No, you don't understand. I want English Taskmaster, as in British.
"Good day, old bean! I believe that, as you are the asskickee in today's festivities, then therefore I shall take the role of asskicker. Well then, tally-ho and all that rot!"
Remake 2K3, send us the remade copies for free, and financially compensate us for lost time playing the old version. We have the right to demand that, and if SNK doesn't give it to us right now, then they are the worst company ever. Stupid American capitalists.
I've found it surprisingly fun. I've noticed that if you're halfway competant in most beat 'em ups, you can remain seriously underlevelled and still win this one. C. H. Spurgeon, my priest, pretty much kills anything that comes near him.
Re: New Last Blade Game ?!!!!! The Last Blade: Akari and the Seven Mysterious Jewels
A characterdoes not need good AI to be complete. However, good AI is a fun thing when a character has it (Good as in, competitive, simulates a player, etc.).
It's available in prose form in one of Neil Giaman's short story books. Since I've read that one, I understand the ending totally.
The company's exact nature is never specifically stated, but they're probably demons. At that moment at the end, they are going door-to-door and killing everyone. See, they wanted to cause the end of the world, but they had to be asked. They used Pinter's love of deals and sales to work him into a frenzy until he requested that they kill everybody in the world. He realizes this right as they come to his apartment and kill him.
Characters with projectiles can also have a field day with him if they time it right. Heck, I can handily beat him with Jin's Krauser by abusing blitz balls and that flying kick of his becuase it goes over most ground waves.
For serious. I appreciate that the AI uses it, too, although I'd also be glad if the AI used more counters and relied a little less on projectile spamming. Fighting a well-played Geese is always an awesome experience in having your face crunched.
It could be solved if he takes the unnecessary effort to make more than one .snd file for customization purposes, but... eh, probably.
The Double Reppuken does less damage than the single one for Nightmare Geese. I know that they pretty much do the same unless at point-blank in the original games, but LESS?
I have to admit, the Raging Storm feels less finger-twistingly cruel than usual. Thanks for making the requirements fairly lax. I did notice, though, that the win portrait is too big for MUGEN 1.0's default screenpack. Look:
Awesome job with Geese. I like both modes, and I think he's even somewhat balanced in Nightmare mode. Good AI, too, although it's easy to exploit his projectile usage at range.
Although, of course, I had to edit the win quotes. I feel it's not really Geese Howard unless he gets to say, "Scum should know its place."
Look for the episode and download it. Seriously, it's pretty funny. Boltz appeared in an earlier episode, and long-range killed a guy with a spear. However, from the time Kenshiro saw him to his death was roughly one minute. Boltz threw a laser-thingy, Ken blocked it. Boltz juumped down. Ken pummelled him. Bolts blew up bloodlessly. He just kind of went poof.