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ShinzuiUindo

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Messages by ShinzuiUindo

    

How to rip sprites from ps2?

 November 26, 2009, 12:31:10 pm View in topic context
 Posted by ShinzuiUindo  in How to rip sprites from ps2? (Started by ShinzuiUindo November 26, 2009, 12:31:10 pm
 Board: Off-Topic Help

I found this topic on dustloop when I searched google about it, asked in the pcsx2 forum, but nobody answered. I see perfectly ripped HOS, ABA and AC+ lifebars, but not a possible way to do this. While using pcsx2 I can't get the screen to show perfectly sharp graphics, because I have to manually resize the window to 640x480. How do others rip sprites from ps2 games such as "Guilty Gear XX Accent Core Plus"?
    

Re: Does this thing exist?/who is the author?/etc. thread.

 November 26, 2009, 09:09:25 am View in topic context
 Posted by ShinzuiUindo  in Does this thing exist?/who is the author?/etc. thread.  (Started by Messatsu August 26, 2007, 08:29:40 pm
 Board: Requests

    

Re: Problem with using "parent"

 December 28, 2008, 07:52:04 pm View in topic context
 Posted by ShinzuiUindo  in Problem with using "parent" (Started by ShinzuiUindo December 26, 2008, 02:53:07 pm
 Board: M.U.G.E.N Development Help

If you're using keyctrl = 1, put the parent, stateno bit in the .cmd under state -1, the helper will be able to read that. But you still MUST have ishelper as a trigger.
That's exactly the way I'm doing it. It works, but the message keeps showing. I solved the problem. Before I was writing
Code:
trigger1 = ishelper && parent,stateno != 2100
I made the message stop appearing after I edited it like this:
Code:
trigger1 = ishelper
trigger1 = parent,movetype = h
I didn't remember at the first post, but I did this with state -1 the whole time. destroyself doesn't work in state -2.
    

Re: Problem with using "parent"

 December 26, 2008, 04:18:52 pm View in topic context
 Posted by ShinzuiUindo  in Problem with using "parent" (Started by ShinzuiUindo December 26, 2008, 02:53:07 pm
 Board: M.U.G.E.N Development Help

If I use a custom state for standing, then if the helper is jumping he will disappear when he lands and gets up from landing and I will have to edit every state in common1 and the char's cns that leads to state 0 to make it lead to the custom state if it's a helper.
    

Re: Problem with using "parent"

 December 26, 2008, 03:53:02 pm View in topic context
 Posted by ShinzuiUindo  in Problem with using "parent" (Started by ShinzuiUindo December 26, 2008, 02:53:07 pm
 Board: M.U.G.E.N Development Help

The helper doesn't have it's own state. It uses state 0 for standing animation (only at the beginning I set a different state do set a variable that marks it as a helper, but then it switches to state 0)
    

Re: Problem with using "parent"

 December 26, 2008, 03:07:00 pm View in topic context
 Posted by ShinzuiUindo  in Problem with using "parent" (Started by ShinzuiUindo December 26, 2008, 02:53:07 pm
 Board: M.U.G.E.N Development Help

But I want to make the helper move like a parent, like, while the parent is doing something you control the helper and when the parent is done doing it or gets hit to make the helper disappear. In which state should I put it?
    

Problem with using "parent"

 December 26, 2008, 02:53:07 pm View in topic context
 Posted by ShinzuiUindo  in Problem with using "parent" (Started by ShinzuiUindo December 26, 2008, 02:53:07 pm
 Board: M.U.G.E.N Development Help

I tried making a helper with keyctrl = 1, but I want to make it disappear if the parent is hit (for example). I wrote "parent,stateno = " as a trigger in [StateDef -2]. It does work, but if I run the game in Debug mode, a message
"*number*: WARNING: PLAYER *char name* (56) IN STATE *current state of the char*: HAS NO PARENT"
keeps showing every tick of the game time. Can I prevent this and how?
    

Re: Is it possible: 2 questions

 August 26, 2008, 06:53:56 pm View in topic context
 Posted by ShinzuiUindo  in Is it possible: 2 questions (Started by ShinzuiUindo August 26, 2008, 08:26:58 am
 Board: M.U.G.E.N Development Help

Then if I know the stage and the starting position of the char I could use a variable to play the role of a Y offset, and change everytime the char moves... or not?

EDIT: I can't find anything about that Z offset. How is it used?
    

Is it possible: 2 questions

 August 26, 2008, 08:26:58 am View in topic context
 Posted by ShinzuiUindo  in Is it possible: 2 questions (Started by ShinzuiUindo August 26, 2008, 08:26:58 am
 Board: M.U.G.E.N Development Help

1. Is it possible to use the stage's name in a piece of code (or something else realted to the stage).
2. Is it possible to use the x and y positions of the stage, not the screen? I mean, if x is -100, that is 100 pixels to the right from the left corner of the stage, NOT 100 pixels to the right from the left corner of the screen.