Board: Your Releases, older Mugen
Like in this clip here -
http://www.youtube.com/watch?v=IIVF_WelquI (skip to 18:14)
No doubt that ya made the best Solid Snake on MUGEN.

Can't wait for that Naomi winpose......

He's currently missing a running animation. The current one in place is just his walking forward anim sped up.
oh thought it was coding, well i guess your in for some sprite ripping,
Cheers,RajaBoy
don't sk me why i thought it was a coding problem, wasn't thinking, i mean what creator who creates something as fantastic as this needs help with a running code?, sorry if offense was given my friend.
Yes just downloaded
There are't running sprites in the original game. There were a set of sprites which were created before, but the link is dead.
Further to the testing above, you need to add a fall.recover = 0 to the last hit of the rekka ken for both the super and special version. Currently the opponent can recover before Fei-Long can, which is not goodas I currently got beaten by Yun (warusaki)
Hope that's fixed in the next update........
So is this an update of what's on N64Mario's site right now, or an update of an old version?
First option.
I waited so long for completion this WIP. I lost hope N64Mario finish him but I'm happy you took over Fei Long. Definitely best Fei Long out there (not sure if accurate but who cares?).
A suggestion, due to his many moves from the series, you could code his projectiles to act differently each, having the bandannas do arcs of motion and the rock throws.
Also, it could be nice to have a move where he is trampled by all the cast like in the intro of that one movie.
Good, About the rocks, the old effect was cool but the anim was dreadful. I deleted the effec some time ago. I´m using the mukai stone. Different angles, low move, high move and super.
Bandanas do arc? Hm, a very bastard move I think, the bakusai is already very bastard, other bastard move would be too.
I have seen the animated series only, no ovas or films. the traductors are different, I don´t like.
The character will have more anime moves, as "boar grab", a cool rotation throw.


Keep it red and I bet most of ya would agree with me here....RED's the BEST!! 

we got EVILK999 aid & premission to use his effects & codes from his male Ranma
You are a LIAR. I sent you a message saying: You can use any of my CODES ONLY. Effects are exclusive of Ranma S. I hate watch the same effects or the same editions in different chars.
I said to Zero Shenin: "If you need edited effects, send me your rip effects and I´ll make a HR edition with them."[b/] No more.
My private message said: "You ( and all people) can use any of my codes, are open source, codes only."
It´s very difficult to understand?? ???
If Zero Shenin needs effects I´ll create or edit for him, but no Ranma S effects.
I was just about to say that to him, K9999; guess you beat me to it. I'll send you the PCXs for Ranko's present day effects I have between today and Thursday.
And also, Dream Project, I am NOT - repeat, NOT - putting the Perfect Moko Takabisha in. I did probably say to you that I'd consider putting it in (I don't have the specific PM anymore, so it'd be wrong to say "I never said I'd put it in"); I won't lie about that. But my intention even then was to say I was thinking about it,[b/] and in the end I decided against it because it would've felt cheap, hackneyed, and copied. I'm in this to make good, unique characters, not to copy every move someone else has.
I'm not mad, I'm just saying...
Update later, gotta go for right now.
I was just about to say that to him, K9999; guess you beat me to it. I'll send you the PCXs for Ranko's present day effects I have between today and Thursday.
And also, Dream Project, I am NOT - repeat, NOT - putting the Perfect Moko Takabisha in. I did probably say to you that I'd consider putting it in (I don't have the specific PM anymore, so it'd be wrong to say "I never said I'd put it in"); I won't lie about that. But my intention even then was to say I was thinking about it,[b/] and in the end I decided against it because it would've felt cheap, hackneyed, and copied. I'm in this to make good, unique characters, not to copy every move someone else has.
I'm not mad, I'm just saying...
Update later, gotta go for right now.
Yeah, send me your Pcxs effects and I´ll make a special edition with them, no problem




My TMNT collection.
Leonardo 1.3 by ByteZero (Crashes with error that says - Assurt Failure in array.h line 110 .....)
open him in fighter factory, go to the sprite tab and select convert to 256 colors, save and no more crash. it also works to fix taz.
as far as ninja turtles i found a pack with all four and shredder on ensips. don't know if im allowed to post the direct link but just go ensips and put tmnt pack in the search and its the first one that comes up.
)
)
)www.mugenhistory.com
You can find onslaught there.
More things to Aliens vs Predator fans:
Alien Queen stage updated to 1.1
image: http://www.screenshots.cc/view_image/8dd591754/queen.gif
Mad Predator stage released whit some edits.
image: http://www.screenshots.cc/view_image/62dc51901/mad.gif
Download both here: http://www.sendspace.com/file/2icigs
thank you for play
Dream Proyect said:you should put ya Ryoga wip topic
??? Ryoga topic was created on: April 20, 2007.
http://mugenguild.com/forumx/index.php?topic=52385.0

Dream Project said:
Thanks for the info but for me thats still feels like too much effort using the SHSH and SHSH SDM. Your trick for me make it a bit easier for me to use SHSH and SHSH SDM. I guess I'm not that fast to do HCB twice. I was thinking if ya can make a patch to make the Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM easier to pull of like instead of doing half circle backwards twice, how about making it half circle forward once so it would look like.........
Super Hiryu Shoten Ha - HCF+X or Y
Super Hiryu Shoten Ha SDM - HCF+X+Y
I play with gamepad, you are playing with keyboard probably. Use a gamepad.Dream Project said:And for ya upcoming Ranma 2.0 can ya give him the abilty to charge his chi?
Ranma charge his chi with some super moves. Read the move faq. About ryoga, yes, he will charge his chi as the shot.Dream Project said:also ranma is issing his throw move
Yeah, throw is disable becouse is a horrible anim. Small character VS big character, the throw looks bad.Dream Proyect said:you should put ya Ryoga wip topic
??? Ryoga topic was created on: April 20, 2007.
http://mugenguild.com/forumx/index.php?topic=52385.0
Abyss' Readme said:How Do I Walk Backwards?
========================
Abyss can't walk back by default: this is true to the original MvC2 game. But, if you want him to, you can set him up to be able to very easily. Open the def file in Notepad or Wordpad, and add a plus ("+") sign to the end of his name. Basically change:
name = "Abyss Form 1"
to
name = "Abyss Form 1+"
And you'll be able to walk backwards the next time you select him in mugen. Note, the CPU will be able to too with this