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WhiteJue

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Messages by WhiteJue

    

Re: GOKU FIGHTER Z download

 January 20, 2020, 04:51:31 am View in topic context
avatar  Posted by WhiteJue  in GOKU FIGHTER Z download (Started by oscar123 January 11, 2020, 04:55:48 pm
 Board: Your Releases, 1.0+

I compressed it to 200M+, can I make this compressed version public?
What version is compressed?. The video or without video? .You can put it here, no problem. Anyway in a few days I will upload the new update and if you want to compress that too. (but without taking anything away)
warn you that the update is only for the one who has video (the one of 550 mg), and possibly if everything goes well it weighs now 800 mg ....... I'm sorry, if someone later manages to compress it more without losing better quality .If everything goes well you will have the animated kaioken too. I still don't know



The version with the video is compressed and nothing is taken away. This compression is of little loss because it uses a special compression method. This is the download link:

https://drive.google.com/open?id=1T8gqLqFpyuspSjy3iThSLsMgNio2TOmH

Just put these files in the chars folder and add “GokuMINI” in select.def.
WARNING:Do not use any tools to modify GokuMINI.sff, otherwise the compression will disappear.

This character is awesome and I look forward to its updates
    

Re: GOKU FIGHTER Z download

 January 19, 2020, 02:19:17 pm View in topic context
avatar  Posted by WhiteJue  in GOKU FIGHTER Z download (Started by oscar123 January 11, 2020, 04:55:48 pm
 Board: Your Releases, 1.0+

I compressed it to 200M+, can I make this compressed version public?
    

Re: So, is mugen 1.1 general use now?, or do most people preffer 1.0 still?

 June 06, 2019, 07:42:20 am View in topic context
avatar  Posted by WhiteJue  in So, is mugen 1.1 general use now?, or do most people preffer 1.0 still? (Started by vyn June 06, 2019, 12:14:40 am
 Board: M.U.G.E.N Discussion

1.1
    

Re: So, whatever happened to Elecbyte?

 May 25, 2019, 04:01:58 pm View in topic context
avatar  Posted by WhiteJue  in So, whatever happened to Elecbyte? (Started by GeorgeMP May 20, 2019, 02:10:34 am
 Board: M.U.G.E.N Discussion

I have browsed all the Elecbyte official website posts and found no signs of commercialization.
For Elecbyte, the only optimistic sign in the recent past is that the Elecbyte.com domain was renewed in the first half of 2019, indicating that the expiration date of this domain name has changed from June 1, 2019 to June 1, 2020, in my opinion. If Elecbyte wants to give up mugen, it is unlikely that there will be a reason to renew the domain.
Believe it!
    

Re: MUGEN 1.1 - COULD LUA FILES ALTERATED FOR NEW FEATURES?

 May 12, 2019, 05:28:07 am View in topic context
avatar  Posted by WhiteJue  in MUGEN 1.1 - COULD LUA FILES ALTERATED FOR NEW FEATURES?  (Started by Inactive user May 09, 2019, 08:57:16 am
 Board: M.U.G.E.N Discussion

Hi, I hope that I can speak English well.
I have studied the Lua file in mugen1.1 before. In fact, although it can't change the established function in mugen1.1, it has great potential.
I think I can publish my research results, but I don't have spare time, and I will talk about it here.
For Lua, it can play a huge role in mugen1.1Alpha4, because mugen1.1A4 provides a hotkey customization function for users in mugen.cfg, but this function was removed in mugen1.1B1, not only In this way, the protection of Lua files is added to mugen1.1B1, so it cannot be edited.
In 1.1A4, "init.lua" is the global entry file for Lua files. By default, Lua is only executed when the game is started, but the hotkey customization of 1.1A4 is implemented by Lua, they are defined in Mugen.cfg: [Console Init], for example:
Keybind["^tilde"] = "toggleconsole()"
Where toggleconsole() is a Lua function in mugen.lua and player.lua
This way Lua can be executed at any time, by clicking the hotkey. In addition, in the 1.1A4 console (using Ctrl+~ to open it), you are free to enter Lua code, they will also be executed, but not in 1.1B1.
In player.lua and mugen.lua, Elecbyte has preset a lot of classes and functions about interfaces and characters. In my case, they really have great use.
I am a programmer from China. Through Lua, I have already made a tool for debugging the real-time parameters of 1.1 characters (similar to SAKnife under Winmugen), but unfortunately, you can't use it successfully because of the Chinese interface.
And through Lua, I have implemented related functions of game characters and web servers, such as version checking, etc.
    

Re: Ikemen GO Plus

 July 16, 2018, 07:55:49 am View in topic context
avatar  Posted by WhiteJue  in Ikemen GO (Started by K4thos May 26, 2018, 03:04:27 am
 Board: IKEMEN Releases

In file included from go\src\github.com\timshannon\go-openal\openal\alcCore.go:24:
./local.h:5:9: fatal error: AL/al.h: No such file or directory
 #include<AL/al.h>
         ^~~~~~~~~
compilation terminated.
    

Re: Region tags, Git and Git hooks for MUGEN development

 July 26, 2017, 06:13:58 am View in topic context
avatar  Posted by WhiteJue  in Region tags, Git and Git hooks for MUGEN development (Started by Jesuszilla October 11, 2016, 05:40:27 pm
 Board: Development

I hope my English can speak well
This is a good idea, but how does it apply to the character,automatically
    

Re: How do you say Mugen? I'll Bet you are saying it wrong

 July 24, 2017, 04:54:57 am View in topic context
avatar  Posted by WhiteJue  in How do you say Mugen? I'll Bet you are saying it wrong (Started by OldGamer July 23, 2017, 02:33:41 am
 Board: M.U.G.E.N Discussion

What does M.U.G.E.N stand for?
We no longer can recall, really. However, I can tell you how to pronounce it: it's "moo-gen" where the "ge" in "gen" is like "get".

The above passage comes from an article on the Elecbyte blog that has been closed
In fact, most people are right