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Blue_Falcon

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Messages by Blue_Falcon

    

Re: Joe Palettes.

 April 10, 2008, 11:23:25 am View in topic context
 Posted by Blue_Falcon  in Joe Palettes. (Started by K.O.D April 02, 2008, 12:49:10 pm
 Board: Development Resources



I used this one long ago to create some sort of Evil Joe, xD. Has few colours (I tried to make him look like as much as a shadow as possible) but I still think is cool. The only problem is with the shorts --;

This other was the preliminary, but I wanted him to look more evil ;D

    

Re: A couple of questions

 April 09, 2008, 02:37:12 am View in topic context
 Posted by Blue_Falcon  in A couple of questions (Started by BlazinBlack109 April 08, 2008, 11:25:30 pm
 Board: M.U.G.E.N Configuration Help

By converting images to pcx, do you mean that you work with them in another format and then have to convert them to a pcx format?, if so use Bimplite. It allows you to convert a lot of images at the same time, from one format to another (including BMP, PCX, GIF, PNG, JPG, TIFF MIFF, and TGA)

And by the way, it's free
    

Re: No Guarding

 April 05, 2008, 05:24:04 pm View in topic context
 Posted by Blue_Falcon  in No Guarding (Started by Blue_Falcon April 05, 2008, 04:20:03 pm
 Board: M.U.G.E.N Development Help

I don't have any of those docs. But I checked the help file on the Mugen Editing Ensemble, for the statetype Assertspecial, and I found what I think you were trying to make me find (the nostandguard flag). And yes it works, partially, the character still loses some velocity when somebody attacks him and he's walking backwards. The good thing is that he doesn't stop nor moonwalk anymore. Any guess on how can I fix speed loss?
    

Re: No Guarding

 April 05, 2008, 04:55:12 pm View in topic context
 Posted by Blue_Falcon  in No Guarding (Started by Blue_Falcon April 05, 2008, 04:20:03 pm
 Board: M.U.G.E.N Development Help

Where can I find that document? I don't have it within the docs folder
    

No Guarding

 April 05, 2008, 04:20:03 pm View in topic context
 Posted by Blue_Falcon  in No Guarding (Started by Blue_Falcon April 05, 2008, 04:20:03 pm
 Board: M.U.G.E.N Development Help

Hi, I want to create a Mugen in which blocking is not allowed. So far I have had success in making all hits unblockable, however, characters still try to go into a guarding state when they're into guarding distance, and they stop walking, or go moonwalking directly.
I have tried modifying the common1.cns in the data folder, but so far I have had no success.

My question is, is there a way to prevent this from happening?

Thanks for your help
    

Re: Can´t Continue

 September 20, 2007, 08:18:35 pm View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

Quote
If this Dong thing is a character, then make sure in the select.def, where the character section, it isn't like "Dong/dong.def" It should just be "Dong"

If it's a stage, it should be fine. Just...not supposed to be in the chars folder =/


It is that way already.

I´ll try to contact that MugenLord. Thanks.
    

Re: Can´t Continue

 September 17, 2007, 03:12:03 pm View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

This is what the MUGENW.doc says:

----------------------------
Using original loader on chars/dong/dong.def
Unloading system background data...sprite data...OK
Reloading system sprite data...Reloading system background data...OK
Unloading system background data...sprite data...OK
Exit with an error.

Log file successfully closed.
------------------------------------


who is Mugenlord?
    

Re: Can´t Continue

 September 17, 2007, 12:41:03 am View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

I already tried replacing the gameover.def and it was of no use
    

Re: No jumping

 September 17, 2007, 12:37:40 am View in topic context
 Posted by Blue_Falcon  in No jumping (Started by Blue_Falcon September 16, 2007, 10:03:06 pm
 Board: M.U.G.E.N Development Help

Thanks! I did the !time trigger thing and it works just perfectly
    

No jumping

 September 16, 2007, 10:03:06 pm View in topic context
 Posted by Blue_Falcon  in No jumping (Started by Blue_Falcon September 16, 2007, 10:03:06 pm
 Board: M.U.G.E.N Development Help

Is there any way to make a character unable to jump? I tried by removing all the parameters related to jump velocity in the cns, but then if I press up and forward the character makes an effect similar to moonwalking (he moves his legs but he doesn't advance).
    

Re: Somebody PLEASE tell me how to do this!?

 September 16, 2007, 07:43:47 pm View in topic context
 Posted by Blue_Falcon  in Somebody PLEASE tell me how to do this!? (Started by MrAdam September 14, 2007, 02:09:53 am
 Board: Development Resources

Bimplite is a great (and free) image format converter. You can convert hundreds of pictures at the same time.

Then you can use another program to do the sprites (I use Graphics Gale (the free version))
    

Re: Can´t Continue

 September 16, 2007, 06:47:10 pm View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

I have copied the exe from other MUGEN I have (without that problem) and that doesn't work either
    

sound effects in storyboards

 September 15, 2007, 01:29:39 pm View in topic context
 Posted by Blue_Falcon  in sound effects in storyboards (Started by Blue_Falcon September 15, 2007, 01:29:39 pm
 Board: M.U.G.E.N Development Help

Does anyone know if there's any way of putting sound effects such as hit sounds or voices in a storyboard without having to implement them directly in the background music?
    

Re: Can´t Continue

 September 15, 2007, 01:18:18 pm View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

The problem doesn't seem to be in the gameover.def either. I have compared it with the one of a MUGEN that works and they are identical.

I guess I'll have to configure a new MUGEN from the very beginning again.
    

Re: Mugen won't start please help!!!!!!!!!!!!!!!!

 September 15, 2007, 01:08:55 am View in topic context
 Posted by Blue_Falcon  in Mugen won't start please help!!!!!!!!!!!!!!!! (Started by tha fury September 14, 2007, 03:51:52 pm
 Board: M.U.G.E.N Configuration Help

I don't think VISTA is the best OS for MUGEN. Maybe you'll never be able to make it work there. Most of the VISTA users I know are always complaining about compatibility issues (some of them even removed it and went back to XP).

Or maybe there's a patch out there for Vista users, try searching the web, or just wait until someone releases it.

Also take into account that MUGEN is a very picky program and it doesn't work as well in every computer.
I have seen PCs able to run DOS MUGEN on XP, awhile mine only accepts WinMUGEN.
    

Re: BIGGER SCREEN

 September 15, 2007, 12:59:55 am View in topic context
 Posted by Blue_Falcon  in BIGGER SCREEN (Started by JLEX September 14, 2007, 06:44:46 pm
 Board: M.U.G.E.N Configuration Help

Or maybe you just have the classical Stretch problem.
Go into the mugen.cfg file and look for the strech (or is it stretch) value.

if it is like this

Stretch = 0

put it like this

Stertch = 1

Although I think this poblem only occurs with DOS MUGEN users
    

Re: Can´t Continue

 September 15, 2007, 12:53:19 am View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

I don't want to download it again because I have edited part of the screenpack.

I know I could pass it to other MUGEN, but 1)is a pain in the ass, and I already have enough work with my current kind of project; and 2)if I have learnt something while using mugen all these years is that, if an error shows up, it will show up again, and again until you solve it.


I didn't look in the game_over.def though, Animugen, I thought you told me to look in the fight.def. I'll try that next. If it doesn't work I guess I'll have to temporaly give up and pass all my data to other MUGEN.

Anyway, thanks for the help guys
    

Re: Can´t Continue

 September 14, 2007, 04:09:29 pm View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

I have tried both kinds of setups and it still messes up
    

Re: Can´t Continue

 September 14, 2007, 10:13:27 am View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

OK, I'll see what I can do, thanks for your help
    

Re: Can´t Continue

 September 13, 2007, 10:29:02 pm View in topic context
 Posted by Blue_Falcon  in Can´t Continue (Started by Blue_Falcon September 13, 2007, 02:45:09 am
 Board: M.U.G.E.N Configuration Help

I changed the fight.def for one of a mugen that doesn't have the same problem, and it still remains, so I don´t think that the problem is there either.