Posted by Zarnik
in [Request] Realistic (Started by Zarnik June 22, 2008, 04:09:22 amBoard: Requests
Posted by Zarnik
in [Request] Realistic (Started by Zarnik June 22, 2008, 04:09:22 am
Posted by Zarnik
in [Request] Realistic (Started by Zarnik June 22, 2008, 04:09:22 am
Posted by Zarnik
in [Request] Realistic (Started by Zarnik June 22, 2008, 04:09:22 am
Posted by Zarnik
in [Request] Realistic (Started by Zarnik June 22, 2008, 04:09:22 am
Posted by Zarnik
in Bruce Lee: The return of the dragon (Started by Zarnik June 21, 2008, 10:10:18 pm
Posted by Zarnik
in Bruce Lee: The return of the dragon (Started by Zarnik June 21, 2008, 10:10:18 pm
Posted by Zarnik
in Bruce Lee: The return of the dragon (Started by Zarnik June 21, 2008, 10:10:18 pm
well it's your choice. I have tried before replacing the images at the title scren. And I almost made it, but if someone with more experience could help me out as I said before instead of making this game in 4 weeks we could make it in 1-2 days because I know nothing about coding. if someone else would do that part this could get finished so much faster...but I realize that the only way to make people join is if they themself are intrested in Bruce lee and about making a realistic fighting game. And btw I have added the bruce character to the default character select screen. I will look for some others that match the bruce sprite. Then we are almost finished! We only need to replace the images at the title screen and edit the character selection screen. So tomorrow or in a few days we hopefully got a
Well this thread won't close (I hope) so you can join whenver you feel like it. I won't give up on a bruce lee fighting game in the nearest future. Also, if you are a true Bruce lee fan, I don't mind if you lead the project instead of me. So come on for buddhas sake...this game will be a tribute bruce lee and all he stood for. And then if some really smart ambitious people join, then maybe we could add a story to it too. With individual storylines for each character. Anyway just reply if you like to join and don't reply with other stuff...I know my english sucks and that people got their own projects to work on. But if they don't mind my stupid sounding english or haven't got any other project going on then there is no problem. Just join this one... 
Posted by Zarnik
in Bruce Lee: The return of the dragon (Started by Zarnik June 21, 2008, 10:10:18 pmGuy with the idea: Zarnik
What to help with: Story, and ideas cuz he knows alot about martial art and stuff.
Guy who codes: Someone
What to help with: The coding, cuz that is what he is good at.
Guy who likes to sprite: Someone
What to help with: Spriting cuz that is what he is good at.


that's no good...well reply now...and not next year...
Posted by Zarnik
in Bruce Lee: The return of the dragon (Started by Zarnik June 21, 2008, 10:10:18 pm
omg must I learn how to code and all that. Ahhh why can't we cooperate? Teamwork makes everything better, everything goes faster and smoother. Hey if a more experienced guy with mugen joins the project and if he is interested in making a realistic game featuring bruce lee. Then if he wants he can be the leader, cuz obiviously he is the most experienced one when it comes to making games. So is there anyone who like the idea about making a bruce lee game, btw for all you really young people who have never heard the name. This is Bruce Lee:Jackie Chan talking about Bruce Lee
http://www.youtube.com/watch?v=ZZ0VropH7BI&feature=related
Bruce Lee vs Chuck Norris
http://www.youtube.com/watch?v=TbIwQMBeC2c
Lost footage before he diedBasically he is the greatest martial artist of the 20th century...
http://www.youtube.com/watch?v=sEUDRKRX1Eg
Posted by Zarnik
in Bruce Lee: The return of the dragon (Started by Zarnik June 21, 2008, 10:10:18 pm
But I'm a martial artist if that is anything good to be when you make games and I have seen all the bruce lee movies included the missing fotage that was found in 1994. 
Posted by Zarnik
in Tutorial/Help anyone?? (Started by Zarnik June 19, 2008, 01:24:45 am
;Title background definitionSo you call the image by typing in the group/image number right. I found the group and image number on spriteno. So the TitleBG 3 name I shouldn't touch at all. If this is right then I know how to put a image into the title. And the reason why it didn't work before is because when I converted the sprites to PCX format the image and the group all went back to zero. So in order to make them appear I must type in the image and group number that are shown inside the system DEF file. And I do that inside Fighter Facrory. Please if I'm right confirm it
[TitleBGdef]
bgclearcolor = 0,0,0
[TitleBG 0]
type = parallax
spriteno = 5, 1
start = 0, 145
width = 400, 1200
yscalestart = 100
yscaledelta = 1
tile = 1,1
velocity = -1
[TitleBG 1]
type = normal
spriteno = 5, 2
start = -160, 145
trans = sub
[TitleBG 2]
type = normal
spriteno = 5,0
start = 0, 10
tile = 1,2
velocity = -1
mask = 0
[TitleBG 3]
type = normal
spriteno = 0,0
start = 0, 40
mask = 1
trans = add

can anyone please tell me the right way of doing it...and why is it only Cyanide that replies
Is it only he who knows the answers...
Posted by Zarnik
in Tutorial/Help anyone?? (Started by Zarnik June 19, 2008, 01:24:45 amFirst off, you need to define a pallete for your image to make it display colours properly.This sounds like something I need to take a look at, but I'm a little confused about what you mean with the group and the image match up. Do you know of any tutorial that explains this in detail, or can you describe it more in detail yourself?
You need to make sure the group and image (seriously these mean something) match up to what is defined in the system.def. The easiest way to do this is copy the system.sff and then edit the original by using change sprite rather than add and match things up that way. You will still need to tweak stuff but at least you'll have the correct groups and images.
Posted by Zarnik
in Tutorial/Help anyone?? (Started by Zarnik June 19, 2008, 01:24:45 am
....btw sorry for my english 
Posted by Zarnik
in "assert Failure in spr-lib.c line 560" (Started by TehBazzard June 18, 2008, 05:09:35 am
For two hours I have now been trying to edit the graphics in mugen. But I can't get it to work. Is there anyone who know some really detailed tutorial that explains how you make backgrounds and use them in mugen. I mean not only how you code them but how you first make them in BMP format then convert them into SFF format. And then how you rename them the images inside the SFF file. So you can add the image names in these lines in the system.tex.;Title background definitionThe default images seem to be named "TitleBG 3" right. How can I change the name. So I easily can call my own made images? [/size]
[TitleBGdef]
bgclearcolor = 0,0,0
[TitleBG 0]
type = parallax
spriteno = 5, 1
start = 0, 145
width = 400, 1200
yscalestart = 100
yscaledelta = 1
tile = 1,1
velocity = -1
[TitleBG 1]
type = normal
spriteno = 5, 2
start = -160, 145
trans = sub
[TitleBG 2]
type = normal
spriteno = 5,0
start = 0, 10
tile = 1,2
velocity = -1
mask = 0
[TitleBG 3]
type = normal
spriteno = 0,0
start = 0, 40
mask = 1
trans = add
Posted by Zarnik
in Editing image files? (Started by Zarnik June 18, 2008, 05:55:26 am
Posted by Zarnik
in Editing image files? (Started by Zarnik June 18, 2008, 05:55:26 am
Posted by Zarnik
in My background layer wont show up in MUGEN (Started by Kaandorpius June 17, 2008, 05:44:56 am
Posted by Zarnik
in Editing image files? (Started by Zarnik June 18, 2008, 05:55:26 am



Posted by Zarnik
in Editing image files? (Started by Zarnik June 18, 2008, 05:55:26 am