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Messages by Grappler_Master

    

Re: Evil Dan W.I.P

 August 03, 2010, 02:17:31 am View in topic context
 Posted by Grappler_Master  in Evil Dan W.I.P (Started by Grappler_Master August 02, 2010, 01:12:30 pm
 Board: Projects

Spoiler, click to toggle visibilty

Thanks and Done!
 And sorry for the noobish requests
 
If you're going to release your Proyect, you mind as well give us some pics or videos or something...

All thats done is sprite alignment & Collision boxes are All changed. Also some tweaks to some moves. (nothing to make a vid over yet). I do plan to make a vid when I add new moves.
 
Also, if you're just learning MUGEN, I recommend you start learning with another char besides EvilDan.

Yeah, I knew I was biting off more than I could chew from the yet-go.
But I Just Gotta Believe!  :sugoi:
    

Evil Dan W.I.P

 August 02, 2010, 01:12:30 pm View in topic context
 Posted by Grappler_Master  in Evil Dan W.I.P (Started by Grappler_Master August 02, 2010, 01:12:30 pm
 Board: Projects

This is so far what I've done with E.Dan. I'm posting this link 'cause I've caused a bug I cannot fix, and to somewhat prove that work is being done. And after another all-nighter getting nowhere fast I need help.



http://www.mediafire.com/?b837i84qwnw52n7


Please note I'm still learning Mugen, and all feedback is more than welcome!
    

Updating and Recreating ilcane87's Evil Dan!

 June 17, 2010, 01:02:02 am View in topic context
 Posted by Grappler_Master  in Updating and Recreating ilcane87's Evil Dan! (Started by Grappler_Master June 17, 2010, 01:02:02 am
 Board: Projects

Hello all, this is a project to Update Evil Dan to the new mugen, and to also "upgrade" him with new moves and such.

My intentions are to release two versions of E.Dan,

  • A simple Update for Evil Dan that is nerfed where needed, and fixed/cured of bugs. Also with "cleaner" sprites, new palates, possibly improved AI, and other stuff (needed or otherwise).
  • A completely recreated Evil Dan with all the new goodies I have thought of, and fights with a completely different Move set!  >:D



A while ago, I sent this message to ilcane87,
Spoiler, click to toggle visibilty
:D
That was sent on the 15th of February, and since I've been learning the "How to" of Mugen while fixing what I could with basic knowledge.

Whats being done...
  • Sprites; Are finished and all are aligned  :)
  • Collision boxes and Animations; Finished!
  • All Moves; I'm changing how moves effect your opponent and yourself e.g. recovery time, hit pause time, damage, etc
  • I'm going to add a "Damage Reducer" (like in PotS chars) for long combos; If anyone knows where a tutorial to add this might be plz share link :)
  • Some Supers will be changed into a Hyper or Ultra (CapCommand Super will be removed for a new Hyper, "Hissho!"
  • Also any Super/Hyper/Ultra I add will have a MssM and MwsM version.
Well, that's all for now. Wish me luck  ;P

P.S. I'm sorry if I've forgotten to post anything, please inform me of this!

Thanks  ;D

--------------------------------------------------------------------------------------------------------------------------------------------

Dans Gadouken sprites are fixed.



These and his other misc sprites will be hi res once my Photoshop is fixed Cancelled! my Photoshop is unrepairable andI'm not buying another one!
    

Re: Reu's characters: Evil Ken, Evil Ryu and Dragon Claw

 February 05, 2010, 05:20:52 am View in topic context
 Posted by Grappler_Master  in Reu's characters: Evil Ken, Evil Ryu and Dragon Claw (Started by PotS January 10, 2010, 01:25:19 pm
 Board: Edits & Addons 1.0+

PotS be thy name... Thy will be done, on earth, as it is in Mugen  :sugoi:

Can't wait to check these guys out.
    

Re: All characters and bonus games brought to 1.0

 January 16, 2010, 12:41:09 pm View in topic context
 Posted by Grappler_Master  in All characters and bonus games brought to 1.0 (Started by PotS January 12, 2010, 07:14:02 pm
 Board: Your Releases, Mugen 1.0 +

Great stuff man! Thanks a million! :hump:
    

Re: Bringing Reu's characters to the new Mugen

 December 28, 2009, 08:17:18 pm View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Done

Cool!

but I'm not yet sure if Metsu Hadouken will keep triggering it


Are you thinking of balancing the Metsu Hadouken >:D? If so I think you should just lower the number of hits to a set amount rather than the set time it has now.

This is good both ways;

The opponent will know that after x hits the effect is over, rather than guessing. :sweatdrop:

And Ryu will be guaranteed his damage regardless of invulnerable states the opponent uses. :curtain:

Nerfs that i think should be applied are disabling the move until the full effect is over :stop:, and the after effect's attacks should be blockable. :wall:

IMO: The Metsu Hadouken >:D is an extremely powerful/effective move than gives reu the slight over-hand against ken (when played by humans).

Opinions ;)
    

Re: Bringing Reu's characters to the new Mugen

 December 27, 2009, 10:06:39 pm View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

I think those are bugs that form when editing the Duo in Fighter Factory or MCM. Does Ken also leave behind frozen dust sprites when he uses running flash moves? e.g. D,D,D,(any)P

If so, that's what I think is causing it. Happens to me a lot, so I re-download them.
    

Re: Bringing Reu's characters to the new Mugen

 December 27, 2009, 04:28:34 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Quote
(might also make their throws techable)

Please

Quote
Electric burns from Metsu Hadouken make the electrocuted anim appear, which they now have

Nice

Quote
Krizalid has full color now, as requested

Who?  :_blank:


Quote
I'm thinking of letting people make a new set of palettes for them for a fresher look, opinions?

What's there to lose? Have at it!  :whip:
    

Re: The Black heart - full game release

 December 26, 2009, 06:40:31 am View in topic context
 Posted by Grappler_Master  in The Black heart - full game release (Started by Borghi October 31, 2009, 08:13:19 pm
 Board: Your Releases, older Mugen

    

Re: Bringing Reu's characters to the new Mugen

 December 26, 2009, 06:14:08 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

If Ken starts a move and P2 performs a super to blow through it with invulnerability, he should lose to it (there are exceptions of course)


That's all I ask for  :pleased:

And BBHood, your BBH is perfect! I still love to pair her up in a 2v2 with PotS chars. 

:iloveyou: (me) :rifle: (meanie)
    

Re: Hello, Anyone interested in custom made sprites?

 November 27, 2009, 07:36:45 am View in topic context
 Posted by Grappler_Master  in Hello, Anyone interested in custom made sprites? (Started by montyoum November 13, 2009, 01:28:28 pm
 Board: Projects

Wow! Great vids!
    

Re: Bringing Reu's characters to the new Mugen

 November 10, 2009, 07:06:53 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

    

Re: Bringing Reu's characters to the new Mugen

 October 28, 2009, 10:15:59 pm View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

And it doesn't offer any advantage/disadvantage whatsoever, so it's as unneeded as Ken's Shoryuken flames. :P


Could you give it a little advantage? Like what dragonclaw has. But like make their supers become unusable during the (dragonclaw) state.

OR while in the dragonclaw state they're energy is draining like a custom combo state but allows them to use a super if they still have energy. I was thinking since they both use different elements, they would get different effects in the state.

Like E-Ryu gets lightning bolts that randomly hits the stage at random locations that could interrupt the opponent or help Ryu with juggles.  ;D
With Ken I was thinking his body becomes extremely hot  >:D so that his attacks slowly drain his opponents health, like a burning effect. (If this is even possible in mugen  --;)

Or if not, just wishful thinking BTW, while they're over charging, could you make the stage shake like Brolly with the debris flying everywhere.

This is for later though as I know you're not doing stuff like this right now, but is this (or things like this) something you  might consider doing in the future.

I'm sorry if I getting ahead of myself, I just excited.  :sugoi:
    

Re: Bringing Reu's characters to the new Mugen

 October 28, 2009, 02:27:58 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

I'm loving everything so far!

Can't wait till they're ready  :)
    

Re: Bringing Reu's characters to the new Mugen

 October 15, 2009, 05:30:33 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

^^^
Just over-looked it a bit because of the excitement.
    

Re: Bringing Reu's characters to the new Mugen

 October 14, 2009, 02:11:27 pm View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Or ... maybe you could have read the very first post of this topic before asking ...


Well now I know... and knowing is half the battle!

If all you plan to do is tweaking then I just suggest toning down attack power and those Nothitby Defs.
    

Re: Bringing Reu's characters to the new Mugen

 October 14, 2009, 01:03:38 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Will you be adding any moves? (eg:Normals, Specials, Supers)

Or is this just a conversion process with minimum tweaking?

I should have asked this before making those suggestions.
    

Re: Bringing Reu's characters to the new Mugen

 October 11, 2009, 11:52:35 am View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Does anyone else think the random chance for MSSM moves can both get in the way sometimes and make room for hail maries that shouldn't exist in fighting games (i.e. lucky shots)?


I suggest making those MSSMs Level 2 Supers. With that cool blue after image 8)

Or, give the Duo a Rage Mode that activates when their health is low. Thus changing their Regular Supers into the Meta Super Special Moves!  >:D
    

Re: Bringing Reu's characters to the new Mugen

 October 09, 2009, 10:41:27 pm View in topic context
 Posted by Grappler_Master  in Bringing Reu's characters to the new Mugen (Started by PotS October 09, 2009, 09:54:12 pm
 Board: Projects

Nerf Evil Ken's/Ryu's invincible Dragon-Punches, and way too long invincibility at the beginning of each Super Move.

Oh, also their extra defense was a bit much, along with extra health, and the 70% strength rating which wasn't real.

And lastly, their ability to cancel their Warps into supers .  --;

BTW, would you also do Evil Dan? I think ilcane87 doesn't work on him anymore.  :(
    

Re: [Updated]a POTS style chun-li <Chun-li JJ> <春丽姐姐> Ver 0.75

 May 17, 2009, 09:22:34 pm View in topic context
 Posted by Grappler_Master  in Chun-Li JJ now with Akuma-(Good ghost) <春丽姐姐> Ver 1.0 (Started by beterhans May 02, 2009, 12:27:24 pm
 Board: Your Releases, older Mugen

Hello All! My first post ever, you can tell by the lamest of the post. Anyway I love pots chars and is working on a pots Yamazaki myself I have like 650 of 980 of the sprites cropped.

Anyway (again), I'm glad to here your working on a Chun. You can't have a E without a Li. I'm going to check out your char asap.