YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.


ZeroGiga is Offline
Contact ZeroGiga:

ZeroGiga

User

Messages by ZeroGiga

    

Re: Is MI down for you?

 March 14, 2009, 03:50:08 pm View in topic context
avatar  Posted by ZeroGiga  in Is MI down for you? (Started by GF202020 August 29, 2007, 01:17:47 am
 Board: M.U.G.E.N Discussion

    

Re: Is MI down for you?

 March 11, 2009, 10:11:54 pm View in topic context
avatar  Posted by ZeroGiga  in Is MI down for you? (Started by GF202020 August 29, 2007, 01:17:47 am
 Board: M.U.G.E.N Discussion

Oi, a server change AGAIN?
It's FurAffinity during the summer of '08 again...
    

Re: [HELP] Stage Animation Tile Pop-Up

 March 07, 2009, 07:52:00 pm View in topic context
avatar  Posted by ZeroGiga  in [HELP] Stage Animation Tile Pop-Up (Started by ZeroGiga March 07, 2009, 05:53:29 pm
 Board: M.U.G.E.N Development Help

For the first question, IIRC, align the sprites in the sff so that they're entirely to the right of the axis.

Second question, I think it's because you're missing a comma in each line of the animation:
[Begin action 1]
1,0,0,0,3,,A
1,1,0,0,3,,A
1,2,0,0,3,,A
1,3,0,0,3,,A
1,4,0,0,3,,A
1,5,0,0,3,,A

Thnx! Both solved my problem!
So in the .sff file, the frames for the animations have to be 0,0 at the axis no matter what, correct?
    

[HELP] Stage Animation Tile Pop-Up

 March 07, 2009, 05:53:29 pm View in topic context
avatar  Posted by ZeroGiga  in [HELP] Stage Animation Tile Pop-Up (Started by ZeroGiga March 07, 2009, 05:53:29 pm
 Board: M.U.G.E.N Development Help

Alright, so I'm creating a new stage, and I have a serious problem.
I have made an animation, and it is supposed to go across the screen, as seen in my .def file:

;---------------------------------------
[BG FLAME]
type = anim
actionno = 1
start = 350, 131
delta = .98, 1
mask = 1
layerno = 1
tile = 1
tilespacing = 240
;---------------------------------------
[Begin action 1]
1,0,0,0,3,A
1,1,0,0,3,A
1,2,0,0,3,A
1,3,0,0,3,A
1,4,0,0,3,A
1,5,0,0,3,A
;----------------------------------------

However, when I started the stage up in Mugen, the flame animation tiles pop-up.


Like So...

And here.

Is there anyway to get rid of this tile pop-up?

Also, how do I make foreground animations transparent?
    

Lava Sprites

 March 07, 2009, 04:45:59 am View in topic context
avatar  Posted by ZeroGiga  in  Lava Sprites (Started by ZeroGiga March 07, 2009, 04:45:59 am
 Board: Development Resources

I've been looking everywhere for some good lava sprites, and most of the ones I found where crap.
Does anyone have any good Lava with separate frames of animation? (Like from Magma Dragoon's stage in Megaman X4?)

Greatly appreciate it. Thnx.
    

Earth At Night by LordLee

 October 11, 2008, 11:49:10 pm View in topic context
avatar  Posted by ZeroGiga  in Earth At Night by LordLee (Started by ZeroGiga October 11, 2008, 11:49:10 pm
 Board: Requests

Hi. I've been looking for the LordLee stage "Earth At Night" for months.
If anyone has it, could you please upload it to Hotkeven@yahoo.com

Thnx. :3