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Koop

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Messages by Koop

    

Re: the fav GIF thread!

 December 30, 2014, 03:18:50 pm View in topic context
 Posted by Koop  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

Who let Yamcha fight Omega!?
    

Re: Work Shop

 December 30, 2014, 12:13:20 pm View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

She's mostly accurate to how she is in neogeo battle coliseum.
    

Re: Roster Showcase

 December 30, 2014, 08:40:27 am View in topic context
 Posted by Koop  in Roster Showcase (Started by Saohc October 14, 2009, 08:46:02 pm
 Board: M.U.G.E.N Discussion

    

Re: Work Shop

 December 29, 2014, 08:50:44 pm View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

Update time again. Akari's special moves are all coded (she has about 30 something, some followups aren't even documented )

Here's another webm

I think I'm going to make a start on the screenpack now as I've just been using my regular mugen's one.
    

Re: Super Smash Bros. for Nintendo 3DS / Wii U

 December 29, 2014, 08:22:22 am View in topic context
 Posted by Koop  in Super Smash Bros. for Nintendo 3DS / Wii U (Started by Titiln November 19, 2004, 06:28:24 pm
 Board: Fighting Games

Tiers are based on character usage and win/loss ratio more than what a character can and can't do.
    

Re: Work Shop

 December 26, 2014, 08:03:43 am View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

The reflector will only work on characters in the SGF full game. :)
    

Re: M.U.G.E.N Screenshots V3

 December 24, 2014, 07:56:09 pm View in topic context
 Posted by Koop  in M.U.G.E.N Screenshots V3 (Started by Lith May 13, 2014, 03:05:14 am
 Board: M.U.G.E.N Discussion

It's Ryu! (missing the point) :D
    

Re: Work Shop

 December 22, 2014, 10:04:06 pm View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

Right, time for some testing (I hope)!

http://www.koopakoot.trinitymugen.net/Gals/

At the moment, characters do not have any max cancels, though activating max mode is possible. Yuri has 3000 power and Shiki has 5000. This is just to see how effective meter gain is in a 1 on 1 environment. Super Cancels are freebies like in neogeo battle coliseum.

Here are the instructions to set up the characters so that they work correctly:

1. Because the common sounds and fight fx use non standard numbers. I recommend using a clean mugen1.0 or 1.1
2. Extract the files in the datafiles.rar into your mugen directory's data folder.
3. Open your fight.def and change the filenames under [Files] to match the files in the datafiles.rar. You could also rename the files in the datafiles.rar to replace the original files.

That's pretty much all you have to do for now! Setting up characters is the same way it always is. Add them via select.def or run them via command line, it's your choice.

If you find anything good/bad or have any suggestions, don't hesitate to let me know. Also please don't use "I don't know much about x" or "I don't play as y." I get that enough from my regular testers (and considering the last character I released was Terry, I know that to be a lie, lol).
    

Re: CHUN-LI

 December 22, 2014, 12:47:26 pm View in topic context
 Posted by Koop  in CHUN-LI (Started by Balthazar April 13, 2014, 04:05:06 pm
 Board: MFG Presents Street Fighter

with 60fps YT footage, it should be easier to get the key frames of all those moves as well. :yes:
    

Re: Work Shop

 December 22, 2014, 12:38:25 pm View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

I was thinking of making the properties when you are in max mode different. I was thinking of something neat for Akari were her movement speed increases (compared to kof characters she moves really slow) but I think I make make that a super for her instead.

Other ideas include a mode based off the 98 UM EX gauge. More on that later.



   
    

Re: Diepod's Stuff

 December 21, 2014, 06:59:56 pm View in topic context
 Posted by Koop  in Diepod's Stuff (Started by Diepod August 05, 2010, 01:04:49 am
 Board: Graphics

Pretty smexy :sweetheart:
    

Re: Ask Duos/MC Double

 December 20, 2014, 11:22:33 pm View in topic context
 Posted by Koop  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

Oh my...

-How's life been treating you?
-Are you still interested in mugen projects and stuff. You own or others?
-What manner of black magic summoned you to our realm!?
    

Re: Work Shop

 December 19, 2014, 09:50:01 pm View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

Thanks.

Update time. Added the automatic dash when activating max mode during a normal move. This was seen in KOF 13. Not going to add activation in the air though.

Here's a video of it in action

That being said, I'd like to spice max mode up a bit. Maybe make it unique for for all characters.
    

Re: Paint Shop

 December 18, 2014, 11:55:27 pm View in topic context
 Posted by Koop  in Paint Shop (Started by Koop November 29, 2011, 07:30:08 pm
 Board: SNK Gals Fighters





These ones? :)
    

Re: Paint Shop

 December 18, 2014, 11:18:06 pm View in topic context
 Posted by Koop  in Paint Shop (Started by Koop November 29, 2011, 07:30:08 pm
 Board: SNK Gals Fighters

You don't have to since the new one uses the same index as the old one, in fact you can apply your palettes to the new sheet and add the 5th leg frame for future use.
    

Re: Paint Shop

 December 18, 2014, 09:12:13 pm View in topic context
 Posted by Koop  in Paint Shop (Started by Koop November 29, 2011, 07:30:08 pm
 Board: SNK Gals Fighters

Right, this one here is just a proof of concept. It should really go in the work shop thread, but since it's palette related I think here will be okay.



The left sprite is the new one and the right is the old one. The left sprite has been given an extra leg shade to allow for better looking palettes. It may take a bit of time to do this on the rest of the sprites so if any palette makers could just see how this one works and post their feedback, it will be all we need to continue working on this. Also come on, let's get some palettes Yuri/Athena before the Akari sheet is posted!
    

Re: Ask Duos/MC Double

 December 17, 2014, 11:00:40 pm View in topic context
 Posted by Koop  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

    

Re: the fav GIF thread!

 December 16, 2014, 07:30:32 pm View in topic context
 Posted by Koop  in the fav GIF thread! (Started by Jessy September 20, 2007, 12:48:25 am
 Board: All That's Left

Somersault!
    

Re: Work Shop

 December 16, 2014, 04:42:11 pm View in topic context
 Posted by Koop  in Work Shop (Started by Koop November 17, 2014, 09:51:03 pm
 Board: SNK Gals Fighters

Update time again. Progress is going slowly but surely. A certain purple haired alien with a bunch of weird moves (not Athena) is taking precious development time in order to be coded correctly. Ahem...this post is just to show that some of the get hit animations are more KOF like since I'm able to use more custom states than I normally would for regular mugen conversions.

And here's a webm.

    

Re: Ask Duos/MC Double

 December 16, 2014, 03:26:53 pm View in topic context
 Posted by Koop  in Ask Erroratu (Started by Bastard Walt March 13, 2013, 05:40:48 pm
 Board: All That's Left

-Who do you s support with in FE:A?
-5 Favourite games?
-What do you like about mugen?
-Contract? /人◕ ‿‿ ◕人\
-Christmas? /人◕ ‿‿ ◕人\