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kingcharz

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Messages by kingcharz

    

MMPF Innercity: (Evening) Shadowman's Stage by Enscripture

 June 20, 2013, 09:49:37 pm View in topic context
 Posted by kingcharz  in MMPF Innercity: (Evening) Shadowman's Stage by Enscripture (Started by kingcharz June 20, 2013, 09:49:37 pm
 Board: Requests



MMPF Innercity: (Evening) Shadowman's Stage by Enscripture


I'm looking for this specific stage. Does anyone have this stage and/or does anyone know where I can find more stages from Enscripture since his website is offline?
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 05:11:38 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Hey guys. I think this will hopefully be my last update on Link. Thank you to everyone who helped make him better and enjoyed playing with him. Check the first post for the link.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 04:55:49 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

I do have Dropbox. Is there a way I can make a link to just one specific file as a download link?

EDIT: NVM got it.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 01:06:28 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 14, 2013, 12:07:05 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

A late response but I have to say this now, I love the new shading you have done for link definetly worth the download. On another note and for future warning, for the download link you might want to use Mediafire or something else because people tend to frown upon using sendspace. I was just telling you not sound like a jerk or anything.

I really like Mediafire. It's simple from the downloader's POV. But I don't have a profile and don't want to take the time to do all of that, so Sendspace looks more convenient to me.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 08, 2013, 06:46:09 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

It is a really nice stage. Perfect depiction of nostalgia of Metroid Prime.

Fixed up sprites that were bugging me. I hate fixing stuff up right after posting an update. That together with Data Drain's findings, expect a v1.5.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 07, 2013, 10:59:57 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Now I see what's going on with the specials. I can't remember when, but I was advised to add in NotGetHits to his specials and hypers. I can't seem to find where it was, but you do make a good point once I realized what was going on. I removed them from the specials and now I can see that there are no more green boxes showing up in the specials. I still would like to keep them in the hypers, unless you convince me otherwise.  :)

And I can't seem to find the problem with the crouching heavy kick. Looking at the CMD, it's not programmed to continue after the cHK or cHP is done. So I don't know where to go from that.

Nevermind. I fixed it. I changed the pausetime slightly higher and he doesn't combo the crouching kick.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/7/13)

 March 07, 2013, 07:26:51 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Updated Link again today. Check the first post.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 07, 2013, 02:50:13 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Good to hear! I'm looking forward to the update.

Also, I made a small portrait for your Link if you'd like to use it.


http://www.mediafire.com/?ltssqll6ta2zymm

It looks really good. I can't put it in the SFF file without the palettes not working if you were to swtich it out with the old on by changing the group/image numbers. I did find something that works though. I will put your small portrait and mine as PCX files in the Link folder. If you would like to use it, you can just open Link in FF and replace the 9000,0 sprite with whichever small portrait. You can replace it over and over and the palettes will still work properly.  :) I really liked what you offered so I wanted to try to have it in the char.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 07, 2013, 12:46:34 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

I fixed the palette problem. Now if you want to look at Link in FF, the palettes will work well. Not a big problem, but I'm happy it's fixed
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 06, 2013, 05:56:42 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Not sure if this has been already addressed, but his palette doesn't work on a lot of his sprites. His small portrait and get-hits will have it, but everything else is just his default colours.

Yeah. I've been dealing with that ever since I've started making Link. The palette assignment doesn't work well when looking at him on FF. I have FF3 on him also when it comes to his palettes so I can see them. I don't know what to do with that, but at least all the colors work on MUGEN, right?  :laugh: **nervous laugh**

Found the problem. I need to rearrange the sprites on his SFF file.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 05, 2013, 10:57:13 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Thanks rob1the1dob for the encouragement.  :)

I finished fixing up the collision boxes to deal with the infinite priority. All the attacks (normals, supers and hypers) have been fixed. You guys know how to keep me busy. Let me know if there's anything else.

    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 05, 2013, 05:43:52 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

So I should have the collision box surrounding just the hook, exactly like the red hitboxes? And nothing on the chain itself?
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 05, 2013, 03:06:05 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Thanks Data Drain. If I may ask you another question... What do you think would be an appropriate collision box for his hookshot? I'm deciding between either up to the end of the hootshot mechanism box thing, where the chain comes from or up the chain, half way from the tip of the hook. Do you have another suggestion?
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 March 04, 2013, 10:12:34 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

I have heard about the infinite priority of Link, but since I didn't really know what to do with it, I've left it in the back burner. I understand that Link's attacks are protected by the red hitbox space, giving him great advantage, but I've heard the argument about hitting someone's weapon shouldn't cause a player damage. That said, how would I add blue boxes to remove the infinite priority while still keeping the weaponry distance in tact? I've read about implementing boxes half the size of weapons, and I think that's what it looks like with Sean Alty's Squall. Attacks with swords look like half boxes and attacks with arms and legs are full boxes. Would that be a good idea?

With Link's red hitboxes, since his base is based off Hayato, I used the hitboxes from Vyn's char. I thought it would be appropriate for his size and also Vyn's Hayato plays well. Other than that, I've kept the hitboxes that EM had on Young Link and just adjusted to them to Link's new height.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 February 28, 2013, 10:50:08 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

I had cleaned it up after making the GIF. I made it real fast just for size comparison.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 February 28, 2013, 08:17:02 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

The size thing is something I noticed too. I enlarged the wolf to what I thought was better. Before and After.

    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 February 28, 2013, 01:27:08 am View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Thank you again. You guys are incredible with coding.

As a side note, I don't think I'll be adding AI to Link, as I personally don't like AI on my chars and I have no clue how to write it.

      Posted: February 28, 2013, 02:10:00 am
Added an intro inspired by Twilight Princess since it's my favorite game in the series and there isn't a lot from TP in the character and I was curious to use the wolf sprites in the file. It'll be in the next update. Tell me what you guys think.
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 February 26, 2013, 11:14:27 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Yeah, normally when an OTG attack is used, the opponent just squirms about when hit. I'd say it's good.

Thanks GarchompMatt. ;D I fixed up the squirm animation to look smoother since I was looking at it a lot while testing the megaton hammer. I've been told that the standard attacks are comboing very well, but still having problems comboing into Link's specials (im guessing the megaton hammer, boomerang, spin attack, hero's bow, hook shot), so I'll still be working on that. I feel like that might be the last thing to do.....hopefully.  :sweatdrop: :pleased:
    

Re: Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (2/25/13)

 February 26, 2013, 07:56:49 pm View in topic context
 Posted by kingcharz  in Link by KingCharz, ChaosDante, EMW & MICROmor UPDATED (3/14/13) (Started by kingcharz February 13, 2013, 11:06:26 pm
 Board: Your Releases, older Mugen

Hey TxPot,

I fixed the Megaton Hammer to hit opponents while on the ground, which you mentioned a while back ago. However, the opponent doesn't bounce from the ground, but just squirms on the ground using the Lie Down Hit (stay down) animation. Can you suggest anything, or is it fine on it's own. It looks good, but you did talk about another launcher for comboing.