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Messages by laspacho

    

Re: Toadman RMM Ribbit!

 July 12, 2014, 07:27:19 pm View in topic context
 Posted by laspacho  in Toadman RMM Ribbit! (Started by laspacho July 11, 2014, 05:38:14 am
 Board: Your Releases, Mugen 1.0 +

Thank you for the feedback.  I'm glad everyone is enjoying playing Toadman.
I'm not sure if the AI is setup like that.
Thanks for the feedback too!

---

Here is a larger look at the RMM select screen.



Here is the status of each character and what's needed if anyone might be able to help with coding.

All characters listed have the sprites completed.
Megaman       -Done
Cutman      -Needs coding on RMM Template
Metalman           -Needs coding on RMM Template
Needleman    -Needs coding, sprites already added to RMM template
Toadman      -Done
Roll              -Coded on RMM template, needs power sets
Iceman       -Needs coding on RMM Template
Airman      -Done
Magnetman   -Needs coding on RMM Template
Skullman           -Needs coding
Protoman      -Needs coding on RMM Template    -Have coder
Fireman      -Done
Crashman     -Needs coding on RMM Template
Topman      -Coded on RMM template needs to be finished
Knightman    -Needs coding on RMM Template - I fixed the eye positions on all his sprites
Rush              -Needs coding on RMM Template
Elecman       -Needs coding on RMM Template
Woodman      -Needs coding, sprites already added to RMM template               -In process of being coded
Snakeman    -Partially coded, needs a few more specials and hypers coded     -In process of being coded
Burstman          - Done
Quint             -Needs coding, sprites already added to RMM template
Bass             -Needs coding on RMM Template
-----
Tenguman        -Done
Duo                  -Coded on RMM template needs to be finished
Axl          -Needs additional coding, sprites already added to RMM template               -In process of being coded
Megaman X   -Needs coding on RMM Template
-----
YellowDevil    -Done
**Boss Char   -Needs coding on RMM Template
Dr. Wily            -Needs coding on RMM Template
    

Re: Toadman RMM Ribbit!

 July 11, 2014, 06:37:37 am View in topic context
 Posted by laspacho  in Toadman RMM Ribbit! (Started by laspacho July 11, 2014, 05:38:14 am
 Board: Your Releases, Mugen 1.0 +

Thanks Akito!

Great videos Shin Mako.
    

Re: Toadman RMM Ribbit!

 July 11, 2014, 05:47:24 am View in topic context
 Posted by laspacho  in Toadman RMM Ribbit! (Started by laspacho July 11, 2014, 05:38:14 am
 Board: Your Releases, Mugen 1.0 +

Feel free to post a video here, I love seeing people play my characters.
    

Toadman RMM Ribbit!

 July 11, 2014, 05:38:14 am View in topic context
 Posted by laspacho  in Toadman RMM Ribbit! (Started by laspacho July 11, 2014, 05:38:14 am
 Board: Your Releases, Mugen 1.0 +

This is long over due to be released.  My 6th Robot Master Toadman.  For The Mega Man: Robot Master Mayhem Project.
Thank you to Acey for coding this a few years back.
Toadman is one of the few characters that are finished for the RMM project.
In the first screen shot you'll see the RMM character select screen.  I am in desperate need of coders for the RMM project to make this a reality.
Many talented people have spent a lot of time working on the graphics and sprites for the RMM project and this deserves a talented coder.
If you would like to see this full game released one day, have coding experience, and are willing to help code characters please contact me.
In the meantime, Enjoy playing Toadman.   :)

Thanks







Toadman Stage:



IMT Release Page:
http://www.infinitymugenteam.com/Forum_345/index.php?topic=43339.0

Download Toadman:
http://www.infinitymugenteam.com/Uploads/LASPACHO/Toadman.rar

Download Toadman Stage (With Music) by Enscripture:
http://www.infinitymugenteam.com/Uploads/LASPACHO/Toadman%20Stage.rar
    

Re: Airman RMM

 October 05, 2010, 09:57:21 pm View in topic context
 Posted by laspacho  in Airman RMM (Started by laspacho October 05, 2010, 05:45:33 am
 Board: Your Releases, older Mugen

    

Re: Airman

 October 05, 2010, 05:49:15 am View in topic context
 Posted by laspacho  in Airman RMM (Started by laspacho October 05, 2010, 05:45:33 am
 Board: Your Releases, older Mugen

Yea I just noticed I posted in this section, I can't seem to move it lol.
If a admin could move this that would be cool.

-Thanks for moving this.  :)
    

Airman RMM

 October 05, 2010, 05:45:33 am View in topic context
 Posted by laspacho  in Airman RMM (Started by laspacho October 05, 2010, 05:45:33 am
 Board: Your Releases, older Mugen

Here he is over 2 years in the making!    Airman!  For the Robot Master Mayhem Project.

Sprites By: Laspacho
Coded By: DarkCipherLucius (All Basics) and Magma Dragoon (Specials and Hypers)
English Voice By: Invader Dooms
WWW.Infinitymugenteam.com

Thanks so much DCL and Magma for helping me out with this, they did a awesome job coding.










There is also a alternate 9000,1 portrait in Airman...  Sprite 354.


Video:
http://www.youtube.com/watch?v=e14Hlzf3K6U#


Airman Release 1
http://www.mediafire.com/?123sb89wdw4sf

Also included in the link:
Airman's Stage By: Enscripture
The Airman ga Taosenai song.
An alternate Japanese Sound Pack for Airman.

---

Have fun, this is just the start.  I plan on having a release week in January 2011 with more fun stuff, this is just the start, so stay tuned.

Enjoy!
    

Re: Mega Man Powered Up Voice Packs

 September 17, 2009, 04:38:57 am View in topic context
 Posted by laspacho  in Mega Man Powered Up Voice Packs (Started by SolidZone 26 September 15, 2009, 03:12:52 am
 Board: Edits & Add-ons

There are many characters with a insane AI that are super hard to fight.  Play against a friend and it won't happen.   ;D

Glad my rips were put to good use and enjoyed.
    

Re: Lou EOH/MVC 6/29/09

 June 30, 2009, 01:41:12 am View in topic context
 Posted by laspacho  in Lou EOH/MVC 6/29/09 (Started by laspacho May 09, 2009, 12:29:51 am
 Board: Your Releases, older Mugen

Updated check first post.

Projectile Infinite Fixes.
    

Re: Lou EOH/MVC

 May 09, 2009, 05:26:41 am View in topic context
 Posted by laspacho  in Lou EOH/MVC 6/29/09 (Started by laspacho May 09, 2009, 12:29:51 am
 Board: Your Releases, older Mugen

Thanks for the feedback.  Definitely stuff that can be fixed in the future.   ;D
The sprite for the ducking light punch must have gotten corrupted, it will need to re-added.
Yea he can definitely use a new hyper portrait.  Maybe I can find a new better picture to use somewhere.
    

Lou EOH/MVC 6/29/09

 May 09, 2009, 12:29:51 am View in topic context
 Posted by laspacho  in Lou EOH/MVC 6/29/09 (Started by laspacho May 09, 2009, 12:29:51 am
 Board: Your Releases, older Mugen

Lou By: Laspacho
Co-Spriter: Anvil
Coder: Trasgo7

History:
Three Wonders (Wonder 3 in Japan) - is an arcade game made by Capcom in 1991 using the Capcom Play System (CPS1) engine.
Midnight Wanderers - A platformer, like other Capcom titles such as Mega Man and Strider.
The player controls a kid named Lou and his comrade, Siva, to basically run, climb, and shoot at enemies.
Chariot: Adventure through the Sky - A basic shoot-'em up game featuring the characters from Midnight Wanderers, but in a Gradius-esque game.

I spent a lot of time playing these two games in the Arcade when I was a kid.  I was over joyed to see him as a striker in MVC1.  Ever since then I wanted to see him be made into a full character.  One day I was bored and wanted to sprite but something different then a Megaman character so I decided to try and make Lou run.  Then then evolved into a full character.  When I first started showing him off Anvil contacted me since he was also a fan and wanted to help.  Anvil made all Siva's sprites and helped with converting sprites from Three Wonders and making some Lou sprites.

Left to do for a Future release:
Custom voice acting for Lou and Siva.
Add the three helpers from Three Wonders (Firestorm, Chilly, and Corkscrew) brought on screen by two other characters in a chest.
Whatever bugs might be found.
A Custom stage. This is already in the making from a friend but is not ready yet.





6/27/09
Beta v2.1 - Update includes fixes to corrupted sprites, major csln overhaul. and new Hyper Portrait.



6/29/09
Beta v2.2 - Updates includes Projectile Infinite Fixes for Lou and Siva, Thanks to Trasgo7, and I updated the Csln's more.
Permanent host Infinity Server Link: Lou
Mediafire Server Link: Lou
    

Re: Crashman EOH/MVC

 May 03, 2009, 06:04:22 am View in topic context
 Posted by laspacho  in Crashman EOH/MVC (Started by laspacho April 29, 2009, 04:37:46 pm
 Board: Your Releases, older Mugen

Thanks for the great feedback and suggestions.   :sugoi:
    

Re: Crashman EOH/MVC

 April 30, 2009, 05:16:11 pm View in topic context
 Posted by laspacho  in Crashman EOH/MVC (Started by laspacho April 29, 2009, 04:37:46 pm
 Board: Your Releases, older Mugen

    

Re: Crashman EOH/MVC

 April 30, 2009, 05:16:21 am View in topic context
 Posted by laspacho  in Crashman EOH/MVC (Started by laspacho April 29, 2009, 04:37:46 pm
 Board: Your Releases, older Mugen

Just a question.
Is there any reason to Crashman drop in the floor a bomb while he is doing his throw?

By the way, very impressive char, I like it a lot. :)

The bomb should stick to the opponent then Crashman throws him.
    

Re: Crashman EOH/MVC

 April 29, 2009, 10:22:12 pm View in topic context
 Posted by laspacho  in Crashman EOH/MVC (Started by laspacho April 29, 2009, 04:37:46 pm
 Board: Your Releases, older Mugen

Cool.  Glad you like him and thanks for the feedback.   ;D
    

Re: Metalman EOH/MVC

 April 29, 2009, 04:43:48 pm View in topic context
 Posted by laspacho  in Metalman EOH/MVC (Started by laspacho April 28, 2009, 10:29:23 pm
 Board: Your Releases, older Mugen

The spritework on this guy is admirable, and I think his country-bumpkin voice is kinda cool.

With a few updates, he'll be a keeper for sure.

You really should use the MVC2 sparks though, and maybe even make them hires which would be spiffy. (I'm hard gay for hires hitsparks lol)

Thanks.  Sooner or later Metalman will get another release addressing some of the feedback I have gotten.
I used the current hit sparks so it would match the other characters in EOH.   ;)
    

Crashman EOH/MVC

 April 29, 2009, 04:37:46 pm View in topic context
 Posted by laspacho  in Crashman EOH/MVC (Started by laspacho April 29, 2009, 04:37:46 pm
 Board: Your Releases, older Mugen

Crashman By: Laspacho
Coded By: Excursion
Vocals By: God_King

With over a year in the making Crashman enters the battle in your Mugen.  I started this character in December 2007 immediately after finishing Metalman.  I had him completely sprited in 6 months.  I had so much fun making Crashman, and obviously my second favorite Megaman Boss.  As soon as I originally made Crashman as Metalman's striker I immediately knew I wanted to make him into a full character. 
I always wanted to make a stage with the Castle from Megaman 2 in the background.  So here is my first stage Wily Castle.
Thanks very much Excursion for coding, you did a awesome job. 
Thanks UltraRoboninja for the Crashman stage.  Enjoy!
Feedback welcome.     ;D
I already know the AI needs to be tweaked for a future update.





Crashman:
Download

Crashman Stage by UltraRoboninja:
Download

Wily Fortress Stage by Laspacho:
Download

    

Re: Metalman EOH/MVC

 April 29, 2009, 02:23:46 am View in topic context
 Posted by laspacho  in Metalman EOH/MVC (Started by laspacho April 28, 2009, 10:29:23 pm
 Board: Your Releases, older Mugen

I agree, it could have been said without the sarcasm.  But yes, thanks for the great feedback.   ;D
    

Metalman EOH/MVC

 April 28, 2009, 10:29:23 pm View in topic context
 Posted by laspacho  in Metalman EOH/MVC (Started by laspacho April 28, 2009, 10:29:23 pm
 Board: Your Releases, older Mugen

Metalman By: Laspacho
Coded By: Excursion
Vocals By: God_King

Metalman's long awaited release of Version 2.  Metalman is by far by favorite Megaman Boss character.  I can't even fathom how much time I have spent playing Megaman 2 over the years.  I can still easily and quickly beat that game to this day.
This is my first completed character.  Thanks so much Excursion for coding, Acey and Fallen Angel for doing a lot of bug fixes.  Thanks UltraRoboninja and Span for the two awesome stages.  Enjoy!
Feedback welcome.   ;D





Metalman
Click Here

Metalman Stage By:  UltraRoboninja
Click Here

Wily Castle Stage By:  Span (New music)
Click Here
    

Re: Elecman (EOH)

 January 03, 2009, 02:50:08 am View in topic context
 Posted by laspacho  in Elecman (EOH) (Started by O Ilusionista January 01, 2009, 09:34:01 pm
 Board: Your Releases, older Mugen

Elecman came out really great.   :)
I am glad I was able to help with making a bunch Elecman sprites, making two strikers, and riping his voices.
Maybe in a future Elecman update some more of the specials/hypers I made for him will be coded.   ;D