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Re: PROJECT: NG (The Newgrounds Fighter)

 November 17, 2022, 04:29:27 am View in topic context
avatar  Posted by ROS  in PROJECT: NG (The Newgrounds Fighter) (Started by Notakin November 17, 2022, 02:10:16 am
 Board: Idea Engineering

A fighting game based off Newgrounds Rumble sounds exciting, looking forward to more progress.
    

Re: Anime Fighting Jam Cadenza : Idea Dump Thread

 November 13, 2022, 11:47:02 pm View in topic context
avatar  Posted by ROS  in Anime Fighting Jam Cadenza : Idea Dump Thread (Started by ROS June 08, 2022, 07:21:42 am
 Board: Idea Engineering

Bumping thread, lifebar UI sort of finalized. Additionally I changed a few things under "Mechanics". Hopefully should have something for a project thread soon.
Spoiler: "Comparison between AFJ Wing && Cadenza Lifebars" (click to see content)
    

Re: Garou— Tizoc [BETA-ish](1.1)

 November 07, 2022, 03:49:03 am View in topic context
avatar  Posted by ROS  in Garou— Backend updates (1.1) (Started by Bannana July 18, 2022, 03:55:43 am
 Board: Your Releases, 1.0+

    

Re: Garou— Tung Fu Rue (1.1)

 August 23, 2022, 08:24:25 pm View in topic context
avatar  Posted by ROS  in Garou— Backend updates (1.1) (Started by Bannana July 18, 2022, 03:55:43 am
 Board: Your Releases, 1.0+

So I realized I meant Heat 236C and not regular 236C.

But Heat 236C only causing crumpling on clean hit addresses what I came across, as I was under the assumption that comboing into it from cl.5A/2A would allow for both hits of the Heat version to hit outside of the corner.

Also CH Redirect seems to push Tung instead of the opponent.
    

Re: Garou— Tung Fu Rue (1.1)

 August 20, 2022, 11:59:40 pm View in topic context
avatar  Posted by ROS  in Garou— Backend updates (1.1) (Started by Bannana July 18, 2022, 03:55:43 am
 Board: Your Releases, 1.0+

I like the input revision on Tung's command grab, it allows for 412366B, which is dash buffered.

Some other things I managed to come across:
  • Tung can't seem to do 4B while in Escalation
  • CH Throw seems to bug throw a bit
  • CH 236C doesn't seem to crumple
    

Re: Shion (1.1)

 July 21, 2022, 09:06:28 am View in topic context
avatar  Posted by ROS  in Garou— Backend updates (1.1) (Started by Bannana July 18, 2022, 03:55:43 am
 Board: Your Releases, 1.0+

    

Re: Shion (1.1)

 July 19, 2022, 07:51:33 am View in topic context
avatar  Posted by ROS  in Garou— Backend updates (1.1) (Started by Bannana July 18, 2022, 03:55:43 am
 Board: Your Releases, 1.0+

    

Re: Traweezie/Jape has passed away.

 June 27, 2022, 09:24:46 pm View in topic context
avatar  Posted by ROS  in Traweezie/Jape has passed away. (Started by lui June 27, 2022, 09:09:23 pm
 Board: All That's Left

Single-handly crushed me to hear this.

Truly will miss Traweezie, solely responsible for introducing me to Crusade and many fan made fighting games. Also met plenty of people through him.

RIP.





    

Anime Fighting Jam Cadenza : Idea Dump Thread

 June 08, 2022, 07:21:42 am View in topic context
avatar  Posted by ROS  in Anime Fighting Jam Cadenza : Idea Dump Thread (Started by ROS June 08, 2022, 07:21:42 am
 Board: Idea Engineering


An old idea that I may come back to if IRL slows down for me and allows me the time to work on stuff again.
Spoiler: "About" (click to see content)

Spoiler: "Mechanics" (click to see content)

Spoiler: "Sample Combos" (click to see content)
    

Re: Gato+ (Garou JET) [ver. 90%]

 February 15, 2021, 02:59:35 am View in topic context
avatar  Posted by ROS  in Gato+ (Garou JET) 100% (Started by Bannana January 06, 2021, 01:14:27 am
 Board: Your Releases, 1.0+

    

Re: 10 Years of The Black Heart

 July 03, 2019, 03:04:14 am View in topic context
avatar  Posted by ROS  in 10 Years of The Black Heart (Started by HQ June 19, 2019, 11:36:27 pm
 Board: Graphics

    

Re: Edward&Belmont Trusdale Re-released. Several others updated. see thread.(7/31/17

 August 01, 2017, 04:49:48 am View in topic context
avatar  Posted by ROS  in Edward&Belmont Trusdale updated 8/2. Several others updated. see thread.(7/31/17 (Started by Kamekaze July 31, 2017, 11:57:08 pm
 Board: Your Releases, 1.0+


Not sure what happened here, but found it by accident trying to record a combo.
EDIT: Seems to be when you do Winds of Change: Away after the opponent falls out the Big Tornado.
    

Re: Edward&Belmont Trusdale Re-released. Several others updated. see thread.(7/31/17

 August 01, 2017, 03:01:17 am View in topic context
avatar  Posted by ROS  in Edward&Belmont Trusdale updated 8/2. Several others updated. see thread.(7/31/17 (Started by Kamekaze July 31, 2017, 11:57:08 pm
 Board: Your Releases, 1.0+

Edward's j.B seems to take meter for some reason. I can only get it to do it during the first round for me.
    

Re: Kemono Friends Fight! Character/Sprite/Sound Rips

 July 23, 2017, 05:53:21 pm View in topic context
avatar  Posted by ROS  in 3 StudioS Games Character/Sprite/Sound Rips (18+) (Started by Dissidia July 23, 2017, 10:42:42 am
 Board: Resource Releases

Link sends me to my files instead of wherever it's supposed.
    

Re: C. Viper by Megamaze (Edit)

 July 08, 2017, 12:23:33 am View in topic context
avatar  Posted by ROS  in C.Viper by Megamaze - Edit (Update 3.5) (Started by NDSilva June 28, 2017, 03:29:43 am
 Board: Edits & Addons 1.0+

There needs to be some sort of damage scaling implemented, 4 reps of the EX Thunder Knuckle loop almost killed. Also Super Jump works fine.



    

Increasing the damage for the third character on a Turns Team.

 July 01, 2017, 04:58:58 pm View in topic context
avatar  Posted by ROS  in Increasing the damage for the third character on a Turns Team. (Started by ROS July 01, 2017, 04:58:58 pm
 Board: M.U.G.E.N Development Help

Basing it off how CVS2's Ratio System works, I was trying to figure out if it's possible to detect the third character in each team. In doing so, it grants the character a damage boost. I've already got the damage boost coded, but I'm not sure how I can get it for only the third character on a Turns Team.
    

Re: Aquaman Released

 June 03, 2017, 02:43:11 am View in topic context
avatar  Posted by ROS  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

    

Re: Aquaman Released

 May 31, 2017, 08:17:59 pm View in topic context
avatar  Posted by ROS  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

    

Re: Aquaman Released

 May 31, 2017, 08:45:18 am View in topic context
avatar  Posted by ROS  in Aquaman Released (Started by Kamekaze May 31, 2017, 05:25:30 am
 Board: Your Releases, 1.0+

The opponent is still in a juggle state after being dizzied during a juggle in both Rebalanced and Custom. Like hitting them with any normal that doesn't knockdown after they are dizzied during juggle will cause them to fall into a knockdown instead of being in a standing hitstun.
    

Re: CVTW2 Ryu 28may2017 update

 May 31, 2017, 07:14:26 am View in topic context
avatar  Posted by ROS  in CVTW2 Ryu 24 December 2017 update (Started by Memo March 01, 2017, 07:52:14 am
 Board: Capcom vs the World 2

  • Mind's Eye gets rid of multi-hit projectiles after the first parry instead of having to parry the rest of the fireball.
  • You also can't parry multihit moves like f.HP or f.MP. Like after the first parry, you are in a set recovery and cannot parry the next hit. I'd lower the amount of recovery after a successful parry from 13 frames to something smaller like 4 frames. Maybe even adjust the pausetime for the opponent aswell.
  • LP Shoryu doesn't have fall set aswell so the opponent just flips into recovery after hit.
  • Also can't seem to get both hits of EX Shoryu to hit after LK Tatsu, only the first hit
  • Hop Kick hits high and is invincible to all crouching moves (even cr.HP). Would change it to where the hurtbox is small like this and low profile moves whiff and not just have all moves in the crouching state whiff due to the NotHitBy. Hop Kick should also hit mid like the source.