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Clown Prince of Crime

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Re: An example of the new M.U.G.E.N.'s HD potential

 October 06, 2009, 11:42:49 am View in topic context
 Posted by Clown Prince of Crime  in An example of the new M.U.G.E.N.'s HD potential (Started by Clown Prince of Crime October 04, 2009, 02:15:34 pm
 Board: M.U.G.E.N Discussion

nice example dude, is really simple and good!!

Yes, indeed simple is definitely the word here. Though, I'm hoping it's still well enough to encourage others to consider what can be done with character sprites now that M.U.G.E.N. can support such high resolutions.

Hes got that WTF look on his face

Well, I was referencing the art from Mega Man 1:


I like the details on the ear part, I like the shading on his clothes, I don't like his facial expression, I don't like the glow, the new boots changed from a pair of rocket booster into a blob,
sorry the HD version looks empty compared to the original, and use less palette as well

Well, believe it or not, the HD version actually has a few more colors in its palette than the non-HD one (though not that many more), but I think that's one of the issues in making a sprite go HD. The sudden shift in pixel area makes it so that the same amount of colors are no longer enough. I think you're pointing out the colors makes it obvious that if one were to try and go about this task, they'd need to make much, much bigger palettes for their new sprites if they don't want a good level of detail to be lost.

Anywho, yes, I'll admit that the HD sprite does look quite empty compared to the original. Honestly, though, I can't say I was really going for much when making this HD sprite. It was kind of a "quick and dirty" attempt that was solely made for the purpose of showing off that something better can be done than what was done with Kung-Fu Man. Though even this still needs a lot of work, I think it's still loads better than just going with the "blow-up filter" technique that was used to convert KFM to an HD character.

So do you make HD sprites the same way or what? I wanna attempt to make one! :sugoi:

The way I did it was essentially to blow up the original sprite to 500% (as seen on the left), then using an image editing program (such as Photoshop), I just put a new layer over it and traced a new sprite using a one-pixel sized pencil tool. It's really not hard at all to do, but if you want your HD sprites to look really good, then you'll probably have to put a lot more into what you're doing than I did. Despite the complaints against my sprite, though, I still think it looks decent as is. I was just hoping this would be enough to get the ball rolling and see if anybody else out there would be interested in doing something like this in the future for M.U.G.E.N. characters.

his face is like GUTS ASS!

Actually, I believe that would look more like this:
    

An example of the new M.U.G.E.N.'s HD potential

 October 04, 2009, 02:15:34 pm View in topic context
 Posted by Clown Prince of Crime  in An example of the new M.U.G.E.N.'s HD potential (Started by Clown Prince of Crime October 04, 2009, 02:15:34 pm
 Board: M.U.G.E.N Discussion

The HD Kung-Fu Man looks like crap. We all know this, but most people seem to be mistaking that Kung-Fu Man's crappy looking sprites for the full extent of the new M.U.G.E.N.'s HD potential. This is simply not true. The potential is quite high, actually, especially if you're willing to put in enough hard work into your creations.

Here's an example I did by creating my own HD Mega Man sprite. The one of the left, obviously, is the original, non-HD sprite:



Of course, even this isn't the full extent of what you can do, of course. I pretty much kept the same amount of colors and shading for the HD sprite that I made there, but I'm sure it can look even better still with even more variations of shading added to the mix. I'm just trying to point out to people that, if you work hard enough, you can make some fantastic looking HD sprites. Don't take the HD Kung-Fu Man as an example of what can be done with the higher resolutions. That was just lazily converted to HD using a Photoshop filter. If you're willing to put in time and effort, you can make HD sprites that actually do look anywhere from decent to really good.

Now, I know that many of you aren't strangers to HD sprites. I just decided to post this because I've seen some people that have been questioning M.U.G.E.N. RC's capabilities.
    

Re: What's it looking like for Tag?

 November 16, 2008, 05:59:02 pm View in topic context
 Posted by Clown Prince of Crime  in What's it looking like for Tag? (Started by Dark Symphony October 11, 2007, 03:13:17 am
 Board: Suggestions

I realize this might be an old topic, but I'd like to add on to this suggestion.

Now, of course, I'm under the assumption that this is actually "tag team" by the pure definition of the term (as in, you tag in your partner to fight and then step out of the fight yourself). This being the case, it'd be like X-Men vs. Street Fighter, MSH vs. Street Fighter, or Marvel vs. Capcom, right? Well, then, I do know that this is already possible in M.U.G.E.N. through a patch to apply to your characters, but having it be implemented within the engine itself sounds like it'd be pretty great.

Now, what I'd like to add on to that is if the addition of character theme music could be added as an option. In the "Marvel vs." games, the bgm played according to the characters being used, not according to what stage you were on. And once a character was defeated, his/her theme would fade out and the theme of the next incoming character would begin. I think it'd be pretty cool to have something like that available in ShugenDo.
    

Re: Midnight Bliss Project WIP (and soon Shock Project!!)

 November 16, 2008, 05:45:38 pm View in topic context
 Posted by Clown Prince of Crime  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 am
 Board: Sprite Projects

Holy crap, people are using my really old and crappy Blackheart and Juggernaut MB sprites! :-X I can't help but find that amusing, since those were some of my earliest sprite artwork. :P

At any rate, I do like how you guys fixed up Blackheart, but I've never been too fond of how Juggernaut came out, so I decided to redo that one. Additionally, I also fixed the hair color.