Posted by Demented Fortune Cookie
in Elphelt "Counter Hit" Voice (Started by Kohaku~★ August 18, 2016, 05:56:34 am
Board: Development Resources
Board: Development Resources
[State 6015, Explod]
type = Explod
trigger1 = NumExplod(6030) = 0
trigger1 = Time = 0
anim = 6030+Var(1)
ID = 6030
pos = Ifelse(Teamside = 1,90,316),ceil((1.33*gameheight/gamewidth)*239-(20*(var(5))))
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermove = 1
scale = 0.5,0.5
ontop = 1
ownpal = 1
[State 6015, Explod]
type = Explod
trigger1 = NumExplod(6031) = 0
trigger1 = Time = 0
anim = 6030+Var(2)
ID = 6040
pos = Ifelse(Teamside = 1,97,316),ceil((1.33*gameheight/gamewidth)*239-(20*(var(5))))
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermove = 1
scale = 0.5,0.5
ontop = 1
ownpal = 1
[State 6015, Explod]
type = Explod
trigger1 = NumExplod(6032) = 0
trigger1 = Time = 0
anim = 6030+Var(3)
ID = 6050
pos = Ifelse(Teamside = 1,104,316),ceil((1.33*gameheight/gamewidth)*239-(20*(var(5))))
postype = left
bindtime = -1
removetime = -1
pausemovetime = -1
supermove = 1
scale = 0.5,0.5
ontop = 1
ownpal = 1
[state ]
type=afterimage
time=-1
length=9
timegap=1
framegap=3
palcolor=256
palinvertall=0
palbright=123,456,789
palcontrast=321,654,987
palpostbright=987,876,765
paladd=0,0,0
palmul=1,1,1
trans=addalpha
alpha=64,256
trigger1=time=1
- Red Arcuied (planned release will be on Christmas)Of what year ?
I've gotten two more reports about the new Normal_Vegeta's weak > medium punch doesn't combo,
also that when the weak hits, the medium is blockable.
I haven't been able to replicate it myself though, seems to combo just fine for me.
[Info]
name = "Normal Vegeta Z2"
displayname = "Vegeta Z2"
versiondate = 10,19,2013
mugenversion = 1.0
author = "Balthazar, Cybaster & XGargoyle"
pal.defaults = 1,2,5
[State 3300, Super KO Spark]
type = Explod
trigger1 = winKO
trigger1 = var(59)=0
anim = 8025
bindtime = -1
pos = 0,0
postype = back
sprpriority = -3
supermovetime = -1
ignorehitpause = 1
ownpal = 1
persistent = 0
[State 3300, Super KO Sound]
type = PlaySnd
trigger1 = winKO
trigger1 = var(59)=0
value = S69,15
ignorehitpause = 1
persistent = 0
[State 3300, Super KO Switch]
type = VarSet
trigger1 = WinKO
trigger1 = var(59)=0
var(59)=1
ignorehitpause=1
[State 3300, Super KO Sound]
type = PlaySnd
trigger1 = winKO
trigger1 = NumExplod(8025)=0
value = S69,15
ignorehitpause = 1
persistent = 0
[State 3300, Super KO Spark]
type = Explod
trigger1 = winKO
trigger1 = NumExplod(8025)=0
ID=8025
anim = 8025
bindtime = -1
pos = 0,0
postype = back
sprpriority = -3
supermovetime = -1
ignorehitpause = 1
ownpal = 1
persistent = 0