Posted by Nocturnis
in CvS2 Ash (Updated 01/31/2010) (Started by unbeknowNst December 18, 2009, 01:36:18 amBoard: Your Releases, older Mugen
+ I don't give a fuck if you complain about my CLSNs not being KOF2k3, KOFXI accurate, etc
+ I don't give a shit if you complain about this not being KOF2k3, KOFXI accurate, etc
+ I don't give a fuck if you're a KOFFANFAG
+ I don't give a fuck if you say shit like "BAD ALIGNMENTS GO FIND YOUR AXIS FROM <INSERT THIS PERSON NAME'S> RIPS"
+ Don't give me that "LOLJIN BAD BAD" comments, cause really, it doesn't hurt me if you flame me like that, so do not waste your time.
Well, then... I don't give a enough of a fuck to try it. Neener-Neener-Neener! Flame Flame Flame!
Seriously, was that part even necessary to include? If you really don't care, then just release it without a word
. The S.F.W. attitude actually made me not want to download it...The projectiles lack that nice flashy CVS look (Just kind of an ugly alpha channel toggle) and have a bit of a weightless feel. This makes them inconsistent with the other effect sprites.
Normals don't appear to link correctly. Not sure if this was intended.
Too much envshake on normals. Seriously there's more envshake on the Fierce Hits than a special. Also a little excessive on fall moves. Apparently your opponent gains weight when you use Ash

Emerald Ankle Super seems to be ignoring a standing block state at close range.
Most of all, the graphics are still KOF. No conversion
. Might want to make the thread title, "CVS Style Ash." I can understand that manually converting each sprite to CvS style can be a bit daunting, though.Anyway, those are just a few of the problems I found in a short playtest. I didn't look at the CLSN's and such. It's an alright character, but could be better... that is, if you give a fuck.





. I can see alot of "rushing-in and attacking" for a future AI.

