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N_Shikamaru

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Messages by N_Shikamaru

    

Re: attack feature

 October 23, 2008, 06:04:53 pm View in topic context
avatar  Posted by N_Shikamaru  in attack feature (Started by N_Shikamaru October 23, 2008, 12:33:21 pm
 Board: M.U.G.E.N Development Help

yeah, the first one was what i was looking for but the second just let me come up with another idea^^
thx both, problem solved:P
    

attack feature

 October 23, 2008, 12:33:21 pm View in topic context
avatar  Posted by N_Shikamaru  in attack feature (Started by N_Shikamaru October 23, 2008, 12:33:21 pm
 Board: M.U.G.E.N Development Help

i want to use a special attack(i call it A) only if i am on the left side(or on the right side), how do i do this? any suggestions or help would be really nice ;D
    

which one should i use for website

 May 15, 2008, 09:37:45 pm View in topic context
avatar  Posted by N_Shikamaru  in which one should i use for website (Started by N_Shikamaru May 15, 2008, 09:37:45 pm
 Board: Off-Topic Help

hello, i ask you if you could help me by finding a good hosting site
i want to upload some stuff from me and i need a good site where i can upload my stuff, i cant code html so it should have some good skins offered and i dont want to pay , i know of google and i searched and i tested out freewebs and these bad sites, so im asking if there is a really good one  ??? ??? ???
    

Re: Auto Target

 March 02, 2008, 01:16:54 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

you can send him but i will do nothing, thx.

now, with what you have done, you need to overwrite a few of his states to he turns to face the oponent.

ok


ok but which states? stand or walk? and he turns to opponent? hmm cant think of something that would make the effect...
    

Re: Auto Target

 March 01, 2008, 05:30:38 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

when deos he turn by himself?


well never, if the enemy goes behind of my char then he does not turn he just faces the right side even if i hit my char he just faces the right, only the right

well should i send you the char so you can fix this?
    

Re: Auto Target

 March 01, 2008, 12:00:08 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

ok the assert special code makes that if the other character gets in my character's back, that he won't turn to face him, but i want that condition every time in every state, mean not only if the enemy gets in my back , meh hard to explain ,
well my char should face the last pressed direction ok the assert code makes that in a way but not exactly its only "available" if the other chars gets in my back but i want that condition everytime in every state, just you explained in your previous posts i want him to be like in platform games but the codes does not give the effect i want, well what i want is like the char i posted, there the char face the last pressed direction thats the best example
    

Re: Auto Target

 February 29, 2008, 07:41:00 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

you need to explain exactly what you want to code, becuase two problems were alreeady solved and you still keep on coming for more.

ok i want that the char should face the last faced direction, but for this i have to modify the common files but i dont know what and how?
thats it
    

Re: Auto Target

 February 26, 2008, 09:08:18 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

you will have to overwrite state 20 and have a turn sctrl based on facing.

hope i finally could explain what i wanted ;P,
dont understand this, well the walking state? why that? if so then the effect i want would  be only for the walking or not?
can you explain it?
    

Re: Auto Target

 February 26, 2008, 04:57:09 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

there are two ways (sheeh, try being more specific) one is having your character only turn when you presas a button, like guilty gear isuka, the other is having the char facing the last pressed direction, like in the platform games.

i think my idea fits the second one^^
ah w8 i have found a char that is like i want it to be
http://www.sendspace.com/file/9uptnk     
    

Re: Auto Target

 February 26, 2008, 04:04:54 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

the only thing that code does is making it so if the other character gets in your character's back, he won't turn to face him.

if you need something more post about it because my mind reading skills don't work well over the internet.

true, that was not what i wanted


Quote
you know (already)the reason why its not working?

Analogy time...

You go to the doctor and make a general statement of "i'm sick" does he INSTANTLY provide you with the solution? Or does he ask for (and hopefully recieve) more info from you.

By the same token, "it doesn't work" tells us very little. Your definition of not working based on your current problem could be any number of things due to the fact you haven't given us any real details of what you're trying to achieve and when.

ok srry for being not exactly you are right you cant help me if i dont explain it well
ok so then, i want that the char should not auto target or auto face the enemy, i mean he should be able to move around at his will but during not target the enemy so in praxis the char only have forward (i believe, if it goes well)
    

Re: Auto Target

 February 25, 2008, 06:18:19 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

you know (already)the reason why its not working?
and i dont have other assert specials,
and it simply does not work, mean there is nothing that this code makes just nothing, you would say noautoturn or whatever error but there is still nothing  ???
    

Re: Auto Target

 February 25, 2008, 05:44:06 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

    

Re: Auto Target

 February 24, 2008, 04:44:30 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

try looking at [mcode]assertspecial[/mcode] in the docs (click it)

also do you mean like auto turn disabling?


i tried it also with assertspecial some things but it didnt work so i dotn think it will solve my problem

and yes auto turn as well
    

Auto Target

 February 24, 2008, 02:43:32 pm View in topic context
avatar  Posted by N_Shikamaru  in Auto Target (Started by N_Shikamaru February 24, 2008, 02:43:32 pm
 Board: M.U.G.E.N Development Help

hello guys!
i have a problem, i want to disable the auto target(ing) of the char, the char should be able to move around like he wishes without targeting the enemy
i looked around the common file but couldnt figure it out
i hope someone will help me:)
    

Re: Some Things i want to add to the normal states def

 February 18, 2008, 05:10:26 pm View in topic context
avatar  Posted by N_Shikamaru  in Some Things i want to add to the normal states def (Started by N_Shikamaru February 15, 2008, 08:15:21 pm
 Board: M.U.G.E.N Development Help

oki thx cyanide i solved my problem its ok now thx you:) and plus you didnt give me the direct code i just realized its better^^


ok back to my second problem i want to add 2 jump to my char yeah i can change that if i change that :airjump.num = 2    but
i want the char jumps one time normal but after the second i want that he is rolling but no command just rolling down

it would be great if someone can help:)
    

Re: Some Things i want to add to the normal states def

 February 17, 2008, 10:18:30 pm View in topic context
avatar  Posted by N_Shikamaru  in Some Things i want to add to the normal states def (Started by N_Shikamaru February 15, 2008, 08:15:21 pm
 Board: M.U.G.E.N Development Help

höö?? well i dont know what went wrong but it this one:
[State 11, ChangeState]
type = ChangeState
trigger1 = command = "holdfwd" && command = "holdback"
value = 15
ctrl = 0


anyways it does not help you know why?
i mean there seems nothing wrong with it but still no working...
maybe another suggestion or helpidea?
    

Re: Some Things i want to add to the normal states def

 February 17, 2008, 02:13:24 pm View in topic context
avatar  Posted by N_Shikamaru  in Some Things i want to add to the normal states def (Started by N_Shikamaru February 15, 2008, 08:15:21 pm
 Board: M.U.G.E.N Development Help

You'll need to add a changestate to actually get into it as well. I'm not sure if ctrl = 1 will force you into crouch. It might. You'll probably need to have ctrl = 0.


ok first i added to the crouch state a changestate to the crouch walk , it didnt work thats what i added:
[State 11]
type = ChangeAnim
trigger1 = command = "holdfwd"
trigger2 = command = "holdback"
value = 15

then i change the ctrl to 0 but it also didnt help  ???
so pls i dont knwo what to do  o_O
    

Re: Some Things i want to add to the normal states def

 February 16, 2008, 05:35:00 pm View in topic context
avatar  Posted by N_Shikamaru  in Some Things i want to add to the normal states def (Started by N_Shikamaru February 15, 2008, 08:15:21 pm
 Board: M.U.G.E.N Development Help

Well mugen has air jump built in, add some extra animations for air jump to use and you're done.

As for crouch walking. Create a new state, copy state 20 and change it up a bit. You might need to use the assertspecial nowalk as well.

to jump: yeah ok i understood that but can you or someoneelse explain what to add? im something like a newbie so i dont everything and dont understand these  ;P

to crouch: ok i think i understand the crouch walking but ehm what should i edit? its nearly the same but hes in crouch so what to do?
edit: ok i tried the crouch walk thats what i have but i does not work, now i really dont know what to do...

; Crouch Walk
[Statedef 15]
type    = C
physics = C
sprpriority = 0

[State 20, 2]
type = VelSet
trigger1 = command = "holdfwd"
trigger1 = animelem = 3
x = 5

[State 20, 2]
type = VelSet
trigger1 = command = "holdback"
trigger1 = animelem = 3
x = -5

[State 20, 3]
type = ChangeAnim
triggerall = command = "holdfwd"
trigger1 = Anim != 15 && Anim != 6
trigger2 = Anim = 6 && AnimTime = 0
value = 15

[State 20, 4]
type = ChangeAnim
triggerall = command = "holdback"
trigger1 = Anim != 16 && Anim != 6
trigger2 = Anim = 6 && AnimTime = 0
value = 16

[State 15, ChangeState]
type = ChangeState
trigger1 = command != "holdfwd" && command != "holdback"
value = 11
ctrl = 1



i hope you or someoneelse help me :)
    

Some Things i want to add to the normal states def

 February 15, 2008, 08:15:21 pm View in topic context
avatar  Posted by N_Shikamaru  in Some Things i want to add to the normal states def (Started by N_Shikamaru February 15, 2008, 08:15:21 pm
 Board: M.U.G.E.N Development Help

i want to add a crouch walking , well how should i do that or to be exactly what should i add?
and i want to make a 2 jump(ing) and i want that the char "rolls" after the second one, so how to do that or what to add
    

Re: How To Code An "Ougi"?

 February 10, 2008, 06:38:16 pm View in topic context
avatar  Posted by N_Shikamaru  in How To Code An "Ougi"? (Started by N_Shikamaru February 10, 2008, 06:32:14 pm
 Board: M.U.G.E.N Development Help

You better explain first what you want and what a ougi is. Many of us wouldnt touch Naruto with a foot long stick.

well ok srry then,
now i want if you press a then he goes to a certain state = he beginning to lightning but nothing happens
then if you press a again he goes a few meters and if he hits the opponent it will do the move , and no hit then back to normal
didnt know how to explain it better  :-\