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Cvspsylocke (by tJun) AI Patch by (Serenityfirefly)

 January 19, 2011, 07:50:27 pm View in topic context
 Posted by SerenityFirefly  in Cvspsylocke (by tJun) AI Patch by (Serenityfirefly) (Started by SerenityFirefly January 19, 2011, 07:50:27 pm
 Board: Edits & Addons 1.0+

Hello all, I would like to present to you my very first AI patch.  I took tJun's excellent cvspsylocke and gave her a little kick.  She didnt have any AI, so i figure why not.  Anyway shes pretty complete, the only think i might want to add to her is combos.  I just wanted to get her out to you guys and gals to try her out for me and let me know how she plays.  Im very open to suggestions and comments good or bad.

Ok just a few people i like to thank first

tJun- for bringing her to life in the cvs format couldn't have done this without your mugen creativity..Cant wait to see anyone else you come up with

Cyanide, 2OS & Txpot - for there help and suggestions on all the coding questions i had. Just responding to my forum questions means a lot..this is partly your guys AI as well.

Rajaa - for making kick ass AI and letting me use his coding  as reference and learning material

xGutsx-for his awesome alt takes on her pallets

ok enough of the talk, here she is. The file has the extra pals, cmd ,cns and def. Add these AI files to her original file from tjun here:

http://mugenguild.com/forumx/index.php?topic=114871.0

Remember(for the new people to mugen)..change the char folder name to cvspsylockeAI and in your select def to cvspsylockeAI.

her AI is here 
http://www.sendspace.com/file/mopwj8

thanks
Serenityfirefly
    

Re: Debug Text Bigger?

 January 16, 2011, 01:28:38 am View in topic context
 Posted by SerenityFirefly  in Debug Text Bigger?  (Started by SerenityFirefly January 13, 2011, 10:13:06 am
 Board: M.U.G.E.N Configuration Help

which font does this go with in the font folder?
    

Re: Coding Question

 January 15, 2011, 07:31:59 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

Right ok cool i think its var(5) in the cns file.  And speaking of Var's when going through the cns and the cmd i see var's used a lot..some cns have a description of what each one does...but some dont have the explanation. So i have some questions.

1) How do you define a var in cns?
2) Is it standard to set all your vars in the cns file? or is it creators preference?
    

Re: Coding Question

 January 15, 2011, 12:42:40 am View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

Well i will eventually be writing code to do just specific stuff, but for now im looking just to randomize it just to see it working..then go in later and add more specific parameters.
    

Re: Coding Question

 January 14, 2011, 10:44:40 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

Ah ha i see..ok so lets say for example that the state of lp fireball was 1000 mp was 1010 and sp was 1020. how would we code that?
    

Re: Coding Question

 January 14, 2011, 06:41:15 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

Im not to sure where to find that information.  What i did was go into debug and manually throw a lp fireball, and its state is 1000, throw a mp and a hp version and its still 1000. Is the definition of what state does what located in the cns file not the cmd file?
    

Re: Coding Question

 January 14, 2011, 09:25:22 am View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

hey guys so another question came up.

Im trying to code the AI to randomly throw a projectile. Nothing to complicated for starters. Basically im comfused on how to write it. Let me explain. So i know the value of the animation to start the projectile is 1000, but its 1000 for all three kinds...ie the lp ver shoots it down, the mp goes straight and the hp goes up.  How can you write the AI so that it varies between the three.. I tried just putting in the 1000 like so
[mcode]
[State -1,AI Blast]
type = ChangeState
value = 1000
triggerall = AIlevel
triggerall = roundstate = 2
triggerall = statetype != A
triggerall = !NumProj
trigger1 = ctrl
trigger1 = Command = "QCFx"[/mcode]

now i know i dont really need the command code cause its for AI but i thought that might differentiate between the three if i put the command code for the specific one for the AI to throw. then of course add a random trigger with a value to get it to come out certain amounts of time.

Also using this i only threw out the lp ver

Any help would be appreciated..and let me know if i was not clear

thanks

    

Re: Debug Text Bigger?

 January 13, 2011, 06:40:13 pm View in topic context
 Posted by SerenityFirefly  in Debug Text Bigger?  (Started by SerenityFirefly January 13, 2011, 10:13:06 am
 Board: M.U.G.E.N Configuration Help

so no way to do it in 1.0?
    

Re: Coding Question

 January 13, 2011, 06:33:08 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

coolio..i might have some more questions as they come up thanks
    

Re: Coding Question

 January 13, 2011, 06:09:07 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

cool i also assume that if i didnt put anything next to the ailevel ie

triggerall=ailevel

It will be at whatever level you set in the options menu in mugen
    

Debug Text Bigger?

 January 13, 2011, 10:13:06 am View in topic context
 Posted by SerenityFirefly  in Debug Text Bigger?  (Started by SerenityFirefly January 13, 2011, 10:13:06 am
 Board: M.U.G.E.N Configuration Help

is there any way to get the text to be bigger. been trying to debug some stuff but the text is really tiny.
    

Re: Coding Question

 January 12, 2011, 11:37:59 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

sorry also forgot to ask..now that im using Ailevel i do not have to set the
type = Varset

cause Ailevel is global and be put in human contolled states as
triggerall = !ailevel

and in the AI states as
triggerall = ailevel
    

Re: Coding Question

 January 12, 2011, 11:32:43 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

Thanks 2OS for that link..and to Cyanide i am using 1.0 and am starting to use the ailevel. I can also use

trigger1 = !ailevel (as well right)

btw thanks you guys. I was reading up on the thread about Ai coding and you guys are providing great tips thanks.
    

Re: Coding Question

 January 11, 2011, 08:27:12 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

so what does a singe | mean.

Thanks again for bearing with my noob questions

Thanks
    

Re: Coding Question

 January 11, 2011, 07:20:44 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

thank you...oh sorry one last question.
does a single | mean or as well ?

    

Coding Question

 January 11, 2011, 07:07:52 pm View in topic context
 Posted by SerenityFirefly  in Coding Question (Started by SerenityFirefly January 11, 2011, 07:07:52 pm
 Board: Development

hey guys. Im starting to get into AI coding and i had a question that you experts can help me on.  I was going through some of other peoples AI coding work and i was wondering when your setting the AI Triggers whats the difference between this:

type = Varset
triggerall = var(59) != 1
trigger1 = command = "CPU1"
trigger2 = command = "CPU2"
trigger3 = command = "CPU3"
trigger3 = command = "CPU4"
trigger3 = command = "CPU5"
trigger3 = command = "CPU6"
trigger3 = command = "CPU7"
trigger3 = command = "CPU8"

and this

type = Varset
triggerall = var(59) != 1
trigger1 = command = "CPU1" || command = "CPU2" || command = "CPU3" || command = "CPU4"
trigger2 = command = "CPU4" || command = "CPU6" || command = "CPU7" || command = "CPU8"

i guess im asking what the "||" means

thanks for your help

    

luis23456 cassandra patch

 September 30, 2010, 07:40:52 pm View in topic context
 Posted by SerenityFirefly  in luis23456 cassandra patch  (Started by SerenityFirefly September 30, 2010, 07:40:52 pm
 Board: Requests

been hunting for it..his sendspace links seem to be down...does anyone have it?

thanks
    

Re: Fido's Rose (2009)

 September 24, 2010, 11:57:59 pm View in topic context
 Posted by SerenityFirefly  in Guile by Shin Hayato (Started by Mictlantecuhtli September 04, 2010, 02:30:38 am
 Board: Requests

Cool Np Thanks
    

Re: Fido's Rose (2009)

 September 24, 2010, 11:40:26 pm View in topic context
 Posted by SerenityFirefly  in Guile by Shin Hayato (Started by Mictlantecuhtli September 04, 2010, 02:30:38 am
 Board: Requests