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Messages by blkFR0G

    

Re: [Stage Request] = Nyan Cat Stage

 August 12, 2011, 06:51:31 am View in topic context
 Posted by blkFR0G  in [Stage Request] = Nyan Cat Stage (Started by Jerk McDouchebag August 12, 2011, 06:16:53 am
 Board: Requests

    

Re: StormEX--Toushiro *Beta*

 January 09, 2010, 06:55:01 am View in topic context
 Posted by blkFR0G  in StormEX--Toushiro *Beta* (Started by DragonSlayerEX January 04, 2010, 06:57:02 pm
 Board: Your Releases, older Mugen

Nice beta! He seems to do some combing to me but I would say its an ok amount.
He chains into his specials really smoothly and plays fluidly. I agree with cyber that he is majorly visually appealing and the palleted ice was an intresting move, nice treat. I was going crazy wit him on arcade for a bit and I didnt notice anything glitchy or buggy (At first I thought something was wrong with the helper select but I just realized there was a time limit  --; lol)
I didnt get to do the bankai but if it was removed that might be why lol Can't wait to see the rest! Awesome job ;D
If I notice anything I'll be sure to add it.
    

Rukia Kuchiki by Blkfrog (Updated 1/9/10) She's alive??? OwO

 January 09, 2010, 06:24:58 am View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

Hey hey hey! Rukia finally has a small update. A few of her moves have been coded a bit diffently, new effects have been added as well as a few other things. (Its all in the Read Me)
A few things to take note of....
-Sparks are gone(i tried resizing them but failed so until i get other ones or batch resize them she wont have any)
-Diff effects including Shot of Fire
-Dances are coded slightly diffrent and damages are fixed
-Hakuren is ALOT faster and less hits so it doesnt look as weird
I have a question though, I've forgot to ask. Why does Rukia's battle intro sound like a witch? The same sound is used 4-[IMG height=50]http://i680.photobucket.com/albums/vv169/nekoneko_heaven/Nekomimi%20Counters/5.gif[/img] times at once.
-....her intro still sounds like a witch lol
I have yet to find out why this is, but I'm going to look up a few things to replace it with since I cant fix it properly.
-Damages have been redone
-New Air Dash :3
-AI has been added...tho it needs alot of work lol
-The IASSP is offically gone and air shot of fire has an added 'kick' to it  ;D

She is still being worked on, sorry if my updates take forever, but in the nexct update there will be a surprise. (A somewhat corny one but a surprise lol)

blfrog

are you creating another chars of bleach??

aND PLIS UPLOAD SPRITES FOR THIS ATACK

I NEED SPRITES FROM KYORAKU, SOI FONG, HINAMORI, ETC

I'mma be honest, You scarred the living crap outta me when I first saw this lol If all goes well I do have 2 other bleach chars in mind that I want to do but before I do another bleach project after rukia I want to start back good progress on my pacMAN or SPPeach first. When it comes to those sprites you need I got mine of Rukia from here http://sdb.drshnaps.com/system.php?sys=2

It seems that I have jinxed myself but thanks for everyones input and hope you enjoy this update.  :sugoi:
    

Re: Rukia Kuchiki by Blkfrog (Updated 2/3/09)

 April 22, 2009, 03:29:00 am View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

Well I started back tryin out edits (and backing up my edits lol) and I got one for her bakudo 4 to make it look more natural and true to the anime.
Spoiler, click to toggle visibilty


Also I got all the sprites to one of the shot of fies I wanted to test out and so far im liking this one more and more....
Spoiler, click to toggle visibilty

For all thoses who want AI I'm coding it as we speak...well as I type --;
There are only 10AI commands as well as her specials and stuff and I plan to add 5more everyday so hopefully there will be at least 60 of them when the full update is out.

Can you post the hole code so i fix the probs you have with it.
then i'll repost the fixed code, then you can replays your old code with it.  ;D ;D ;D

I did fixed-ed it yay! So far it seems good but I do need some help in another subject *goes to PM*

[sry pressed post too soon ^^''']

Looks nice and long time no see!

Personally, for a ground shokahou I will use the last one if I were you.

As for air shokahou I prefer the orange flame.

I could always rotate the other one, but I cant find the rest of the sprites ^^'''
[edit: founds them and is seeing how it looks for ground ^__^]

I finished my senior project and only have two more big test this month so there should be an update in Ma-wait *remebers first update* lets just say soon to keep me from jinxing myself ^^'''

    

Re: Rukia Kuchiki by Blkfrog (Updated 2/3/09)

 April 01, 2009, 05:07:59 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

Okies I has some questions for you guys lol
I am saddened by my icky attempt for shot of fire lol I dont think it fits with alot of stuff
So after serching for a bit with a bit of color editing heres a few that I would like to replace it but which shoud i use ^^'''

Spoiler, click to toggle visibilty
    

Re: Rukia Kuchiki by Blkfrog (Updated 2/3/09)

 February 22, 2009, 10:36:22 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

I feel so guilty I didnt want to trouble you ^^''' but Thank you so much ;D , I'll PM you later about it.

But what do you think she needs? Give her your harshest critique lol ;D Anything helps :sugoi:
    

Re: Rukia Kuchiki by Blkfrog (Updated 2/3/09)

 February 22, 2009, 09:47:10 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

lol Thanks ;D
Rukia's new glitch is the "Infinate Air Shokahou Spam Propeller"
I was hoping making it use energry would help but i was thinking about the wrong kind of spamming --; lol
Instead of using VelAdd or Velset I think using VelMul instead should fix IASSP(yay acronyms!). Instead of making her hop upward, it should just slow her fall, right? Only one way to find out lol

And now for more spam lol
You ichigo is really looking amazing! I must know what you use for the effects lol ;D
    

Re: BattleRoyal Bv2

 February 22, 2009, 09:15:31 pm View in topic context
 Posted by blkFR0G  in BattleRoyal Bv2 (Started by ExShadow February 20, 2009, 05:43:18 pm
 Board: Your Releases, older Mugen

This screenpack looks really nice, but i have the same problem as a few others here (i have too many charaters lol) Maybe have one for 300 too. It looks like that using the space next to the portraits can fit about 90 mor chars on each side  ;)
The lifebars look cool, but I'd just change the coloring.
But other than that amazing screenpack :sugoi:

    

Re: Rukia Kuchiki by Blkfrog (Updated 2/3/09)

 February 22, 2009, 07:45:50 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

 :o just when i thought all the major bugs are gone, i make another one lol  o_O
I'm finding another way to fixing that right now....tho it is kinda fun trying to go to the top ^^''' lol
    

Re: Rukia Kuchiki(BleachDS) by Blkfrog (Updated 2/3/09)

 February 11, 2009, 01:35:37 am View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

^-^ thankies. Just wanted to post up some findings and things I am offically working on.

EDIT: Actually, I think the problem is that 2 of the same voice samples are activated when it should only be one activating (idk what I'm talking about, I hope you do).

Yup! Thanks! Only one of my speakers work at home, so it sounds fine to me, but after hearing this I got audacity and opened it. All of my sounds from the DSgame are in stereo....and plays the same thing on both speakers for a doubled effect. I just tested it and that seems to be the only reason, so i might just redo her sound or fix them......one by one o_O .........naw! I just redo the sound ::) lol

Also I noticed a few akward things in her hitpauses and timing. Plus not to mention that when she runs and jumps nothing is heard so thats a lil akward. --;
The next update will probaly be details that she needs to look better and not be as akward to play with since I can't do much coding with my senior project presentaion coming up (sry ^^''')
Then theres her attack sprites (the annoying waves). They seem to solid and since they are actually a part of the attack sprites themselves, thoses will be redone (with new sprites with out the wavys) and I'll figure out how to only have them (the wavys) as a transparent effect.

So heres what I got planned so far for 0.8.2
    Sounds for....
    • Walk
    • Run
    • Dust
    • Jump
    • Land
    Changed timing....
    • most of her attacks
    • all of the hitpauses
    New Sprites....
    • ALL ATTACKS!
    • Shunpo? (I'm toying with photoshop to get a better effect)
    • some new effects

    Lastly her supers for her dances were messed up a bit in the last update. The damages are WAY off and I forget if I remebered to enable her power cost for them, so they may be changed.

However, the intro is now so annoying it's funny. I think the little laugh would've sufficed.
sorry about that lol I just found what I was looking for her intro so it will be back to normal ^^'''
    

Re: Rukia Kuchiki!!(BleachDS) by Blkfrog (Updates are in progress.....)

 February 03, 2009, 04:14:08 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

I'm so sorry for the ridiouls wait.(and my bad grammer and spelling lol)
I have just about everything mentioned fixed.
The sound i replaced for her intro but they are still a bit choppy. But the new intro sound is from the game.
Most of her required sprites are there (i had edits but...yea ) --; only one of the newer sets of required sprites are missing. Her shot of fire was fixed (thx again All- U changed you name?! TT_TT)
Figured out why my debug wasnt working and got most of thoses fixed.
Also konSMASH and a few other moves have been tweaked along with the major glitch with the super portra(which was just because of my bad coding lol)

If there is anything else to suggest or any comments plz let me know ^_^
heres where she is at

www.freewebs.com/blkfrog

also my explination is on there if anyone is wondering "WTF is ur problem!?!?!" lol
    

Re: Beam and state change Help plz ^-^

 November 30, 2008, 11:10:06 pm View in topic context
 Posted by blkFR0G  in Beam and state change Help plz ^-^ (Started by blkFR0G November 30, 2008, 10:18:09 pm
 Board: M.U.G.E.N Development Help

it didnt work but i think i understood wrong
I tried what i think i got out of that

Code:
[State 3100, Helper]
type = Helper
trigger1 = Time = 31
ID = 3102
postype = p1
pos = 23,-4
stateno = 3102
helpertype = normal
name = "WhiteMoon"
keyctrl = 0
ownpal = 1

the ID and stateno are 3102 and is a number
so all the way at the bottom i put...


[State 3100, change]
type = ChangeState
trigger1 = helper(3102),3102 = animelem = 8
value = 3101
ctrl = 1

[State 3100, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 0
ctrl = 1

Am I way off or am i just missing something?
I'm sorry for my slowness I just started really getting indepth with triggers
    

Beam and state change Help plz ^-^

 November 30, 2008, 10:18:09 pm View in topic context
 Posted by blkFR0G  in Beam and state change Help plz ^-^ (Started by blkFR0G November 30, 2008, 10:18:09 pm
 Board: M.U.G.E.N Development Help

Hiz ^_^
For my Rukia two of her attacks involves beams (One vertical, one horizontal)
I'm using helpers for them and I wanted her actual anim to change once the beam starts to die down
But when I think about it something in my head is telling me it wouldnt work

Code:
[State 3000, change]
type = ChangeState
Trigger1 = animtime = 8
value = 3001
ctrl = 0

3000 is the state of her anim and 3001 is the anim i want her to go to
but i would need the trigger1 to refer to the helper state 3100
is there a way to do that?  ???

Or would it be better to have it the other way around and have the beams split into 2 parts and rely on her?
(but would i run into the same problem o_O)

Thanks for your help  :sugoi:
    

Re: Rukia Kuchiki!!(BleachDS) by Blkfrog (Updates are in progress.....)

 November 23, 2008, 02:11:49 am View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

Hey guys just wanted to make sure no one thought i had disappered forever lol ;D
I havent gotten a chance to work on her much cuz of school(+saturday classes o_O) but now I have been finding and sorting out all the problems i got so far :sugoi:

Super Porta-100%FIXED!!(after bangin my head against a wall for 2 weeks lol)

Required Sprites-50% done(for the last half i just have to rotate some of her other sprites or get them in the right spot)

Intro sound-I ripped that from the show and its probly the chime part thats so annoying so i switched to the sound the game comes with until i can get a better quality of that

DeBug stuff....umm that I tried to look at it but Crtl+D didnt work and when i try to keep it on automaticly(in the mugen.cfg) my mugen just goes 5x faster so I might have to use my main mugen to figure that out

As for extra stuff.....its slowly coming along. --;
I'm working on a new intro featuring ichigo
The Intro and Ending featuring 'Hime tho might take a while --; but im def going to have one!

I'm not saying a deadline cuz i will jinx myself (again lol) but it should be soon
    

Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08

 November 08, 2008, 09:34:43 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

its okay and thanks :)
I really dont judge by who knows what. in reality im new to this char making as the 2 other chars i did i never finished because of problems and gliches. I just need to know what to fix before i research how to fix it (i can be really oblivious to stuff sometimes so even stating basic problems would help lol) ;D
    

Re: America is back! Obama 08!

 November 08, 2008, 09:16:25 pm View in topic context
 Posted by blkFR0G  in America is back! Obama 08! (Started by Say What Again! November 05, 2008, 06:59:38 am
 Board: All That's Left

If you voted for him, just because you wanted to see a black president, then you're as stupid as McCain supporters.

So is it safe to say that a HIGH majority of black people in this country are stupid?
There are stupid actions, that even intelligent people can do. Even if the person is intelligent, the act is still stupid.
Thats an exciting thing to us is that he IS black but that is not the only reason(well for most voters over 21yrs old...and some who are under) there were some black McCain supporters out there. But if you are saying that it being one of your reasons is stupid the roles could be switched to why people choose McCain. Some was just wanted to keep the norm, some thought Palin was hot, some was afarid of what would happen if a black president was elected.Thoses all would also be considered stupid reasons would they not?

EDIT: oh and to ScottaHemi. His so called covered up past was also mentioned in the debates. He laided it all out and said how he was related to who and when. And McCain did his share of shifting topics in the debates when the spotlight was on him too. In reality that is just a part of politics sadly.
    

Re: Rukia Kuchiki WIP has been Released!!!

 November 08, 2008, 08:29:18 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki WIP has been Released!!! (Started by blkFR0G October 01, 2008, 04:01:32 pm
 Board: Projects

lol you are exactly right they were yours Thanks for riping them(and i made sure to give credit) ;D thanks for the sounds man hope you like her :sugoi:
    

Re: Rukia Kuchiki!!(BleachDS) by Blkfrog Released 11/05/08

 November 08, 2008, 08:08:22 pm View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

So.. Many bugs..  o_O

I agree.
:) bugs or not. i like her great beta looking forword to the update.

*phew* thanks I was so confused for a moment.I thought that all my coding just went boom and she was just a giant piles of bugs(one of my friends said that would happen when i gave her a deadline lol)

From everything I got I'm goinmg to try to get a new version out soon with all the basic gliches I was told Also I'm trying to code her dances better so It wont be a pain if it misses.

The last 3 posts seem like spam.
The fireball has a problem with afterimages. Look into that or just replace your afterimage coding with this in your 1999 and 1998 states.

Code:
[State 1051 , 1]
type = AfterImage
trigger1 = time = 0
time = 20
TimeGap = 1
FrameGap = 1
length = 10
trans = add
PalContrast = 200, 200, 200
PalBright = 0,0,0

Change whatever you want, but leave framegap and timegap at 1.
Missing most of the required sprites.
I think that was it. When you test her you do keep all of that debug stuff up right?
I found no other errors, but she does need a lot more moves. Keep it up. :)

Thanks Doing that right now.......wait what do you mean by debug stuff? ???(If its too long just PM me what you mean)
I am thinking of ways to make edits to give her more moves and I'm working on her Supers Bakudo 61 and thinking about what/how to do Reaper's Glove.

Quote
EDIT:
I almost forgot. You specials White Moon and Ripple. Their powr cost was disabled. In your commands it looks like this.

Code:
;SomenoMai
[State -1, White Moon]
type = ChangeState
value = 3000
triggerall = command = "QCF*"
;triggerall = power >= 2000
trigger1 = (statetype = s) && ctrl

;TsuginoMai
[State -1, White Ripple]
type = ChangeState
value = 3002
triggerall = command = "QCB*"
;triggerall = power >= 2000
trigger1 = (statetype = s) && ctrl

The ; before triggerall = power >= 2000 is what disables it. I remember telling you this before. Didn't I? :P

Oh thats where it was! --; I thought you just changed their poweradds but i saw nothing so i thought it was ok lol

Thanks guys for yall support ;D :sugoi:

Makoto and Boss if you want her to improve PLEASE tell me what is the things that really annoy you about her.(without flaming and not including her intro sound or misalligned portra. I noticed these problems and i am thinking of how to fix them)
    

Re: Rukia Kuchiki WIP has been Released!!!

 November 06, 2008, 01:56:49 am View in topic context
 Posted by blkFR0G  in Rukia Kuchiki WIP has been Released!!! (Started by blkFR0G October 01, 2008, 04:01:32 pm
 Board: Projects

    

Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3

 November 06, 2008, 01:46:09 am View in topic context
 Posted by blkFR0G  in Rukia Kuchiki by Blkfrog (Updated 1/9/10) To the New Year! :3 (Started by blkFR0G November 06, 2008, 01:46:09 am
 Board: Your Releases, older Mugen

Rukia Kuchiki-0.8.15
Released 11/5





Here She is!
All her moves are in the read me along with what to expect later on.

Rukia 0.8.15


I found as many problems as I could find but she isnt perfect.
If you see any glitches or if you have any suggestions plz let me know here!
Thank You!! enjoy! :sugoi: ;D :2thumbsup:

EDIT:11/22/08 I know some ppl said she didnt have enough attacks but just to make sure everone knows how to do each I'm puttin them here(I'm running our of typical QC/HC commands and had to take some of the DS commands lol)

EDIT:2/7/09 The major glitches are gone like the debug errors and the moving portra. Also she has most of required sprites in. (they arent as specific so better ones will be made once i get a break from school)

After observing a bit, she does seem really akward so I'll be toying with the timing of her attacks and stuff. More effect sounds and dust effects are also being put in as it seems weird that when she runs and walks that no noise is made lol She is getting another intro for the next update featuring ichigo and an ending with kon.
Lastly any other problems mentioned will be in the next update along with a another hyper (most likely Reaper's Glove)

EDIT:1/9/10 I have realized I should put years on the back of things lol Alot of things have been re-coded as well as new effects. A few glitches have been taken out as well as the new Air dash added. Supers were recoded, and AI has been added but dont count on anything spectacular in that depatment lol. Damages have also been redone after comparing her to many other chars I have. Working on coding in Super Jump and hopefully spriting the new throw I just added in.
 
Directly from Read me....

Spoiler, click to toggle visibilty