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Messages by AlumDixon

    

Re: Throne Room After Hours (MkI)

 November 30, 2009, 06:35:20 am View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

    

Re: Throne Room After Hours (MkI)

 November 21, 2009, 06:45:18 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

sure but i dont know what song, genesis or anything, go on youtube and link me to a song, then ill do it


Alright fixed the moving dragon problem, enjoy :p
    

Re: Throne Room After Hours (MkI)

 November 21, 2009, 03:00:38 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

Alright ive updated a bit from last week, wasnt able to work on it because of busyness, added transparency on floor lightning, added some Foreground pillars.
    

Re: Shang Tsung MK2 v1.0 & Updates in my other chars

 November 17, 2009, 02:40:26 am View in topic context
 Posted by AlumDixon  in Shang Tsung MK2 v1.0 & Updates in my other chars (Started by Juano16 November 17, 2009, 12:33:00 am
 Board: Your Releases, older Mugen

awesome update juano! I found only one problem with this char and its when you morph into jade i think, the palettes get messed up (for one or 2 frames) but its no biggie. very impressive work. Keep em comming :D
    

Re: Throne Room After Hours (MkI)

 November 15, 2009, 09:16:27 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

ahh ok, ill try that soon, gotta go do some homework >.> have fun with the current stage, ill update later
    

Re: Throne Room After Hours (MkI)

 November 15, 2009, 09:13:25 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

most of his stages were messed up ina way, but making this stage was a pain especially using animations and so much numbers and action numbers >.>
    

Re: Throne Room After Hours (MkI)

 November 15, 2009, 09:08:11 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

Really. its this your first stage ? very good for your first stage
add transparency wing light exiting through the windows and hits the ground
yep first, i dont really mean when you say wing light exiting through the windows and hits the ground, im assuming your saying add transparency to the lightning that hits the floor?
    

Re: Throne Room After Hours (MkI)

 November 15, 2009, 08:59:53 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 07:44:14 am
 Board: Projects

    

Throne Room After Hours (MkI)

 November 15, 2009, 08:58:12 pm View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 08:58:12 pm
 Board: Your Releases, older Mugen

Ok yeah I wanted to release this stage as a beta because people didnt think it was looking too good in the picture when i put it in the projects.
Ok so this stage was created originally by Kazmer which was the throne room but it was quite messed up.
I decided to sprite edit some things here and there, majority the wall and the floor lightning. Some things light up like the chair, pillars, those dragons.
The video doesnt show to much since its recorded at 30 fps so downloading the stage and trying it would be better.


Also put your mugen in full screen =] makes it look better
http://www.youtube.com/watch?v=D2L2Dq2M9A8 <--Video
But this is my first real stage so dont laugh  :'(

Download :D Updated November 21
http://www.mediafire.com/?1qz2eg0zydm
Included mp3.

Report if you have low fps because its running 60 fps for me



-------------
Mk1 Arcade Throne Room with thunder mp3!
http://www.mediafire.com/?tzaj2j2wdow
    

Throne Room After Hours (MkI)

 November 15, 2009, 07:44:14 am View in topic context
 Posted by AlumDixon  in Throne Room After Hours (MkI) (Started by AlumDixon November 15, 2009, 07:44:14 am
 Board: Projects

Hey everyone, this is one of my first real stage. Please dont laugh at my sucky editing  ::)  
Originally made by Kazmer, edited by me.
Im not exactly sure what I am missing here except the stage looks pretty crappy but its just simple.
Not sure what to call it since it isnt really a version of after hours, since the big bell thing behind the chair is gone and replaced with a window.
Took alot of time making the action scripts >.> Enough yip yap and heres a pic & video.

http://www.youtube.com/watch?v=D2L2Dq2M9A8


Edit: Would appreciate fee back.
    

Re: Dark Shadow (Original Character)

 September 30, 2009, 06:17:28 am View in topic context
 Posted by AlumDixon  in Dark Shadow (Original Character) (Started by RockJohnAxe August 26, 2009, 03:24:24 am
 Board: Projects

:o pretty creapy shadow, the white line kinda bothers me on his sprites. but its lookin good.
    

Re: Original - Realistic Megaman!

 September 30, 2009, 06:14:49 am View in topic context
 Posted by AlumDixon  in Original - Realistic Megaman! (Started by k.o.t.w. September 28, 2009, 10:41:47 pm
 Board: Projects

    

Re: TMNT Hyperstone Heist Donatello WIP(new combo video)

 September 30, 2009, 06:13:32 am View in topic context
 Posted by AlumDixon  in TMNT Hyperstone Heist Donatello WIP(new combo video) (Started by Dcat September 23, 2009, 08:08:32 am
 Board: Projects

thats a badass turtle =] cant wait for its release.
    

Re: Helper not appearing at right time (fatality)

 September 29, 2009, 11:08:57 pm View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

2 days its been up. anyone?
    

Re: Helper not appearing at right time (fatality)

 September 27, 2009, 07:19:05 pm View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

OK BIG BIG UPDATE!!! ima post some pics ina sec

--Update again.
Ok ok.. now its my cmd
When its round 2 and p1 has 1 life, i press my key or whatever and then it does this!


But problem is has to win a round
when using the bolded code it doesnt work. Its suppose to be you need to win a round in order to perform this state
[State -1, Fatality Start]
type = Changestate
triggerall = P2Life <= 1
trigger1 = Ctrl ;It must have the control.
trigger1 = command = "x"
;trigger1 = P2Life <= 1 ;Life of P2 must be equal the 1.
;trigger1 = NumHelper(9010) = 0 ;It cannot have another Helper as this in the screen.
;trigger1 = P2StateNo != 003 ;Opponent cannot be in Custom State.
trigger1 = RoundNo != 1 ;Round cannot be the first one.
trigger1 = var(58) >= 1 ;You must be to win one round before.
;trigger1 = statetype != A ;P1 cannot be in air.
;trigger1 = p2statetype != A ;P2 also not.
value = 9000

Could someone suggest what to change this to?

edit: heres my state -2s, i think these are a problem.

[State -2, 1]
type = varset
trigger1 = Win = 1
trigger1 = NumHelper(9010) = 0 ;Helper
v = 58
value = 1



[State -2, 2]
type = varset
trigger1 = Win = 1
trigger1 = NumHelper(9010) = 1
trigger1 = p2life != 0
v = 58
value = 0



[State -2, 3]
type = AttackMulSet
triggerall = !Var(58) && p2Life <= 1
trigger1 = RoundNo != 1 && Win = 1
trigger2 = P2StateNo = 003
value = 9999


[state -2, 4]
type = AssertSpecial
trigger1 = NumHelper(9010)=1
flag = nomusic
flag2 = nobardisplay
    

Re: Helper not appearing at right time (fatality)

 September 27, 2009, 07:47:49 am View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

Yeah heres what i got.
Spoiler, click to toggle visibilty

the msg pops up but still when he dies.

does it have to do anything with statedef -2?
Spoiler, click to toggle visibilty

Or maybe in cmd?
Spoiler, click to toggle visibilty

Heres one of my attacks
Spoiler, click to toggle visibilty

Ive been trying to get this work since yesterday and dont have a clue >.< ima goto bed.. very tired right now.
    

Re: Helper not appearing at right time (fatality)

 September 27, 2009, 06:34:56 am View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

hmm... i got the sign to pop up and everything.. just im not doing something right that has to do with p2 since i dont know which animations are what.
ima look more into it,
    

Re: Helper not appearing at right time (fatality)

 September 27, 2009, 04:57:54 am View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

i have a animation at 7000 having the big red box, and then a empty frame after that.
plus in my 2nd reply to Cy is having that picture of the red box.
    

Re: Helper not appearing at right time (fatality)

 September 27, 2009, 04:18:44 am View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

well i made a brutality!

but ughh... this is stressful. the finish him still comes in late and doesn't make p2 dizzy. i cant seem to get it. let me show u what i got so far.

...........................
I separated the cns.
Spoiler, click to toggle visibilty

Not sure if my state -2 matter but heres that.
Spoiler, click to toggle visibilty


CMD thingy
Spoiler, click to toggle visibilty
    

Re: Helper not appearing at right time (fatality)

 September 27, 2009, 03:10:14 am View in topic context
 Posted by AlumDixon  in Cmd Triggering (fatality) (Started by AlumDixon September 26, 2009, 09:28:51 pm
 Board: M.U.G.E.N Development Help

ahhh ok i see how it works. ill try it out and see if i get a result.