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Curse_Mark Ryu

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Messages by Curse_Mark Ryu

    

Re: 2 new stages releases. Hi Res

 September 14, 2009, 10:34:41 am View in topic context
 Posted by Curse_Mark Ryu  in 2 new stages releases. Hi Res (Started by dymonz September 13, 2009, 01:01:43 am
 Board: Your Releases, older Mugen

It's very hard to create stages...you really have to be nasty at it, like Motvn....I like these 2, they arent ORIGINAL but they are at the same time...Give the guy a break for trying to create something, we're all artists here and we all have to start somewhere, this Mugen shit is complicated....Im sure you'll see some crazy stuff coming from Dymonz (who is a friend of mine) real soon.
    

Hi Res Mazaku Lee and LJ (45%)

 October 28, 2008, 06:29:36 pm View in topic context
 Posted by Curse_Mark Ryu  in Hi Res Mazaku Lee and LJ (45%) (Started by Curse_Mark Ryu October 28, 2008, 06:29:36 pm
 Board: Projects

A couple characters that im tweaking...Made hires, new moves, ect. Dont kno if im releasing yet, still have some work to do...Doin' big things...More vids and stuff to come.... 8)



http://www.youtube.com/watch?v=gE2VxCTqAaU



DETAILS:

Mazaku Lee:  Custom Resurrection technique....New Sounds and fighting style....May not see it from vid, but he is hires...My proudest creation, and a monster.



SCREENSHOTS for you bitches....jk






LJ: So far ive given him a couple new projectiles and some new sounds....This thing called mugen is complicated so im still experimenting. But like i said, doing big things.  (Also hires)

    

Need Help Adding this PROJECTILE

 October 22, 2008, 08:36:09 pm View in topic context
 Posted by Curse_Mark Ryu  in Need Help Adding this PROJECTILE (Started by Curse_Mark Ryu October 22, 2008, 08:36:09 pm
 Board: M.U.G.E.N Development Help

Trying to add a projectile but the shit won't work....PLease help o_O

Heres the code so far...


CNS
[mcode][StateDef 1125]
type = S
movetype= A
physics = S
juggle  = 1
velset = 0,0
ctrl = 0
anim = 1125
poweradd = 20

[State 1125, 1]
type = Projectile
trigger1 = AnimElem = 3
projanim = 4202
projhitanim = 4217
projpriority = 1
projheightbound = -240, 100
projedgebound = 100
projscreenbound = 100
projshadow = -1
offset = 47,-41
velocity = 3
attr = S, SP
damage   = 70
animtype = heavy
guardflag = MA
hitflag = MAFDP
pausetime = 10,10
hitsound   = 5,2
sparkxy = 500,500
guardsound = S6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-6
air.juggle = 3
air.fall = 1
down.velocity = -4,-6
down.hittime = 30
down.bounce = 0

[State 1125, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1[/mcode]



I dont kno wat to do next...Tried putting it in CMD and making a command for it but all that did was have the projectile come out every second with him just standing there (not doing any damage).

Need some advice...this is more complicated than i thought.
    

Re: A Few Hi-Res Stages that i must Have...Can't Find :(

 October 18, 2008, 10:24:20 pm View in topic context
 Posted by Curse_Mark Ryu  in A Few Hi-Res Stages that i must Have...Can't Find :( (Started by Curse_Mark Ryu October 18, 2008, 01:10:52 am
 Board: Requests

Heres a pic of the stage that is SIMILAR to the one im trying to find....







The on im looking for is an All Red version of this....

    

Re: A Few Hi-Res Stages that i must Have...Can't Find :(

 October 18, 2008, 09:46:35 pm View in topic context
 Posted by Curse_Mark Ryu  in A Few Hi-Res Stages that i must Have...Can't Find :( (Started by Curse_Mark Ryu October 18, 2008, 01:10:52 am
 Board: Requests

Definitely appreciate it man.
    

A Few Hi-Res Stages that i must Have...Can't Find :(

 October 18, 2008, 01:10:52 am View in topic context
 Posted by Curse_Mark Ryu  in A Few Hi-Res Stages that i must Have...Can't Find :( (Started by Curse_Mark Ryu October 18, 2008, 01:10:52 am
 Board: Requests

Ok i saw these two stages on youtube and i cant find them anywhere...as well as any pics, but i can describe them pretty well....


1.  Before the stage comes up there is an animation of a Red Dragon's Eye.  Then a big Golden  (animated i believe) Dragon in the background. 

2.  This stage was all red i think and had black volcanic ash floating in the air. I remember torches spouting fire on the platform where u battle.


3.  This stage was not animated but definitely Hi Res....The background had a golden, furueistic city in the background...kinda resembled zanarkand....


I know these may be vague, but im out of options. If anyone can help Thanks very much...If not i'll keep looking :)

    

Re: Trying to add SUPERPAUSE\STOP MUSIC when move activates...Need Help

 October 10, 2008, 06:34:48 pm View in topic context

Damn for some reason i dont evn know where to begin with making that Helper i need....

But this is the code i came up with...And it worked great (Screen Black, Music Stops) EXCEPT for the fact that the CPU keeps atacking during it.


[mcode]; Resurrection
[Statedef 9000]
type = S
movetype = I
velset = 0,0
anim = 9125;0
ctrl = 0
poweradd = 3000
sprpriority = 10


;---------------------------
;Sound
;---------------------------
[State 489, 1]
type = PlaySnd
trigger1 = time = 0
value = 1000, 6
channel = 0

[State 489, 1]
type = PlaySnd
trigger1 = time = 0
value = 9001, 0

[State 489, 1]
type = PlaySnd
trigger1 = time = 0
value = 9100, 2


;---------------------------
;FX
;---------------------------

[State 2003, fire energy]
type = Explod
trigger1 = time = 0
anim = 1571
ID = 1571
sprpriority = 2
bindtime = -1
removetime = 400
ownpal = 1
supermove = 1
pos = 0,0

[State 195, energy SSJ Ground Ki 2]
type = Explod
trigger1 = pos y >= 0
trigger1 = time = 0
anim = 1992
sprpriority = -1
supermove = 1
bindtime = -1
removetime = 350
pos = 0, 10
ownpal = 1
id = 1240

[State 195, AssertSpecial]
type = AssertSpecial
trigger1 = 1
flag = nomusic
flag2 = nobg
flag3 = nofg
ignorehitpause = 1
persistent = 1

[State 195, SuperPause]
type = SuperPause
trigger1 = time = 0
time = 35
anim = S7620
sound = S10,0
pos = 30,-80
darken = 1
unhittable = 1

[State 3001, 8]
type = RemoveExplod
trigger1 = life = const(data.life)[/mcode]


    

Trying to add SUPERPAUSE\STOP MUSIC when move activates...Need Help

 October 10, 2008, 10:29:08 am View in topic context

Ok so wat im trying to do is have the music stop when my character enters his resurrection state...I tried adding the "flag = nomusic" code, but apparently its not that simple.  Here's the code....


[mcode]; Resurrection
[Statedef 9000]
type = S
movetype = I
velset = 0,0
anim = 9125;0
ctrl = 0
poweradd = 3000
sprpriority = 10


;---------------------------
;Sound
;---------------------------
[State 489, 1]
type = PlaySnd
trigger1 = time = 0
value = 1000, 6
channel = 0

[State 489, 1]
type = PlaySnd
trigger1 = time = 0
value = 9001, 0

[State 489, 1]
type = PlaySnd
trigger1 = time = 0
value = 9100, 2


;---------------------------
;FX
;---------------------------

[State 2003, fire energy]
type = Explod
trigger1 = time = 0
anim = 1571
ID = 1571
sprpriority = 2
bindtime = -1
removetime = 400
ownpal = 1
supermove = 1
pos = 0,0

[State 195, energy SSJ Ground Ki 2]
type = Explod
trigger1 = pos y >= 0
trigger1 = time = 0
anim = 1992
sprpriority = -1
supermove = 1
bindtime = -1
removetime = 350
pos = 0, 10
ownpal = 1
id = 1240

[State 3001, 8]
type = RemoveExplod
trigger1 = life = const(data.life)[/mcode]


I want the music to stop when the character enters "[state 195]"....The SSJ Ki.

Any idea how to make this happen?  Much thanks in advance!! 8)
    

How do I give my fighter Infinite Power or Refillable Power?

 May 15, 2008, 07:08:22 am View in topic context

I've been trying to do this forever with my Ryuuken character, but the guy doesn't have anything with his code where i can do this.  I cant even find how to make it so he only needs his power bar up to 1 to do his Final atack....Need some help please
    

Re: Not able to open video files in Photoshop CS3!! NEED HELP

 April 22, 2008, 05:05:02 pm View in topic context
 Posted by Curse_Mark Ryu  in Not able to open video files in Photoshop CS3!! NEED HELP (Started by Curse_Mark Ryu April 22, 2008, 07:53:50 am
 Board: Off-Topic Help

im using avi format
    

Not able to open video files in Photoshop CS3!! NEED HELP

 April 22, 2008, 07:53:50 am View in topic context
 Posted by Curse_Mark Ryu  in Not able to open video files in Photoshop CS3!! NEED HELP (Started by Curse_Mark Ryu April 22, 2008, 07:53:50 am
 Board: Off-Topic Help

Ok i've been trying to make an animatd gif with Photoshop CS3 for a long time...Here's the problem...

I know CS3 can open video files and make them into frames....But when i open the files all the frames show up blank white.  I do have a burnt copy of the program, but it works fine, other than this problem.  Can anyone help me with this?
    

Are there any Programs like Photoshop that I can download?

 January 01, 2008, 08:10:54 am View in topic context
 Posted by Curse_Mark Ryu  in Are there any Programs like Photoshop that I can download? (Started by Curse_Mark Ryu January 01, 2008, 08:10:54 am
 Board: Off-Topic Help

So my trials of Adobe Photoshop have ended, and as you all know the program itself is expensiv as hell....Why? I dont know.....What I wanna know is are there any programs out there that do the same things Photoshop does?  Photoshop was essential to my character making, and now i dont have it so i may be screwed.  Any suggestions?
    

How to Change Character Pics

 December 31, 2007, 10:51:28 pm View in topic context
 Posted by Curse_Mark Ryu  in How to Change Character Pics (Started by Curse_Mark Ryu December 31, 2007, 10:51:28 pm
 Board: M.U.G.E.N Configuration Help

Well the title says it all....How do I go about changing the pics of my characters that show on the select screen? 
    

How do I Put My own Video in Title Screen?

 December 31, 2007, 10:27:11 pm View in topic context
 Posted by Curse_Mark Ryu  in How do I Put My own Video in Title Screen? (Started by Curse_Mark Ryu December 31, 2007, 10:27:11 pm
 Board: M.U.G.E.N Configuration Help

Ok, here's what the problem is.....I have the BROKEN MUGEN screenpack by Electbyte, which is low-res....What I'm trying to do is replace the video that they put in the background of their title menu, with my own Avi video.  (The video is the intro to Street Fighter Alpha)

Now, this is how far I got....I used the Fighter Factory: Avi Frame Exporter to make my movie into various PCX files.  Then I went into fighter factory and simply replaced the old PCXs with my own. 

Here's where I ran into problems....The PCX files themselves were great.  They showed in fighter factory and everything, but for some reason they would not show up in the game.  The background screen would just be black, but I could tell that the movie was there, it just didnt want to show.

Could I have missed something?  Do I need Hi-Res Mugen in order to make this work?  I really need help on this one, it'd be greatly appreciated.
    

Re: Anybody know where to find a good HI-RES SCREENPACK?

 December 31, 2007, 07:25:25 am View in topic context
 Posted by Curse_Mark Ryu  in Anybody know where to find a good HI-RES SCREENPACK? (Started by Curse_Mark Ryu December 31, 2007, 05:44:41 am
 Board: M.U.G.E.N Discussion

Yea i just delted that post cuz i just found it...  I'll fuck wit this for a minute but there has to be a screenpack better then this somewhere that can handle HD shit.
    

Re: Anybody know where to find a good HI-RES SCREENPACK?

 December 31, 2007, 06:10:11 am View in topic context
 Posted by Curse_Mark Ryu  in Anybody know where to find a good HI-RES SCREENPACK? (Started by Curse_Mark Ryu December 31, 2007, 05:44:41 am
 Board: M.U.G.E.N Discussion

THat Heaven or Hell thing didnt work.
    

Anybody know where to find a good HI-RES SCREENPACK?

 December 31, 2007, 05:44:41 am View in topic context
 Posted by Curse_Mark Ryu  in Anybody know where to find a good HI-RES SCREENPACK? (Started by Curse_Mark Ryu December 31, 2007, 05:44:41 am
 Board: M.U.G.E.N Discussion

I'm in desperate need of a good Hi-Res screenpack for my mugen...Can someone hook me up please? ;D