Posted by kamiloxnumetal in Develop Mugen Story Mode 3.0 (Started by kamiloxnumetal December 24, 2013, 07:04:52 pm
by the way, anyone knows what are the key number codes in mugen.cfg?
-Storyboard support (i don't know ANYTHING of *.ssf storage format, if someone can help with this i can support it, if not i can create a new
format to store the images for mugen story mode)
well ... SFF is like a folder where will the images and sprites mugen.
What you need to know about it exactly?
Hello, I would be glad to use it for my fullgame but I need it compatible with mugen 1.1.
in version 2.x, you did the system read round by round .... would be better if the system reads fight to fight
Hey, great tool and all. But I've got a question - how to remove a picture showing between the battles
(that it doesn't appear at all - in my Mugen i replaced it with loading screen)
Any ideas ?
Ps. My result of playing with this program.
kamilioxnumetal, do you have to modify the story file to make your own one? At the first try, I wasn't able to do that, because I made a new file and the program didn't save the progress; but then I modified the story file in the folder and it saved progress. Is there a way to do the first thing I said, with progress saved and all that?
I also have the same problem as tomur111.
So, I use Hex Editor and probably I find problem.
All triggers are saving in file 'triggers" and it works well.
But when I play saga 2 times, then, if i think, this triggers are double. And than your program can't read them correctly.
For example: I play saga first time and after in Hex Editor, trigger value is 'e3'. All is well. But when i play saga second time trigger value changes to 'e4'. And StoryMode don't see it.
I hope you know what I mean
Do you know, how repair it?
A stupid question:
¿Mugen Story Mode 2.2a help to create a intro and ending for chars or works in something diferent? ¿and Mugen Saga Creator?.
Man, this is great addon to mugen
But, I don't now why, triggers don't work good. For example, sometimes when I close StoryMode and again play, then it doesn't save my progress. Or some sagas which should be locked is unlocked. I don't now why it's happen. It not always but sometimes. I use 2.2 version your StoryMode and 1.00 Mugen RC8. Do you have any idea, why it doesn't good?
mmm sorry i don't understand what you say on english at 100% xd jajaja "wanted to pass on my story" anybody can tell me what that means xd, but if that means something like "i want to distribute my story" or "i want to share my story", distribute it, with the full program if you want, i got no problem with that
creo que se refiere a que si despues de crear su historia, podria pasarle al archivo guardado de su historia a alguien mas y esa otra persona seria capaz de reproducir la misma historia utilizando ese archivo en su MugenStoryMode propio
algo asi como un savefile creo
I don't plan to actually distribute my custom story, but this seems like a fun activity to see where I am with the customization part of M.U.G.E.N.
I will test this out.
Just a quicky: If I ever wanted to pass on my story, I could do it via the file, right?
It could also be nice if the user could configure the sagas' selector to look like a regular character select screen, to make it more similar to actual fighting games.
Just my two cents.
There's no way to put the Story Mode option on the Main Menu?
It would be better instead of "Story Mode" "Arcade Modes" "Exit".
Also, how do i make an HTML page as an story chart?
would it be possible for you to add a third option as well? So I can have "STORY", "ARCADE" (Which would be just the normal mugen stuff as it is right now) and a third mode for anything we want like for example a "MISSION" mode or "CHALLENGE" mode?
I'm aware that you can already do that by using story mode and coding mission or challenge mode stages/fights instead but for the sake of not having like 3 versions of this thing in the same mugen if would be nice to be able to have them all in the same executable/front end. Shouldn't be really hard as all you would need is make sure each mode reads only the files it should and ignore the duplicates of the other modes' files.
I really, REALLY like your idea. It's nice and refreshing to see something story related for Mugen as Mugen is essentially a mish-mash of.... everything.... fighting game related. It's a great idea.
Your layouts look as if someone simply cut pictures of Character 'X' and randomly placed them alongside text related to that character. If you upped your presentation ante a few notches you would have something killer on your hands.
Okay, after working on a sort of test story, I have a few minor suggestions:
For files (like preview pictures, HTMLs, music for example) you could add a "Browse..." button to find the file, so we don't have to type out "Bitmaps/SagaFolder/Image.bmp" for each time.
Another is the ability to edit the info on the Stories in the Saga Configurator. For example if you want to change the story's picture (or name), at the moment it seems you must delete the story from the list and then re-insert it again.
Just really minor things, although the first one would help quite a bit.
I hope that these updates, you could use the mugen storyboards, thank you.
Espero que en siguientes actualizaciones,se pudieran usar los storyboards de mugen,gracias.
Not if I understand, wanted to know if the program can use storyboards mugen files too, or only videos?.
No se si me di a entender,queria saber si el programa puede usar los archivos de mugen storyboards tambien,o solamente los videos?.