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Re: RELEASED: Solid Snake v.1.2 for Mugen! (BE SURE TO GET .SFF PATCH ON PAGE 8!!!)

 June 21, 2008, 09:01:39 pm View in topic context

In one of ya next updates it would be even more funny in that Raiden intro instead of Snake saying "There!!" when he throws Raiden, he should say "Raiden, get out of here!!"
Like in this clip here -
http://www.youtube.com/watch?v=IIVF_WelquI  (skip to 18:14)

No doubt that ya made the best Solid Snake on MUGEN. :sugoi:

Can't wait for that Naomi winpose...... ::)
    

Requesting a stage

 June 20, 2008, 12:19:42 am View in topic context
 Posted by Dream Project  in Requesting a stage (Started by Dream Project June 20, 2008, 12:19:42 am
 Board: Requests

http://youtube.com/watch?v=ZVscd3GG3Ik

Got the music & Hatsune Miku.....

All I need is this stage.....

Anyone who has this stage please post up a download......

I'm asking for a low-res please.....
    

Re: SFA3 - Fei-long 6/14/08 Update

 June 14, 2008, 09:56:49 pm View in topic context
 Posted by Dream Project  in SFA3 - Fei-long 6/21/08 Update (Started by Violin Ken June 10, 2008, 08:21:56 am
 Board: Your Releases, older Mugen

He's currently missing a running animation.  The current one in place is just his walking forward anim sped up.  :-\

oh thought it was coding, well i guess your in for some sprite ripping,

Cheers,RajaBoy

don't sk me why i thought it was a coding problem, wasn't thinking, i mean what creator who creates something as fantastic as this needs help with a running code?, sorry if offense was given my friend.

Yes just downloaded

There are't running sprites in the original game. There were a set of sprites which were created before, but the link is dead.
Further to the testing above, you need to add a fall.recover = 0  to the last hit of the rekka ken for both the super and special version. Currently the opponent can recover before Fei-Long can, which is not good  :'( as I currently got beaten by Yun (warusaki)

I 100% agree with ya......  --; Hope that's fixed in the next update........
    

Re: SFA3 - Fei-long

 June 10, 2008, 11:19:16 pm View in topic context
 Posted by Dream Project  in SFA3 - Fei-long 6/21/08 Update (Started by Violin Ken June 10, 2008, 08:21:56 am
 Board: Your Releases, older Mugen

So is this an update of what's on N64Mario's site right now, or an update of an old version?

First option.

I waited so long for completion this WIP. I lost hope N64Mario finish him but I'm happy you took over Fei Long. Definitely best Fei Long out there (not sure if accurate but who cares?).

Same here....... Big thanks!! Fei Long is my 2nd favorate ST character... You already know how happy & exicited I am to hear this.......
    

Re: Ryoga H -wip-

 June 08, 2008, 03:51:29 am View in topic context
 Posted by Dream Project  in Ryoga H -wip- (Started by EVILK999 May 31, 2008, 01:36:47 pm
 Board: Projects

A suggestion, due to his many moves from the series, you could code his projectiles to act differently each, having the bandannas do arcs of motion and the rock throws.
Also, it could be nice to have a move where he is trampled by all the cast like in the intro of that one movie.

Good, About the rocks, the old effect was cool but the anim was dreadful. I deleted the effec some time ago. I´m using the mukai stone. Different angles, low move, high move and super.

Bandanas do arc? Hm, a very bastard move I think, the bakusai is already very bastard, other bastard move would be too.

I have seen the animated series only, no ovas or films. the traductors are different, I don´t like.

The character will have more anime moves, as "boar grab", a cool rotation throw.


The mukai stone looks better also loved the smoke effects on the super bakusai.


I think the both the low & high punch bakusai can use the smoke effects like the low punch bakusai will show smaller amount of smoke and the high punch bakusai will show alot more smoke.....

It would very awesome if ya can add shockwaves (that can both damage & stun his opponents) in different sizes for both the
low & high punch and super bakusai...... That would make Ryoga more to fear......



The Shishi Hokodan looks perfect.... And it's red like in the anime which I think it's the best color out of green & blue....

In the anime it was red.....
In the movies it was blue.....
In the video games it was green.....
 ???
Can the animators & developers make up there mind??!!  --; Keep it red and I bet most of ya would agree with me here....RED's the BEST!! :sugoi:

Yeah let's change Ryu's Hadouken to red.... Wait!!..... Capcom already did that.... Fine then how about a pink Hadouken!!
Doesn't a Pink Hadouken sound frighting? Or how about a $#!T Brown Hadouken?! That would make Ryu's opponents very sick... Excuse me for my sickness of color change.....Forget I said that....

Speaking of Shishi Hokodan....... How's the effects on the Perfect Shishi Hokodan? I can't wait to see that one! But it's best ya take ya time on it since ya are making the effects.... Keep it the great work EVILK999!  8)



    

Re: Ranko Saotome (Beta Version) - Updated 5/30/08

 June 03, 2008, 08:48:53 pm View in topic context
 Posted by Dream Project  in Ranko Saotome (Beta Version) - Updated 6/5/08 (Started by Zero-Sennin March 15, 2008, 07:06:53 pm
 Board: Your Releases, older Mugen

we got EVILK999 aid & premission to use his effects & codes from his male Ranma

You are a LIAR. I sent you a message saying: You can use any of my CODES ONLY. Effects are exclusive of Ranma S. I hate watch the same effects or the same editions in different chars.


I said to Zero Shenin: "If you need edited effects, send me your rip effects and I´ll make a HR edition with them."[b/] No more. --;

My private message said: "You ( and all people) can use any of my codes, are open source, codes only."

It´s very difficult to understand??  ???

If Zero Shenin needs effects I´ll create or edit for him, but no Ranma S effects.

I was just about to say that to him, K9999; guess you beat me to it. I'll send you the PCXs for Ranko's present day effects I have between today and Thursday.

And also, Dream Project, I am NOT - repeat, NOT - putting the Perfect Moko Takabisha in. I did probably say to you that I'd consider putting it in (I don't have the specific PM anymore, so it'd be wrong to say "I never said I'd put it in"); I won't lie about that. But my intention even then was to say I was thinking about it,[b/] and in the end I decided against it because it would've felt cheap, hackneyed, and copied. I'm in this to make good, unique characters, not to copy every move someone else has.

I'm not mad, I'm just saying...

Update later, gotta go for right now.
I was just about to say that to him, K9999; guess you beat me to it. I'll send you the PCXs for Ranko's present day effects I have between today and Thursday.

And also, Dream Project, I am NOT - repeat, NOT - putting the Perfect Moko Takabisha in. I did probably say to you that I'd consider putting it in (I don't have the specific PM anymore, so it'd be wrong to say "I never said I'd put it in"); I won't lie about that. But my intention even then was to say I was thinking about it,[b/] and in the end I decided against it because it would've felt cheap, hackneyed, and copied. I'm in this to make good, unique characters, not to copy every move someone else has.

I'm not mad, I'm just saying...

Update later, gotta go for right now.

Yeah, send me your Pcxs effects and I´ll make a special edition with them, no problem  ;)

Roger forgive me for misunderstanding, English ain't my native lauguage.... By now ya dudes already hate my English now, I DO lol!!!

And it's really cool that you EVILK999 that ya are taking ya time to make special edition effects for Zero-Sennin.

And both ya didn't add a throw to both ya Ranma's and I heard ya reasons why ya both didn't add throw when it's needed to counter a blocking opponent. To make that ya should give them a lot of counter moves to make up for not adding a throw or something else to break open a blocking opponent.

And thanks DMR for the black swimsuit......
  ;D
    

Re: Ranko Saotome (Beta Version) - Updated 5/30/08

 June 01, 2008, 11:32:58 pm View in topic context
 Posted by Dream Project  in Ranko Saotome (Beta Version) - Updated 6/5/08 (Started by Zero-Sennin March 15, 2008, 07:06:53 pm
 Board: Your Releases, older Mugen

Now this is beautiful Zero-Sennin, we got EVILK999 aid & premission to use his effects & codes from his male Ranma to your female Ranma....

Here's an example for what can ya do for Ranko....




We can use this Ranko sprite as part this motion below for the Perfect Moko Takabisha......






Ya got to love this affects..... This arts was meant for both male & female Ranma. Your female Ranma needs this badly Zero-Sennin... Ya got EVILK999's premission after all......



And for last ya can use This jump kick sprite for the final kick for the Perfect Moko Takabisha or fury combination of air kicks since it's female Ranma to show her superior speed over her male side......

Not to mention ya can use EVILK999's codes & effects to improve both ya Hiryu Shoten Ha and Hiryu Korin Dan..
Ya gotta love what EVILK999 did with his finishing effects of the Hiryu Korin Dan when ya K.O. ya opponent and the Ranma 1/2 logo pops out with beautiful effects....

And it shows the great time & effort he really puts into his characters....

Not to mention Zero-Sennin, ya got alot common with EVILK999 like.........

1. Both of ya first mugen characters are from Ranma 1/2.

2. Both of ya chose to work on Ranma Saotome, the only diffrence is EVILK999 chose to work on his male half & ya Zero-Sennin chose to work on his female half..

3. Zero-Sennin second character was gonna be Ryoga Hibiki until he heard about that EVILK999's 2nd character is gonna be Ryoga Hibiki... That's kinda funny how fate went for ya two....










    

Re: TMNT Request

 April 22, 2008, 11:49:23 pm View in topic context
 Posted by Dream Project  in TMNT Request (Started by Cobra5000 November 08, 2007, 09:10:53 am
 Board: Requests

My TMNT collection.

Leonardo 1.3 by ByteZero (Crashes with error that says - Assurt Failure in array.h line 110 ..... :'()


open him in fighter factory, go to the sprite tab and select convert to 256 colors, save and no more crash.  it also works to fix taz.

as far as ninja turtles i found a pack with all four and shredder on ensips.  don't know if im allowed to post the direct link but just go ensips and put tmnt pack in the search and its the first one that comes up.

Funny now I get this error........ List index out of bounds (206).............

Guess I'll try e-snips like ya said. But if that doesn't work I'll come back to ya.....
    

Re: TMNT Request

 April 21, 2008, 08:39:55 pm View in topic context
 Posted by Dream Project  in TMNT Request (Started by Cobra5000 November 08, 2007, 09:10:53 am
 Board: Requests

My TMNT collection.

Leonardo 1.3 by ByteZero (Crashes with error that says - Assurt Failure in array.h line 110 ..... :'()

Michelangelo by The Heartburn Kid (Works the best!! He's a 6 button character for crying out load!! Not to mention he's my favorate turtle!! :sugoi:)

Donatello by Erradicator (Crashes with air & def file..... Error loading p1..... Library error message: Error in clsn1 in [Begin Action 305] elem 0........  Anim error readin in don.def file ??? --; :'( :o)

Raphael by Erradicator (works perfect)

I would be very greatful if some of ya can mail me a working Leonardo & Donatello than my 4 turtle collection would be complete.

    

Re: Symbiote Onslaught v1.3

 March 15, 2008, 10:42:08 pm View in topic context
 Posted by Dream Project  in Symbiote Onslaught v1.3 (Started by daman306 March 14, 2008, 06:07:35 pm
 Board: Your Releases, older Mugen

    

Re: Symbiote Onslaught v1.3

 March 15, 2008, 09:26:49 pm View in topic context
 Posted by Dream Project  in Symbiote Onslaught v1.3 (Started by daman306 March 14, 2008, 06:07:35 pm
 Board: Your Releases, older Mugen

Love him!! He looks like if Vemon has fused himself with Onslaught!!

Fix that low punch bug and we got 1 bad @$$ cheapo!

By the way do any of ya got the original Onslaught with both forms?
http://youtube.com/watch?v=FNuqmq_q2KY

I googled for 3 hours and I keep getting the crappy version with 1 form!!
    

Re: Six stages from Samurai Deeper Kyo

 March 14, 2008, 08:14:46 am View in topic context
 Posted by Dream Project  in Six stages from Samurai Deeper Kyo (Started by PotS March 12, 2008, 10:03:56 am
 Board: Your Releases, older Mugen

You should do the Inuyasha levels from the PS1 game. There is not that many people I know that can rip stages from PS1 as good as ya can.

I love these levels alot and I'm not even a fan of Samurai Deeper Kyo.

Keep them coming!!
    

Re: [Request] Ranma 1/2 Battle Renaissance Voice Rips

 February 03, 2008, 04:30:18 am View in topic context
 Posted by Dream Project  in  Ranma 1/2 Battle Renaissance Voice Rips (Started by Zero-Sennin January 28, 2008, 01:56:10 am
 Board: Development Resources

I know there's a way to get sounds & music from the iso file & the game itself.
I don't know how but, I know where to find a group of rippers that can....

Take a good look at these sites.........

http://www.neillcorlett.com/psf
http://games.groups.yahoo.com/group/psf_rippers   (I already posted up Ranma 1/2 - Battle Renaissance in the request list! And I will add the rewards soon!!)

We could ask them requests to get both sound, music, & voice clips. And learn how to do the advance ripping ourselfs.

I will try to learn once I get the time to do it.
For now, We'll just have to find someone in those sites to do that job.
    

Re: TMNT Fullgame

 January 30, 2008, 03:19:11 am View in topic context
 Posted by Dream Project  in TMNT Fullgame (Started by Cenobite 53 August 27, 2007, 02:31:04 pm
 Board: Projects

Great job for the game!! Can't wait play it!! And I curse you name forever if ya turn down this project without leaving data for us to continue where ya left off!! This means alot to my childhood!! I grew up with the old show and played every TMNT games so you know how I fell about this project..... (Can't forget the great old days!!)
And I'll be happy to help ya as much as I can.

If ya need TMNT music, it's all here -
http://downloads.khinsider.com/teenage-mutant-ninja-turtles

Is there gonna be a TCRI level? Since it's not in the games, we can try to find a level that looks simalier and edit it! (Maybe one of the levels from Alien vs. Predator?)
And for the music for it, I will have to go with Teenage Mutant Ninja Turtles 2: Battle Nexus TCRI Building
        Episode 2-1 Lobby
                   2-2 Large Lab
                   2-3 Transmat Chamber

That music played in only 3 levels in the game just to let ya know and too bad that music is not on the downloads link unless I can find someone that knows how to rip music from PS2 & Xbox games.....
    

Re: AVP Mad Predator stage release/ Alien Queen BG updated

 January 26, 2008, 11:10:38 pm View in topic context
 Posted by Dream Project  in AVP Mad Predator stage release/ Alien Queen BG updated (Started by Reginukem December 15, 2007, 07:57:35 pm
 Board: Your Releases, older Mugen

    

Re: "Ranko" Saotome

 January 24, 2008, 03:24:22 am View in topic context
 Posted by Dream Project  in Zero-Sennin's WIPs (Working on updates, check latest post) (Started by Zero-Sennin December 27, 2007, 01:00:16 am
 Board: Projects

Finally that someone that is working on more Ranma 1/2 & Inuyasha characters for mugen. I bless ya for working on Ranko and I'l' help ya as much as I can to make thing faster and easier to complete Ranko.

Did ya ripped all the sprites for Ranko? Just in case, here's a link to a big sprite sheet for her.........
http://www.themysticalforestzone.com/sprites/Anime.htm
along with ripped sfx right here - http://www.themysticalforestzone.com/sprites/SFX_items_tutorials/SFX.htm

As for voice clips it would be best if ya use the one from Ranma 1/2 Battle Renaissance
http://youtube.com/watch?v=atfdytdnmxY

I played it and it sounds great when she shouts both Hiryu Shoten Ha & Hiryu Korin Dan!!
I'm not sure if it's okay to post downloads for roms, emulator, & iso file here but I can PM ya the links to download the game along with the emulator to play it.

    

Re: Classic Sonic Updated Beta 0.6

 January 24, 2008, 01:12:31 am View in topic context
 Posted by Dream Project  in Classic Sonic Updated Ver. 0.8 (UPDATED July 12th 2008) (Started by prowlerx083 January 21, 2008, 08:04:47 am
 Board: Your Releases, older Mugen

Can he turn into Super Sonic?
    

Re: Ranma S. -winmugen only- (re-release)

 December 13, 2007, 07:50:01 pm View in topic context
 Posted by Dream Project  in Ranma S. -winmugen only- (re-release) (Started by EVILK999 October 13, 2007, 06:39:09 pm
 Board: Your Releases, older Mugen

Dream Proyect said:
you should put ya Ryoga wip topic

 ??? Ryoga topic was created on: April 20, 2007. 

http://mugenguild.com/forumx/index.php?topic=52385.0


It won't let me reply! Did ya locked it EVILK999? I was gonna post a good idea for Ryoga like during his victory pose water splashs down on him as he turns into P-chan as a result then runs of or something else ya got in your mind. If ya don't have a P-chan sprites I have a collection that I can mail ya.

He's a sample!


I got his sprites with KGenjuro's Akane which it's rare to find since KGenjuro shutdown his mugen site so.......

Ya can find Akane along with her pet P-chan at my friend's site - http://www.esnips.com/user/projectrumiko

All ya got to do is download her and open her def file with fighter factory and look up her sprites, you'll find P-chan in their.
    

Re: Ranma S. -winmugen only- (re-release)

 November 30, 2007, 06:37:13 am View in topic context
 Posted by Dream Project  in Ranma S. -winmugen only- (re-release) (Started by EVILK999 October 13, 2007, 06:39:09 pm
 Board: Your Releases, older Mugen

Dream Project said:


Thanks for the info but for me thats still feels like too much effort using the SHSH and SHSH SDM. Your trick for me make it a bit easier for me to use SHSH and SHSH SDM. I guess I'm not that fast to do HCB twice. I was thinking if ya can make a patch to make the Super Hiryu Shoten Ha & Super Hiryu Shoten Ha SDM easier to pull of like instead of doing half circle backwards twice, how about making it half circle forward once so it would look like.........

Super Hiryu Shoten Ha - HCF+X or Y
Super Hiryu Shoten Ha SDM - HCF+X+Y

I play with gamepad, you are playing with keyboard probably. Use a gamepad.

Dream Project said:
And for ya upcoming Ranma 2.0 can ya give him the abilty to charge his chi?

Ranma charge his chi with some super moves. Read the move faq. About ryoga, yes, he will charge his chi as the shot.

Dream Project said:
also ranma is issing his throw move

Yeah, throw is disable becouse is a horrible anim. Small character VS big character, the throw looks bad.

Dream Proyect said:
you should put ya Ryoga wip topic

 ??? Ryoga topic was created on: April 20, 2007. 

http://mugenguild.com/forumx/index.php?topic=52385.0







Sadly I'm using the gamepad.
I know he charges his chi in some super moves but I was talking about Ranma and Ryoga not only use that stance on a super move but also to charge their super meter too like how Sakura & Karin are using them in that pic above.
And about the throw.... Yes I understand what ya mean but at least ya got the sprites in your def.file.
and thanks for pointing that link out cause I join here during the summer.

I will now post ideas for both topics!
By the way EVILK999 have ya heard of Ranma 1/2 Battle Renaissance for the Playstation?

TYa can pick one up here on ebay: http://cgi.ebay.com/RANMA-1-2-BATTLE-RENAISSANCE-PLAYSTATION-IMPORT-PSONE_W0QQitemZ120190928415QQihZ002QQcategoryZ62053QQssPageNameZWDVWQQrdZ1QQcmdZViewItem

Get it while it's still time due to it's very rare!
    

Re: Abyss Form 1 updated

 November 29, 2007, 05:45:31 am View in topic context
 Posted by Dream Project  in Abyss Form 1 updated (Started by Kung_Fu_Man November 27, 2007, 04:35:35 am
 Board: Your Releases, older Mugen

Abyss' Readme said:
How Do I Walk Backwards?
========================
Abyss can't walk back by default: this is true to the original MvC2 game. But, if you want him to, you can set him up to be able to very easily. Open the def file in Notepad or Wordpad, and add a plus ("+") sign to the end of his name. Basically change:

name = "Abyss Form 1"
to
name = "Abyss Form 1+"

And you'll be able to walk backwards the next time you select him in mugen. Note, the CPU will be able to too with this :P

Thank for the info but tell me one thing, did Abyss stands tall in defeat when K.O.ed by default too?