YesNoOk

Show content

This section allows you to browse the content for this member. Note that you can only see content for which you have sufficient viewing permissions.

**
timeout16 is Offline
Contact timeout16:

timeout16

User

Messages by timeout16

    

Re: Bloodstorm BETA!

 May 26, 2010, 12:13:13 pm View in topic context
avatar  Posted by timeout16  in Bloodstorm BETA! (Started by DarkFR33K May 13, 2010, 11:49:47 pm
 Board: Projects

So just incase I missed something....is this the same MK Bloodstorm that was canceled by Japa and Bruno? The one that was believed dead? sorry if this is an irritating question, but i could be really excited for this if it is.
    

Re: SF Plus Hi Res Screenpack Sets!!!!

 June 15, 2009, 09:12:00 pm View in topic context
avatar  Posted by timeout16  in SF Plus Hi Res Screenpack Sets!!!! (Started by timeout16 June 15, 2009, 09:10:19 pm
 Board: Your Releases, older Mugen

Also, i was using a gaming pad with mine, so u may have to reset the configuration for player 1 when u play. ::)
    

SF Plus Hi Res Screenpack Sets!!!!

 June 15, 2009, 09:10:19 pm View in topic context
avatar  Posted by timeout16  in SF Plus Hi Res Screenpack Sets!!!! (Started by timeout16 June 15, 2009, 09:10:19 pm
 Board: Your Releases, older Mugen

    

Re: Hi-Res Screenpack Sets - Street Fighter Plus

 June 13, 2009, 11:33:09 pm View in topic context
avatar  Posted by timeout16  in Hi-Res Screenpack Sets - Street Fighter Plus (Started by timeout16 June 10, 2009, 01:17:00 am
 Board: Projects

Finished. Packs will release on Monday. 8)
    

Hi-Res Screenpack Sets - Street Fighter Plus

 June 10, 2009, 01:17:00 am View in topic context
avatar  Posted by timeout16  in Hi-Res Screenpack Sets - Street Fighter Plus (Started by timeout16 June 10, 2009, 01:17:00 am
 Board: Projects

Hey yall. I've been hard at work on hese screenpacks. They're hi-res packs from my Street Fighter Plus series. I'm going to release 4 different packs which are essentially just color modifications given a different subname. I thought of the concept, stealing a page from the old Pokemon Red, blue, yellow versions of the same game essentially. So why not have different versions of the same mugen screenpack?
I've got a little more to do, but i'd say they're all about 90% complete, outside of Ultimode, which is 95%. I will be releasing shortly. Sorry i had to trash my previous screenpack which never got released (Marvels NS Remix). These are really releasing.  8)

EGOPUSH





RECOBOUND




CHAOPLEX




ULTIMODE









    

Re: Marvel VS Capcom NS Remix [Hi-res]

 January 05, 2009, 05:37:35 am View in topic context
avatar  Posted by timeout16  in Marvel VS Capcom NS Remix [Hi-res] (Started by timeout16 December 26, 2008, 10:30:06 am
 Board: Projects

eeeehhh......screenpack canceled everyone. This project was over at my partners computer and he was messing with some files to get rid of a fatal error that crashed the game everytime we ran the screenpack. We've done everything possible to fix it and we can't so it's been deleted. I do happen to have a copy of the project backed up on my computer but its not close to being finished so i don't plan on releasing it either. But I have been working on this screenpack behind the scenes that i can promise you will be better than this. I'll keep ya updated on the new screenpack, and again sorry but this project is canceled. ;)
    

Re: Marvel VS Capcom NS Remix [Hi-res]

 December 28, 2008, 04:19:45 am View in topic context
avatar  Posted by timeout16  in Marvel VS Capcom NS Remix [Hi-res] (Started by timeout16 December 26, 2008, 10:30:06 am
 Board: Projects






Finished the Main Menu, heres a screenshot. It's simple, but fitting to the theme. Currently everything is finished, the only thing keeping this screenpack from releasing is the immense amount of time needed for individual big portraits. The small ones are done for all characters so when i finish i will release the screenpack as its all going to be released synonymously. Also, do to complaints to a few about the portraits not needing to be blue, im releasing 2 templates to so that users can create their own, along with originals for those who like the original theme. (Templates not as detailed)
    

Marvel VS Capcom NS Remix [Hi-res]

 December 26, 2008, 10:30:06 am View in topic context
avatar  Posted by timeout16  in Marvel VS Capcom NS Remix [Hi-res] (Started by timeout16 December 26, 2008, 10:30:06 am
 Board: Projects

This is a my other project I said I was working on when i released the World's End screenpack. It's Called Marvel VS Capcom: NS Remix. I was playing some old school ps2 and came across the old Marvel Nemesis Imperfects game and came up with the idea. It's still a work in progress, but at about 90%. Am currently working on the rest of the pack like options and main menu screens which are also about done. The biggest thing is the individual character portraits im creating. Pack is in hi-res and will only be available in this slot format as of now. Will be released on Jan.1.  8)

    

adding animation to select screen

 December 07, 2008, 09:30:12 am View in topic context
avatar  Posted by timeout16  in adding animation to select screen (Started by timeout16 December 07, 2008, 09:30:12 am
 Board: Development

hey guys. just wanted to know how to add animation to the select screen background. it currently has no animation or did it previously. any help would be appreciated. :D
    

Re: CVSM World's End Hi-res Screenpack Released

 August 17, 2008, 11:49:21 pm View in topic context
avatar  Posted by timeout16  in CVSM World's End Hi-res Screenpack Released (Started by timeout16 August 12, 2008, 07:59:17 pm
 Board: Your Releases, older Mugen

Here ya go everyone. the character portrait pcx files. and a day early. to everyone having an issue with it not loading up and crashing, i hope you have a strong machine. Not super PC, Alienware type stuff, but something relatively new, and includes a dual core processor of some sort. It runs silky smooth for me, but if you're having trouble, i suggest configuring some files in the mugen cfg. 8)


PCX Portraits
http://www.sendspace.com/file/dfki2g
    

Re: CVSM World's End Hi-res Screenpack Released

 August 16, 2008, 09:54:25 am View in topic context
avatar  Posted by timeout16  in CVSM World's End Hi-res Screenpack Released (Started by timeout16 August 12, 2008, 07:59:17 pm
 Board: Your Releases, older Mugen

pcx files will be uploaded on Monday. didn't mean to hurt anyone's feelings with the char pack. the link has been deleted. my computer recently crashed, so i wasnt able to give you the pcx files, but i will work on exporting them all from the individual sff's and have them available for download by monday. --;
    

Re: CVSM World's End Hi-res Screenpack Released

 August 12, 2008, 10:34:32 pm View in topic context
avatar  Posted by timeout16  in CVSM World's End Hi-res Screenpack Released (Started by timeout16 August 12, 2008, 07:59:17 pm
 Board: Your Releases, older Mugen

im not sure what your issue is....its booting right up on my pc. Better explore the mugen cfg i guess....
    

CVSM World's End Hi-res Screenpack Released

 August 12, 2008, 07:59:17 pm View in topic context
avatar  Posted by timeout16  in CVSM World's End Hi-res Screenpack Released (Started by timeout16 August 12, 2008, 07:59:17 pm
 Board: Your Releases, older Mugen

Alright, finally got around to droppin' it. enjoy. Below is the first link for just the screenpack. Do to other issues, i was not able to upload the customized pcx for char portraits. However, The characters are available to download. they have the portraits already applied. That link is below the screenpack link. Note, that the character link IS NOT NEEDED to run my screenpack. Just for those who dont know what they're doing, and want the portraits to fit proportionally on the screen. Everyone else i assume can just make their own. I'm sorry about this. Stay tuned for my next Screenpack, already in progress. It will have pcx files available for each character.     ::)

CVSM Screenpack
http://www.sendspace.com/file/bnekhz



    

Re: How to make files transparent

 July 27, 2008, 07:46:43 am View in topic context
avatar  Posted by timeout16  in How to make files transparent (Started by timeout16 July 27, 2008, 07:12:55 am
 Board: M.U.G.E.N Development Help

no, i dont think so.....i use fighter factory to input my sprites. am i supposed to apply the sprite pallette to itself? how do i do that?
    

How to make files transparent

 July 27, 2008, 07:12:55 am View in topic context
avatar  Posted by timeout16  in How to make files transparent (Started by timeout16 July 27, 2008, 07:12:55 am
 Board: M.U.G.E.N Development Help

anyone know how? i convert my images to indexed colrs when im done and then i check the transparency box. i save my images as pcx of course. when i load up the game, the colors are still there. what am i doing/not doing?
    

Re: CVSM: World's End Hi-Res

 July 24, 2008, 03:33:20 am View in topic context
avatar  Posted by timeout16  in CVSM: World's End Hi-Res (Started by timeout16 July 17, 2008, 03:47:08 am
 Board: Projects

Thanks everyone for your replies. It seems as though everyone really likes the screen. The screenpack is done, just running a few tests. Here are the finished screens as I have promised. i will also be uploading a video demonstration as I read that someone would like to see it in action. 8)







    

CVSM: World's End Hi-Res

 July 17, 2008, 03:47:08 am View in topic context
avatar  Posted by timeout16  in CVSM: World's End Hi-Res (Started by timeout16 July 17, 2008, 03:47:08 am
 Board: Projects

Wassup everyone. Just posting a screenshot of my wip, Capcom VS SNK Feauturing Marvel: World's End.
Or for short, CVSM. Right now all i have completed is the select screen and this is taking longer than i had previously thought that it would. But the select screen is done, and im posting it for all to view. Opinions are welcom of course. I still have a little work to do on the title, vs, and options screens respectively, but im very close to being done with it all. the work i have left to complete doesnt take very long to do, its just a matter of concept and configuration. So, all in all, id give the completion status an 85%, closet to 90. I will post more screens as i finish them, and will of course announce a release date when im all done. 8)

    

Changing Team/Stage select menus

 June 26, 2008, 01:40:44 am View in topic context
avatar  Posted by timeout16  in Changing Team/Stage select menus (Started by timeout16 June 26, 2008, 01:40:44 am
 Board: M.U.G.E.N Development Help

I want to add a background square or shape of some type behind the stage select and team select sub menus on the select screen for when they pop up. I have the font set like i want, but i want some type of border or backing around them. Anyone know how to do it?
    

Heavy Gear Brawl HD --Hi-Res

 May 05, 2008, 06:54:45 am View in topic context
avatar  Posted by timeout16  in Heavy Gear Brawl HD --Hi-Res (Started by timeout16 May 05, 2008, 06:54:45 am
 Board: Projects

Working on a full game in hi-res called Heavy Gear Brawl HD. Its a game thats main focus is basically Guilty Gear v.s Fist of the North Star, with a few non-related characters thrown in as bonus playables.
Been working real hard on the system and config files to get everything working with the title and select screen, and so far so good. Was really going from a "fun-battle/happy theme" to try and steer away from the same old "good vs evil" and "fight of the century" type themes. no edits have been made to any characters, just a nice compilation. So far no problems to report, just download, unzip, and play. Got a few more touch-ups and edits to work on, but game should be finished before the end of May. 8)




    

Menu fonts?

 May 03, 2008, 10:30:02 am View in topic context
avatar  Posted by timeout16  in Menu fonts? (Started by timeout16 May 03, 2008, 10:30:02 am
 Board: M.U.G.E.N Configuration Help

Anyone know how to change the menu fonts at the title screen? Is it in the system def file?