Mugen Char Pots/Infinite Style (transform) (Started by DJMouF May 13, 2019, 11:46:10 pm
 Board: Projects

    

Same SprPriority and the "sandwich" issue

 June 21, 2019, 06:47:48 pm View in topic context
 Posted by Fausto Mugen  in Same SprPriority and the "sandwich" issue (Started by Fausto Mugen June 21, 2019, 06:47:48 pm
 Board: Development

[Google Translate]

Working on my wip of Vega (Claw), I found this problem, I did not found another post where it was described.

When a player, a explod and a helper share the same sprpriority, I think the "drawing in front order" is:



P1 > P2 > P3 > P4
> First Helper or Explod created by P1 >...> Last Helper or Explod P1
> First Helper or Explod created by P2 >...> Last Helper or Explod P2
> First Helper or Explod created by P3 >...> Last Helper or Explod P3
> First Helper or Explod created by P4 >...> Last Helper or Explod P4

Example on single mode:



Please, correct me if I'm wrong
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 June 12, 2019, 07:10:42 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/06/12]

Today is my birthday :D , and to celebrate I share more progress of Vega. Enjoy!



- Added stand ligth kick.
- Added Remove Claw and Remove Mask.
- Added Sky-High Claw.
- Bloody High Claw in development, does not work yet (level 2).
-Added config for activation cage in specific stages (see "Config.txt" file).
- Added more palettes by davismaximus, sethzel and RagingRowen.
- Added more triggers for winquotes, intros and winposes: now Vega should be compatible with more characters.
- Changed code for slash sparks.
- Changed SprPriority code for Vega, mask and claw.
- Updated "Readme.txt" file.
- Some minor fixes.
- Color separation progress: 883 sprites done from 1474 (59,91% done).

Download spritepack and char for testing in the first post.

well happy birthday to you :D ant btw, sorry that i didn't know where are those who you really try to find.

Thank you!

I ain't seen sh~t for palettes yet so I did a thing:

CvS Choi Bounge



Thank you for the palette, I added to Vega.
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 June 10, 2019, 05:24:41 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

Hello, I'm still working on Vega, I hope to publish the progress on this Wednesday (my birthday xD). I'm looking for similar effects to these, to add them to the supers.

Spoiler, click to toggle visibilty
    

Rose petals explosion FX

 June 10, 2019, 05:17:34 pm View in topic context
 Posted by Fausto Mugen  in Rose petals explosion FX (Started by Fausto Mugen June 10, 2019, 05:17:34 pm
 Board: Development Resources

Hello, I'm looking for similar effects to these, to add them to my WIP CvS2 Vega (Claw/Balrog).
Thanks.

Spoiler, click to toggle visibilty
    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 May 24, 2019, 05:42:40 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

    

Re: Vega (Claw/Balrog) from CvS2 (Memo POTS Template)

 May 24, 2019, 05:19:17 pm View in topic context
 Posted by Fausto Mugen  in Vega (Claw/Balrog) from CvS2 (Memo POTS Template) (Started by Fausto Mugen February 19, 2018, 03:16:15 pm
 Board: Projects

[Google Translate]

[Update 2019/05/24]

- Added more sprites and animations: all intros, missing winposes and guard crush (air).
- Added stand medium punch.
- Added Back Slash and Short Back Slash.
- Added Scarlet Mirage (level 1 and 2).
- Added Red Impact (level 3 with claw only).
- Added more palettes by Project.13, Froz, davismaximus and sethzel.
- Added "Readme.txt" file.
- Some minor fixes.
- Color separation progress: 868 sprites done from 1474 (58,89% done). 

Download spritepack and char for testing in the first post.

Off topic: Splendid Claw?
Spoiler, click to toggle visibilty
    

Volcano from Planet Gelbo [640x480] - MUGEN 1.0 and 1.1

 April 03, 2019, 02:44:56 pm View in topic context
 Posted by Fausto Mugen  in Volcano from Planet Gelbo [640x480] - MUGEN 1.0 and 1.1 (Started by Fausto Mugen April 03, 2019, 02:44:56 pm
 Board: Your Releases, 1.0+

A stage inspired on Dragon Ball GT: Transformation.
Enjoy!



Donwload: https://www.dropbox.com/s/blemoidrn4ghba9/Volcano_from_Planet_Gelbo.rar?dl=0

-------------------------------------------------------------

Credits and references

Sprites:

- Lava cave background from RPG Maker MV: https://www.spriters-resource.com/pc_computer/rpgmakermv/sheet/100335/

- Volcano and rocks from Fire Emblem: Heroes: https://www.spriters-resource.com/mobile/fireemblemheroes/sheet/87844/

- Rock platform from Moonglowlilly: https://www.deviantart.com/moonglowlilly/art/Floating-Terrain-3-352026251

Music:

- Destroyed Namek from Extreme Butoden: https://www.youtube.com/watch?v=ar3wm8C5-Vg

References:

- DBGT Transformation - Planet Gelbo: https://www.youtube.com/watch?v=UN72nUa6lm8

- Volcano Gelbo HR by Tapion-Gokussj5 Team DBZOS ("Earthquake" code taken from here):
 https://www.youtube.com/watch?v=38qm54hcw9Q
(demo video only)
    

Re: WHY DON'T ANIMATED PORTRAITS WORK LIKE THAT?

 March 22, 2019, 04:58:05 pm View in topic context
 Posted by Fausto Mugen  in WHY DON'T ANIMATED PORTRAITS WORK LIKE THAT? (Started by Mazemerald. March 20, 2019, 03:16:41 pm
 Board: M.U.G.E.N Discussion

Today I tried this with mugen 1.0 lifebar and apparently it works, at least for single mode.