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AzulSonic

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Messages by AzulSonic

    

How do i incorporate a Background into an attack ?

 October 18, 2008, 07:52:34 pm View in topic context
 Posted by AzulSonic  in How do i incorporate a Background into an attack ? (Started by AzulSonic October 18, 2008, 07:52:34 pm
 Board: M.U.G.E.N Development Help



Using this video skip to 1:01. how would i add a background to my attack?  :S

thank you in advance. :sugoi:
    

Dark Super Sonic Error D:<

 October 13, 2008, 08:16:29 pm View in topic context
 Posted by AzulSonic  in Dark Super Sonic Error D:< (Started by AzulSonic October 13, 2008, 08:16:29 pm
 Board: M.U.G.E.N Development Help

    

Re: Flight Troubles

 August 16, 2008, 04:37:13 am View in topic context
 Posted by AzulSonic  in Flight Troubles  (Started by AzulSonic August 16, 2008, 04:16:46 am
 Board: M.U.G.E.N Configuration Help

thank you Raja  8)
    

Flight Troubles

 August 16, 2008, 04:16:46 am View in topic context
 Posted by AzulSonic  in Flight Troubles  (Started by AzulSonic August 16, 2008, 04:16:46 am
 Board: M.U.G.E.N Configuration Help

ok the flight has a bug in it and i cant find out what  ???, its like when he flies he quickly descends by himself D:

so far i got:

;Super sonic fliGHT
[state -1]
type = changestate
value = 1000
triggerall = command = "up" && stateno != 100 && stateno != 105
trigger1 = statetype = A
trigger1 = ctrl = 1

================================================================
; Super Sonic flight
[Statedef 1000]
type    = A
movetype= I
physics = A
ctrl = 0
anim = 1

[state 1000]
type = velset
trigger1 = time > 0
y = 0.1

[state 1000]
type = velset
trigger1 = vel X>= 4
x = 8

[state 1000]
type = velset
trigger1 = vel X<= -4
x = -8

[state 1000]
type = veladd
trigger1 = command = "holdfwd" && vel X<= 2
x = 10

[state 1000]
type = veladd
trigger1 = command = "holdback" && vel X>= -2
x = -10

[state 1000]
type = veladd
trigger1 = command = "holdup" && vel y>= -2
y = -3

[state 1000]
type = veladd
trigger1 = command = "holddown" && vel y>= -2
y = 3

[state 1000]
type = velset
trigger1 = command != "holdback" && command != "holdfwd"
x = 0

[state 1000]
type = turn
trigger1 = p2bodydist X< -20

[state 1000]
type = changestate
triggerall = time > 20
trigger1 = Pos Y >= -30
trigger2 = winko
value = 44
ctrl = 0

[statedef 1001]
type = A
movetype = I
physics = A
anim = anim
ctrl = 1

[state 1001]
type = playsnd
trigger1 = time = 0
value = F65,2
volume = 255

[state 1001]
type = changestate
trigger1 = time = 1
value = 50
ctrl = 1






    

Re: Nazo the negative hedgehog

 July 23, 2008, 07:05:50 pm View in topic context
 Posted by AzulSonic  in Nazo the negative hedgehog (Started by sonicfactor July 02, 2008, 12:02:04 am
 Board: Projects

wow SF i didnt think i'd see you here  ??? oh wellz, nice nazo, its good that the game is active now
    

Re: Stuck on yondaime Rasengan

 July 10, 2008, 04:54:51 pm View in topic context
 Posted by AzulSonic  in Stuck on yondaime Rasengan (Started by AzulSonic July 10, 2008, 04:43:55 am
 Board: M.U.G.E.N Configuration Help

this is what i have so far
[State 0, PosAdd]
type = PosAdd
trigger1 =animelem = 9
x = 75
y = 0
;ignorehitpause =
;persistent =

[State 0, VelSet]
type = VelSet
trigger1 = AnimElem = 9
x = 20
y = 0


but i dont understand why it wont lock on when you do it.....  :-\
    

Re: Stuck on yondaime Rasengan

 July 10, 2008, 03:53:21 pm View in topic context
 Posted by AzulSonic  in Stuck on yondaime Rasengan (Started by AzulSonic July 10, 2008, 04:43:55 am
 Board: M.U.G.E.N Configuration Help

wait so under "X" axis put "p2dist?"
    

Stuck on yondaime Rasengan

 July 10, 2008, 04:43:55 am View in topic context
 Posted by AzulSonic  in Stuck on yondaime Rasengan (Started by AzulSonic July 10, 2008, 04:43:55 am
 Board: M.U.G.E.N Configuration Help

ok, i have EVERYTHING downpact for rasengan, i only have one question  --; How do i make him teleport behind P2/comp plyr wherever they are on the stage? :ninja:
    

Re: Kamehameha code

 June 14, 2008, 06:04:20 am View in topic context
 Posted by AzulSonic  in Kamehameha code (Started by AzulSonic June 13, 2008, 11:24:48 pm
 Board: M.U.G.E.N Development Help

im glad you showed my projhits  :sugoi: itsa easiewr to get 90 hits on a kamehameha :'( :ninja:
    

Re: Kamehameha code

 June 14, 2008, 01:33:53 am View in topic context
 Posted by AzulSonic  in Kamehameha code (Started by AzulSonic June 13, 2008, 11:24:48 pm
 Board: M.U.G.E.N Development Help

i needed that pro hits cuz i was just typin hitdef stuffs like

trigger 1 = animelem = 1
and so on to 24 hits lolz
    

Re: Kamehameha code

 June 14, 2008, 12:24:46 am View in topic context
 Posted by AzulSonic  in Kamehameha code (Started by AzulSonic June 13, 2008, 11:24:48 pm
 Board: M.U.G.E.N Development Help

thx chaos tht helped a lot :sugoi:
    

Re: Kamehameha code

 June 13, 2008, 11:53:31 pm View in topic context
 Posted by AzulSonic  in Kamehameha code (Started by AzulSonic June 13, 2008, 11:24:48 pm
 Board: M.U.G.E.N Development Help

but satou, the beam will fly across the screen toward him like a hadouken, i just want it to come out of his hand just like goku's kamehameha
    

Kamehameha code

 June 13, 2008, 11:24:48 pm View in topic context
 Posted by AzulSonic  in Kamehameha code (Started by AzulSonic June 13, 2008, 11:24:48 pm
 Board: M.U.G.E.N Development Help

lolz, i know, i know, im always asking questions, but kamehameha coding isnt all about projectiles, its a helper, and im horrible at helpers its too hard, does any one have a standard kamehameha code?? just so i can blast and be done??
    

Re: Transformatio code

 June 07, 2008, 09:00:35 am View in topic context
 Posted by AzulSonic  in Transformatio code (Started by AzulSonic June 07, 2008, 06:12:12 am
 Board: M.U.G.E.N Development Help

thx cyn, i love this site, you get your answears A.S.A.P :sugoi:
    

Transformatio code

 June 07, 2008, 06:12:12 am View in topic context
 Posted by AzulSonic  in Transformatio code (Started by AzulSonic June 07, 2008, 06:12:12 am
 Board: M.U.G.E.N Development Help

ok, can someone give me the simplest way to transform a char  :ninja:--- >:D


i just want my drk super sonic to total darkness sonic
    

Re: Chaos control code

 June 06, 2008, 09:55:01 pm View in topic context
 Posted by AzulSonic  in Chaos control code (Started by AzulSonic June 06, 2008, 04:29:46 am
 Board: M.U.G.E.N Development Help

thts how i want it, i just wanted it to slow down my opponent and speed me up so i  can just ruff em up for leik 15 seconds
    

Re: Chaos control code

 June 06, 2008, 09:37:50 pm View in topic context
 Posted by AzulSonic  in Chaos control code (Started by AzulSonic June 06, 2008, 04:29:46 am
 Board: M.U.G.E.N Development Help

no i wasnt trying to be smart lol i put the smily there showing "i have kno idea"
    

Re: grapples and finishers

 June 06, 2008, 08:10:04 pm View in topic context
 Posted by AzulSonic  in grapples and finishers (Started by CLFJMPR June 01, 2008, 01:02:25 am
 Board: M.U.G.E.N Development Help

ok heres what i do hope this helps, i code the move as a regular move. i put the damage to at least 350-450. and then i add super pause for the dramatic effect. thts what i do, but i dunno, is there a better way??
    

Re: Chaos control code

 June 06, 2008, 08:07:51 pm View in topic context
 Posted by AzulSonic  in Chaos control code (Started by AzulSonic June 06, 2008, 04:29:46 am
 Board: M.U.G.E.N Development Help

naw  --; i just want to know what code do i put in the commnd file lol
    

Re: Chaos control code

 June 06, 2008, 01:09:15 pm View in topic context
 Posted by AzulSonic  in Chaos control code (Started by AzulSonic June 06, 2008, 04:29:46 am
 Board: M.U.G.E.N Development Help

thx that really helped!!!! but one last question, what do i put in the CMD file??